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Showing results for tags 'stutter'.
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SF2 not well optimized for newer systems?
JamesWilson posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi everyone, i've been playing SF2 for years now on my GTX 1050Ti 16 GB RAM i7 8750H Win 10 gaming laptop at medium graphical settings, getting always very high framerate with basically no drops whatsoever. Now i've moved to a new high-end laptop with GTX 4060 32 GB RAM i7 13650HX Win 11 and i've finally set my graphical settings to unlimited. I get fps locked at 60 most of the times (it's locked at 60 by default, and i don't know why and how to change it, even if that's not a problem) (i remember it used to be unlocked on my previous laptop and i ranged from 50/60 up to 130 with medium settings), but sometimes it drops for an instant (it's shown in "lowest fps" when i turn on parameters) and some other times (like with smoke or very dense models like carriers and terrains like "Italy" or when i move quickly my sight) it drops and stays there until i look away and not too fast. I tried at high settings and the difference is i gain 5/6 fps more when a drop happens. This problem, even if not game breaking, it may sometimes be annoying and disturbing. I'm actually surprised this happens, since i tried MSFS 2020 and i get 50+ fps at ultra, 80+ fps at high and 120+ fps at medium. I finally tried to set my SF2 settings to low, and the lowest fps it goes is 50. Is it because my laptop is not powerful enough (sounds very unlikely to me but i may be wrong) to run SF2 at unlimited and high settings? Or is that SF2 shows its age with newer systems with high-end specs so that's why it tends to lag more than more modern and demanding games? Thanks for the help and suggestions- 12 replies
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- settings
- optimization
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RADIO CHATTER MAKES GAME FREEZE AND STUTTER
JamesWilson posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi everybody, I have a very big issue in Strike Fighters 2, which i also had on Strike Fighters Project 1 before: whenever a radio communication is given (wingman, HQ, etc...) the game FREEZES for a couple of seconds. I tried EVERY SINGLE THING (lowering graphical settings, selecting my dedicated graphical card as default...) Nothing changed. I discovered that the problem is related to the audio communications files, since i tried deleting all radio chatter files from SFP1 game directory, and the issue is gone, no more stutters or freezes. The only thing is that i can only play the game without any form of radio communications, just ambience, weapons and plane sounds... that's kinda bad SO, I finally found out the problem is related to these files, i tried changing the audio channels into the in-game settings, switching from 16 to 8, to 24 and 32... I don't need to tell you that NOTHING HAPPENED. In conclusion, what can i do? I'm desperate since i can't find anything similar on the internet, and no one seems to have my same problem, so i can't find any solution. I thought that it was related just to the old SFP1, since it could maybe have some optimization problem on newer machines... but the exact same happened as soon as i played SF2 for the first time. I REALLY NEED YOUR HELP, and i thank you A LOT for helping me out, cause i really really have no idea of what to do to play it with radio chatter without being LITERALLY UNPLAYABLE Thank you all again -
AUDIO COMMS MAKE MY GAME STUTTER AND FREEZE
JamesWilson posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I got this problem: I run SFP1 pretty well, without any sort of issue. The only very tedious thing i have is that the most of the times a vocal call is given, my game freezes for like 1/2 seconds. This may sound like not a big thing, but TRUST ME, since this pops up for 8 comms given out of 10, this problem turns the game into UNPLAYABLE. And also (i got no idea why and what is the correlation with comms) almost every single time i shoot down a plane or i see an explosion in front of me, this issue happens. I thought it was a setting problem, maybe a graphical one, or something related to my PC, i could never ever though it was an audio file problem... I made many tests, but after several months of testing, removing all the audio calls files from the game files, i finally discovered what was the cause of those freezes: the audio communications. Even if the game is perfectly playable as it is right now, without any radio chatter, it would be nicer if i could play it with audio comms again, instead of just ambience, plane and weapon sounds, i really loved HQ calls, wingmen comms and radio chatter. I have no idea what could it be that "interfers" with the game and makes it freeze whenever a call is given, or even an explosion happens. Only removing all audio comms from game files the problem solved. Could you help me please? Any idea or suggestion would be great! Thank you a lot guys!- 6 replies
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