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Showing results for tags 'sead'.
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US Navy Attack Squadron 72 (VA-72) "Blue Hawks" Skin Pack
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: US Navy Attack Squadron 72 (VA-72) "Blue Hawks" Skin Pack File Submitter: HomeFries File Submitted: 10 October 2016 File Category: SU-25T Skins VA-72 was commissioned in 1945 as Bomber Fighter Squadron 18 (VBF-18) and flew the F6F Hellcat. In 1948, the squadron was redesignated Attack Squadron 72 (VA-72), where it flew the F8F Bearcat for until 1950, when it transitioned to the F9F Panther. In 1956, VA-72 transitioned to the A-4 Skyhawk, and then in 1970 to the A-7 Corsair II, which it flew until the squadron's decommissioning in 1991. During its 41 years, the Blue Hawks participated in many conflicts. In 1965 while flying the A-4E in Vietnam, VA-72 led the first successful strike against a SA-2 site. VA-72 also participated in the Gulf of Sidra Freedom of Navigation exercises (during the timeframe USN F-14s shot down two Libyan MiG-23s), and later participated as SEAD in Operation: El Dorado Canyon, the strike on Libyan targets in response to the bombing of a Berlin Discotheque. In 1990 and 1991, VA-72 participated in Operations Desert Shield and Desert Storm, including the first strike against targets in Baghdad. To put a bow on a distinguished history, VA-72 participated in the last naval air strike of the war, a war in which they flew 362 sorties without losing any aircraft or aviators. This is a fictional skin pack of Su-25Ts painted like the A-7E Corsair II in accordance with MIL-STD-2161A(AS) with VA-72 markings circa 1991. Since VA-72 were pioneers and specialists in SEAD, it is fitting that their markings adorn the Su-25T. There are five different skins with unique Modexes (side numbers) and historically correct BuNos (serial numbers), including two hi-color birds (1 CAG, 1 CO). This allows you to create packages of unique aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Most markings have been westernized, and the pilots have been given US style flightsuits with US markings. The helmet remains Russian made (but with a black oxygen mask). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries Click here to download this file -
Version 1.0a
6 downloads
VA-72 was commissioned in 1945 as Bomber Fighter Squadron 18 (VBF-18) and flew the F6F Hellcat. In 1948, the squadron was redesignated Attack Squadron 72 (VA-72), where it flew the F8F Bearcat for until 1950, when it transitioned to the F9F Panther. In 1956, VA-72 transitioned to the A-4 Skyhawk, and then in 1970 to the A-7 Corsair II, which it flew until the squadron's decommissioning in 1991. During its 41 years, the Blue Hawks participated in many conflicts. In 1965 while flying the A-4E in Vietnam, VA-72 led the first successful strike against a SA-2 site. VA-72 also participated in the Gulf of Sidra Freedom of Navigation exercises (during the timeframe USN F-14s shot down two Libyan MiG-23s), and later participated as SEAD in Operation: El Dorado Canyon, the strike on Libyan targets in response to the bombing of a Berlin Discotheque. In 1990 and 1991, VA-72 participated in Operations Desert Shield and Desert Storm, including the first strike against targets in Baghdad. To put a bow on a distinguished history, VA-72 participated in the last naval air strike of the war, a war in which they flew 362 sorties without losing any aircraft or aviators. This is a fictional skin pack of Su-25Ts painted like the A-7E Corsair II in accordance with MIL-STD-2161A(AS) with VA-72 markings circa 1991. Since VA-72 were pioneers and specialists in SEAD, it is fitting that their markings adorn the Su-25T. There are five different skins with unique Modexes (side numbers) and historically correct BuNos (serial numbers), including two hi-color birds (1 CAG, 1 CO). This allows you to create packages of unique aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Most markings have been westernized, and the pilots have been given US style flightsuits with US markings. The helmet remains Russian made (but with a black oxygen mask). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries -
SEAD Missions broken?
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello! I was having some issues with sead missions on all years from 1950-2050, everytime I load a SEAD mission there are only 2 maybe 3 targets, a Barlock and maybe a ZPU-23 or two. I was wondering if this was a game wide issue? Any fixes to make SEAD flights a little more target rich? -
Lockheed Martin/HAL F-16S
DoctorWho posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Lockheed Martin/HAL F-16S File Submitter: DoctorWho File Submitted: 09 September 2012 File Category: The Combat Ace What If Hangar Lockheed Martin/HAL F-16S for Strike Fighters 2 version 2.0 This is my mod based on the F-16I Sufa by the Viper Team. It was inspired by the plastic model found on this site: http://www.whatifmodelers.com/index.php/topic,33541.0.html This mod contains all the necessary pilots, weapons, effects and sounds. Instrucions: 1. Unzip the zip file to any location. 2. If you already have the previous version of this mod, it is highly recommended to DELETE the F-16S folder from your Aircraft folder in the mod directory. 3. Copy and paste the contents of the F-16S folder to your mod folder and overwrite when asked. Credits: The Viper Team and the others (see here: http://combatace.com/files/file/13342-iaf-f-16cdi-by-the-viper-team/ ) for the plane itself and all the contents of their F-16C/D/I IAF Viper pack. Legal stuff: Contents of this mod can't be used in any payware. They can be used under the Combatace freeware rules. Enjoy flying this one! 9th Sept 2012 DoctorWho Chris Click here to download this file -
Version 2.0
260 downloads
Lockheed Martin/HAL F-16S for Strike Fighters 2 version 2.0 This is my mod based on the F-16I Sufa by the Viper Team. It was inspired by the plastic model found on this site: http://www.whatifmodelers.com/index.php/topic,33541.0.html This mod contains all the necessary pilots, weapons, effects and sounds. Instrucions: 1. Unzip the zip file to any location. 2. If you already have the previous version of this mod, it is highly recommended to DELETE the F-16S folder from your Aircraft folder in the mod directory. 3. Copy and paste the contents of the F-16S folder to your mod folder and overwrite when asked. Credits: The Viper Team and the others (see here: http://combatace.com/files/file/13342-iaf-f-16cdi-by-the-viper-team/ ) for the plane itself and all the contents of their F-16C/D/I IAF Viper pack. Legal stuff: Contents of this mod can't be used in any payware. They can be used under the Combatace freeware rules. Enjoy flying this one! 9th Sept 2012 DoctorWho Chris -
Lockheed Martin/HAL F-16S
DoctorWho posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Lockheed Martin/HAL F-16S File Submitter: DoctorWho File Submitted: 01 September 2012 File Category: The Combat Ace What If Hangar Lockheed Martin/HAL F-16S for Strike Fighters 2 This is my mod based on the Turkish F-16D Block 50+ by the Viper Team. It was inspired by the plastic model found on this site: http://www.whatifmod...ic,33541.0.html This mod contains all the necessary pilots, weapons, effects and sounds. Instrucions: 1. Unzip the zip file to any location. 2. Copy and paste the contents of the F-16S folder to your mod folder and overwrite when asked. Credits: The Viper Team and the others (see here: http://combatace.com...the-viper-team/ ) for the plane itself and all the contents of their F-16C B50/52 pack. Notes: The plastic model is actually F-16I Sufa, but the new F-16I hasn't been released yet so I decided to use the F-16D B50+ model. Legal stuff: Contents of this mod can't be used in any payware. They can be used under the Combatace freeware rules. Enjoy flying this one! 2nd Sept 2012 DoctorWho Chris Click here to download this file-
- indian f-16s
- viper
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Version 1.1
195 downloads
Lockheed Martin/HAL F-16S for Strike Fighters 2 This is my mod based on the Turkish F-16D Block 50+ by the Viper Team. It was inspired by the plastic model found on this site: http://www.whatifmod...ic,33541.0.html This mod contains all the necessary pilots, weapons, effects and sounds. Instrucions: 1. Unzip the zip file to any location. 2. Copy and paste the contents of the F-16S folder to your mod folder and overwrite when asked. Credits: The Viper Team and the others (see here: http://combatace.com...the-viper-team/ ) for the plane itself and all the contents of their F-16C B50/52 pack. Notes: The plastic model is actually F-16I Sufa, but the new F-16I hasn't been released yet so I decided to use the F-16D B50+ model. Legal stuff: Contents of this mod can't be used in any payware. They can be used under the Combatace freeware rules. Enjoy flying this one! 2nd Sept 2012 DoctorWho Chris