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Everything posted by GKABS
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An earlier Japanese Phantom
GKABS replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Looking great -
New Hangars
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
We'll do -
Weighted Vertex Normals
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This MaxScript generates Weighted Vertex Normals for any arbitrary geometry. It should be compatible with 3DSMAX 9 and up. No dependencies on this script are added to scene files, so your scenes can be shared with users who don't have this script installed without issues. 'Weighting' of vertex normals means that each face normal contribution is scaled by a property of the triangle. This script uses the triangle surface area and corner angle as influences. The result of this is that a small triangle will have less influence on the shading of its larger neighbor. Likewise, the neighbor will have a larger influence on the shading of the smaller neighbor. See this illustration: Author: Martijn Buijs Save Script Read more other scripet -
SF2 all in one release
GKABS replied to logan4's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
As expected -
South African teens: 'How we built a plane in 10 days'
GKABS replied to Menrva's topic in Military and General Aviation
That is really inspiring. Thank you for sharing -
Ground models List
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, I would like to ask if it's okay with you all to list ground models that your working on to avoid double work. I will start listing the things that I am working on or considering: Gvozdika M-77 Oganj yuga sopl missile system GAZ-69 UAZ-469 Land Cruiser with dshk As well as finishing testing and making data file for the hawk missile system with the help of some talented members of the community. Please if you don't mind list your work or maybe but your request. Requests: Bal-E coastal missile system Bereg-E costal artillery -
Ground models List
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That is a good one definitley. thanks for your feedback -
Noors Normal script
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This script will transfer the normals from a source object to a target object, based on distance. Transfering normals might have several uses : fix shading artefacts, enhance foliage cards look, toon shading... Pick the source object, select the target object/faces and press steal ! Works with any geometry object. Keeps the stack. Adds an Edit Normals modifier. Script will be found in the customize UI under category "Noors" Download script free -
Set Grid Spacing
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
With the script below you can quickly set the spacing of the grid in 3ds max. Just download the script, edit the predefined values(change, add new, delete what is not needed) and installs it. Download script free -
3d max copy mat script
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Quick copy-paste object material to another object note: Limited for poly to poly : - Only copy UVW Mapping can not use by undo. Limited for Mesh to Mesh : - Copy UVW Mapping & material ID can not use by undo. - The script does not work well if source or selection have modifiers. usage: select one or multiple object - run this macroscript and then pick another object having material, it's automatic paste into object selection. install: Read in packed Version Requirement: 9 - 2011 Download script free -
Ground models List
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi swambast, I was thinking of making them completely from scratch, but if there are any model out there free and it's good why not. But I really would like to go through the experience and learning from my work as I go a long to improve my self. But yes if they are out there I will use it or maybe use the model as a blueprint for the new model. (credit will be give to the author of the model if I use there work, like I did with the Saab Radar truck) thanks Soulfreak, for the line and this is really a nice find -
Ground models List
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That is correct, but the GAZ-69 and the UAZ-469 are four-wheel drive light truck. -
Giraffe 2D radar and 3d radar
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Giraffe 2D radar and 3d radar Hello and thank you for downloading my work. https://gkabs.net What's included: Giraffe 2D radar and 3d radar this was requested by strahi. All my file should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing Name=GK-Giraffe-R2D FullName=Giraffe 2D radar TargetType=AAA UseGroundObject=TRUE GroundObjectType=GK-Giraffe-R2D ActiveYear=1985 TargetValue=250 RepairRate=0.555 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing Name=GK-Giraffe-R3D FullName=Giraffe 3D radar TargetType=AAA UseGroundObject=TRUE GroundObjectType=GK-Giraffe-R3D ActiveYear=1985 TargetValue=250 RepairRate=0.555 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model (everything except the truck chase) and skins strahi for testing and making all the data file for the 2 models, big help many thanks, and I hope you will enjoy your request. The truck model is a free form https://free3d.com/ by ysup12 Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 06/23/2019 Category Ground Object Mods -
Version 1.0.1
228 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: Giraffe 2D radar and 3d radar were requested by strahi. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the folder to Objects/GroundObject and the following to _TYPES.ini file [TargetTypeXXX] <-------- Change to the next number at the bottom of your type listing Name=GK-Giraffe-R2D FullName=Giraffe 2D radar TargetType=AAA UseGroundObject=TRUE GroundObjectType=GK-Giraffe-R2D ActiveYear=1985 TargetValue=250 RepairRate=0.555 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetTypeXXX] <-------- Change to the next number at the bottom of your type listing Name=GK-Giraffe-R3D FullName=Giraffe 3D radar TargetType=AAA UseGroundObject=TRUE GroundObjectType=GK-Giraffe-R3D ActiveYear=1985 TargetValue=250 RepairRate=0.555 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model (everything except the truck chase) and skins strahi for testing and making all the data file for the 2 models, big help many thanks, and I hope you will enjoy your request. The truck model is a free form https://free3d.com/ by ysup12 Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
Saab Giraffe Radar
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Just completed the 2d Saab Giraffe Radar, I should have it uploaded soon. I would like to thank strahi for his help with this project and his guide and support. -
Saab Giraffe Radar
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Saab Giraffe Radar requested by strahi, it is about completed there will be 3 models 2 that you see in this post and the last one I will be working on soon. This is the last one- 2 replies
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BM-21-Grad
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
bazillius, I don't think I will be working fast from this minute my hand just started hurting as I really would like to see you complete the model -
BM-21-Grad
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Your model looks great and it's almost completed, its real shame to see you stop. please, please, don't stop I would like to see this model coming from you. it's my honor to tip my hat for you as you decided to start modeling. and I would be more than happy to lend a hand if you need any help. -
BM-21-Grad
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi bazillius, Nice job. please don't stop as I didn't start yet. I don't think Piecemeal mind. -
BM-21-Grad
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It was a request by Piecemeal, and I told him I will make it for him. Hi tiopilotos, if you don't mind can you share Snailman video URL -
BM-21-Grad
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks, whiteknight06604 noted. if you have anything, in particular, please list it so I can make it too. hint hint -
View File BTR-40 Hello and thank you for downloading my work. https://gkabs.net What's included: BTR-40 model All my file should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing Name=SovietBRDM FullName=BRDM TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=TRUE GroundObjectType=GK-BTR-40 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and skins yakarov79 and Crusader for Sending the model file to study big help. Coupi for sending me a great link for information and photo for the model. http://www.krasnayazvezda.com/terre/materiels/transport_troupes/btr40.php Stratos for sharing with me PSP Weathering Layer file Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. Many thanks to you all. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 06/20/2019 Category Ground Object Mods
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BTR-40
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Just completed the first BTR-40 and I would like to thank everyone that helped me with this project. -
Next project, BTR-40 closed top. I hope I will get it fast this time.
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Version 1.0.0
121 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: BTR-40 model All my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing Name=SovietBRDM FullName=BRDM TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=TRUE GroundObjectType=GK-BTR-40 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and skins yakarov79 and Crusader for Sending the model file to study big help. Coupi for sending me a great link for information and a photo of the model. http://www.krasnayazvezda.com/terre/materiels/transport_troupes/btr40.php Stratos for sharing with me the PSP Weathering Layer file Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. Many thanks to you all. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net