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Found 9 results

  1. View File Turkish Bayraktar TB2 UCAV Hello, and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Bayraktar TB2 is a Turkish medium-altitude long-endurance (MALE) unmanned combat aerial vehicle (UCAV) model. this come with 6 Texutes (Azerbaijan, Morocco, Poland, Qatar, Turkey and Ukraine) All my files should include the Strike Fighters 2 Series game file, (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Version 1.0.3 Improve the FM and removed VTOl from the hud display. Thanks to Coupi. Version 1.0.2 Updated the data file thanks to yakarov79's help in showing me how to fix it. now the camera and the laser are working searching around for targets. 1.0.0 LICENSE: You are allowed to, use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Coupi for his early trying to work on the model and testing and for making the promo screenshots compufat for working on all textures for the TB2 (except the Turkish one) and for making the decals and testing the model. guuruu for making the all FM files, also for making the UMTAS Missile and Rail, and for reworking the UVW for the two missiles MAM-C and L. Thank you so much for all the time spent making this model come to life. Zurawski for using his outstanding MQ-10A Kodiak cockpit Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance, please contact me at gkabs@gkabs.net Submitter GKABS Submitted 01/16/2022 Category Other  
  2. Turkish Bayraktar TB2 UCAV

    Version 1.0.3

    441 downloads

    Hello, and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Bayraktar TB2 is a Turkish medium-altitude long-endurance (MALE) unmanned combat aerial vehicle (UCAV) model. this come with 6 Texutes (Azerbaijan, Morocco, Poland, Qatar, Turkey and Ukraine) All my files should include the Strike Fighters 2 Series game file, (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Version 1.0.3 Improve the FM and removed VTOl from the hud display. Thanks to Coupi. Version 1.0.2 Updated the data file thanks to yakarov79's help in showing me how to fix it. now the camera and the laser are working searching around for targets. 1.0.0 LICENSE: You are allowed to, use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Coupi for his early trying to work on the model and testing and for making the promo screenshots compufat for working on all textures for the TB2 (except the Turkish one) and for making the decals and testing the model. guuruu for making the all FM files, also for making the UMTAS Missile and Rail, and for reworking the UVW for the two missiles MAM-C and L. Thank you so much for all the time spent making this model come to life. Zurawski for using his outstanding MQ-10A Kodiak cockpit Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance, please contact me at gkabs@gkabs.net
  3. This is one nice tutorial I like to share it with you.
  4. View File Volkswagen Type 82 Kübelwagen for SF2 V.1.01 Volkswagen Type 82 Kübelwagen for SF2 V.1.01 ======================================= Original model by JasonOwen found on Free3D.com https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html Polycount lowered and some re-texturing plus import into SF2 by me. Still a fairly high poly count for a vehicle but a lower poly model is available elsewhere if you have access. Version 1.01 update: Added a driver -- well, half a driver ;-) INSTALL INSTRUCTIONS: 1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER. -- IF YOU'VE ALREADY INSTALLED A PRIOR VERSION OF THIS JUST OVEWRITE -- 2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE Name=Kubelwagen FullName=Type 82 Kubelwagen TargetType=MISC ActiveYear=0 TargetValue=10 UseGroundObject=TRUE GroundObjectType=Kubelwagen RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=5000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Jeep_Destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor. Could work in SF1 with some fiddling with INI files but I'm not going to try. Released under the Combat Ace Fair Use Agreement. S! Steve T January 2018 Submitter Steve T Submitted 01/01/2018 Category Ground Object Mods  
  5. Version 1.01

    56 downloads

    Volkswagen Type 82 Kübelwagen for SF2 V.1.01 ======================================= Original model by JasonOwen found on Free3D.com https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html Polycount lowered and some re-texturing plus import into SF2 by me. Still a fairly high poly count for a vehicle but a lower poly model is available elsewhere if you have access. Version 1.01 update: Added a driver -- well, half a driver ;-) INSTALL INSTRUCTIONS: 1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER. -- IF YOU'VE ALREADY INSTALLED A PRIOR VERSION OF THIS JUST OVEWRITE -- 2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE Name=Kubelwagen FullName=Type 82 Kubelwagen TargetType=MISC ActiveYear=0 TargetValue=10 UseGroundObject=TRUE GroundObjectType=Kubelwagen RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=5000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Jeep_Destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor. Could work in SF1 with some fiddling with INI files but I'm not going to try. Released under the Combat Ace Fair Use Agreement. S! Steve T January 2018
  6. View File Volkswagen Type 82 Kübelwagen for SF2 *DE-LURK* A small Christmas gift to the great community here keeping this game alive. Original model by JasonOwen found on Free3D.com https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html Polycount lowered and some re-texturing plus import into SF2 by me. INSTALL INSTRUCTIONS: 1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER 2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE Name=Kubelwagen FullName=Type 82 Kubelwagen TargetType=MISC ActiveYear=0 TargetValue=10 UseGroundObject=TRUE GroundObjectType=Kubelwagen RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=5000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Jeep_Destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor. Could work in SF1 with some fiddling with INI files but I'm not going to try. Released under the Combat Ace Fair Use Agreement. S! Steve T December 2017 *RE-LURK* Submitter Steve T Submitted 12/21/2017 Category Ground Object Mods  
  7. Version 1.0.0

    58 downloads

    *DE-LURK* A small Christmas gift to the great community here keeping this game alive. Original model by JasonOwen found on Free3D.com https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html Polycount lowered and some re-texturing plus import into SF2 by me. INSTALL INSTRUCTIONS: 1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER 2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE Name=Kubelwagen FullName=Type 82 Kubelwagen TargetType=MISC ActiveYear=0 TargetValue=10 UseGroundObject=TRUE GroundObjectType=Kubelwagen RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=5000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Jeep_Destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor. Could work in SF1 with some fiddling with INI files but I'm not going to try. Released under the Combat Ace Fair Use Agreement. S! Steve T December 2017 *RE-LURK*
  8. File Name: Ural-375 Trucks Pack File Submitter: Spectre8750 File Submitted: 06 August 2014 File Category: Ground Objects Mods 06 Aug 2014 Version 1.01F for SF:P1 Series. Tested in Wings Over Israel and Wings Over Europe. Converted MAX to LOD by Spectre8750 Additional Model and Skin Fixes by Spectre8750 Original Model by unknown Supplied: U375_ZPU-2 Bed mounted ZPU-2 Gun Ural-375D Covered Bed version and Ural-375D-C Crates Loaded Ural-375D-U Open Bed Ural375wT with Troops ------------------------------------------------------------------------------------------------------------- Ural-375 Truck / Soviet Main Truck replacing the Zil and Produced between 1964-1979 Ural-4320 Truck Then became the Main Truck being produced from 1976 onward. And was Very similar. Main noticeable difference being the front Grill. Varieties The Ural-375D came in a variety of forms: Ural-375 has an open cab roof that could be covered by a canvas - i.e.: a soft-top cab rather than a hardtop. Ural-375A has a fully enclosed all-steel cab, was a chassis for wagon-style body, payload 12,787 lb (5,800 kg), framework shortened to 13.2' Ural-375D Most produced 375. Ural-375S was a tractor-trailer truck with framework shortened to 5.3'. Specification The Ural-375D has the same equipment as the GAZ-66 and ZIL-131. Hood design, 3 seats cab. Payload: 9,920 lb (plus trailer: 22,050 lb) Full weight: (off road - 11,020 lb), Loading height: 4'7.9" Suspension: solid axles, leaf springs, rear wheels at balance-cart. Engine: 180 horsepower (130 kW) ZIL-375YA V8 gasoline (carburetor) pushrod engine. Gearbox: 5x2 steps, Max. Speed 47 mph (76 km/h). Brakes: drums, with pneumatic control. Stopping distance from 20 mph (32 km/h) - 36'. Measures: LxWxH = 24 ft 1 inx8'10"x8'9.5", wheel base 13'9.4". Track 6 ft 7 in (2.01 m) Maneuverability: turning circle 69', Ground Clearance: 15.7", overcome ford: 4 ft 11 in (1.50 m) Curb weight: 18,520 lb (8,400 kg). Tires: 14-20", pressure 0.3-2 p.s.i. (controlled). Fuel tank: 79+16 gal. Fuel economy: 4.9 mpg (at 19-25 mph), 2.94 mpg (city cycle). ------------------------------------------------------------------------------------------------------------- Install: Drop "Objects" and "Sounds" Folders into the root folder of the Game of choice, overwrite. Drop the contents of the _Skins into each Trucks folder. eg: x:\Wings Over Europe\Objects\GroundObject\Ural-375D\Green Open the *_DATA.INI for each truck and change the Nation to the appropiate nation for that map. eg: SF1 Desert NationName=Paran Wings Over Europe NationName=Soviet Wings Over Vietnam NationName=NVietnam Wings Over Isreal NationName=Egypt or Syria Play Enjoy Spectre8750 Click here to download this file
  9. Ural-375 Trucks Pack

    Version 1.01F

    190 downloads

    06 Aug 2014 Version 1.01F for SF:P1 Series. Tested in Wings Over Israel and Wings Over Europe. Converted MAX to LOD by Spectre8750 Additional Model and Skin Fixes by Spectre8750 Original Model by unknown Supplied: U375_ZPU-2 Bed mounted ZPU-2 Gun Ural-375D Covered Bed version and Ural-375D-C Crates Loaded Ural-375D-U Open Bed Ural375wT with Troops ------------------------------------------------------------------------------------------------------------- Ural-375 Truck / Soviet Main Truck replacing the Zil and Produced between 1964-1979 Ural-4320 Truck Then became the Main Truck being produced from 1976 onward. And was Very similar. Main noticeable difference being the front Grill. Varieties The Ural-375D came in a variety of forms: Ural-375 has an open cab roof that could be covered by a canvas - i.e.: a soft-top cab rather than a hardtop. Ural-375A has a fully enclosed all-steel cab, was a chassis for wagon-style body, payload 12,787 lb (5,800 kg), framework shortened to 13.2' Ural-375D Most produced 375. Ural-375S was a tractor-trailer truck with framework shortened to 5.3'. Specification The Ural-375D has the same equipment as the GAZ-66 and ZIL-131. Hood design, 3 seats cab. Payload: 9,920 lb (plus trailer: 22,050 lb) Full weight: (off road - 11,020 lb), Loading height: 4'7.9" Suspension: solid axles, leaf springs, rear wheels at balance-cart. Engine: 180 horsepower (130 kW) ZIL-375YA V8 gasoline (carburetor) pushrod engine. Gearbox: 5x2 steps, Max. Speed 47 mph (76 km/h). Brakes: drums, with pneumatic control. Stopping distance from 20 mph (32 km/h) - 36'. Measures: LxWxH = 24 ft 1 inx8'10"x8'9.5", wheel base 13'9.4". Track 6 ft 7 in (2.01 m) Maneuverability: turning circle 69', Ground Clearance: 15.7", overcome ford: 4 ft 11 in (1.50 m) Curb weight: 18,520 lb (8,400 kg). Tires: 14-20", pressure 0.3-2 p.s.i. (controlled). Fuel tank: 79+16 gal. Fuel economy: 4.9 mpg (at 19-25 mph), 2.94 mpg (city cycle). ------------------------------------------------------------------------------------------------------------- Install: Drop "Objects" and "Sounds" Folders into the root folder of the Game of choice, overwrite. Drop the contents of the _Skins into each Trucks folder. eg: x:\Wings Over Europe\Objects\GroundObject\Ural-375D\Green Open the *_DATA.INI for each truck and change the Nation to the appropiate nation for that map. eg: SF1 Desert NationName=Paran Wings Over Europe NationName=Soviet Wings Over Vietnam NationName=NVietnam Wings Over Isreal NationName=Egypt or Syria Play Enjoy Spectre8750
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