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Found 4 results

  1. View File Mistral missile manpads MISTRAL MANPADS mod by GKABS Only for SF2 1) Historical background MISTRAL MANPADS is a very short-range air defense weapon system, firing the MISTRAL, latest generation fire-and-forget missile. It features a lightweight man-portable launcher. It can be easily transported and operated from the ground, a vehicle, a building, or a ship. MISTRAL MANPADS is normally operated by a gunner and a crew commander. However, if the mission is carried out in a simple tactical environment, it can be operated by one single soldier. MISTRAL is a man-portable, fully digital, heat-seeking missile, designed to meet the requirements of all branches of the armed forces. It boasts a 97% proven success rate and higher reliability than any other existing low-level air defense missile. Type Manportable surface-to-air missile Place of origin France Specifications Length 1.86 m Diameter 90 mm Crew 2 Effective firing range up to 6 km Warhead High Explosive with high density tungsten balls Warhead weight 2.95 kg Laser proximity or impact triggered Engine Solid Rocket Motor Maximum speed 800 m/s, approx. Mach 2.6 (high supersonic) Guidance system Infrared homing 2) Installation in your Strike Fighters 2 installation copy to object folder 3) Copy the files to Objects folder and add the falowing to _TYPES.ini file [TargetTypeXXX] Name=MANPAD_Mistral FullName=MANPAD_Mistral TargetType=SAM_LAUNCHER UseGroundObject=TRUE GroundObjectType=MANPAD_Mistral ActiveYear=1989 TargetValue=100 RepairRate=0.550 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=5000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel= SecondaryEffect=VehicleFireEffect SecondaryChance=0 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 4) Credits - Thirdwire - yakarov79 for mistral missile model and skin (Thank you, excellent job on the model ;)) - Coupi for creating the data files, and testing. From the bottom of my heart thanks. LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Fuse If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 04/28/2020 Category Ground Object Mods  
  2. Version 1.0.0

    175 downloads

    MISTRAL MANPADS mod by GKABS Only for SF2 1) Historical background MISTRAL MANPADS is a very short-range air defense weapon system, firing the MISTRAL, latest generation fire-and-forget missile. It features a lightweight man-portable launcher. It can be easily transported and operated from the ground, a vehicle, a building, or a ship. MISTRAL MANPADS is normally operated by a gunner and a crew commander. However, if the mission is carried out in a simple tactical environment, it can be operated by one single soldier. MISTRAL is a man-portable, fully digital, heat-seeking missile, designed to meet the requirements of all branches of the armed forces. It boasts a 97% proven success rate and higher reliability than any other existing low-level air defense missile. Type Manportable surface-to-air missile Place of origin France Specifications Length 1.86 m Diameter 90 mm Crew 2 Effective firing range up to 6 km Warhead High Explosive with high density tungsten balls Warhead weight 2.95 kg Laser proximity or impact triggered Engine Solid Rocket Motor Maximum speed 800 m/s, approx. Mach 2.6 (high supersonic) Guidance system Infrared homing 2) Installation in your Strike Fighters 2 installation copy to object folder 3) Copy the files to Objects folder and add the falowing to _TYPES.ini file [TargetTypeXXX] Name=MANPAD_Mistral FullName=MANPAD_Mistral TargetType=SAM_LAUNCHER UseGroundObject=TRUE GroundObjectType=MANPAD_Mistral ActiveYear=1989 TargetValue=100 RepairRate=0.550 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=5000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel= SecondaryEffect=VehicleFireEffect SecondaryChance=0 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 4) Credits - Thirdwire - yakarov79 for mistral missile model and skin (Thank you, excellent job on the model ;)) - Coupi for creating the data files, and testing. From the bottom of my heart thanks. LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Fuse If you need any assistance please contact me at gkabs@gkabs.net
  3. View File SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack SF2 SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack 1.0 ------------------------------------------------------------------------------------------------------- This pack features the SA-14 Gremlin. It is a man-portable, shoulder-fired, low-altitude, infrared guided surface-to-air missile system (MANPADS) developed as a response to the limited performance of the earlier SA-7 Grail. The missile was largely based on the earlier Strela-2 and thus development proceeded rapidly. The most significant change over the Strela-2 was the introduction of an all-new infra-red homing seeker head. The new seeker worked on FM modulation (con-scan) principle, which is less vulnerable to jamming and decoy flares than the earlier AM (spin-scan) seekers, which were easily fooled by flares and even the most primitive infrared jammers. The new seeker also introduced detector element cooling in the form of a pressurized nitrogen bottle attached to the launcher. The effect of cooling was to expand the seeker's lead sulphide detector element's sensitivity range to longer wavelengths (slightly over 4 µm as opposed to 2.8 µm of uncooled PbS elements). In practice this made possible the tracking of cooler targets over longer ranges, and enabled forward-hemisphere engagement of jets under favourable circumstances. The seeker also had better tracking rate, enabling the missile to track maneuvering of fast and approaching targets. A negative side effect from the aforementioned improvements was increased missile weight, which caused a slight decrease in the kinematic performance compared with Strela-2M (SA-7B). Against relatively slow, low-altitude battlefield air threats the overall effectiveness was much improved. The new system was accepted into service in 1974. Strela-3 missiles have been exported to over 30 countries. ------------------------------------------------------------------------------------------ Known issues: - System has limited all aspect capability mostly against slow, low-altitude targets. - Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor without causing significant damage. I guess this is another game engine characteristic. - Low altitude (lower than 500 meters) performance is downgraded for current missile values. By increasing noise rejection the missile becomes capable of hitting targets in lower altitude but at the same time the single shot hit/kill probability is being increased to an unrealistic level. - Fuze distances are longer compared with the actual lethal and damage radius of the system. In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size target even in 10 meters! ---------------------------------------------------------------------------------------------- As always open readme.txt first to see installation instructions and credits. Lot of research and hard work was made to make this SAM as realistic as possible. More than 2000 launches took place during testing! Enjoy as much as you can this mod and leave comments with your in-game experience in the support topic! ----------------------------------------------------------------------------------------------- License: This is a freeware; yet it can be redistributed only in other CombatACE mod packages. You are free to make further modifications for own use but if you plan to release a modified version of this package you must request permission first. In that case you must include original read me file. This mod may not in any way, shape or form be used in any payware additions. Submitter tiopilotos Submitted 01/06/2020 Category Ground Object Mods  
  4. Version 1.0.0

    193 downloads

    SF2 SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack 1.0 ------------------------------------------------------------------------------------------------------- This pack features the SA-14 Gremlin. It is a man-portable, shoulder-fired, low-altitude, infrared guided surface-to-air missile system (MANPADS) developed as a response to the limited performance of the earlier SA-7 Grail. The missile was largely based on the earlier Strela-2 and thus development proceeded rapidly. The most significant change over the Strela-2 was the introduction of an all-new infra-red homing seeker head. The new seeker worked on FM modulation (con-scan) principle, which is less vulnerable to jamming and decoy flares than the earlier AM (spin-scan) seekers, which were easily fooled by flares and even the most primitive infrared jammers. The new seeker also introduced detector element cooling in the form of a pressurized nitrogen bottle attached to the launcher. The effect of cooling was to expand the seeker's lead sulphide detector element's sensitivity range to longer wavelengths (slightly over 4 µm as opposed to 2.8 µm of uncooled PbS elements). In practice this made possible the tracking of cooler targets over longer ranges, and enabled forward-hemisphere engagement of jets under favourable circumstances. The seeker also had better tracking rate, enabling the missile to track maneuvering of fast and approaching targets. A negative side effect from the aforementioned improvements was increased missile weight, which caused a slight decrease in the kinematic performance compared with Strela-2M (SA-7B). Against relatively slow, low-altitude battlefield air threats the overall effectiveness was much improved. The new system was accepted into service in 1974. Strela-3 missiles have been exported to over 30 countries. ------------------------------------------------------------------------------------------ Known issues: - System has limited all aspect capability mostly against slow, low-altitude targets. - Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor without causing significant damage. I guess this is another game engine characteristic. - Low altitude (lower than 500 meters) performance is downgraded for current missile values. By increasing noise rejection the missile becomes capable of hitting targets in lower altitude but at the same time the single shot hit/kill probability is being increased to an unrealistic level. - Fuze distances are longer compared with the actual lethal and damage radius of the system. In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size target even in 10 meters! ---------------------------------------------------------------------------------------------- As always open readme.txt first to see installation instructions and credits. Lot of research and hard work was made to make this SAM as realistic as possible. More than 2000 launches took place during testing! Enjoy as much as you can this mod and leave comments with your in-game experience in the support topic! ----------------------------------------------------------------------------------------------- License: This is a freeware; yet it can be redistributed only in other CombatACE mod packages. You are free to make further modifications for own use but if you plan to release a modified version of this package you must request permission first. In that case you must include original read me file. This mod may not in any way, shape or form be used in any payware additions.
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