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Nations & Medals Expansion
Menrva posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Nations & Medals Expansion Nations & Medals Expansion April 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This mod is an extension of the stock ThirdWire _nations.ini file. It adds new nations and respective national decals, missing from the stock game, and it adds numerous medals (made by Capitaine Vengeur and Charles) for the stock countries. Here below a summary of the changes: -Added a number of new service markings decals, for the added nations. -Remade decals for the fictive countries of SF2 to match the default 256x256 resolution of other national decals. -The Mercenary decal no longer shows Dhimari colours; now it's generic and adapt for various scenarios involving mercenaries. -The Soviet Air Force becomes the Russian Air Force since 1992, with proper new decals showing up since 2010. -The Soviet Naval Aviation (Russian Naval Aviation since 1992) has been added as a separate service. -The (Free) Libyan Air Force has been added and becomes active in 2012, in place of the Libyan Arab Republic Air Force. -Biafra and Katanga have been added and are active for a short number of years, as historically accurate. -The Rwandan Air Force has been added, active since 1962, with later finflash showing up since 2002. -The Niger Air Force has been added, active since 1961, with alternative insignia in use since 1980. -The Djibouti Air Force has been added, active since 1977, as historically accurate. -The missing post-Yugoslavia nations, namely Montenegro and Republika Srpska, have been added. -The missing ex-Soviet Union nations of Belarus, Tajikistan and Kyrgyzstan have been added. -The Irish Air Corps has been added, with alternative decals in use since 1955. -The People's Liberation Army Naval Air Force has been added as a separate service, active since 1953. -The Somali Air Force is known as the Somali Aeronautical Corps before 1960, as historically correct. -The Burkina Faso Air Force is no longer active since 1964, now it's active since 1985; it shows up as the Upper Volta Air Force before 1985. -The Bahrain Amiri Air Force becomes the Royal Bahraini Air Force in 2002, as historically accurate. -Created and added low-vis insignia and finflash textures for the Pakistan Air Force. -Fixed a stock bug in SF2 with the Sultan of Oman's Air Force not being selectable since 1959, as it should be. -Fixed a stock bug in SF2 with the Republic of China (Taiwan) Air Force not using the old roundel as it should be before 1992. -Activated unused low-vis finflash included in stock SF2 for the Canadian Armed Forces. -Other very small changes here and there to other stock nations. -Added new medals for the following nations and respective services: Argentina, Australia, Belgium, Brazil, Canada, China, Cuba, Czechoslovakia, Denmark, Egypt, East Germany, West Germany, France, Finland, Greece, Hungary, India, Iran, Iraq, Italy, Japan, Netherlands, New Zealand, North Korea, South Korea, North Vietnam, South Vietnam, Norway, Pakistan, Poland, Russia, Soviet Union, Spain, Sweden, Syria, Taiwan, Turkey, Ukraine, United Kingdom, United States. Modders and users are advised to tweak their _userlist.ini files and _data.ini files for aircraft and ships, to make use of the new naval aviation services added by this mod. >Credits (in no particular order): -Capitaine Vengeur, for his Modern Russian Federation Medals and Modern Ukrainian Medals packs. -Charles, for his Medals Pack v2.0 addon for SF1, which I have improved and updated to SF2 standards. -mue, for sharing info about the functionality of the alias.lst file. -paulopanz, for creating decals for Rwanda and Niger, which I have further tweaked. -eburger68, for few decals I borrowed from his huge campaign mods. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 04/13/2019 Category ini File Edits -
Version 1.4
1,027 downloads
Nations & Medals Expansion April 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This mod is an extension of the stock ThirdWire _nations.ini file. It adds new nations and respective national decals, missing from the stock game, and it adds numerous medals (made by Capitaine Vengeur and Charles) for the stock countries. Here below a summary of the changes: -Added a number of new service markings decals, for the added nations. -Remade decals for the fictive countries of SF2 to match the default 256x256 resolution of other national decals. -The Mercenary decal no longer shows Dhimari colours; now it's generic and adapt for various scenarios involving mercenaries. -The Soviet Air Force becomes the Russian Air Force since 1992, with proper new decals showing up since 2010. -The Soviet Naval Aviation (Russian Naval Aviation since 1992) has been added as a separate service. -The (Free) Libyan Air Force has been added and becomes active in 2012, in place of the Libyan Arab Republic Air Force. -Biafra and Katanga have been added and are active for a short number of years, as historically accurate. -The Rwandan Air Force has been added, active since 1962, with later finflash showing up since 2002. -The Niger Air Force has been added, active since 1961, with alternative insignia in use since 1980. -The Djibouti Air Force has been added, active since 1977, as historically accurate. -The missing post-Yugoslavia nations, namely Montenegro and Republika Srpska, have been added. -The missing ex-Soviet Union nations of Belarus, Tajikistan and Kyrgyzstan have been added. -The Irish Air Corps has been added, with alternative decals in use since 1955. -The People's Liberation Army Naval Air Force has been added as a separate service, active since 1953. -The Somali Air Force is known as the Somali Aeronautical Corps before 1960, as historically correct. -The Burkina Faso Air Force is no longer active since 1964, now it's active since 1985; it shows up as the Upper Volta Air Force before 1985. -The Bahrain Amiri Air Force becomes the Royal Bahraini Air Force in 2002, as historically accurate. -Created and added low-vis insignia and finflash textures for the Pakistan Air Force. -Fixed a stock bug in SF2 with the Sultan of Oman's Air Force not being selectable since 1959, as it should be. -Fixed a stock bug in SF2 with the Republic of China (Taiwan) Air Force not using the old roundel as it should be before 1992. -Activated unused low-vis finflash included in stock SF2 for the Canadian Armed Forces. -Other very small changes here and there to other stock nations. -Added new medals for the following nations and respective services: Argentina, Australia, Belgium, Brazil, Canada, China, Cuba, Czechoslovakia, Denmark, Egypt, East Germany, West Germany, France, Finland, Greece, Hungary, India, Iran, Iraq, Italy, Japan, Netherlands, New Zealand, North Korea, South Korea, North Vietnam, South Vietnam, Norway, Pakistan, Poland, Russia, Soviet Union, Spain, Sweden, Syria, Taiwan, Turkey, Ukraine, United Kingdom, United States. Modders and users are advised to tweak their _userlist.ini files and _data.ini files for aircraft and ships, to make use of the new naval aviation services added by this mod. >Credits (in no particular order): -Capitaine Vengeur, for his Modern Russian Federation Medals and Modern Ukrainian Medals packs. -Charles, for his Medals Pack v2.0 addon for SF1, which I have improved and updated to SF2 standards. -mue, for sharing info about the functionality of the alias.lst file. -paulopanz, for creating decals for Rwanda and Niger, which I have further tweaked. -eburger68, for few decals I borrowed from his huge campaign mods. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. -
OFFice/OFFbase/OFFworld 1.0.9 now available!
Lothar of the Hill People posted a topic in WOFF UE/PE - General Discussion
See the new website I've put up with help from RAF_Louvert. Here's the changelog: Lots of bug fixes. Bunch of edits to encounters. Some internal refactoring. Improved and expanded grammar rules for the Adjutant status reports. Adds observations in character descriptions about one's Goodwill, and adjusts some Goodwill scaling. Reduced severity of damage and injury under the "Forced down" mission result. Extends time to complete missions before the possibility of getting in trouble with the Adjutant. French squads have an "Aide-de-camp" to the CO instead of squadron "Adjutant", to avoid confusion with the rank of the same name. Cannot create new pilots in an OFFworld squadron if you have at least two on active duty already. Expanded names files thanks to data sharing with Patrick Wilson's Campaign Generator. OFF P3 shipped with just 11,850 unique German names, boosted to 116,446 in HitR by including Creaghorn’s German last names. With the power of combinatoriality, the additional names collected by Lothar for OFFice and Pat Wilson for his Campaign Generator push this to a vast 1,343,406 unique German names! British now include 511,674 unique names, 156,306 for the French, and the Yanks get 120,246. But OFFice also sprinkles a few middle names into the non-German campaigns for additional combinations of Allied pilots and crew. Still, this is a far cry from the tens of billions of unique personalities possible in the game. If you're interested in joining OFFworld, the ongoing multiplayer campaign, membership is a one-time fee of $12. Send me a PM to get started. The location of the website may end up moving. I'd be willing to discuss free membership in OFFworld in exchange for hosting it. -
OFFworld: Persistent Online Campaigns for OFF/WOFF
Lothar of the Hill People posted a topic in WOFF UE/PE - General Discussion
Good evening, all. With OBD rightly furthering its strengths in WOFF's immersive single-player campaign, multiplayer WW1 aerial combat has become the territory of other games (hard to call anything else out there a 'sim' in comparison). OFF multiplayer has fallen by the wayside for good reasons including technical/compatibility nightmares and the death of Microsoft's CFS GameMatch service. I can solve those problems, but have something much grander in mind. The following is a brief outline of my thinking at this stage, as an initial gage of interest. The goal is to merge the rich depth of OFF's campaign and the thrill of its aerial combat into a massively(?) multiplayer online role-playing combat flight simulator (MMORPCFS?), where players can fly both singleplayer (PvE) and multiplayer (PvP) missions in the same persistent, shared online Great War: Serve in the same squadron as your friends, with a common roster of human and AI pilots and OFFbase ground crew. Submit claims from multiplayer as well as singleplayer missions and witness claims by both human and AI wingmen. Even friends without OFF would be able to join and take the role of Ground Crew! Encounter other human pilots OFFbase and fly alongside and against them in multiplayer combat missions. Or fly your own AI-only singleplayer missions to advance your career and the persistent campaign if no other human flyers are available and no multiplayer missions are scheduled for your squadron. Global campaign open to all well-behaved OFFers would begin early in the war (date TBD) and advance time across all participating player squadrons with each mission until Armistice. But anyone would be able to create and share multiplayer campaigns for private clubs, special events, etc. Start the campaign at low rank, but earn achievements and promotions as you build your persistent online career. Replacement pilots could begin at ranks you've reached in-game but no higher, while transfers between squadrons open new career possibilities. Multiple pilots in different squadrons and nations would be supported. One highest-ranking player per squadron can serve as Squadron Commander: Score multiplayer mission claims for confirmation based on player reports Reward medals and promotions as well as approve/reject those granted by OFF Manager Coordinate with other squadron COs to approve and assign transfers Generate and schedule multiplayer missions and schedule parties in the Mess Assign flight leaders and alternates Authorize players for lone wolf missions Disciplinary options for breaking formation, friendly fire, cheating, etc. Of course, it would need a Matchmaker system: Far more than just a replacement for the defunct CFS GameMatch directory Publicize and help players sign up for and join scheduled multiplayer missions Let players post future availability to help COs schedule missions Make roles available in hosted mission files for player squadrons on both sides of the lines Synchronize all players' date, time, frontlines, weather, etc. Synchronize all players' available aircraft to eliminate mismatch errors while affording individual armaments/skins, gun convergence distances, fields-of-view, etc. Require/enforce OFF Workshop and CFS3Config difficulty settings for difficulty/fairness and to prevent cheating Generate and publish web-based killboards Expanded OFFbase Mess Hall where you can hang out with your fellow human squadmates: Built-in chat client Multiplayer mini-games, both turn-based (move a chess piece) and real-time (drinking contest) Publish and share tales of your deeds from your Journal in a squadron Library And of course, full integration with WOFF after release (aka WOFFworld?). Combining the depth of that experience with the stakes and emergence of a persistent shared online campaign would be the greatest simulation of the Great War,. I've done enough research and experimentation to know this is feasible on top of my OFFice system. But to make it a reality I need help from all of you. This would be a paid effort. The final form could take the form of either a single purchase or subscription, but I would need funding to get it off the ground, so to speak. I'm thinking of charging via PayPal for 'Early Access' to the closed test campaign and a chance to shape it's features and development. So if you would truly value something like OFFworld, let me know. I'll try attaching a (non-committal) poll to this topic, and if you're reaaally serious about contributing feel free to message me privately. As I said, this is just an initial, informal, gage of interest. If it's going to be dead in the water, I'd rather know now. But if not, the fun can begin soon. Shared synchronized OFFbase squadrons, with all pilots and ground crew, are already mostly up and running over a decentralized network on top of the latest OFFice release. Anyone willing to pay to share their "singleplayer" OFF and OFFice campaign with a friend?- 27 replies
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OFFice/OFFbase 1.0.3 now available!
Lothar of the Hill People posted a topic in WOFF UE/PE - General Discussion
Hey folks! Quiet around here so maybe this'll give reason to get back up in the air. The latest version of OFFice incomparable campaign engine including the OFFbase role-playing simulation is now available at Combat Ace! Download the full package, or the smaller update if you have OFFice 1.0.2 installed. Most noticeable improvements are the many more dynamic encounters for more unique and interesting ways to interact with and manipulate your squadmates and learn more about them, as well as more illustrative descriptions of characters to bring their unique personalities to life. Thanks to JamesL for major contributions on both these fronts. Here's the full change-log: AI improvements, most noticeably to encounter selection; internal 'Initiative' Attribute helps determine which party chooses the encounter, and AI is more deliberate about picking an encounter to reach its goals. Simulating the squadron is a bit slower however. Character Illustration system by JamesL and Lothar dynamically describes higher-level aspects of personalities. Just as Attributes summarize individual combinations of traits, Illustrations summarize combinations of Attributes. The dynamically-generated descriptions really bring unique personalities to life so you can more easily remember them and manipulate them socially. Currently Illustrated are characters' motivations and use of language, with appearance and mannerisms under development. Descriptions of individual attribute levels have been also been added to the pool of observations available to describe characters in encounters. Lots of small bug fixes and some major internal refinements and restructuring. Some things like startup should be a tad faster. Overall OFFbase is a little more processor-intensive, but much less aggressive in writing to your hard drive. Squadron and pilot personality data now stored as compressed binaries with additional info to make squadron campaigns fully persistent. Now squadron campaigns can be continued with a new character even after the last player pilot has been deleted or transferred out, so a failed pilot never ends your ongoing campaign. Can create new pilots to join existing OFFbase campaigns from within OFFbase itself, removing need to launch OFF Manager to make replacement pilots. Includes random name generator as well. British, American, and French airmen generated by OFFbase will sometimes include a middle name (already built into German namelists). Supports characters with quotes in their name for nicknames. FA(A) Flieger-Abteilung (Artillerie) squadrons are no longer assigned Scramble missions. Exiting OFFbase stops any music from playing. OFFice user settings are now also available on the OFFice page in OFFramp. Refinements to Infirmary screen, including an estimated release time for each patient. The togglable encounter help info credits the author of the encounter. More revised and expanded encounters by JamesL and Lothar that yield unique insights into the characters of the parties involved, playing out differently each time. Even the venerable "A Salute" gets a small make-over. Added "Mixer" trait to complement the "Introvert" and "Husky" trait for those 'big-boned' airmen. Preloads Andy73's sounds for improved performance on low-spec machines. The reason for some of the major under-the-hood restructuring will be clear soon, but new bugs may crop up so as always I appreciate reports of problems. Please copy&paste the text or take a screenshot of any errors in the 'REBOL 3 Alpha' console. And have fun! -
Introducing the Incomparable Campaign Engine for Over Flanders Fields
Lothar of the Hill People posted a topic in WOFF UE/PE - General Discussion
The long-awaited unofficial community expansion to OFF is now available at Combat Ace. See the posting for the full list of contributors. This is a complete package--no other mods or downloads required. It's designed to be easy to use for everyone, with no hassle. But give it plenty of time to install and configure itself on first run as it's 1.7GB of stuff all together. Notice it's not quite version 1.0. This is a first public beta. With extensive changes to flak, guns, ammo, balloons, etc. it would benefit from testing and feedback from experienced flyers. The incendiary ammo and balloon system still experimental, so consequences for mis-use still are not in place during testing. You're on the honor system for now. If you go ahead and test how effective it is against airplanes, let us know on the support page, or if you experience bugs or run into other problems. If you don't want be a part of such experiments, wait a little bit for further refinements. As always, read the fine print (backup your pilot files--they're now easier to restore than ever). And have fun!