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Everything posted by OncomingStorm1984
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What can potentially cause the bug where attack my target prompts cause the game to crash when you're using a stock aircraft, like an F-4, with a non-edited ini, in an installation with mods? I ask because I'm using the F-4E in a Desert Campaign with Nato Fighters 5 installed and it's causing a "attack my target" bug.
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Hi guys, looking for a mod called "Dr Doyo's Soviet Numbers". Anyone know if they're still around? I couldn't find it through combatace. ALso, quick bonus question- I ahve a soviet overG effect installed and it's playing extremely fast- too fast, actually. How do I make it play normally? Right now it just sounds like a looped chipmunk :/
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I was recently messing around with tweaking and merging a massive install of SF2 that takes god knows how many mods and puts them together into one massive installation, and I had a thought. When you do this, generally, with larger mods, sounds such as engine sounds tend to not play. Does soundlist have an upper limit on how many sounds may be coded in at any one time?
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Modding Atlantic Fleet
OncomingStorm1984 replied to Do335's topic in Killerfish Games - Cold Waters, Atlantic & Pacific Fleet
can you please explain this further? I'm trying to figure out how to edit the save files but I can't make head nor tails of this: Questions: 1. Where is Hex Address 57E? 2. If I find it, what value do I insert? 3. Do I need to unpack the .dat file? -
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sooo I read this thread earlier form the SFP1 database: and there's some sort of link there to something in the knowledge base. And I don't know if it'll work or not.. I want to do the exact same thing that the other guy wanted to do. Except with one added hitch: I also want to add a third IRM pylon below/above the other IRM pylons on the F-8. now, can someone please explain in simple language without any weird jargon-acronymmy thingamajigs to a guy who's completely, utterly new to modding how he can add pylons and things to these planes? Do I need to re-download blender? Can I use LODViewer instead? What code do I need to insert? What is the current name of that thread in the sfP1 knowledge base, and can I still use it? Is 42 really the answer to Life, The Universe and Everything? Sincerely Stormy
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SARCASM v 1.5
OncomingStorm1984 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Sorry for bumping this, but I just really wanted to thank you for adding this mod in mate- it really really really helps bring new flavour to a not-so-old game! Cheers, and if you're still working on SF2, keep up the bloody awesome work! -
got the files I was using- they're off the SF2V AG expansion pack (the b-52D) what happens with these (after copy-pasting the ENTIRETY OF STARY'S IL-28's COCKPIT DIRECTORY INTO THE FOLDER) is that the caged gunsight shows up ok (although waaay oversized, see screenshot 997) but the CCIP gunsight does two things: a. refuses to show the bombsight frame like it does on an IL-28 b. refuses to CCIP, although it DOES roll. B-52D.ini B-52D_AVIONICS.INI B-52D_COCKPIT.INI B-52D_DATA.INI
