Search the Community
Showing results for tags 'weapon'.
Found 3 results
-
Hello everyone, I have some questions about modding aircraft gun to include proximity fuze and timed proximity fuze. I am working on adding a fictional new nation with their own weapons for an interesting fun experiences in SPF2. I have been looking at gun and weapons information. Before working on missiles (which is more complicated), I am starting with gun for now. I have been wanting to add two types of shells: 1) proximity fuze fir one type of shell. If the shells from 30 mm cannon would explode if it's right next to the aircraft. 2) Timed Fuze for second type of shell. The shells would explode at certain distance. I aim to be able to mod the times in seconds. I only see the code: TimedFuze=True So I want to know if it is possible to enable both types of shells. As always, thank you for the advice. Because of the community help, I am able to accomplish making mods! Cheers!
- 2 replies
-
- timed fuze
- modding
-
(and 3 more)
Tagged with:
-
Su-37 mod
LilLucy posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Recently i just downloaded the mod for the Su37 and uhh i cant find a way to make the Missiles work, the R77 and R74 wont show up in the weapon list nor would the aircraft automatically choose a loudout. is there a way to fix this, Same as the F-22A mod but there the Aim-120's are available but the radar is absolutely broken. Help? p.s made a Indonesian skin cuz why not -
Help with editing a gunpod (Tracers rate)
strykersm posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Im trying to edit the mig-21's mod GP-9 gunpod tracer frequency, i want more tracers to give the effect of higher Rate of Fire....but i don't know how to do that...