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Posts posted by GKABS
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19 hours ago, yakarov79 said:Also, the mesh should be ready. Do not attempt to edit polys, vertexes, or anything after the animation is set - otherwise, the animation will be lost.
This way my problem. Thanks @yakarov79
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Thank you gentlemen for your replies, I will write this on a note so I don't forget it and pin it to the desktop.
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I am trying to add the parachute to the su-35 I do everything and it works perfectly in 3ds max, but when I export it's still the original size which is the small one that fit inside the parachute compartment.
What I have been doing is I place the chute were it's supposed to be then I do the first animation key (1) then I use the rescaling and scale it to the correct size than hit the animation key again (10), in 3ds Max it works but in the lod viewer it doesn't. I have tried to the xform after I did the rescaling but the same problem exists any help in this subject would be highly appreciated gentlemen.
Ps. I did the chute before when I did the nuclear bomb, somehow I forget how I did it.
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13 minutes ago, bazillius said:he's carrying two heavy suitcases
Looks like he is going on a business trip lol 😆
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RAF Typhoon with Storm Shadow cruise missiles
Storm Shadow is an Anglo-French low-observable, long-range, air-launched cruise missile developed since 1994 by Matra and British Aerospace, and now manufactured by MBDA. Storm Shadow is the weapon's British appellation. In French service, it is called SCALP-EG.
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That is interesting, I like it.
Ps. You can have them take-off like the F-35 or the Harrier.
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25 minutes ago, whiteknight06604 said:I can't remember which mod it was but in one of the WW2 champaigns the Japanese kamikazes were set up as dive bombers and their flight models were adjusted so they were unable to pull out of the dive.it ended up looking like they were intentionally crashing into targets. I think adding an invisible bomb that they could release just as they hit would make them able to do real damage to targets. this is all from long ago memories so I'm not sure I have everything correct.
That is interesting I will definitely look at that idea.
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22 minutes ago, EricJ said:I mean it'll probably randomly show up for targets, or setup for BVR testing and the like, but yeah without the appropriate game logic, it's pretty much a target drone.
Nah, I will fix it up and have it fly like a drone but the setting will be like a long-range cruiser missile.
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Outstanding work, that is what I am waiting for Thank you for your hard work.
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1 hour ago, FLOGGER23 said:Man, i could use that, where can i get it?
You can download the file from her
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25 minutes ago, FLOGGER23 said:I hope I understood the question...
In Photoshop, select the area you want to extend in the layer, do a CTRL+T and the area will be lightened with a square with guides, then select and move the guide (Tiny square) you need to the desired position.
I'm at work, can't make pics...
Thank you so much FLOGGER23, that what I used to do, but this plugin do much better result.
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Thank you all for your help and I am sorry again that I wasn't clear about what I needed help with but this what I wanted and I have found it. It's a Photoshop plugin called xnormal dilation. I used to do it manually but this will give a nicer result.
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1 hour ago, swambast said:Are you using a PBR texture by chance and need to need to make the base diffuse texture extend then?
Hi swambast thank you for your replay, I am really sorry that I didn't phrase my question clearly. No I just want to know how to make the edges of the texture extended like in the photo with the last pixel color extending as well.
My projects (GKABS)
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted
Started working on a US 1990 ODS FIM-92 Stinger missile.