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Found 3 results

  1. Tonopah Test Range

  2. here's early stage beta of F-89C/D cockpit I put together past evening; in fact it's just the main panel with rudimentary layout and the rest is intact sans some recolouring -but it has two engines indicators, radar, key instruments or equivalents of in the more of less right position, that lovely "pre-Phantom" feel to it etc: F-89C cockpit early beta.ZIP ingame view: skipping through 383 pages flight handbook I do realize all the things that are wrong with it at current state, but again, it's quick and dirty proto cockpit/stand in. The Scorpions currently use stock F-4B or F-4C cockpits so it's closer to real thing anyway. "Stary you lazy SOB, craving for post likes and reputation points like an emo teen" you might say at this point. "You're welcome. Next time I shall put radar display on my P-26 cockpit and call it Dragon Lady one"
  3. I have done an experiment to get "First Eagles 2" objects into "Strike Fighters 2" and would like to ask if anyone would be willing to try it and corroborate my findings? To do this experiment you first need to own legal copies of both FE2 and SF2 5 full/merged. Next you need to do the following procedure. Copy “AvionicsWWI.dll” and “wwiComm.dll” from “C:\Program Files (x86)\ThirdWire\First Eagles 2\Flight” to “C:\Program Files (x86)\ThirdWire\Strike Fighters 2\Flight” then do the same for “wwiCambrai.CAT” and “wwiVerdun.CAT” from “C:\Program Files (x86)\ThirdWire\First Eagles 2\Terrains” to “C:\Program Files (x86)\ThirdWire\Strike Fighters 2\Terrains”. Now for the complicated part, extract everything from your SF2 ObjectData004.CAT, ObjectData005.CAT, ObjectData006.CAT, and ObjectData015.CAT. You will need to place these extracted .TGA files into your MODS directory Decal folder as these CAT files will not be available when you are done. Then take the four ObjectData CAT files that you just extracted everything from, and move them from the “C:\Program Files (x86)\ThirdWire\Strike Fighters 2\Objects” folder to a safe backup folder elsewhere on your hard drive. Next copy all four ObjectData CAT files from “C:\Program Files (x86)\ThirdWire\First Eagles 2\Objects” to a separate safe folder. Once copied, rename the copied FE2 CAT files to match the four CAT files that you removed from the “Strike Fighters 2\Objects” folder, like so… ObjectData001.CAT ----> ObjectData004.CAT ObjectData002.CAT ----> ObjectData005.CAT ObjectData003.CAT ----> ObjectData006.CAT ObjectData004.CAT ----> ObjectData015.CAT Be careful about the renaming due to both the old and new file names having one file named "ObjectData004". Now cut and past the renamed copies into “C:\Program Files (x86)\ThirdWire\Strike Fighters 2\Objects”. We are now done with the Install directory. At this point I recommend that you copy the stock Aircraft, GroundObjects, Guns, and Weapons from your FE2 mod directory and paste them into the SF2 mod directory that you intend to use for the experiment. I have attached the FE2 stock Aircraft, GroundObjects, Guns, and Weapons INI files if you don’t want to go through the trouble of generating them yourself. If all the above worked out, you should have the “First Eagles 2” stock Aircraft, GroundObjects, Guns, Weapons, and Terrain available for use in SF2. Please let me know how this works for you. Note1: You may need to extract everything from the terrain CAT’s “wwiCambrai.CAT” and “wwiVerdun.CAT” into your SF2 mod Terrain folder to fix some terrain issues. Note2: In order to get a fully working FE2 install, not just having the objects, weapons, and terrain available requires a lot more extracting and editing of FE2 INI files for SF2. FE2 Objects Folder.7z
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