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Posts posted by GKABS
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Blast Shield
Hello and thank you for downloading my work.
What's included:all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy all the files to Terrains folder and add the following lines to _TYPES.ini file
[TargetTypeXXX]
Name=Blast Shield-4NL
FullName=Blast Shield-4NL
ModelName=GK-Blast-Shield-4NL.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0[TargetTypeXXX]
Name=Blast Shield-4WL
FullName=Blast Shield-4WL
ModelName=GK-Blast-Shield-4WL.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0[TargetTypeXXX]
Name=Blast Shield-NL
FullName=Blast Shield-NL
ModelName=GK-Blast-Shield-NL.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0[TargetTypeXXX]
Name=Blast Shield-WL
FullName=Blast Shield-WL
ModelName=GK-Blast-Shield-WL.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.netCredit goes to the following:
GKABS for creating the model and the skins
Credit goes to: https://www.textures.com as a use a lot of their photos to create the skins.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
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Submitter
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Submitted12/10/2018
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Category
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Thank you all so much for your kind wonderful words and support. Just uploaded the file, I hope it would meet your expectations. I'm only a beginner so please be nice to me if you see any mistakes
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I need a small help from you guys, the file is ready and I would like to share it with you. But I have two questions where should I upload the file to is it to "Categorie = Structures"
And how to add a picture to the download file link to show instead of being an empty picture.P.S.There will be 4 models included as you see in the picture
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Thank you for your kind words and for your likings of my humble symbol model. Hopefully, I can contribute something of value to you all.
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22 hours ago, Wrench said:i don't think you can switch them on or off. Unless it takes it cure from the airfields (main) ini. Most lights (runway) come on after dusk.
afaik, you can only have it ON and rotating. (but, thats all i know!!! <grin>)
Thank you for your reply Wrench. That is so sad, I was thinking of adding it to the game oh well I will look for something else to do
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okay I managed to make it working. I am creating a airport beacon light. So my request please is how to animate light on off for airport beacon light instead of rotating around.
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daddyairplanes & Wrench Thank you for your replies, I will try to study everything about it and I will do my best to add something to this wonderful community.
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Hi Wrench,
thank you for your replay and help, I will try searching the forum again the armor values and types. -
I would like to add an aircraft as a static target, but I would like someone with knowledge
to tell me what is the best setting for the flowing codes for a good explosion effect:
DestroyedEffect=SecondaryEffect=SecondaryChance=Secondly, I would like to now if there is a list to explain the different ArmorType= and ArmorValue= codes -
MigBuster, thank you very much for your reply.
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I have one small question and maybe it sounds stupid. I would like to change the saved directory from C drive D Drive as my C drive is full. I tried copying the directory and changing the name to the new location
Directory=from C:<----------------------to D: \Saved Games\ThirdWire\StrikeFighters2
but still the game startup and create a new folder replacing the one I copied any help would be appreciated
Help with animation glitch
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted
I have created a radar and I created the animation, but somehow at the end of the animation, there is always a glitch noticeable.
I would like someone to just guide me through how to create the animation for the game. I know I start from 0 to 9 (Frame ID).
My question is do I start the animation key from zero as the starting point where the radar is pointing North (North=0 from 360 degrees ) and then start rotating until I reach back again to the endpoint which is north again. Sorry if I am not explaining myself correctly but I hope someone would understand and lend a hand
Thank you very much.