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Content count
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Posts posted by GKABS
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More to come.
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Screenshots by Coupi thank you
For your eyes.
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Great job gentlemen this is what I call a working community.
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No not yet, I will soon.
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Impressive, the Falcon BMS team is making this old flight simulator into today's stander.
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US Stinger site
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.netWhat's included:
US Stinger siteAll my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.netCredit goes to the following:
Third Wire for making this outstanding game.
US soldier is a free model from the net.
Google for some photos and information.
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please get in touch with me at
gkabs@gkabs.net
gulfknights.net
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Submitter
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Submitted12/18/2022
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Category
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US stinger site uploaded, with two textures tan and green.
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Thank you so much for your feedback Crusader. I will correct what need to be corrected.
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I know this is off topic, but I really wish I kept one of my old PC with windows 7 that would been something to use with older software.
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I love using Chrome, I have tried them all but I keep going back to my Chrome.
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Another outstanding masterpiece.
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On 10/6/2022 at 10:13 AM, guuruu said:I just started to work on FM . Give us 1-1.5 month and you will have really cool MQ-9 .
Hello 👋 my dear @guuruu I hope you are doing well. Please can you see your PM message.
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5 minutes ago, mue said:The export with decals option only disables vertex sharing (this is (sometimes?) needed to prevent decal bleeding). But that of course increases the vertex count. I think there is a vertex limit per mesh. Maybe you hit that limit here?
Yes you are correcr about the bleeding as well as the increases the vertex count. I just separated the part that was causing the bleeding and exported it without the decals and eveything is working correct know. Thank for you feed back.
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Without decals everything in working great. I need to have it with decals so I can get the decals to work correct and don't bleed over other materials
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2 minutes ago, acesfakia said:......
1= Big....MB file...??
2=Not Connect all the plane..before export....the LOD....and...so the body is ....some ....away and fly alone...that part.....??? take a look aroynd.....
3= that part is....Look THROUGH.....IN the 3d Max....???
1 10MB also is is made the file 2MB the same.
2 No everything is connected correctly.
3 No not look through.
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Hello gentlemen,
I have this problem when I export from 3d max using the option export with decals ( I have tried both Dec 2010c and V09-20-08) I keep getting this for one of the materials. I don't know what to do. but if I export without decals it is 100% correct.
in max
in-game same things as all other materials.
My projects (GKABS)
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted
That is correct this is the Prototype skin and number.