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Italy, Southern Europe (1993-2006)
Menrva posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Italy, Southern Europe (1993-2006) Italy, Southern Europe (1993-2006) Terrain September 13th, 2022 (1st Release) by Menrva and tiopilotos >For Strike Fighters 2, Recommended Full-5 Merged I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail. The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Serbia, Montenegro, Croatia, Slovenia, Bosnia-Herzegovina, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Macedonia, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from April 12, 1993 (the beginning of Operation Deny Flight) to June 2, 2006 (the day before Montenegro declared its independence). This terrain is adapt for the Yugoslav Wars and for what-if scenarios pitting Serbia against NATO. For gameplay purposes, Bosnia is set to Red Side alongside Serbia and Montenegro. Slovenia, Croatia and Macedonia are set to Blue Side. Airfields in Austria, Switzerland and Romania have been set to Neutral, so the AI and the player will never spawn on those by default. Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions. NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly. >Credits (in no particular order): -tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked. -Coupi, for his Soviet style repaint of the stock Runway3 airfield. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. >Trivia: Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy. >Disclaimer: This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 09/12/2022 Category Full Terrains -
Version 1.0
467 downloads
Italy, Southern Europe (1993-2006) Terrain September 13th, 2022 (1st Release) by Menrva and tiopilotos >For Strike Fighters 2, Recommended Full-5 Merged I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail. The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Serbia, Montenegro, Croatia, Slovenia, Bosnia-Herzegovina, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Macedonia, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from April 12, 1993 (the beginning of Operation Deny Flight) to June 2, 2006 (the day before Montenegro declared its independence). This terrain is adapt for the Yugoslav Wars and for what-if scenarios pitting Serbia against NATO. For gameplay purposes, Bosnia is set to Red Side alongside Serbia and Montenegro. Slovenia, Croatia and Macedonia are set to Blue Side. Airfields in Austria, Switzerland and Romania have been set to Neutral, so the AI and the player will never spawn on those by default. Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions. NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly. >Credits (in no particular order): -tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked. -Coupi, for his Soviet style repaint of the stock Runway3 airfield. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. >Trivia: Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy. >Disclaimer: This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.- 2 comments
- 3 reviews
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- 13
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- balkans
- adriatic sea
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[Fictional] SOKO Kometa for Strike Fighters 2
Spinners posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File [Fictional] SOKO Kometa for Strike Fighters 2 SOKO Kometa for STRIKE FIGHTERS 2 This is a simple mod of the superb Chengdu J-10A by the Insky Group to create a fictional SOKO Kometa in service with the Serbian Air Force. Two Serbian squadrons are included (101st & 241st) as well as a bonus Montenegrin Air Force skin but you'll need to add them to your nations list as they are not featured in a stock install. BACKSTORY In May 1982 the government of the Socialist Federal Republic of Yugoslavia, led by Petar Stambolić, announced the ambitious 'Novi Avion' programme with the aim of designing and manufacturing an air superiority fighter to supplement and eventually replace the Yugoslavian Air Force's substantial MiG-21 force. SOKO (the state aircraft manufacturer) were awarded a design study contract and by 1984 their proposal had crystallized into a single-engine, supersonic fighter aircraft featuring a delta wing with a canard foreplane. The 'Novi Avion' programme seemed to mimic the Republic's move away from Communism to a market economy by becoming a much more capable multi-role aircraft and therefore more attractive to potential export customers. Whilst this did mean an unavoidable escalation in aircraft size and weight it did mean that the excellent Lyulka AL-31F engine (as used in the Sukhoi Su-27) would be a perfect match. In May 1986 the Yugoslavian Government ordered 150 'Novi Avion' aircraft to replace both its MiG-21 and Soko J-21 Jastreb fleets and the following month saw SOKO rename the aircraft as the SOKO Kometa (Comet). Development moved smoothly during the remainder of the decade and many elements of the aircraft programme such as production facilities, mock-up, cockpit simulator, etc. had been constructed. However the start of the new decade saw the political situation in Yugoslavia worsen and by 1991 Yugoslavia had begun to disintegrate into several smaller nations. Putting a brave face on the situation, SOKO announced a postponement of the programme but also an intent to continue "as soon as possible". Production facilities were partially dismantled and relocated to Serbia with SOKO absorbing Utva Aviation Industry (based in Pančevo) who had previously worked with SOKO in the manufacturing of the J-22 Orao and also the G-4 Super Galeb. On April 28th, 1992 the two remaining republics of Yugoslavia, Serbia and Montenegro, formed the Federal Republic of Yugoslavia and President Dobrica Ćosić wasted no time in re-launching the Kometa programme. Behind the scenes, SOKO were instructed to simplify certain aspects of the Kometa and the UN economic sanctions imposed on the Federal Republic of Yugoslavia were bypassed largely by switching to Chinese avionics. SOKO worked miracles in assembling the first Kometa prototype during 1997 although the first flight would have to wait until May 1st, 1998 when Major General Dragan Mihajlović lifted off from Batajnica Air Base. In 2003 the Federal Republic of Yugoslavia became officially known as the State Union of Serbia and Montenegro but by 2006 Montenegro left the union following a referendum leading to the full independence of Serbia and Montenegro. This political instability slowed the programme even further and it was not until June 5th, 2006 that the Kometa entered service with the 101st Squadron of the Serbian Air Force. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Kometa folder into your Aircraft folder. 2. From the DECALS folder drag and drop the Kometa folder into your Decals folder. 3. From the WEAPONS folder drag and drop all files into your Weapons folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. Special thanks to the Insky Group for bringing us the J-10A... way back in 2008! This package includes some Soviet weapons from my install and I'd like to thank the creators of those files. Regards Spinners Version 1 - 02/03/2021 Submitter Spinners Submitted 03/02/2021 Category What If Hangar -
Version 1.0.0
192 downloads
SOKO Kometa for STRIKE FIGHTERS 2 This is a simple mod of the superb Chengdu J-10A by the Insky Group to create a fictional SOKO Kometa in service with the Serbian Air Force. Two Serbian squadrons are included (101st & 241st) as well as a bonus Montenegrin Air Force skin but you'll need to add them to your nations list as they are not featured in a stock install. BACKSTORY In May 1982 the government of the Socialist Federal Republic of Yugoslavia, led by Petar Stambolić, announced the ambitious 'Novi Avion' programme with the aim of designing and manufacturing an air superiority fighter to supplement and eventually replace the Yugoslavian Air Force's substantial MiG-21 force. SOKO (the state aircraft manufacturer) were awarded a design study contract and by 1984 their proposal had crystallized into a single-engine, supersonic fighter aircraft featuring a delta wing with a canard foreplane. The 'Novi Avion' programme seemed to mimic the Republic's move away from Communism to a market economy by becoming a much more capable multi-role aircraft and therefore more attractive to potential export customers. Whilst this did mean an unavoidable escalation in aircraft size and weight it did mean that the excellent Lyulka AL-31F engine (as used in the Sukhoi Su-27) would be a perfect match. In May 1986 the Yugoslavian Government ordered 150 'Novi Avion' aircraft to replace both its MiG-21 and Soko J-21 Jastreb fleets and the following month saw SOKO rename the aircraft as the SOKO Kometa (Comet). Development moved smoothly during the remainder of the decade and many elements of the aircraft programme such as production facilities, mock-up, cockpit simulator, etc. had been constructed. However the start of the new decade saw the political situation in Yugoslavia worsen and by 1991 Yugoslavia had begun to disintegrate into several smaller nations. Putting a brave face on the situation, SOKO announced a postponement of the programme but also an intent to continue "as soon as possible". Production facilities were partially dismantled and relocated to Serbia with SOKO absorbing Utva Aviation Industry (based in Pančevo) who had previously worked with SOKO in the manufacturing of the J-22 Orao and also the G-4 Super Galeb. On April 28th, 1992 the two remaining republics of Yugoslavia, Serbia and Montenegro, formed the Federal Republic of Yugoslavia and President Dobrica Ćosić wasted no time in re-launching the Kometa programme. Behind the scenes, SOKO were instructed to simplify certain aspects of the Kometa and the UN economic sanctions imposed on the Federal Republic of Yugoslavia were bypassed largely by switching to Chinese avionics. SOKO worked miracles in assembling the first Kometa prototype during 1997 although the first flight would have to wait until May 1st, 1998 when Major General Dragan Mihajlović lifted off from Batajnica Air Base. In 2003 the Federal Republic of Yugoslavia became officially known as the State Union of Serbia and Montenegro but by 2006 Montenegro left the union following a referendum leading to the full independence of Serbia and Montenegro. This political instability slowed the programme even further and it was not until June 5th, 2006 that the Kometa entered service with the 101st Squadron of the Serbian Air Force. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Kometa folder into your Aircraft folder. 2. From the DECALS folder drag and drop the Kometa folder into your Decals folder. 3. From the WEAPONS folder drag and drop all files into your Weapons folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. Special thanks to the Insky Group for bringing us the J-10A... way back in 2008! This package includes some Soviet weapons from my install and I'd like to thank the creators of those files. Regards Spinners Version 1 - 02/03/2021-
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- montenegro
- spinners
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