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Showing results for tags 'max'.
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I found some free for download Star Trek plus a handful of Star Wars and other sci-fi models in MAX format. The creator David Metlesits has said that anyone can download and play around with them as long as he is properly credited. Metlesits Fleetyards Gallary Now I don't have MAX but there is one model in particular I really would like to be able to look at. Would someone be willing to convert the Vesta Class starship into a more common format for me? Vesta class starship
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Werde can I get 3ds Max 9?
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3ds max 2012 plugin
Del2i posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Is there any plugin for 3ds max 2012 version? -
SF2 Ground personal 3ds max file
acesfakia posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 Ground personal 3ds max file File Submitter: acesfakia File Submitted: 15 February 2014 File Category: Other hello this is from my first try ...in max files is only a max file for any one want to make .....a ground mechanic's or in the tower personal i hope you like it Attention is only the 3ds file......for max 2008,2009 ....!!!! for new mod's Click here to download this file-
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- tower personal
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- tower personal
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Tape gauges: how to?
Centurion-1 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
So yeah, how do you set themp up, I can't quite figure it out? -
Material settings in Max for spec and normal maps?
Centurion-1 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi guys, I know a lot of you have experimented a lot with different material settings in 3ds max for the external mesh, could anyone of you show your setting (preferably in a picture or two) that gets good result? Thank you in advance!! -
Cockpit instrument depot (Calling all Modders!)
Centurion-1 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi So this is an idea I've been toying with lately, whose main purpose is to facilitate cockpit making, especially for people new to the game and engine. As it stands now we have a couple of outstanding cockpit makers like Brain32, Stary and Julhelm just to name a few, whose work is excellent. We also have many up-and-coming modders who are just now making their first works in SF2, like me or Sophocles. For me making a cockpit has not been difficult because of aesthetic reasons but technical ones, setting up all the instruments and so forth. To bridge this gap I was hoping we could, as a community, create a set of MAX files with instruments freely available to the community complete with commented INI files. This means creating a cockpit would mostly be about creating the mesh, then the aspiring modder could just open up the instrument max file and pick all the appropriate instruments and place them in his cockpit. Over time the library could be expanded to include most common US, Soviet and French instruments, as a lot of the instruments are standard on many different aircraft or at least very similar. So now I would ask you, the experienced modders, to give us newbies a hand by giving your instruments . I'm willing to do all the compilation work, basically you would just have to open your cockpit file, delete everything except the gauges and needles (and other assets you are willing to part with that might be of use), save as a different file and send it to me. I will then compile all the gauges to a file which I will put up for download. Regarding the textures these can be sent in any way you please, I will then cut out the unnecessary bits (if any) for minimal file size. And be sure to also send the INI files of your cockpits so that it is basically a cut'n'paste affair to make them work. If you care to comment the files, all the better! I'm hoping this project will enable more modders to make more high quality cockpits for the flying pleasure of us all If you have any input please share it here! With hope of co-operation, Cnt