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simonmiller416

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Everything posted by simonmiller416

  1. Just for a quick discussion, SF2NA does make air defense systems capable of countering cruise missiles, doesn't it? I didn't notice if a ground SAM system would work though, for a surface fleet SAM it's no problem. If it works, maybe in this case, we can change the nature of some rockets to "cruise missiles",might be able to see some crazy interception footage.
  2. More appearance detail upgrade , no problem today. I think basically only the cockpit needs to be improved, it can take off in CA
  3. I once discussed this with EricJ, I think this validates my guess, if we need a "night vision compatible" cockpit, then we first consider lowering the light sources in the cockpit during the modeling stage, so that in the renderer, they will become visible, without “Blooming”. But if the map and ADI with a bright background perform such an operation, I think it should not be suitable for daytime combat...
  4. [Edited] We need to add a "self-illumination" texture to the Material interface, successfully
  5. Thanks, I still have a lot of details to learn
  6. Err yeah they are separated models, I created them in 3dsmax, that's why I don't very sure how "Brightness can be controlled by settings in max." I miss this step ,thank you your the hint!
  7. But I'm having issues building the slimer lights, they don't actually glow in the game as I expect (Or just not bright enough? I don't know, because it's not as bright as other mods in nighttime environment, it looks like it doesn't glow at all,from the pictures below it can be seen that the slimer on the vertical tail does not shine at all) About my settings [RightVertailSlimer1] SystemType=LIGHT LightNodeName=Slimer_RVT1_On CanFlash=FALSE Brightness=0.04 ←← LightSrcRange=0.002 ←← I tried to add this, but it didn't work too (Of course, I refer to the data of other mods, they haven't added it, I just tried it) And I think it's probably for the same reason: MFD images seem to get very dark in shadows, but RWR and radar images can stay bright regardless of lighting, I guess this may be related to the setting of the layer channel, but I don't know where to start Can someone give me some hints? ========================================================================================================================================================================
  8. Some external parts updated, Rebuilt an EOTS with translucent windows and highly reflective specular textures.
  9. Some more pics Basically, it is still in the design of interactive logic and screens. After the basic interface is designed, it needs to be polished to ensure that it appears in front of everyone's eyes with the highest possible quality.
  10. Glad to hear that. And maybe it's true that if it's not DCS lish cockpit so won't be big problem. BTW some of these system is reference F-35's, it may helpful for that project
  11. Some more WIP thing I want to ask everyone's opinion, J-20 is a Chinese bird, so I incorporated a lot of Chinese pictographs into the cockpit design, which is obviously not the English that everyone is familiar with, is it okay for everyone?
  12. With the help of logan4 the main body of this cockpit may not have a big problem. I will keep his suggestions for future reference. Now I will start to completely design the MFD graphics in the cockpit
  13. Nooooooooooooo! Don't do that!!!!!!!!!!
  14. Max and case references have been sent
  15. Thanks, I can see that you are active in many threads discussing technical issues, and provided effective explanations and examples. I am glad to have you here
  16. I'm taking a break at work lol, so I can't tell you exactly how to do it, but we can modify the ignition delay and aiming time of the missile motor in the weapon editor, so that we can deploy the missile in a "throw out" form, so that we have enough time out of its launch trajectory
  17. So this thread might become kinda personal WIP mini-dev thing, hope this is permitted lol A recent little question, 1. Do we have a tutorial video about parachute setup? I set up the scaling animation in 3dsmax, but neither in the LOD Viewer nor in the game, it doesn't work properly. (Actually I tried to animate the supersonic wave, maybe it didn't work for the same reason) I've tried retrieving the content, tweaking the controllers, and trying to link the invisible surrogate model, but still no success, I think I must have overlooked some steps. The link to the video I found seems to be dead, unfortunately. P.S. At the same time scaling is successful for nozzle, which confuses me. 2. The cockpit model that looks normal in the LOD viewer is very abnormal in the game. (1) According to what yakarov79 said earlier, I first considered that the model had too many faces, so I tried to split different parts as much as possible, but it was unsuccessful; (2) According to my observation, at some angles I can see the reverse side of the texture, which is similar to the normal being reversed, but all this is normal in 3dsamx and LOD viewer, I have tried to unify in 3dsmax normal, but still no success. I think I might still need some hints, but I'm in no rush, it's impossible to master everything in a short time, keep watching and learning. The last image is another project being used for learning,legal model, but it's a little crude for a public release lol.
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