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Found 3 results

  1. View File NF-104 'X Plane" Mission After reading about the flight research done around Edwards in the 50s, 60s, and 70s, I wanted to make a similar mission. This is an entirely fictional scenario, as I don't have any actual X-plane ad-ons to use for the sim, and I wanted to fly over Hawaii. The terrain is incredible. You'll need: Spillone104's terrific NF-104: https://combatace.com/files/file/11594-lockheed-nf-104a-for-sf2/ Menrva's beautiful Hawaii terrain: https://combatace.com/files/file/17485-hawaii-central-pacific-1959-2028/ Menrva's RealSky makes it great: https://combatace.com/files/file/16901-realsky-environment/ You MUST have the 'Start On Ground' setting selected on the Options page or you go BOOM. The scenario starts with you dropping out from under a B52. Full throttle and light the rocket off and have fun. After burnout, try and glide to one of the runways for a deadstick landing. For more challenge, simulate the high drag lifting body (M2-F2/3, HL-10, X-24A/B) vehicles by popping your boards at the top of the descent. I suggest maintaining 350+KIAS until beginning your flare. If you go over 115,000', the sim gets goofy and you're out of the cockpit. As far as I can tell the aircraft continues on a ballistic trajectory. Sometimes you'll come down in an upright or inverted spin, and it's fun to try to recover and still be able to glide to a runway. Submitter bop1701 Submitted 07/27/2021 Category User Made Missions  
  2. Version 1.0.0

    46 downloads

    After reading about the flight research done around Edwards in the 50s, 60s, and 70s, I wanted to make a similar mission. This is an entirely fictional scenario, as I don't have any actual X-plane ad-ons to use for the sim, and I wanted to fly over Hawaii. The terrain is incredible. You'll need: Spillone104's terrific NF-104: https://combatace.com/files/file/11594-lockheed-nf-104a-for-sf2/ Menrva's beautiful Hawaii terrain: https://combatace.com/files/file/17485-hawaii-central-pacific-1959-2028/ Menrva's RealSky makes it great: https://combatace.com/files/file/16901-realsky-environment/ You MUST have the 'Start On Ground' setting selected on the Options page or you go BOOM. The scenario starts with you dropping out from under a B52. Full throttle and light the rocket off and have fun. After burnout, try and glide to one of the runways for a deadstick landing. For more challenge, simulate the high drag lifting body (M2-F2/3, HL-10, X-24A/B) vehicles by popping your boards at the top of the descent. I suggest maintaining 350+KIAS until beginning your flare. If you go over 115,000', the sim gets goofy and you're out of the cockpit. As far as I can tell the aircraft continues on a ballistic trajectory. Sometimes you'll come down in an upright or inverted spin, and it's fun to try to recover and still be able to glide to a runway.
  3. The story of how the Starfighter was used to train future astronauts. Being the first operational aircraft able to reach and maintain a speed of more than Mach 2.0, the Lockheed F-104 was a huge leap forward when strictly compared to the contemporary subsonic jets. Thanks to its performance, the Starfighter was chosen to train test pilots destined to fly the X-15, a winged spacecraft that was air-launched by a B-52 Stratofortress, flew into space and then landed conventionally. The idea to modify several F-104As to serve as “manned spacecraft transition trainers” is credited to astronaut Frank Borman who was both student and instructor at Edwards Air Force Base, California, home of the Air Force’s Aerospace Research Pilot School, later renamed U.S. Air Force Test Pilot School. The major modifications to the Starfighters consisted in the addition of a 6,000 pound thrust rocket engine at the base of the vertical tail, reaction control thrusters in the nose and in each wing tip, a larger vertical tail, increased wing span, tanks to store the rocket propellants, provision for a full pressure suit, a cockpit hand controller to operate the reaction control thrusters, and modified cockpit instrumentation. Moreover, the unnecessary equipment, like the gun, fire control system, tactical electronics, and auxiliary fuel tanks, was removed. The Starfighters with these modifications were renamed NF-104s. They entered in service in 1963 and their pilots could zoom to more than 100,000 feet in a full pressure suit, experience zero “g”, and use reaction control to handle the aircraft. Only about 35 students had the privilege to fly the NF-104 and each pilot had to be prepared for these “space flights” by using standard Starfighters. The first mission was a pressure suit familiarization flight, with the F-104 flown to high altitude with the cockpit depressurized allowing the student to experience a flight in a fully pressurized suit. To practice the zoom profile, the second flight was conducted in a two-seat F-104, with the instructor that showed to the student how reaching an altitude of 70-80,000 feet performing a 30 degree climb, while the last three missions were made in a single seat Starfighter increasing the climb angle to 45 degrees and reaching an altitude of 90,000 feet. After these five preparation flights, the student finally performed the two programmed NF-104 missions. As described by Steve Markman and Bill Holder in their book One Of A Kind Research Aircraft A History Of In Flight Simulators, Testbeds & Prototypes, the typical flight syllabus started with taking off on jet power, climb to 30-40,000 feet, and accelerate to Mach 1.7-1.9. Then the pilot ignited the rocket engine and pitched the nose up to start the steep climb. After two minutes the Starfighter passed through 80,000 feet, the jet engine flamed out, the rocket engine ran out of fuel and the pilot began a parabolic arc to the peak altitude. It was during the parabolic arc that the pilot experienced “weightlessness” for about one minute and used the side stick to fire the reaction control rockets to control the aircraft’s pitch, roll and yaw motions. Once at a lower altitude, the pilot restarted the jet engine and made a conventional landing: the whole mission lasted about 35 minutes from taxi to landing and was performed in a full pressure suit. One NF-104 was destroyed on Dec. 10 1963. The plane was piloted by legendary Col. Chuck Yeager at that time the Aerospace Research Pilot School Commander. Yeager was attempting to reach an altitude record and after a 60 degree climb, while he was at 101,595 feet, the Starfighter experienced an uncontrollable yawing and rolling motion. Yeager wasn’t able to recover the plane and was forced to eject at 8,500 feet. During the separation from the ejection seat the rocket nozzle hit his face shield breaking it, while the combination of the red hot nozzle and oxygen in his helmet produced a flame that burned his face and set several parachute cords on fire. Yeager was able to extinguish the flames with his glove hands and after the accident was hospitalized for two weeks. The accident was depicted in the book (and film of the same name) “The Right Stuff”. Another NF-104 flight almost ended in disaster on June 15, 1971, when Capt. Howard Thompson experienced a rocket engine explosion while trying to lit it at 35,000 feet and Mach 1,15: luckily Thompson made a safe lading to Edwards AFB using the normal jet engine. The program was terminated when it was decided that the aerospace training mission would be performed by NASA and the last NF-104 flight was performed in December 1971. During its service with the U.S. Air Force the highest altitude reached by an NF-104 was 121,800 feet, achieved by Maj. Robert Smith during acceptance testing. Today the last of the NF-104s is on static display in front of the Air Force Test Pilot School at Edwards AFB. http://theaviationist.com/2015/04/10/nf-104a-aerospace-trainer-story/
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