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Found 199 results

  1. Dev Blog №1 Well — here it is, this moment. We announce to you, dear friends, our new project and our new game world — "Korea. IL-2 Series." From now on and until the release of the game, we plan to publish developer diaries regularly and quite often, in which we will tell you in detail about most aspects of the new flight simulator. In this, the first, introductory entry, we will "go over the top" and outline the main features of the new project. What is it about? "Korea. IL-2" immerses the player in a virtual world that recreates the air battles in the skies over the Korean Peninsula from April 1951 to July 1953. Military operations during this time were concentrated in the northern part of the peninsula, and much was decided in the air. These events became a landmark in the history of aviation and military affairs: it was the swan song of propeller aviation (which played a very important role in the Korean War) and the rise of jet aviation. By the time of release, it is planned to recreate no less than 8 player-controlled aircraft — half of them will be jets and the other half will be piston-engined aircraft. The jets will be represented not only by the first "pioneers" of the new era, in which designers and pilots for the first time faced unknown challenges to their skills, but also by the powerful and efficient second-generation F-86A Sabre and MiG-15bis. Piston-engined aircraft will be the quintessence of the era — in the skies of Korea piston aviation enthusiasts will be able to fly the most powerful and efficient machines of this type in history: the F-51D Mustang and F4U Corsair and their Soviet opponents. One of them will be the Il-10 attack plane — where else but in a flight simulator about the Korean War could we pay tribute to the last attack plane of the famous Il-2 series? With improved aerodynamic contours, a more powerful engine, improved flight characteristics, still powerfully armed, and having an armored fuselage — in the hands of an experienced pilot it was a powerful machine. Who is it about? In the new project we are recreating the air forces of those countries whose pilots were most involved in the aerial battles: the USA, North Korea, the USSR and China. It is interesting that both the Soviet pilots and the Chinese People’s Volunteers participated under the legend that they were all flying North Korean planes — the identification marks of the USSR and China were painted over by the marks of the North Korean Air Force. In fact, there were air regiments in the command structure of the Soviet and Chinese armies, which will be reflected in the uniforms and equipment of the pilots and the language of radio communication. In the main game mode, the player will no longer be an ordinary pilot, concerned only with individual success in a series of combat missions — now the player will be a commander of an entire unit, and on his shoulders will rest not only the management of personnel, but also the planning of combat missions based on the situation and the management of the unit’s resources — the personnel and aircraft. What's new? The new game engine is even more different from Great Battles than Great Battles was from Rise of Flight. DirectX 12, Physically Based Rendering (PBR) technologies, new visualization systems for atmosphere, vegetation, graphical effects, integration of a new version of the sound API, a new GUI engine and design, an evolution of the aircraft simulation physics engine, including a new aerodynamics, systems operation and damage model, a new damage model for ground objects and ships, a new system of decision making and giving orders to AI pilots, a new radio communication system, and, of course, a new qualitative evolution of the main game mode — all this together makes a qualitative leap, not just an evolutionary step. It required a huge investment of effort and resources from us, because for the new technologies all models, effects, sounds, graphical interface — all this had to be created from scratch. In other words — this is not just "a new version of IL-2," no. "Korea. IL-2 Series" is a completely new version of the engine and has completely new content. What's next? Actually, we started the development of "Korea" in parallel with the development of "Great Battles" back in the summer of 2022, and most of the work has already been done. Now we are actively developing the graphical interface and game modes: the development of aircraft has already moved to the stage of creating cockpit models, while the map of Korea is in its final shape and we are already filling it with cities and airfields. The development of dozens of types of ground and sea objects is nearing completion, and the new technological base — engine and tools — is already ready. Most of the development path has been completed, all the parameters of the new project have been defined, and that’s why we can finally announce it with peace of mind and tell you about its features without making promises we weren’t sure we could keep. Thanks for your patience! We will try to keep you updated on what we have already created and how we are progressing during the development cycle until the release. Dev Blog №1 (il2-korea.com)
  2. Dear Friends, Today we'd like to tell you about the new Great War aircraft that are in development. While transferring them from our classic project Rise of Flight to IL-2 Great Battles, we are fixing problems we found during this work - sometimes there are some asymmetric aerodynamic elements, a wrong object hierarchy, engine overheating/overcooling, and other similar problems. For example, while working on the Airco DH.2 recently, we found problems - it had an invisible "ghost" stabilizer in the physical model, inconsistencies in drag values, and it was also missing its top speed - judging by the reference data, it was missing it by about 15 kph. Well, mistakes happen, and they will be corrected: the DH.2 in FC will have recalculated drag values, corrected handling, and an increased top speed. Soon the beta testers will try it out, and some additional changes may be in order after these tests. Its AI will also be updated as it needs to be taught how to use its blip switch for taxiing (such early flying machines had no throttle and the engine always ran at full power - its pilot had to press and hold a blip switch button that cut the ignition when he wanted to slow down). Another upcoming aircraft, the Sopwith Pup, also had some problems with its flight characteristics and engine, which are currently being corrected. While working on Flying Circus aircraft, we are not only adding new features thanks to the IL-2 Great Battles engine but also fixing old problems whenever we get the chance. The new Flying Circus aircraft pack is scheduled for release this summer.
  3. Dear friends, Today we'd like to inform you about the upcoming update 5.203. In this update, the AQMG (Advanced Quick Mission Generator) mode will be greatly expanded. New mission types will be added: glider towing to the Normandy and Rhineland maps and artillery spotting and balloon defense to the Western Front WWI map. But the most significant addition will be made to the detailed map of Prokhorovka. Tank Crew will now have a completely new mode that wasn't available before - Ground Forces AQM. Just like its aerial counterpart, it will allow you to choose a specific mission type that will affect the composition and positions of your forces: Strongpoint Defense, Enemy Strongpoint Attack, Breakthrough, and Enemy Rear Area Attack. You'll be able to set an initial distance from the enemy (since ground vehicles are very slow compared to aircraft), the strength of your force, the enemy force, and air support. Other changes in this update include the correction of the distance at which nearby aircraft can be heard, further updates to the Lightning Strikes, Havoc over the Kuban, and Hell Hawks over the Bulge campaigns, various minor improvements such as fixes to career progression, taxiing on certain airfields, mission generation, etc. The popular community-created campaigns Kerch-Eltigen Operation and Battle of the Hürtgenwald will be included in the game with the permission of their authors. We also want to start a multiplayer-related competition today: submit your best in-game tracks of multiplayer action! You can show any action, plane, or tank, as long as it is interesting and recorded in multiplayer (if you already have a saved track that you love and it loads in the game, you can submit it as well). Tracks should be short, showing an interesting event and a few seconds before and after. Please submit your tracks by April 12th. Then we'll choose the best ones - their authors will be awarded Collector planes of their choice and we will create a multiplayer promo video using these tracks. Please post the links to your tracks here or in our Discord channel till the end of April 11th.
  4. Dear friends, Today we would like to tell you about a new aircraft that our artists have been working on for some time and engineers have recently started to create its FM. The Ta 152 is the last creation of the German aircraft designer Kurt Tank, which managed to take part in combat operations during the Second World War. This aircraft was the culmination of the evolution of the Fw 190 fighter and Germany's most advanced piston fighter. It was in development for a long time, several years, and appeared at the very end of the war. During the development, several modifications of the original Fw 190 were produced, which finally led to the Ta 152 - the name "Fw" was changed to "Ta" in recognition of the designer's merits. Compared to the Fw 190D "Dora", the wingspan was significantly increased for better maneuverability at high altitudes, the fuselage was longer, and the new Jumo-213E engine was equipped with two boost systems: MW-50 (water-methanol mixture injection for low and medium altitudes) and GM-1 (nitrous oxide for high altitudes). The "Dora" engine was already characterized by a high degree of automation and regulation and thus complexity, but here the Germans went even further - the engine was equipped with a two-stage three-speed (!) supercharger. As you can see, these improvements were made for high-altitude combat, where the Ta 152 had to outperform the Mustangs and Spitfires of the Allies - the threat from the bomber armadas climbing higher and higher was growing every year. The plane had a pressurized cockpit and could reach a speed of 750 km/h at an altitude of 12 km, and its ceiling was 14 km! Think about it - a piston fighter that could climb and fight above modern jetliners had no equal. Its armament is also respectable, even by late WWII standards: 30mm MK 108 and two 20mm MG-151/20 cannons allowed it to destroy any air target. The Ta 152 went into production at the end of the war and appeared in the skies of Germany in January-February 1945, but due to the disparity of forces, they had no effect on the course of hostilities: they were produced in very small numbers (about 25 H-1s). They remained in history as a monument to German wartime engineering and design. In our simulator, we expect to release this very interesting aircraft this summer.
  5. Dear friends, Update 5.202 is live. It brings a lot of new content and improvements in different parts of the sim. The Battle of Normandy has been expanded to include 9 aircraft instead of the standard 8: Spitfire Mk.IXc, which we released today. As it was a mainstay of the RAF in early 1944, it is a great addition to the career mode during the Normandy period. This addition is retroactive, so all existing owners of Battle of Normandy will get this new bird for free. The second and last 'long' version of the IAR fighter, I.A.R. 80-B, is also included in this update, which means that IAR-80/81 is officially released. Owners will get two aircraft in the same purchase, the 'short' 80-A and the 'long' 80-B, each with its own set of historical modifications, including fighter/bomber ones, and paint schemes. In this update we also show some love to our older planes - our engineering team has thoroughly checked and improved the FM of several planes thanks to new historical data found by enthusiasts. P-47 critical AoA and maximum wing lift have been increased and made less stable (please be more careful with the flight stick until you get used to it). All Fw 190-A roll rates have been increased. The P-40 received the 1942 engine modification that allowed it to run on emergency power for a longer period thanks to reinforced ball bearings. WW1 aircraft shaking from damage is reduced and visible damage is tuned to better match actual damage. We were also able to add manual fuel gauges to more aircraft: all Il-2s, all Fw 190-A series, all He 111s, Ju 87, and I-16. These FM improvements are even more enjoyable because the control mapping process has been streamlined: not only can you search for an assigned command by pressing a button on your control device or entering the command name, but many new on/off commands have been added to assign them to HOTAS switches - parking brakes, engine superchargers, cockpit open/close, bomb bay doors, air brakes, Ju 87 siren, individual engine propeller feathering, etc. There are also many improvements to mission generation. Flying Circus pilots get their own Advanced Quick Mission Generator on the Western Front WWI map, which was previously only available on WWII maps. There are several improvements to the career mode: the flight altitude over the Western Front during WWII is higher than on the Eastern Front, 12-13,000 feet, and there is a new mission type, Airfield Defense (see other changes below). AI pilots should now generally do a better job of attacking head-on. The historical campaign Lightning Strikes has been heavily reworked and improved, and there are fixes for the Ten Days of Autumn and Steel Birds campaigns. New experimental mission editor features mentioned in our last DD are also in - to enable them, you can add the line full_editor = 1 to the [SYSTEM] part of the data\startup.cfg file. Changes you make to water and forest maps in the editor will be visible in the game in Mods On mode. The landscape change menu will also be accessible, but it's intended for enthusiast teams working on the new maps (a map with a changed landscape will not load in the game in Mods On mode and will cause an error during loading). All in all, we have done our best to include something nice for everyone in this update, and we hope you enjoy it! See you in the skies! 5.202 Changelist The Romanian I.A.R.80/81 fighter is available in both variants (short and long) for all owners of the corresponding Collector Planes kit; British Spitfire Mk.IXc fighter is available for all owners of Battle of Normandy; Advanced Quick Mission mode has been added to the Western Front WWI map for owners of any Flying Circus module; A search by command name and assigned key/axis has been added to the control mapping settings; For easy assignment of HOTAS toggle switches, several cyclic commands are duplicated as separate on/off commands: bomb fuses, bomb bay doors, air brakes, Ju 87 siren, engine superchargers, canopy open/close, all propeller feathering, specific engine propeller feathering, tail wheel lock, and parking brakes; P-47: updated FM, reduced stability margin to better match historical data, increased maximum wing lift and critical angle of attack; P-40: added "Engine V-17190-39 (1942)" modification to reflect improvements in engine design that increased the allowable operating time at emergency modes; Fw-190 A-series: roll rate brought to historical values (increased); Fuel gauge switch control is implemented on all IL-2s, I-16, all Fw 190-A series, all He 111s and Ju-87; Career: the altitude of intercepting and escorting bombers in Rheinland and Normandy careers has been increased to 4000-4500 meters; Corrected the visual display of damage and reduced shaking when WWI airplanes are damaged; IAR 80/81: its unique bomb control system has been improved to better match the historical prototype - in the bomb drop mode the bombs are released by the main trigger (command "fire all guns"); Career: updated Airfield Defense mission; Career: Spitfire Mk.XIV fighters in Rheinland career are equipped with E-wing (two 12.7mm instead of four 7.7mm machine guns); Fixed a problem with AI pilots pulling away from a frontal attack too early; Improved routine for detecting an enemy attacking a group of AI planes from blind spots; Fixed a problem with AI gunners aiming in tanks with coaxial machine guns; Experimental features for editing water and forest maps have been added to the editor: to enable them you can add the line full_editor = 1 to the [SYSTEM] part of the data\startup.cfg file. Water and forest map changes you make in the editor will be visible in the game in Mods On mode. The landscape change menu will be also accessible, but it is intended for enthusiast teams who are working on the new maps (an existing map with an altered landscape won't load in the game in Mods On mode and will result in an error during loading). Career: in the transport escort missions for the Eastern Front career, the front line has been restored; Career: fighter-bombers have been added as targets in the Attack Intercept and Attack Escort missions; Career: Fixed rocket launches in the air without gaining the right altitude in Assault Escort missions; Career: fixed very long attack of a target by attacking aircraft on the runway for Attack Escort missions with start on the runway; Career: for Transport Escort missions for Eastern Front careers, fixed smoke hanging in the air that should be on the ground; Career: redesigned the template for escorting transports that bring cargo to the airfield instead of dropping it on parachute containers, fixed a bug with escorted transports not being able to land; Career: Fixed early scoring of mission success when the plane has not even reached its airfield yet; Career: Fixed takeoff at Malye Chapurniki airfield on Stalingrad map; Career: Added a new engine for AI P-40 fighters in Stalingrad and Kuban careers; Western Front" map: fixed takeoff at Braizieux airfield; Updated "Lightning Strikes" campaign; Added sound for all La and LaGG on the release of the bomb drop button; On La-5F and La-5FN, changed the limitation of camera downward movement when the canopy is open; IAR 80/81: Bomb racks removed from fighter modifications; Fw-190 (all): corrected animation of cockpit canopy opening handle; Ju 88 C-6: fixed a bug displaying one of the bombs in the bomb bay; Several popular multiplayer servers have their icons in the server list (please contact our Community Manager if you want to assign one to your server); Small fixes have been made to the "10 Days of Autumn" and "Steel Birds" campaigns; Improved air behavior of parachute containers and Ar 234 rocket boosters; Fixed a problem with artillery gun crews when repairing them by MCU Command: Damage.
  6. Dear friends, The beta testing of the new update 5.202 continues: IAR-80B and Spitfire IXc are being polished and new career changes are being tested. The new control assignment features are working great. We have some good news about the upcoming Spitfire IXc: this aircraft, which was a mainstay of the RAF in early 1944, will be added to the Battle of Normandy lineup. This means that all Battle of Normandy owners will automatically receive it when the 5.202 update is released. This will make the BoN career mode even better and more realistic. It also means that both Western Front modules, Battle of Normandy and Bodenplatte, will have their own Spitfire IX, which was an iconic British aircraft of the time (there is a Spitfire IXe in the Bodenplatte module). In addition to the new content and improvements in nearly every system of the sim mentioned in our previous DD, 5.202 will bring a neat feature that many of the Mission Editor enthusiasts have been dreaming of - on-the-fly editing of landscape, forest, and water maps that previously could only be edited using 3rd party graphics editing software. This feature, developed by our lead programmer Sergey, makes editing much more intuitive and easy as you can see the effect of your changes in the sim world immediately - you can plant a forest or cut down the trees near the airfield, fill a new river or remove a lake, create a mountain or dig a ravine. Here are some preview screenshots of this feature. The new version should be ready for the release soon, in two weeks
  7. Dear Friends, We are preparing the next update 5.202. It will bring the second, long version of the IAR-80 and the official release of both variants. The fire control system of the IAR has been corrected to reflect its peculiarity - the bombs are released by a firing trigger when the bomb control system is switched on. Another new aircraft we plan to release in this update is the Spitfire IXc, which will be a welcome addition to both the Normandy and Rhineland careers of the Western Front. This version will also feature other improvements across the board - some of them were requested by the community for quite some time and we finally have had the time to do them. Here are some notable points. AI pilots will be more aggressive in frontal attacks and will break off later. Bombers in the Western Front career mode will operate at higher altitudes than on the Eastern Front, 4-4.5 km. A new mission type will be added where you'll have to defend a friendly airfield from an enemy air raid. There are also a number of smaller fixes to various Career mode mission types. Quite a bit of improvements are being added to the input subsystem: most importantly, it will be possible to search for a command assigned to a button by pressing it or moving a control axis or search for a command by its name. To make mapping a HOTAS controller easier, several command bindings were duplicated as separate on/off or open/close pairs: bomb fuses, bomb doors, air brakes, Ju-87 siren, canopy, prop feathering (all, 1st engine, 2nd engine). As you may already know from our Q&A video, our engineers are working on updating the P-47 FM using the newly found data kindly shared by community members - we can't promise it will be ready for this update, but we're trying. The P-40 FM review is also in progress. In other news - our Steam prices now are regional, the price in each region or currency is suggested by Valve (this means that they became lower in most parts of the world, however, due to the currency value changes there are countries where the modules which were released several years ago became a bit more costly or stayed the same). The update 5.202 is planned to be released in the first half of February.
  8. Dear Friends, The huge update 5.201 is live. It contains three major additions and a number of other fixes and improvements. Flying Circus Vol.III is now officially released and is available on our website and on Steam. Most of the Flying Circus Vol.III aircraft were already available via the Early Access program - the last one is the R.E.8 two-seater, a very versatile aircraft for its time (it began to reach the front in late 1916). It was designed to carry radio and photographic equipment for reconnaissance and artillery spotting, and a small bomb load on underwing racks. For more information on this airplane, please read our Dev Blog#354. In total, Flying Circus Vol.III contains 8 early Great War aircraft: the Albatros D.II, Halberstadt D.II, Nieuport 11.C1, French Nieuport 17.C1, Nieuport 17.C1 adapted for British service, and Hanriot HD.1 fighters, and the R.E.8. and F.E.2b two-seater reconnaissance planes. Updates to the Western Front map to include the entire frontline, many new objects and settlements, and five seasons - Summer, Autumn, late Autumn, Winter, and Spring. The WWI Pilot's Career mode has also been updated - it now starts earlier, in 1916, includes all available WWI era aircraft including FC Vol.III and Collector, takes advantage of the updated map and uses all of its seasons. Please note that the updated map and career mode are also available to owners of any Flying Circus volume (If you don't see the new map seasons immediately, please wait a few hours - they are being assigned to eligible accounts on the server). It is recommended that all FC players start a new WWI career, however we have been able to keep the old FC careers playable - they don't include the new additions and are unsupported, but you should be able to finish an existing WWI career if you wish. Another fascinating addition is a new aircraft type, something we haven't had in the sim before - a player-controlled military glider. In our simulator, the visual model of the CG-4A glider was restored with great care, and our engineers recreated in its new virtual life all the main features of its control and use. It should be noted that this is a new class of objects for our simulator and we have developed a number of technologies to make its realization possible - for example, a flexible towing cable. In addition to the Quick Mission Builder and multiplayer modes, if you have the Normandy and/or Bodenplatte modules, you can fly them in career mode on the Western Front during the major airborne operations - Overlord, Market Garden, and Varsity. The third major addition in this update is the short version of the long-awaited IAR-80/81 Collector Plane (the long version is also included in the purchase and will be made available in early 2024 in January or February). We have covered it extensively in our Dev Blog#355. The I.A.R.80-A fighter series 106-150 is the base model for the short version - it has six 7.92 mm FN Browning machine guns that fire German ammunition. Its flying capabilities were comparable to those of the Yak-1, but later versions of the IAR had more powerful weapons and bombs: I.A.R.80-B series 181-200 has four 7.92 mm machine guns rather than six, as well as two 13.2mm FN Browning machine guns that fire 13.2 mm Hotchkiss rounds. The I.A.R.80-M has two 20 mm MG-151/20 cannons and two 7.92 mm FN Browning machine guns. The I.A.R.81 series 151-175 is equipped with six 7.92 mm FN Browning machine guns and can carry up to three bombs weighing up to 400 kg. The underbelly bomb rack has a distinctive parallelogram mechanism, similar to the Ju 87 dive-bomber, preventing bombs from hitting the propeller during dive bombing. In addition, the Achtung Spitfire! campaign that previously was only available on our website is now released on Steam. 5.201 Changelist The CG-4A Collector Plane has been released; Flying Circus Vol. III has been released - R.E.8 two-seater airplane is added to the sim; Romanian I.A.R.80/81 fighter is available in Early Access (short version, long version will be added in the next update); Added Autumn, Late Autumn/Early Spring, Winter and Summer seasons for the Western Front WWI map (available to either Flying Circus module owners); All Flying Circus Vol.III airplanes have been added to the Pilot's Career mode during WWI timeframe; The accuracy of AI gunners on player-controlled aircraft matches the "Ace" level on AI-controlled aircraft; AI won't turn on the landing light during a daytime approach; A tactical number set by the player is saved; The send message button in multiplayer chat matches the team color; A 100% setting on a control axis should result in 100% value displayed in the technochat instead of 99%; T-34 mod. 1942 and PzKpfW III Ausf. L won't be erroneously listed as part of the Bodenplatte module in the equipment selection menu; Pilot's Career: new options have been added for fine tuning the difficulty level; Assault guns with indirect fire capability (SU-122, SU-152, Stug III Ausf. G, SdKfz 184 Ferdinand) have panoramic sight leveling features to ensure accurate shooting. Ballistic tables added to the Description tab for Stug III Ausf.G and SdKfz 184 Ferdinand ; New training scenarios added for SU-122 (firing at stationary targets and indirect fire); Removed extra aftersounds from the SHKAS machine guns firing sound; Airco DH.4 stabilizer fixed camera position corrected; Pilot protection from the shrapnel corrected on British planes when the canopy is closed; Albatros D.II lower wing aerodynamics data corrected; Li-2 altitude throttle lever function inverted according to its label (forward - poor mixture, reverse - rich); La-5 ser. 8 wing sturdiness corrected; Overlord campaign is updated and translated into French.
  9. Dear Friends, The preparation of the new update continues at full throttle. The CG-4A glider is a challenge as several new features are necessary for its towing, which have never been included in the simulation. The Western Front WWI map and the last aircraft for Flying Circus Vol. III, the R.E.8 two-seater, are almost complete and receiving final touches. A quick heads-up: please note that due to the sheer amount of changes we're making to the Flying Circus Career mode (not only is the map much more populated but new aircraft have been added and its timeframe starts earlier) it will not be compatible with the existing careers using this map. If you currently have an ongoing WWI career, we recommend finishing it before December 19th when we will release the new update. Alternatively, you can wait for the update to start a new career. The long-awaited I.A.R. Collector Plane is also nearing completion. In this case, however, instead of one, there will be two Collector Planes in a single purchase. The long and short variants are quite different, so they are considered distinct aircraft in the game. Each plane comes with its own modifications, paint schemes, flight characteristics, and more. The short version will be available in the December 5.201 update, with the long version following soon before the end of the Winter, likely in January. The first Romanian fighter to be produced in large numbers was made mostly of metal, except for the stabilizer and flaps which were made of a different material. The flaps and landing gear were operated by hydraulic pressure. The I.A.R.80-A fighter series 106-150 will be the base model for the short version. This fighter was equipped with six 7.92 mm FN Browning machine guns that fired German ammunition. Its flying capabilities were comparable to those of the Yak-1, but later versions of the IAR had more powerful weapons and bombs: I.A.R.80-B series 181-200 had four 7.92 mm machine guns rather than six, as well as two 13.2mm FN Browning machine guns that fired 13.2 mm Hotchkiss rounds. The I.A.R.80-M had two 20 mm MG-151/20 cannons and two 7.92 mm FN Browning machine guns. The I.A.R.81 series 151-175 was equipped with six 7.92mm FN Browning machine guns and was designed to carry up to three bombs weighing up to 400 kg. The underbelly bomb rack had a distinctive parallelogram mechanism, similar to the Ju 87 dive-bomber, preventing bombs from hitting the propeller during dive bombing. The aircraft was powered by a twin-row radial 14-cylinder air-cooled engine, the I.A.R.-14K; it was licensed from the French Gnome-Rhone 14K. This engine could produce up to 1000 hp in take-off mode. A less powerful version of this type of engine was also present in the Hs-129 B-2 Collector Plane, a German ground attack aircraft. We have a question for Romanian players or anyone knowledgeable in Romanian aviation during WWII. Do you recall the photo of Squadron Commander Collins's family in the cockpit of our Typhoon? If you have thoughts on what should be the default photos in the IAR cockpit, we'd appreciate your ideas. Maybe a famous pilot's wife or girlfriend? Two photos could be taken during the war years - one for the short IAR and one for the long one. In other news - if you're interested in Tank Crew details, Daniel 'Han' has recorded a short video describing a new feature for more precise artillery fire, bubble levels in the gunsights of the SPGs we have - SU-152, SU-122, Ferdinand and StuG III G. The video turned out to be a bit too realistic, so please make sure video subtitles are turned on since it might be hard to hear his voice over the engine noise and explosions.
  10. Dear Friends, Another update, 5.108, is live. It adds a new airplane to Flying Circus Vol.III Early Access - this time it is a British two-seater F.E.2b - and fixes a number of minor issues. We have covered it in detail in our Dev Blog #352. In short, it was an unusual design compared to the rest of Great War and later aircraft - a pusher two-seater biplane with the gunner positioned in front of the pilot. Later in the war they switched to a night bomber role. Meanwhile, the preparation of the next update has started already - we're planning to release a lot more new content, including three new aircraft! Please stay tuned, we'll tell you about it in our next Dev Blogs. 5.108 Change List F.E.2 two-seater airplane is available in Early Access for all owners of "Flying Circus Vol. III"; La-5 and La-5F oil temperature gauge corrected; Li-2: the clock shows flight time; Nieuport 17 GBR (British): superfluous parts won't appear among the debris; Normandy and Rhineland Career mode: Attack Support and Defense Support missions added; Overlord campaign updated and is now available in Spanish thanks to E69_Cananas; Achtung - Spitfire! campaign updated; La-5 and La-5F: default trimmer positions are set for horizontal flight at 3000m altitude in nominal operation mode; La-5, F, FN: the radius of the damaged propeller was changed so the nose of the aircraft won't "hang" in the air in case of a nose-down incident; Fixed issue that make it possible to keep an installed modification in multiplayer when moving from the mission where it was available to a mission where it is not allowed; Albatros D2, Halberstadt D2: fire and fuel tank leakage effects corrected; U-2VS: bomb sight added.
  11. Dear Friends, The next update, 5.108, is in the works and today we are starting its beta testing. The next version will include further improvements to the career mode - for example, ground support will be added to the Normandy theater for both offensive and defensive missions. There will be other additions if they are ready in time, but one of the highlights of the next version will be the next Flying Circus Vol.III aircraft - the F.E.2b two-seater. The F.E.2 was a biplane with a pusher propeller and a sprung landing gear with a front support wheel to minimize the risk of overturning during a bad landing. The entire trailing edge of the upper center section was hinged along the rear spar and could be lowered to act as a flap-type air brake. The forward cockpit was occupied by the observer gunner, with the pilot sitting behind him at a higher level. The engine was almost completely cowled and drove a two-blade pusher propeller. Interestingly, in February 1915, this type of plane was tested with a brake parachute. This was probably the first time in history that a braking parachute was used on an airplane. A newly designed air brake that had been used on the first F.E.2a was also tested, but the air brake was eventually abandoned. During testing, the performance of the 100 hp Green engine was found to be unsatisfactory, mainly due to its poor power-to-weight ratio, and the machine was modified to be fitted with a new in-line six-cylinder water-cooled Beardmore engine rated at 120 hp. The center section of the upper wing was made in one piece and the air brake was removed. The aircraft with the new engine made its first flight in March 1915, but the first deliveries to the Royal Flying Corps did not begin until May. The first F.E.2b to go to France was flown to the No. 6 Squadron airfield at Abeele by Captain L.A. Strange on May 20, 1915. By September 25th the squadron had four F.E.2b's in its strength. Production of the F.E.2b was undertaken by a number of contractors, but it took some time before the machines were available in sufficient numbers; by the end of 1915, a total of thirty-two had been delivered. The first R.F.C. unit to go to France fully equipped with F.Es was No. 20, which arrived on January 23, 1916. No. 25 Squadron followed on 20 February, No. 23 on 16 March, and No. 22 on April 1st. The F.E.2b was mainly used for the needs of the army: for reconnaissance and for the escort of other aircraft, and it proved to be very worthy in the battles against enemy aircraft. Often grouped with D.H.2 fighters, the F.E.2b fought back against the Fokker monoplanes that dominated the skies at the time. The success of its use in combat was due to the wide sector of fire of the machine guns in the nose of the plane. The plane was also occasionally used to attack ground targets on the front line and in actions on the enemy's rear communications. In the second half of the war, the F.E.2b was widely used as a night bomber; for this purpose, the aircraft were painted black and equipped with night take-off and landing equipment. The performance of the F.E.2b with the 120 hp Beardmore engine was not outstanding and from time to time attempts were made to improve its flight characteristics. At the end of March 1916, a new version of the Beardmore engine with an increased power of 160 hp appeared, and as it was essentially an improved version of the previous model, it could be fitted without the need for major design changes. Between 1915 and 1918, 1,939 F.E.2b aircraft were produced. After the release of the previous update and the new La-5F Collector Plane, some players asked us to provide more details about the changes made to the existing Lavochkin family aircraft. Our Lead Engineer "Gavrick" has personally explained the changes. The La-5 is one of the oldest aircraft in the IL-2 project, it was created during the development of the Battle of Stalingrad 10 years ago and many of the modern approaches and techniques we're using now were just being introduced. The La-5FN was modeled several years later, and while it was built on the basis of the La-5s, certain things were reworked: for example, the effect of engine cowl flaps on aerodynamics was modeled in a different way (but the resulting aerodynamic coefficients remained almost the same). It became obvious that the older La-5 should be reworked to the new technology standards, but we didn't have the time to do it at that time - however, some improvements made to it (the physical models of the constant pressure regulator of the boost manifold and the propeller were made more precise). And finally, recently the new La-5F was created on the basis of the FN. We finally had time to update everything - the airframe aerodynamics modeling of the old La-5 and the La-5 engine modeling with the modern technique used in the La-5F. So what actually changed for the old La-5 characteristics? The lift-drag polar diagram remained mostly the same. Engine power and propeller thrust were corrected - but the resulting speed change remained less than 10 km/h. The aircraft became slightly faster at low altitudes and slightly slower at high altitudes, which is historically more correct than the unmodified model. The effectiveness of the stabilizers and controls also changed slightly, so the handling of the aircraft became "sharper", more like the La-5FN. Therefore, these changes weren't an FM overhaul per se, but rather a list of small corrections and improvements that were necessary to give all three Lavochkin aircraft a common technological base, so that all their differences are caused by design features and not different modeling methods. That's it for today. Please stay tuned for the 5.108 update - it is planned to be released this month!
  12. Dear Friends, Good news today - one of the most experienced campaign designers James =Jaegermeister= Yarbrough has finished his new creation, a brand new campaign called Overlord, just in time for us to try and include it in the update coming out next week. This means that if the testing goes well, the 5.107 update will have something nice for everyone: the La-5F Soviet fighter for Eastern Front scenarios and multiplayer, two additional Flying Circus Vol.III Early Access aircraft, Hanriot HD.1 and Niueport 17 GBR, for the Great War gentlemen, and if you prefer the late WWII Western Front, this excellent historical campaign will be right up your alley. Here's what the author has to say about his latest effort. The 354th Fighter Group, commonly referred to as the "Pioneer Mustang Group," was the first USAAF unit to be equipped with the new P-51B/C Mustang during WWII and to see combat in Europe. They flew long-range escort missions over the English Channel with the 8th Air Force's heavy bombers in the months leading up to D-Day. As final preparations were made for the invasion of Normandy, the 354th Fighter Group was reassigned to the IX Tactical Air Command and committed to direct support of the ground troops going ashore. The 354th flew escort for C-47s dropping paratroopers and towing gliders on D-Day. Your role in this campaign begins as a replacement pilot arriving with the 354th Fighter Group on D-Day and assigned to the 356th “Red Ass” Squadron under the command of Major Richard Turner. In mid-June 1944 the Pioneer Mustangs flew strike missions across the English Channel from ALG Lashenden during the first V-1 rocket attacks on London and were directly in the path of the “Doodlebugs” as they headed towards their intended targets. They moved to ALG-2 at Criqueville in late June where they flew ground attack, search and rescue, fighter-bomber escort, and fighter sweep missions during all the major battles of Operation Overlord. After the Allied breakout at Saint-Lô, the 354th FG was reassigned to the new XIX Tactical Air Command and moved east with Patton’s 3rd US Army through Paris and eventually into Germany. Due to the hectic flight schedule and squadron reorganization, you will move up from wingman to element leader and finish the campaign as a flight leader. This is a historically based campaign depicting real events, however, the number of planes and specific squadrons involved in the missions have been altered slightly, and some event locations have been moved for improved gameplay. We hope you'll enjoy the campaign, new aircraft, career mode additions, and all the other improvements in the upcoming update. It's just around the corner!
  13. Dear friends, Update 5.106 has been released! It brings three new aircraft, many improvements to the career mode and several historical campaigns, and other changes. In addition, two of the campaigns that were previously only available on our website are now available on Steam. The three new planes are the armed sibling of the C-47, the Lisunov Li-2 Collector Plane, and two new additions to Flying Circus Vol.III Early Access - the German Albatros D.II and the French Nieuport 17 fighter. The Lisunov Li-2 was a Soviet version of the DC-3 built under license. Although it looked similar, it was quite different from the original because it was adapted for Soviet production - all measurements were converted to metric, it had different instruments, cargo doors, landing gear, even the engines. This Soviet C-47 sibling was like a gunship wannabe - in addition to being able to carry bombs, it had turrets AND a forward-firing machine gun. Normally, going the "jack of all trades" route means sacrificing something in each trade, but the USSR needed versatile aircraft. While the Western Allies had plenty of long-range fighters to cover their bombers and unarmed transports during the war and enjoyed air superiority most of the time, the Soviet VVS usually did not have that luxury. The D.II was the first in the pantheon of legendary Albatros fighters. It became the symbol and icon of the fighter plane in the Great War. The rapid mass production of Albatros fighters allowed Germany to maintain air superiority until April 1917. "Bloody April" has become synonymous with the heavy losses of British aircraft in 1917. Its pilots noted the good power of its twin machine guns, good forward and upward visibility, responsive handling, high speed, and impressive rate of climb. The fighter took part in battles all along the Western Front. The Nieuport 17 was intended to be a further development of the Nieuport 11 fighter. Compared to its predecessor, it had a larger wingspan and surface area, a more powerful engine, a Vickers machine gun, and metal aileron control wires. The plane was initially built in several French factories, but licenses were soon purchased by other countries: Great Britain, Russia, Italy, Finland and Japan. Pilots noted its good climb rate and visibility, as well as its excellent maneuverability. The plane's powerful engine and high dive speed exposed the main drawback of the "one and a half wing" design - a weak lower wing due to only one spar. There are two known occasions when pilots made successful landings after losing their lower wings. As you can see from the change list below, there are many improvements to Career Mode that we hope you like. More are on the way! If you prefer to make your purchases on Steam, there are a lot of new things that are being released there today at the same time as the update. Two campaigns that were previously only available on our website have been updated and released there: Ten Days of Autumn and Hell Hawks Over the Bulge. In addition, several new bundles have been released - Steam Bundles allow you to purchase multiple aircraft and campaigns, along with the corresponding modules, at a discounted price. While they are mostly aimed at new players to make it clearer which aircraft or campaign belongs to which module (for example, they all include the Battle of Stalingrad for newcomers), they can also be beneficial for seasoned players - the content you already own on Steam is excluded from the total price, so it may be cheaper to buy a bundle even if you own all but one of its contents. We hope you enjoy the new update and that it will enrich your gaming experience! See you in the skies! Update 5.106 Changelist Soviet Li-2 Collector Plane capable of carrying cargo, paratroopers, bombs, defensive and forward-firing armament, has been released; Albatros D.2 airplane is available in Early Access for all owners of "Flying Circus Vol. III"; Nieuport 17 airplane is available in Early Access for all owners of "Flying Circus Vol. III"; Ten Days of Autumn campaign is updated and is now available on Steam as well (tactical numbers and correct camo, the aircraft quantity in the air is increased by one third, the number of convoys and artillery batteries is doubled, numerous edits to briefings, illustrations redesigned, all missions finalized and retested); Hell Hawks Over the Bulge campaign is updated and is now available on Steam as well (script triggers, aircraft tactical numbers, generic and unique paint schemes for three participating squadrons, faster mission loading); Sky Nomads campaign is updated (slightly reduced the difficulty of the 10th mission and changed the briefing of the 15th mission); Normandy and Rheinland Career mode: new mission type - Intruder; Moscow, Stalingrad, Kuban Career mode: added Artillery Spotting missions for USSR (IL-2 and U-2) and Germany (Bf 109 E, Ju-87); Rheinland Career: added photo reconnaissance missions on Spitfire XIVe; Career: updated free hunt missions, added patrol area marks the map and updated mission score logic; Career: enemy night fighters can be encountered near the front line during night combat patrol missions; Career: fighter cover has been added, enemy free hunters removed from transport missions in all career timeframes; Career: trains appear in combat reconnaissance missions correctly; Stalingrad Career mode: Ju 52 transport mission have fighter escort; Rheinland Career mode: in the transport escort missions during the Market Garden and Varsity operations the transport aircraft have mixed loadouts; Western Front WWI Career: BoSta 13 during the first phase (1917) and SchuSta 27b after 29.09.1917 careers progress correctly; Western Front WWI careers: potential career progression issues to Phase 2 corrected for French Escadrille SPA 26, British squadrons No.1, No.2 AFC, No.11, No.18, No.19, No.20, No.23, No.43, No.46, No.48, No.56, and No.79, and German Jasta Boelcke, Jasta 4, 6, 7, 8, 11, 14, 35b, and 40s. Kuban Career mode: fixed German ground attack aircraft not having bombs in escort missions; Career mode: corrected taxiing at Tangmere airfield in Normandy and Bolshaya Rossoshka near Stalingrad (previously the lead aircraft could crash into another planes on the runway); Normandy Career mode for USA and UK: in all escort missions the escort flight comes from the UK side; ShVAK gun internal firing sounds updated; Fuel gauge switch control has been implemented on Ju-88, Bf 110, Me 410, Fw 190D9, A-20, C-47, Li-2, Hurricane and Typhoon aircraft. The switch no longer activates "automatically" from time to time, there is a new command for this (RShift + I by default); Spitfire Mk.V, Spitfire Mk.IX, and P-38 aircraft have the fuel gauge button control implemented (P-38 has a remaining fuel reserve control button). The button is no longer pressed "automatically" from time to time, you have to press and hold the button to operate the fuel gauge (RShift + I by default); Ground spotters correctly give targeting info to AI pilots; Fixed a problem with AI pilots climbing as a flight while carrying a heavy bomb load; Corrected airframe strength of Nieuport 11 and Halberstadt D.II (slightly increased) and Siemens-Schuckert D.IV (slightly decreased); Nieuport 11: RPM indicator now gives correct readings; Nieuport 11: corrected engine thermal model, overcooling tendency is decreased; Nieuport 11, Halberstadt D.II: corrected visual flight stick position and fuel gauge bulb in the cockpit; Hs 129: corrected typos and errors in cockpit textures (Oyster_KAI); Halberstadt D.II and Mosquito F.B. Mk.VI series.2 are visible at long distances (more than 10 km) correctly; Ju 88A-4: lower gunner uniform matches the time of year and timeframe.
  14. Dear Friends, Summer is almost over and many team members are on their way back from vacation. During the year, the IL-2 team has grown at a record pace - 17 talented professionals have joined us. These programmers, artists, and other specialists have now finished their training, settled into the project, and are working full-time on all kinds of neat stuff, both announced and yet to be announced. You may know the only person who left due to family reasons - Kurt, our former Community Manager. (Fortunately, he is doing well and we wish him all the best). Please bear with us - even though it may seem like things are quiet from the outside, there is still a lot of work going on. Of course, all of the team members, old and new, are getting paid for more than just being really nice people. Today we want to show you the screenshots of the new planes that were taken today - they are in beta testing right now. The next two planes in Flying Circus Volume III are already in the air. Meet the legendary Nieuport 17... and Albatros D.II. The Soviet cousin of the C-47, the Li-2, is slowly but surely making its way there as well. This time there is a bit of winter action here. The upcoming 5.106 update will bring even more improvements. There will be new Career Mode missions (including an Intruder mission, a deep strike into enemy territory), updated campaigns, and more. See you in the skies!
  15. Dear Friends, Another update, 5.105, is available now. Today we have released the first two Flying Circus Vol.III aircraft - the Halberstadt D.II and Nieuport 11 early Great War fighters. The emergence of the Nieuport 11 at the front finally put an end to the devastating superiority of the Fokker monoplanes, which for a time had become known as the "Fokker Scourge." During the Battle of Verdun in February 1916, Nieuport 11s inflicted heavy damage on the enemy's air forces, which forced the German High Command to review the tactics of combat aircraft. Many famous aces of WWI (including Georges Guynemer) had their first major successes flying the Bébé. Most of the pilots were impressed by Halberstadt D.II's better performance compared to the older Fokker monoplanes, especially its better climb and speed and very quick, easy, and responsive controls which gave it good maneuverability in the hands of experienced German pilots. Our friends LuftManu and Avimimus have teamed up to prepare interesting videos of these birds that give a nice overview. The release of this update commences the Early Access program for Flying Circus Vol.III - if you consider acquiring it eventually, these new aircraft are only a few mouse clicks away right now. Of course, there are other improvements and fixes in the update change log: 5.105 Halberstadt D.II is available via the Flying Circus Vol. III Early Access program; Nieuport 11 is available via the Flying Circus Vol. III Early Access program; Photo recon missions on the Arado Ar 234 jet are added to Bodenplatte Career mode timeframe (Sonderkommando Sperling); Fw 190 A-3, A-5, A-6, and A-8 external textures and paint schemes improved (Martin =ICDP= Catney); Certain Spitfire Mk.IXe, P-47D-22, and P-47D-28 paint schemes corrected (Martin =ICDP= Catney); Sky Nomads campaign updated: difficulty level is lowered a bit in the first mission, the text is corrected, Spanish and French translations added thanks to enthusiasts E69_Cananas and DN308; Issues with a line drawing order on the map that could result in a wrong-looking mission route on the map have been corrected; Original ShVAK gun sounds are restored due to popular demand - the new sounds will be reworked to better fit in the overall acoustic concept; A couple of bugs in Normandy and Rhineland Career missions that could result in the player flight not traveling to the next waypoint have been found and fixed; Issues in the transport aircraft missions that could prevent them from meeting their escorts have been found and fixed; AI pilots will more efficiently wait for their lagging-behind wingmen and pursue enemy aircraft while being far from the rest of the flight. The work on the next update has already started - according to the plan, it will bring the Li-2 and possibly other new previously announced aircraft. Meanwhile, we hope you enjoy the new aircraft and, most importantly, the remaining third of the summer days! Make every one of them count. See you in the skies!
  16. Dear Friends, The release of the next update draws closer and we have some new screens to share. Soviet paratroopers are now training in airborne operations using the new Li-2. Their comrades in their winter uniform are preparing and will join them soon. The Halberstadt D.II is in the final testing stage. As with the Nieuport 11, these two will be the first Flying Circus Vol.III aircraft to appear on your computers. Meanwhile, we have started a screenshot event - if you have Battle of Normandy (BTW, while the Summer Sale on Steam has ended, you still have a couple of days of discounts left on our website till July 16th) you can participate. Make a nice screenshot of the Normandy landings and submit it in our special Discord channel or forum thread before Thursday, July 20 at, 1900 UTC. The winner will receive a code for the collector plane of his or her choosing. See you in the skies!
  17. Dear Friends, As the summer goes on, the work continues. One of the collector planes in development, Li-2, is nearing its release. Here are some of the WIP shots we wanted to share with you (no airborne operations shots yet - the paratroopers will learn how to jump from it next week). As you can see, unlike its unarmed C-47 cousin, this one was like a gunship wannabe - it had turrets AND a forward-firing machine gun - who knows when it might come in handy, right?! An armed transport aircraft with paratroopers and cargo inside - how much more versatile can you get? Well, add the bomb-carrying capability to this mix as well and you get a machine that ticks nearly all the boxes you ever wanted. Usually going the 'jack of all trades' route meant sacrificing something in every trade, but the USSR needed versatile aircraft. While the Western Allies during the war had plenty of long-range fighters to cover their bombers and mainly unarmed transport aircraft and had air superiority most of the time, Soviet VVS resources were always not enough. You may notice many other differences to the C-47 - different instruments and cargo doors, for instance. Even the engines were different, being Soviet-built. We hope to release this interesting aircraft later this month or in early August. See you in the skies!
  18. Dear Friends, Today we present to you the 5.104 update. It brings a new campaign and new mission types for Career mode. 5.104 UPDATE The new historical campaign Sky Nomads now is already available on our website and on Steam. It continues the story of the Soviet fighter pilot you may know from the Blazing Steppe campaign. After having fought in the Stalingrad battle in 1942, in 1943 he found himself in a midst of a hectic battle of Kuban - the campaign title reflects a bit the nomad life of the 43rd IAP which had to constantly change airfields and endure several Luftwaffe strikes on its positions. There is more information about the campaign in our Dev Blog #344. New missions in the Career mode are photo reconnaissance, artillery spotting, and the escort of the transport aircraft on airdrop missions. The photo recon missions are now available with the Arado Ar. 234 of Sonderkommando Götz in Normandy (in the next update it will be also added to Spitfire XIVe). Artillery spotting missions are given to RAF squadrons No. 26 and No. 63 in Normandy which had the Spitfire MK.Vb and were specially trained for this task. The transport escort missions happen in the historical timeframes of the Normandy, Market Garden, Bastogne, and Varsity airborne operations - you can them in any Allied fighter squadron. Do your best to keep them safe on their way to the drop zone and back home! There are other changes and fixes in the list as well: 5.104 New historical campaign Sky Nomads (Yak-7b pilot in the battle of Kuban). There is detailed info about it in our Dev Blog #344; New Career mode missions: Photo Recon on jet Arado Ar. 234 in Normandy (Sonderkommando Götz); New Career mode missions: Artillery Spotting on Spitfire Mk.Vb in Normandy (No. 26 and No. 63 Squadrons RAF that were specially trained for this task); New Career mode missions: Transport Aircraft Escort of C-47s on their way to their drop zones during Normandy, Market Garden, Bastogne, and Varsity airborne operations timeframes; Tank campaigns Last Chance and Breaking Point are updated (added tactical numbers to aircraft involved, added new vehicles to some of the engagements); Many award descriptions updated; Ju 87D-3: the additional armor plate now moves together with the canopy as it should; Bf 109 G-6/AS: rockets correctly disappear when jettisoning their containers. WARBRD RACE 2023 WINNERS In other news - we have the winners of the air race finals. They will receive or have received gifts from us and VIRPIL Controls. As you can see, CSW_Tommy454 grabbed the first prizes in both categories - air races are unpredictable and two participants crashed in their Messerschmitts after performing a difficult maneuver! The race stream is available here. Also, if you have participated in the race qualification, don't forget to check your profile on IL-2 website - there is a -50% off promo code applicable to all released content, including the newest ones like Spitfire XIVe, SSW D.IV or Battle of Normandy. JULY CALENDAR Finally, here's an artwork ready to become your desktop wallpaper for next month if you wish (FullHD, 4K). See you in the skies!
  19. Dear Friends, This year we have already released two previously announced Collector Planes. Today we would like to share plans for the future aircraft. In addition to the already released Supermarine Spitfire Mk.XIVe Bubbletop and Messerschmitt Bf 109 G-6 A/S, the plan for this year includes: 1. Li-2 - Soviet military transport aircraft. Unlike the original C-47 (Li-2 was based on it under license), it was also used as a bomber and had an optional turret and even forward firing weaponry. The planned release date is Summer 2023. 2. American towable glider (!) WACO CG-4A, which has been widely used during the Normandy landings. The planned release date is Fall 2023. 3. Soviet fighter La-5 series 38 with a teardrop-shaped canopy. Its lighter design had a positive effect on the characteristics of the aircraft compared to earlier models. The planned release date is Fall 2023. 4. Romanian fighter IAR-80/81 in two basic variants («long» and «short»). Both variants and 7 modifications of the aircraft are described in detail in DD #334. The planned release date is the end of 2023. Please note: since this Collector Plane will be effectively two significantly different aircraft (different fuselages, different flight characteristics, different paint scheme kits, there are differences in their cockpits as well) in one package, its pre-order price will increase on May 17th to the level of larger Collector Planes like C-47. Of course, the pre-orders placed before this date won’t be affected by this change, so if you’re interested in getting these aircraft eventually, please consider doing so before May 17th. 5. The development of three new fighters scheduled for 2024 has begun: German interceptor Focke-Wulf Ta 152 Soviet legendary biplane Polikarpov I-153 «Chaika» British fighter Supermarine Spitfire Mk.IXc armed with 7.69 mm machine guns and a different tail. 6. By the end of 2023, it is planned to complete the development of the Flying Circus Vol.III which will include eight aircraft: F.E.2b R.E.8 Hanriot HD.1 Nieuport 11.C1 Nieuport 17.C1 Nieuport 17.C1 GBR Albatros D.II Halberstadt D.II It is also planned to complete the Western Front 1918 map and populate the entire front line with objects. This updated version of the map will be available in different seasons. 7. The story of Flying Circus continues: plans for 2024 include additional improvements to the map and the development of seven new collectible aircraft: Sopwith 1 1/2 Strutter Sopwith 1 1/2 Strutter B Sopwith Pup Airco DH.2 Albatros D.III Roland C.IIa Fokker E.III 8. We’re also helping a team of enthusiasts who are working on a new map of one of the theaters of operations on the Eastern Front. A significant progress has been made - we hope that the map will become part of the Great Battles game world soon. The details about the map and the development team will be revealed later. Since the Battle of Normandy release, 9 World War II aircraft, 15 World War I aircraft and two maps have already been produced or are in development. And that's not all! Your support motivates us to improve and extend the Great Battles series. A new historical campaign is in the final stage of development - it is dedicated to the operation of Yak-7 fighter armed units. This year we plan to release another campaign and there are ideas for creating three new campaigns already. In addition, this year we’re updating a number of previously created campaigns to integrate new technologies and content developed recently (you can see the Tank Crew campaigns being updated in the screenshots below). The 1C Game Studios team wishes you good luck and aerial victories in the virtual sky! Congratulations on the upcoming Victory Day!
  20. Dear Friends, Today is an important day for the project. We are proud to present the results of joint work with our partner "Ugra Media" - the Flying Circus Vol. II release. We have completed the Western Front 1918 map to the planned degree, as well as the development of the Career game mode (the full list of changes is available at the end of the news). During the work on the Career, we created new types of missions and adapted a significant number of existing ones to match the realities of the war in the skies of 1917-1918. FLYING CIRCUS VOL. II Flying Circus Vol. II includes: The map "Western Front 1918" containing northwestern and southeastern parts of the front line and Quick Mission Builder mode for it. Pilot’s Career mode for WWI. French fighter Spad VII.C1 in two variations. British Sopwith Triplane rotary engine fighter. French rotary engine fighter Nieuport 28.C1. French medium two-seat bomber Breguet 14.B2. British medium two-seat bomber Airco DH.IV. British heavy twin-engine bomber Handley Page 0-400. German Fokker D.VIII monoplane fighter. German fighter Pfalz D.XII. German heavy twin-engine bomber Gotha G.V. German two-seat recon/bomber DFW C.V. FLYING CIRCUS VOL. III Also, 1C Games Studios and Ugra Media have entered into an agreement to develop the third part of the project - Flying Circus Vol. III. It will include 8 aircraft: German Albatros D.II fighter German fighter Halberstadt D.II French Nieuport 17.C1 fighter French Nieuport 11.C1 fighter French fighter Nieuport 17.C1 GBR adapted for British service French Hanriot HD.1 fighter. British two-seat reconnaissance aircraft R.E.8. British two-seat medium bomber F.E.2b. In the 3rd part of the project, it is planned to make the Western Front map and the Pilot Career mode final. Map objects and Career mode will cover the entire length of the front lines on the map, complementing and improving the content of Rise of Flight. There will be new industrial plants, farms, front line objects and other details. The map will have five seasons: Summer, early Autumn, late Autumn / early Spring, Winter and Spring. Release of the Flying Circus Vol. III is scheduled for the end of 2023. The first airplanes of the set will be available this summer via the early access program our players are familiar with. FUTURE PLANS After the completion of FC-III, there are plans for 2024 to develop an additional set together with Yugra Media that will reproduce the remaining land-based aircraft in Rise of Flight. It is currently planned to include: British Sopwith Pup fighter. British rear-engine fighter Airco DH.2. British two-seat reconnaissance Sopwith 1 1/2 Strutter. German fighter Albatros D.III. German Fokker E.III monoplane fighter. German two-seat reconnaissance Roland C.IIa. We plan to further improve the maps of Flying Circus projects, supplement their development and add the airfields that are located further from the front line. Please note that the Western Front map is available to all players who have purchased at least one of the Flying Circus projects. This map will be further improved and supplemented. SPITFIRE MK.XIVE RELEASED In addition to the Great War news, we would like to present a new British collectible aircraft from the final period of the WWII - the Supermarine Spitfire Mk.XIVe. The main difference between this aircraft and the previous Mk.XIV is the teardrop-shaped canopy, which provides a better view. The aircraft has several modifications available: 150 grade fuel allowing +21 lb boost. Automatic supercharger gear shifting is disabled, stages should be manually switched at 11000 ft altitude (20 km/h estimated speed increase at sea level). Two 250 lb G.P. bombs with racks (250 kg weight increase, 22 km/h speed loss, 11 km/h speed loss after drop). 500 lb G.P. bomb with rack (237 kg weight increase, 12 km/h speed loss, 6 km/h speed loss after drop). Replacement of MkII Gyro Gunsight with MkII* Reflector Gunsight. Clipped Wing. Rear view mirror (1 kg weight increase, 1 km/h speed loss). F.24 photo camera installation behind the cockpit (28 kg weight increase). Clipped wing only. Rounded exhaust pipes. It is already in the sim and available on our website and on Steam. WINGS OVER CAEN FREE CAMPAIGN RELEASED As we have announced in Dev Blog 338, this update contains a gift for all owners of Battle of Normandy. Wings over Caen tells about the tour of duty of No. 245 Squadron RAF«Northern Rhodesia» in the summer of 1944. Over the course of 10 hectic missions, you will be able to feel the difficulties its Typhoon pilots experienced after their rebase to Normandy. We have also added the single missions for all Normandy aircraft plus C-47 (make sure to check them out!) and the last of the ships planned for this theater - Fighter Direction Tender. You can find the full list of changes in this update below. 5.101 Major Features The WWI Western Front map improved, Flying Circus Career mode added, Flying Circus Vol.II released; The Spitfire Mk.XIVe with Teardrop Canopy Collector Plane released; New action-rich historical campaign Wings over Caen added (it's free for Battle of Normandy owners); 11 interesting single missions added for all aircraft of the Battle of Normandy, including Arado and Spitfire XIV, and C-47; FDT (Flight Direction Tender) ship added, it was created as part of the Battle for Normandy; Blazing Steppe, Fortress on the Volga and Ice Ring campaigns updated (tactical numbers and correct paint schemes added for each aircraft, the number of aircraft increased by 15-20% in most missions, missions updated for the new sim version and re-tested); His Majesty Griffons campaign updated (tactical numbers and correct paint schemes added for each aircraft, Ar 234 flight added to mission 9, American vehicles replaced by British in UK held territory, missions updated for the new sim version and re-tested); Hawks Over the Bulge campaign updated (fixed waypoints); Added 9 single missions for Flying Circus Vol.II airplanes; AI Changes Fixed bugs when AI pilots drop paratroopers and cargo containers (difficulty calculating an approach, wingmen not dropping cargo after the leader); Corrected evasive maneuvers for World War I aircraft AI pilots, which previously sometimes led to a spin and collision with the ground; Fixed an issue with AI pilots climbing in formation, which, in particular, could cause the wingmen to fly with their flaps extended and therefore lag behind the rest of the flight; Improved formation keeping by AI pilots during climb and descent; AA searchlights on a truck chassis function correctly; Aircraft Changes Pe-2 Ser. 35 and Pe-2 ser. 87 - crew models updated; Pe-2 Ser. 35 and Pe-2 ser. 87 - Female Crew modification added; Pe-2 Ser. 87: fixed the texture of the machine gun trigger guard in the upper turret (regular and closed); The location of tactical number symbols has been corrected on the “Two-color” and “White” skins for IL-2 mod. 1943 and the "White" skin for the Yak-1 ser. 69; Airco D.H.4, Handley-Page O/400 and Breguet 14: flight commander flares fired when giving orders won’t damage the aircraft wing; A-20B: fixed a problem with the display of the tail signal lights at a distance; The size of off-road bumpy terrain features on the Normandy map now corresponds the other maps (Kuban, Rhineland, etc.); Balloon operators launch flares when given a mission command MCU Command: Flare; Detailed tanks launch flares when given a mission command MCU Command: Flare; Fw 190 A5/A6/A8: fixed a number of minor typos in the cockpit; Hs.129: SC50 bomb racks are linked to the middle part of the wing (was to the outer one); Spitfire Mk.XIV critical engine operating modes have been adjusted similar to Mk.XIVe. Spitfire Mk.XIV aircraft behavior when extending and retracting flaps has been corrected. Spitfire Mk. XIV formation lights look correct from a distance when clipped wings are selected; Spitfire Mk. XIV: fixed a bug due to which the fuel tank damage could be calculated wrong when hitting wing tanks; Bf 109 G-4: aerodynamic drag and weight of bombs and bomb holders is calculated correctly; Me 410 A-1: Stuvi scope wind speed readings have been adjusted to match the values in the technochat; All Bf 109, all Fw 190, IL-2, MiG-3, LaGG-3, MC-202: the point of application of the air drag of the underbelly and underwing cannons has been fixed (it was applied incorrectly, in the center of the aircraft); All Bf 109: fixed a bug due to which gunpods were linked to the wingtip instead of the middle part of the wing; Bf 110 G-2: fixed propeller blur at low rpm; Ar 234 B-2: increased drop in aerodynamic quality of the wing when its part is shot off; Fixed a random crash bug when setting C-47A engine cowl flaps streamwise; C-47A engine cowl flap control valves are named correctly in the cockpit; Fixed display of the Ju 87D-3 gunner's cockpit in multiplayer when a guest gunner is connected; Recovery time of time limited engine modes have been adjusted (now the required recovery time is proportional to the time limit itself); Tank Crew Changes Fixed excessive damage to gun barrels by shell fragments when hitting the rear of the turret; It is again possible to damage the player controllable tank Pz.Kpfw. V Ausf.G “Panther” undercarriage; The GUI display of the number of rounds left in a player controllable tank has been fixed; Churchill tracks are visible in the first person view; The hull armor is correctly taken into account when calculating an APHE hit at the front part of the Churchill gear box; Western Front 1918 Map Changes General fixes for the Western Front map, Spring 1918: Leveled terrain under the Ochey airfield (2630-1); Leveled terrain under the Pronville airfield (0908-5); Restored objects on the airfield La Bellevue (0905-7); Added airfield Marville (1726-5); Changed the name of the airfield to Avesnes-le-Sec West (0811-1); Removed a flooding from the Etain airfield (1927-2); Fixed forest clearings (1327-4, 1427-8, 1328-2, 1325-3); Removed the overlapping of buildings in the villages on the front line and trenches (1306-7, 1206-5, 0807-4, 0506-6, 0307-6, 0207-3, 2432-1, 2532-8); Airfield Bernes (1209-4) - the sign has been removed from the hangar; Train station Lille (0409-7) - removed the extra model of the station, mistakenly added to the map; Airfields Stenay and Stenay South (1724-8) and Belrain (2425-7) have leveled terrain; Added the city of Luxembourg (1531); Added Fort Verdun (2025-6); Many farms have been added to the countryside; Ypres (0107-3) - added a canal near the city; Bridge markings added (1421-3, 1425-4, 1425-3, 1426-2, 1426-3, 1427-1, 1427-8, 1428, 2831-6, 2831-9, 2832-8, 2832 -9, 2520-4, 2520-7, 2519-6, 2625, 0815-4, 0715-7, 0815-8, 0314-5, 0214-3, 0507-4, 0611-5); Added missing ground textures near buildings (1203-5, 1203-6, 1203-8, 1406-1, 1306-4, 1310-9, 1103-5, 1105-9, 0910-4, 0911-1, 1523-5 , 1425-1, 0806-9, 1621-1, 1721-9, 1624-4, 1624-1, 1627-2, 1820-9, 1820-2, 1921-9, 2027-8, 2028-4, 2029 -5, 2029-3, 0607-5, 0505-2, 2128-5, 0402-3, 2229-8, 2229-1, 2230-5, 2231-9, 2230-5, 2431-2); Corrected forest clearings (1327-4, 1427-8, 1328-2, 1328-5, 1325-3); Removed trees from houses 0506-4, 0508-7, 0508-3, 0510-7, 0610-2, 0610-8, 0608-7, 0608-7, 0606-5, 0605-8, 0605-9, 0606-7, 0608- 3, 0609-1, 0508-7, 1207-1); Added missing textures for railways (1307-3, 0203-3, 0605-9, 0605-8); Toul airfield (2629-8) - the terrain at the end of the runway has been leveled. Other Сhanges An excessive shine of camouflage nets fixed; Fixed a bug in the operation of the air reconnaissance, artillery correction and photo reconnaissance GUI, which led to inability to use it if there were ground vehicles in the mission; Fixed a bug in the work of MCU: ComplexTrigger, due to which the event of dropping paratroopers worked regardless of the specified country; Updated the sounds of air explosions of medium and large caliber AA rounds; Added separate sounds of air explosions for the British QF13-pounder 6 cwt (76.2 mm) and the German Flak 77 L/27 AA guns; Updated external and internal (heard from cockpit) sounds of the ShVAK autocannon; Fixed assignment of tactical codes to the aircraft of the player's cover flight in the Career mode; Tactical codes generated for a mission shouldn’t be applied to the unique skins in the hangar; Mission Editor: Fixed the drop-down list of countries in the Properties section for airfields.
  21. Dear Friends, Our team has finished the development of the new update 5.004, and it is released. Sopwith Snipe and many updates. The year 2022 is drawing to a close and we did our best to bring you a new update on Christmas Eve. It bears the number 5.004 and adds the Great War Collector Plane Sopwith Snipe to our series. It is a late war aircraft equipped with the most powerful Bentley BR2 rotary engine, producing up to 234 horsepower. By comparison, the Sopwith Camel fighter's Clerget 9B engine produced 130 hp. At the same time, however, the Snipe is 200 kilograms heavier than its predecessor (more than a quarter). Overall, the new fighter is more stable in flight and has better speed and climb characteristics. Everyone who has purchased an airplane now has the opportunity to master it and use it in combat. In addition to the new vehicle, in update 5.004 we are releasing two AI armored vehicles for the Normandy and Bodenplatte projects - the M8 Greyhound and the SdKfz 234/2 Puma. You'll find new scenario missions for Churchill and StuG III in this update, they were created by community enthusiast super-truite and his friends. More than 80 improvements were made to the "Western Front, Spring 1918" map, which is in the early access phase and is currently being finalized. There are a number of other improvements and fixes to player controllable aircraft, tanks and artificial intelligence. A complete list of changes in the version 5.004 follows: 5.004 1. The Sopwith Snipe, a Royal Air Force collector aircraft from the final phase of the Great War, is now available to its owners; 2. Battle of Normandy AI armored vehicle M8 Greyhound added; 3. Battle of Normandy AI armored vehicle SdKfz 234/2 Puma added; 4. Scenarios for collectible vehicles Churchill and StuG III added (super-truite); 5. Mk.37 rig model for the 5'/38-gun Mk.12 on the Bayfield and Liberty ships updated; 6. Fixed a bug in the aircraft AI leading to incorrect maneuver choices and incorrect aircraft behavior in aerial combat, which was especially noticeable on WWI airplanes; 7. AI pilots correctly climb while maintaining formation; 8. AI pilots controlling high speed capable aircraft are less likely to use risky high-altitude maneuvers at lower altitudes (previously these could led to a collision with the ground); 9. AI pilots should better avoid collisions in some maneuvers, especially in a frontal attack; 10. The tail section damage texture has been fixed on all Bf-109s; 11. The placards were corrected along with other minor improvements on Bf-109 E7, He 111 H6/H16, Ju-87 D3, Spitfire Mk.Vb/IXe/XIV (Oyster_KAI); 12. Incorrect operation of GUI information bar in player controllable tanks has been fixed; 13. C-47A: a number of visual inaccuracies and technical problems with the aircraft model has been fixed, including the shape of upper air intakes on engine nacelles; 14. C-47A: phosphorescent cockpit instrument illumination restored; 15. C-47A: fixed a bug with a broken window when the landing door is opened for bailing out; 16. C-47A: fixed a bug in the bail out animation that caused crew members to visually appear outside the cockpit for a moment; 17. C-47A: added a feature to align engine flaps with the flow; 18. C-47A: a fixed bug with radio compass working on powered off aircraft; 19. Me 262A: fixed reflections in cockpit instruments; 20. Stug III Ausf. G gun now takes more time to reload if the loader is unbuttoned; 21. Crew gestures have been added for the Churchill IV and the Stug III; 22. Stug III Ausf. G - fixed an incorrect position of the machine gun after loader's death, if it was in anti-aircraft position; 23. Stug III Ausf.G. - corrected wrong animation of the side correction input control; 24. Pz.Kpfw.IV Ausf.G - main gun reloading sound aligned with the visual animation; 25. Mission editor: skins which consist of several textures are correctly displayed in the skin list; 26. It is possible to shoot off the trunk behind the turret on Pz.Kpfw.III Ausf.M, Pz.Kpfw.IV Ausf.G, Pz.Kpfw.VI Ausf.H and Churchill IV; 27. It is possible to shoot off the commander cupola on the Tiger; 28. Range of smoke grenade launchers corrected for all player controllable vehicles; 29. Improved sorting of visual effect particles; 30. Western Front map, Spring 1918: Treizennes airfield added; 31. Western Front Map, Spring 1918: Clairmarais airfield moved; 32. Western Front Map, Spring 1918: Ferme airfield is renamed Filescamp Farm; 33. Western Front Map, Spring 1918: Droogland Airfield moved to square 0205-8; 34. Western Front Map, Spring 1918: removed second Epehy; 35. Western Front Map, Spring 1918: added bridge to the fortress in square 0408-9; 36. Western Front Map, Spring 1918: Hoog Huys manor added; 37. Map of Western Front, Spring 1918: added Ferme manor; 38. Western Front Map, Spring 1918: Removed flooded railroad track; 39. Western Front Map, Spring 1918: corrected railroad tracks in square 1202; 40. Western Front Map, Spring 1918: Hoog Huys Airfield moved; 41. Western Front Map, Spring 1918: Filescamp Farm airfield moved; 42. Western Front Map, Spring 1918: added homestead near Droogland airfield; 43. Western Front Map, Spring 1918: corrected wrong track crossing in quadrant 0305-8; 44. Western Front Map, Spring 1918: improved appearance of Thionville Steelworks East and Thionville Steelworks; 45. Western Front Map, Spring 1918: the village of Crochte has been renamed Merckeghem; 46. Western Front map, Spring 1918: Hondschoote village renamed Esquelbecq; 47. Western Front map, Spring 1918: Droogland village moved to square 0205-8 and renamed Winnezeele; 48. Western Front map, Spring 1918: Kemmelberg village moved to square 0207-5 and renamed Kemmel; 49. Map of the Western Front, Spring 1918: Aire is renamed Aire-sur-la-Lys; 50. Map of Western Front, Spring 1918: 25 obstructions on road network removed; 51. Map of the Western Front, Spring 1918: 15 wrong dead ends on the road network were removed; 52. Western Front map, Spring 1918: corrected 18 problematic entrances to railroad bridges. And to see the Snipe in action, check out our Youtube channel:
  22. Hello Pilots, Stormbirds summed up the new updates for Cliffs of Dover. A series of updates over the last several days have focused on the work that Team Fusion Simulations is busy doing turning IL-2 Sturmovik: Cliffs of Dover into a VR supported sim. That’s not all because they are also busy upgrading the visuals of the sim with higher resolution textures and TrueSky technology for new volumetric clouds. Here’s the latest! Try and find the bombers in these clouds Higher resolution textures, VR support, and volumetric clouds round out the headline features of a future visual update coming to IL-2 Sturmovik: Cliffs of Dover Blitz and Desert Wings – Tobruk. These veteran sims are getting one of the most significant updates in the series’ history when it comes to core technologies and the inclusion of the new cloud technology, on its own, will likely be as transformative as it has been for other sims that have employed it. I couldn’t agree more with this statement from Team Fusion. Have a look at some of the screenshots below or check out even more 4K resolution images here. As of yet, no release date has been offered for this update and work appears to be ongoing on this project. Still, it seems like we’re getting closer to do the time when it will become available. It should be very interesting to check out when we get there. More to come!
  23. Dear Friends, As 2022 draws to a close, we are completing our work on bringing the AI objects to the Normandy project that we previously promised. The first one is the Fighter Direction Tender. FDT are radar surveillance and control ships. They were actively used during the Normandy Landing in 1944 to coordinate the actions of Allied aviation and provide radar cover for the landing zones. We created three ships, FDT-13, FDT-216, FDT-217, based on the LST class dock landing ships, which bore the same hull numbers before modernization. Their modernization was carried out on the shipyards of the west coast of Scotland, away from the active enemy forces. During the modernization, various radio communication, electronic interception, and radar antenna equipment were installed on the upper decks of the ships, including two powerful Type 15 GCI and Type 11 radars. These ships played a prominent role in the events of D-Day. The second AI object is a German eight-wheeled armored car Sd.Kfz. 234/2 Puma. This “slash-two” modification was the second by numbers among all the Pumas produced during the war: 101 out of 478 vehicles. This modification took part in the events of 1944, which the Battle for Normandy project tells about. It is a variant armed with the 50mm KwK-39 cannon (similar to the one used on later modifications of the Pz.Kpfw. III tanks), located, unlike later modifications with a 75mm cannon, in a fully enclosed and armored rotating turret. The car is notable for quite good frontal armor of the hull and turret (up to 30mm), as well as its unique chassis, which is worth mentioning by itself. The chassis is built based on an independent levered suspension of all 8 wheels and their coupled wheel springing. All the wheels of the Puma are driving and steerable. All this together, as well as a 12-cylinder V-shaped diesel engine Tatra 103 with a 210 horsepower capacity, provided very good cross-country ability, maneuverability, and speed. The third is a lighter American armored car, M8 Greyhound. This three-axle all-wheel drive vehicle, unlike the Puma, had a classic chassis design with 3 leading solid beams and a front steering axle, less body armor (up to 19mm in the front), and lighter armament, the 37mm M6 cannon placed in an open-top turret. An important quality of the vehicle for infantry units was the additional heavy .50 cal Browning machine gun mounted on the rear of the turret. Possessing more modest characteristics and a less revolutionary design, however, the Greyhound was a third lighter than the Puma and obviously easier to manufacture. In the conditions of the Second World War, this was largely a determining factor. Moreover, the Greyhound turned out to be a rather successful armored car that was used in various conflicts for a great many years after the 1945.
  24. Dear Friends, Today we'll tell you about one of the Collector Planes in development - IAR-80/81. Both kinds of this Romanian aircraft will be available in our sim: the 'short' model with short fuselage and wings and the 'long' one (that's right - with long fuselage and wings). At the moment, the work on the first model has progressed well and the second one will be developed relatively fast after finishing the first. This fighter/bomber was designed under the lead of Ion Grosu and took off for the first time in 1939. In 1940 the aircraft went into mass production and later was updated many times, resulting in many modifications. Most of them will be available in Great Battles: "Short version" I.A.R.80-A serie 106-150 : fighter armed with six 7.92mm FN Browning MGs firing German rounds (base model). I.A.R.80-B series 181-200 : fighter armed with four 7.92mm and two 13.2mm FN Browning MGs firing 13.2mm Hotchkiss rounds. I.A.R.80-M : fighter armed with two 7.92mm FN Browning MGs and two 20mm MG-151/20 German guns. I.A.R.81 series 151-175 : fighter/bomber armed with six 7.92mm FN Browning MGs and capable to deliver up to three bombs with up to 400 kg total weight. The underbelly bomb mount had a special parallelogram mechanism for dive bombing that prevented a released bomb from hitting the propeller. In addition, the flaps on this dive bomber modification had larger angle range, serving as ad-hoc air brakes. "Long version" I.A.R.80-B series 212-230 : fighter armed with four 7.92mm and two 13.2mm FN Browning MGs firing 13.2mm Hotchkiss rounds (base model). I.A.R.80-C series 251-290 : fighter armed with four 7.92mm FN Browning MGs and two 20mm MG-FF Ikaria guns. I.A.R.81-C series 301-450 : fighter/bomber armed two 7.92mm FN Browning MGs and two 20mm MG-151/20 German guns and capable to deliver up to three bombs. All the IAR-80 modifications that will be modeled in our sim were powered by twin-row radial 14-cylinder air cooled engine I.A.R.-14K, which was the licensed version of the French Gnome-Rhone 14K. In takeoff mode it could reach 1000 HP. The similar, albeit less uprated engines were installed on the German ground attack aircraft Hs-129B-2 most Great Battles players are familar with already. This first Romanian mass-produced fighter was all metal except the stabilizer and flaps skin. The flaps and landing gear had hydraulic actuators. All in all, it possessed flight characteristics similar to Soviet Yak-1, but late IAR modifications had much more powerful weapons and bombs. The visual 3D model of IAR-80/81 is being developed by two famous enthusiasts - Ivan Shirshov (3D model) and Martin =ICDP= Catney (exterior textures). We hope they'll finish their part of the work in the coming months and we'll be able to start the work on its FM and systems. We'd like to repeat once again - if you're interested in creating new content for our series, we're always open for collaboration. Just contact us.
  25. Some additional Hi-Res shots of existing planes. Unless otherwise specified, these are HI-RES images of aircraft and vehicles in the SIM and are NOT an in-game engine render. This is just showing off the artwork and detail.
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