Jump to content

Search the Community

Showing results for tags 'nf-104'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CombatACE General Forums
    • The Pub
    • CombatACE News
    • Military and General Aviation
    • Digital Recon
    • Virtual Squadron Chat
    • Site Support / Bug Reports / Suggestions
  • Editorial Reviews and Interviews
    • Hardware Reviews
    • Game Reviews
    • Interviews
    • Mission Reports
  • Modding and Developer Forums
    • CAF - Development
    • When Thunder Rolled
  • Eagle Dynamics Digital Combat Simulator Series
    • Digital Combat Simulator News
    • Digital Combat Simulator Series File Announcements
    • Digital Combat Simulator Series General Discussion
    • Digital Combat Simulator Series Modding/Skinning Chat
    • Digital Combat Simulator Series Mission/Campaign Building
  • Thirdwire: Strike Fighters 2 Series
    • Thirdwire: Strike Fighters Series News
    • Thirdwire: Strike Fighters 2 Series - File Announcements
    • Thirdwire: Strike Fighters 2 Series - Knowledge Base
    • Thirdwire: Strike Fighters 2 Series - General Discussion
    • Thirdwire: Strike Fighters 2 Series - Screen Shots
    • Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
    • Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
    • Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
    • Thirdwire: Strike Fighters 2 Series - World War II Forum
  • Thirdwire: Strike Fighters 1 Series
    • Thirdwire: Strike Fighters 1 Series - File Announcements
    • Thirdwire: Strike Fighters - Knowledge Base
    • Thirdwire: Strike Fighters 1 Series - General Discussion
    • Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
    • Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
    • Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
    • Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
  • OBD Software: WW1 & WW2 Combat Flight Sims
    • OBD Software - News Releases
    • WOFF BH&H2 - General Discussion
    • WOTR - General Discussion
    • WOFF/WOTR - FAQ/Technical Issues
    • WOFF UE/PE - General Discussion
    • WOFF UE/PE - Knowledge Base
    • WOFF UE/PE - File Announcements
    • WOFF - Retired Threads
  • WW1 Flight Simulation
    • WWI Flight Sim Discussion
    • Thirdwire - First Eagles 1&2
    • Rise of Flight
  • IL-2 Series / Pacific Fighters / Cliffs of Dover
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: News
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: File Announcements
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: Mods & Skinning Chat
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: Mission & Campaign Building
  • Canvas Knights WW1 Game
    • Canvas Knights WW1 Game - Official News Releases
    • Canvas Knights WW1 Game - General Discussions
    • Canvas Knights WW1 Game - Works In Progress (WIP)
    • Canvas Knights WW1 Game - Other Mods
    • Canvas Knights WW1 Game - Videos and Screenshots
    • Canvas Knights WW1 Game - File Announcements
  • EAW - European Air War
    • EAWPRO - New Location Redirect
    • EAW - File Announcements
    • EAW - General Discussions
    • EAW - Support and Help
    • EAW - Skinning, Modding, Add-ons
    • EAW - Online Multiplay
    • EAW - Knowledge Base
  • Flight Simulation
    • General Flight Sim News
    • General Flight Sim Discussion
    • Microsoft Flight Simulator
    • Jet Thunder
    • Falcon 4 Series
    • Combat Pilot Series
  • Helo Simulation
    • The Hover Pad
  • World Language Forums
    • Español
    • Português
    • Deutsch
    • Polski
    • עִבְרִית
    • Italiano
    • 한국어
    • 中文 (正、简)
    • 日本語
    • Русский
    • Français
    • Česky
  • West Coast ATC / PROPS Racing
    • West Coast ATC General Topics
    • PROPS Racing General Topics
  • Racing Sims
    • Racing Simulations General Discussions
  • Tactical Sims/FPS
    • The Bunker
    • Americas Army
    • Armed Assault Series
    • Call of Duty
    • BattleField
  • Naval Simulation
    • Naval Combat Information Center
    • Killerfish Games - Cold Waters, Atlantic & Pacific Fleet
    • Silent Hunter Series
    • Dangerous Waters
  • Space Simulations
    • Sci-Fi Simulations
    • Star Trek Legacy
    • Star Wars
    • Battlestar Galactica
  • Hardware/Tech/Gadgets
    • Hardware/Software Chat
    • Game Controllers
    • Case Modding
  • Odds & Ends
    • Strategy Simulations
    • Game Console Corner
    • Buy/Sell/Trade Corner
  • EAWPRO's Discussions

Calendars

  • Community Calendar

Categories

  • Strike Fighters by Thirdwire
    • Strike Fighters 1 Series by Thirdwire
    • Strike Fighters 2 Series by Thirdwire
  • First Eagles by Thirdwire
    • First Eagles - General Files
    • First Eagles - WWI and Early Years 1914 - 1920
    • First Eagles - Golden Era 1920 to 1940
  • Digital Combat Simulator Series
    • DCS Aircraft Skins
    • DCS Aircraft Mods
    • DCS Singleplayer Missions
    • DCS Multiplayer Missions
    • DCS Campaigns
    • DCS Object Mods
    • DCS Sound Mods
    • DCS Tracks / Videos / Tutorials
    • DCS Utilities
    • DCS Joystick Config Files
    • DCS Misc. Files
    • DCS Patches
  • Wings Over Flanders Fields by OBD Software
    • Aircraft Skins
    • Aircraft Models
    • Scenery and Ground Objects
    • Maps, Missions, and Campaigns
    • Modding Tools and Add-on Software
    • OFFice / OFFbase / OFFworld
  • Canvas Knights WW1
    • Main Game Files and Updates
    • Aircraft
    • Aircraft Skins
    • Ground and Sea Vehicles
    • Scenery, Maps, and Objects
    • Missions
    • Miscellaneous
    • Mods
    • Tools
  • EAW - European Air War
  • IL2: Forgotten Battles / Pacific Fighters by Ubisoft
    • IL2 Series Aircraft Skins
    • IL2 Series Campaigns & Missions
    • IL2 Series Game Mods
    • IL2 Series Utilities/ Editors
  • Rise Of Flight
    • ROF - Aircraft Skins
    • ROF - Missions and Campaigns
    • ROF - Miscellaneous Files
  • FALCON 4.0: Allied Force by MicroProse
  • Flight Simulator by Microsoft & PROPS Racing Files
    • FSX by Microsoft
    • FS9 and Pre-FS9 by Microsoft
    • PROPS Racing Files
  • Racing Simulations
    • rFactor
    • GTR/GTR2
  • Sci-Fi Simulations
    • Star Trek Legacy
    • Star Wars Games
    • Misc - Other
  • First Person Simulations
    • Armed Assault
    • America's Army
  • Naval Simulations
    • Silent Hunter Series
    • Dangerous Waters
  • Reference Materials
    • Aircraft Flying Manuals / Pilot Operating Handbooks
    • Air Combat Tactics
    • Miscellaneous

Group


AIM


MSN


ICQ


Yahoo


Jabber


Skype


Location


Interests


Website


Twitter


Facebook

Found 3 results

  1. View File NF-104 'X Plane" Mission After reading about the flight research done around Edwards in the 50s, 60s, and 70s, I wanted to make a similar mission. This is an entirely fictional scenario, as I don't have any actual X-plane ad-ons to use for the sim, and I wanted to fly over Hawaii. The terrain is incredible. You'll need: Spillone104's terrific NF-104: https://combatace.com/files/file/11594-lockheed-nf-104a-for-sf2/ Menrva's beautiful Hawaii terrain: https://combatace.com/files/file/17485-hawaii-central-pacific-1959-2028/ Menrva's RealSky makes it great: https://combatace.com/files/file/16901-realsky-environment/ You MUST have the 'Start On Ground' setting selected on the Options page or you go BOOM. The scenario starts with you dropping out from under a B52. Full throttle and light the rocket off and have fun. After burnout, try and glide to one of the runways for a deadstick landing. For more challenge, simulate the high drag lifting body (M2-F2/3, HL-10, X-24A/B) vehicles by popping your boards at the top of the descent. I suggest maintaining 350+KIAS until beginning your flare. If you go over 115,000', the sim gets goofy and you're out of the cockpit. As far as I can tell the aircraft continues on a ballistic trajectory. Sometimes you'll come down in an upright or inverted spin, and it's fun to try to recover and still be able to glide to a runway. Submitter bop1701 Submitted 07/27/2021 Category User Made Missions  
  2. Version 1.0.0

    45 downloads

    After reading about the flight research done around Edwards in the 50s, 60s, and 70s, I wanted to make a similar mission. This is an entirely fictional scenario, as I don't have any actual X-plane ad-ons to use for the sim, and I wanted to fly over Hawaii. The terrain is incredible. You'll need: Spillone104's terrific NF-104: https://combatace.com/files/file/11594-lockheed-nf-104a-for-sf2/ Menrva's beautiful Hawaii terrain: https://combatace.com/files/file/17485-hawaii-central-pacific-1959-2028/ Menrva's RealSky makes it great: https://combatace.com/files/file/16901-realsky-environment/ You MUST have the 'Start On Ground' setting selected on the Options page or you go BOOM. The scenario starts with you dropping out from under a B52. Full throttle and light the rocket off and have fun. After burnout, try and glide to one of the runways for a deadstick landing. For more challenge, simulate the high drag lifting body (M2-F2/3, HL-10, X-24A/B) vehicles by popping your boards at the top of the descent. I suggest maintaining 350+KIAS until beginning your flare. If you go over 115,000', the sim gets goofy and you're out of the cockpit. As far as I can tell the aircraft continues on a ballistic trajectory. Sometimes you'll come down in an upright or inverted spin, and it's fun to try to recover and still be able to glide to a runway.
  3. The story of how the Starfighter was used to train future astronauts. Being the first operational aircraft able to reach and maintain a speed of more than Mach 2.0, the Lockheed F-104 was a huge leap forward when strictly compared to the contemporary subsonic jets. Thanks to its performance, the Starfighter was chosen to train test pilots destined to fly the X-15, a winged spacecraft that was air-launched by a B-52 Stratofortress, flew into space and then landed conventionally. The idea to modify several F-104As to serve as “manned spacecraft transition trainers” is credited to astronaut Frank Borman who was both student and instructor at Edwards Air Force Base, California, home of the Air Force’s Aerospace Research Pilot School, later renamed U.S. Air Force Test Pilot School. The major modifications to the Starfighters consisted in the addition of a 6,000 pound thrust rocket engine at the base of the vertical tail, reaction control thrusters in the nose and in each wing tip, a larger vertical tail, increased wing span, tanks to store the rocket propellants, provision for a full pressure suit, a cockpit hand controller to operate the reaction control thrusters, and modified cockpit instrumentation. Moreover, the unnecessary equipment, like the gun, fire control system, tactical electronics, and auxiliary fuel tanks, was removed. The Starfighters with these modifications were renamed NF-104s. They entered in service in 1963 and their pilots could zoom to more than 100,000 feet in a full pressure suit, experience zero “g”, and use reaction control to handle the aircraft. Only about 35 students had the privilege to fly the NF-104 and each pilot had to be prepared for these “space flights” by using standard Starfighters. The first mission was a pressure suit familiarization flight, with the F-104 flown to high altitude with the cockpit depressurized allowing the student to experience a flight in a fully pressurized suit. To practice the zoom profile, the second flight was conducted in a two-seat F-104, with the instructor that showed to the student how reaching an altitude of 70-80,000 feet performing a 30 degree climb, while the last three missions were made in a single seat Starfighter increasing the climb angle to 45 degrees and reaching an altitude of 90,000 feet. After these five preparation flights, the student finally performed the two programmed NF-104 missions. As described by Steve Markman and Bill Holder in their book One Of A Kind Research Aircraft A History Of In Flight Simulators, Testbeds & Prototypes, the typical flight syllabus started with taking off on jet power, climb to 30-40,000 feet, and accelerate to Mach 1.7-1.9. Then the pilot ignited the rocket engine and pitched the nose up to start the steep climb. After two minutes the Starfighter passed through 80,000 feet, the jet engine flamed out, the rocket engine ran out of fuel and the pilot began a parabolic arc to the peak altitude. It was during the parabolic arc that the pilot experienced “weightlessness” for about one minute and used the side stick to fire the reaction control rockets to control the aircraft’s pitch, roll and yaw motions. Once at a lower altitude, the pilot restarted the jet engine and made a conventional landing: the whole mission lasted about 35 minutes from taxi to landing and was performed in a full pressure suit. One NF-104 was destroyed on Dec. 10 1963. The plane was piloted by legendary Col. Chuck Yeager at that time the Aerospace Research Pilot School Commander. Yeager was attempting to reach an altitude record and after a 60 degree climb, while he was at 101,595 feet, the Starfighter experienced an uncontrollable yawing and rolling motion. Yeager wasn’t able to recover the plane and was forced to eject at 8,500 feet. During the separation from the ejection seat the rocket nozzle hit his face shield breaking it, while the combination of the red hot nozzle and oxygen in his helmet produced a flame that burned his face and set several parachute cords on fire. Yeager was able to extinguish the flames with his glove hands and after the accident was hospitalized for two weeks. The accident was depicted in the book (and film of the same name) “The Right Stuff”. Another NF-104 flight almost ended in disaster on June 15, 1971, when Capt. Howard Thompson experienced a rocket engine explosion while trying to lit it at 35,000 feet and Mach 1,15: luckily Thompson made a safe lading to Edwards AFB using the normal jet engine. The program was terminated when it was decided that the aerospace training mission would be performed by NASA and the last NF-104 flight was performed in December 1971. During its service with the U.S. Air Force the highest altitude reached by an NF-104 was 121,800 feet, achieved by Maj. Robert Smith during acceptance testing. Today the last of the NF-104s is on static display in front of the Air Force Test Pilot School at Edwards AFB. http://theaviationist.com/2015/04/10/nf-104a-aerospace-trainer-story/
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..