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Showing results for tags 'textures'.
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New F/A-18 A/B/C/D Cockpit Tweaks (Graphics)
Lex2Limit posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi Folks, Sorry for my late introduction. I've been on board here for a few years, but have only ever been a spectator. I'd like to get actively involved as well and will put a couple mods here on the board. I have made a few modifications to F-14 (TW and TMF) cockpits, but specifically I am working on a graphical upgrade for the F/A-18 cockpit from Brain32. Especially on the DDI's My problem: Can someone help me redefine the textures for the ICP. For the F/A-18 A cockpit there is only one texture for the counters - DDI_Counter_1. I would like to have my own definition for the ICP. DDI_counter_3, because for the F/A-18C cockpit there are already two. (fuel) So that it looks in the end like this: The result till now is this: I make the whole Font as Glass Gauge. It's a free font it will match for the hud and DDi's but not for the ICP. (Like DCS F/A-18C) Nice Greets Lex -
Mesh Planes and Constant Texture "Brightness"
swambast posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi guys, question primarily intended for 3ds max users/modelers but feel free to contribute if you have an idea! Assume we have an x-plane with a texture applied (two simple intersecting planes). The game by default does not render shadowing nor catch shadowing using the plane primitives. Also, depending on the lighting angle - one side of the plane’s texture may be “bright” while the other plane’s texture is dark. Is there some way to apply a texture to the planes so that the texture “brightness” remains constant regardless of lighting? -
Thirdwire Runways 2014
MigBuster posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Thirdwire Runways 2014 File Submitter: MigBuster File Submitted: 14 April 2014 File Category: Base Mods Thirdwire runways for SF2 series Unlike the previous packs these include runways rescaled and reworked to Thirdwire standard and have the names of the Thirdwire runway textures - so this just replaces the stock ones. A lot of existing runways use textures to this scaling so they can be used with those also. includes 4 different sets with different runway colours - Covers 5 default runways in SF2 / SF2V / SF2E / SF2I Just pick a set - the game will use just the one set. Click here to download this file -
Version 1.0
806 downloads
Thirdwire runways for SF2 series Unlike the previous packs these include runways rescaled and reworked to Thirdwire standard and have the names of the Thirdwire runway textures - so this just replaces the stock ones. A lot of existing runways use textures to this scaling so they can be used with those also. includes 4 different sets with different runway colours - Covers 5 default runways in SF2 / SF2V / SF2E / SF2I Just pick a set - the game will use just the one set.