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GKABS

+MODDER
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Posts posted by GKABS


  1. I have created a radar and I created the animation, but somehow at the end of the animation, there is always a glitch noticeable.

    I would like someone to just guide me through how to create the animation for the game.  I know I start from 0 to 9 (Frame ID).

    My question is do I start the animation key from zero as the starting point where the radar is pointing North (North=0 from 360 degrees ) and then start rotating until I reach back again to the endpoint which is north again. Sorry if I am not explaining myself correctly but I hope someone would understand and lend a hand

    Thank you very much.


  2. Blast Shield


    Hello and thank you for downloading my work.

    What's included:

    all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.

    Installation:

    Copy all the files to Terrains folder and add the following lines to _TYPES.ini file

    [TargetTypeXXX]
    Name=Blast Shield-4NL
    FullName=Blast Shield-4NL
    ModelName=GK-Blast-Shield-4NL.lod
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=0.001
    ArmorValue=0.0
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryChance=0

    [TargetTypeXXX]
    Name=Blast Shield-4WL
    FullName=Blast Shield-4WL
    ModelName=GK-Blast-Shield-4WL.lod
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=0.001
    ArmorValue=0.0
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryChance=0

    [TargetTypeXXX]
    Name=Blast Shield-NL
    FullName=Blast Shield-NL
    ModelName=GK-Blast-Shield-NL.lod
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=0.001
    ArmorValue=0.0
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryChance=0

    [TargetTypeXXX]
    Name=Blast Shield-WL
    FullName=Blast Shield-WL
    ModelName=GK-Blast-Shield-WL.lod
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=0.001
    ArmorValue=0.0
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryChance=0

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/


    LICENSE:

    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net

    Credit goes to the following:

    GKABS for creating the model and the skins

    Credit goes to: https://www.textures.com as a use a lot of their photos to create the skins.

    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.

    If you need any assistance please contact me at 
    gkabs@gkabs.net

     


     

    • Like 1

  3. 22 hours ago, Wrench said:

    i don't think you can switch them on or off. Unless it takes it cure from the airfields (main) ini. Most lights (runway) come on after dusk. 

    afaik, you can only have it ON and rotating. (but, thats all i know!!! <grin>)

    Thank you for your reply Wrench.  That is so sad, I was thinking of adding it to the game oh well I will look for something else to do


  4.  

    I would like to add an aircraft as a static target, but I would like someone with knowledge

    to tell me what is the best setting for the flowing codes for a good explosion effect:

    DestroyedEffect=
    SecondaryEffect=
    SecondaryChance=
     
    Secondly,  I would like to now if there is a list to explain the different ArmorType= and  ArmorValue= codes
     
     
     
     

  5. I have one small question and maybe it sounds stupid.  I would like to change the saved directory from C drive D Drive as my C drive is full.  I tried copying the directory and changing the name to the new location
    Directory=from C:<----------------------to D: \Saved Games\ThirdWire\StrikeFighters2
    but still the game startup and create a new folder replacing the one I copied any help would be appreciated

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