+ianh755 Posted February 26, 2012 Posted February 26, 2012 (edited) Hi there, I'm trying to remove the stock tanks from Sundowners Tornado so I can add different stuff to the pylon (ARM's etc) but I'm having no luck. If I remove the FuelTankNodeName it stays. If I change the FuelTankName the original tank still stays along with the new tank. I've removed it from the Loadout and the in-game loadout shows it's empty but it still shows up when flying as part of the model but it isn't "seen" by the game (can't be jettisoned etc). Any Idea's folks? Here's the relevant bits from the data.ini Wing Callouts (Left only) ----------------------------- SystemName[001]=LeftFlap SystemName[002]=LeftSpoiler SystemName[003]=LeftOuterWingStation SystemName[004]=LeftWingFuelCell SystemName[005]=LeftSlat SystemName[006]=LeftMainGear SystemName[007]=LeftAirbrake SystemName[008]=LeftLandingLight SystemName[009]=SidewinderStationLeft SystemName[010]=SidewinderStationLeft2 SystemName[011]=LeftInnerWingStationWet VariableGeometry=TRUE Fuel Tank Pylon data ----------------------------- [LeftInnerWingStationWet] SystemType=WEAPON_STATION StationID=17 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.350,-1.434,-0.670 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=FT, AttachmentType=NATO,W_Germany ModelNodeName=pylon_inner_left ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= MovingPylon=TRUE RotatingPylon=FALSE FuelTankNodeName=torn_2250_tankL FuelTankName=Tornado 2250_torn_tank [RightInnerWingStationWet] SystemType=WEAPON_STATION StationID=18 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.350,-1.434,-0.670 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=2500 AllowedWeaponClass=FT, AttachmentType=NATO,W_Germany ModelNodeName=pylon_inner_right ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= MovingPylon=TRUE RotatingPylon=FALSE FuelTankNodeName=torn_2250_tankR FuelTankName=Tornado 2250_torn_tank Edited February 26, 2012 by ianh755 Quote
Wrench Posted February 26, 2012 Posted February 26, 2012 fueltanknodename= leave blank or comment out at the very worst, you edit the compenent, and remove it Quote
+ianh755 Posted February 26, 2012 Author Posted February 26, 2012 Right I've just tried those and still no luck - fueltanknodename= leave blank or comment out - DONE edit the compenent, and remove it - DONE removed Stations - DONE Still got the tanks showing up Quote
+RAVEN Posted February 26, 2012 Posted February 26, 2012 (edited) Try This, Worked for the SU-25 [AircraftData] // Hide Parts------------------------------ Component[010]=HidePart1 [HidePart1] ParentComponentName=torn_2250_tankL ModelNodeName=torn_2250_tankL_ok DestroyedNodeName=torn_2250_tankL DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE You'll have to chang the Compont number to the next inline and make entries for everything you want to remove. Example: // Remove---------------------- Component[010]=HidePart1 Component[011]=HidePart2 Component[012]=HidePart3 Component[013]=HidePart4 [HidePart1] ParentComponentName=Rightwing ModelNodeName=RightWingTR_ok DestroyedNodeName=RightWingTR DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [HidePart2] ParentComponentName=Leftwing ModelNodeName=LeftWingTR_ok DestroyedNodeName=LeftWingTR DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [HidePart3] ParentComponentName=LeftMainTR ModelNodeName=LeftMainTR_ok DestroyedNodeName=LeftMainTR DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [HidePart4] ParentComponentName=RightMainTR ModelNodeName=RightMainTR_ok DestroyedNodeName=RightMainTR DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE //End -------------------------------- Edited February 26, 2012 by RAVEN Quote
Svetlin Posted February 26, 2012 Posted February 26, 2012 Try this: make new fuel stations for the new tanks you want, but keep the existing as well. Keep the same station group ID for the new stations. If you do not want the built in tanks to appear in the weapons selection screen, just delete Tornado 2250_torn_tank from the FuelTankName=Tornado 2250_torn_tank entry, but the keep the text "FuelTankName=". Alternatively, you can keep the FuelTankName=Tornado 2250_torn_tank entry, but make the station a specific weapon station with some nonexisting entry. So, something like this: [LeftInnerWingStationWet] SystemType=WEAPON_STATION StationID=17 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.350,-1.434,-0.670 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=FT, AttachmentType=NATO,W_Germany ModelNodeName=pylon_inner_left ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= MovingPylon=TRUE RotatingPylon=FALSE FuelTankNodeName=torn_2250_tankL FuelTankName= //FuelTankName=Tornado 2250_torn_tank [RightInnerWingStationWet] SystemType=WEAPON_STATION StationID=18 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.350,-1.434,-0.670 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=2500 AllowedWeaponClass=FT, AttachmentType=NATO,W_Germany ModelNodeName=pylon_inner_right ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= MovingPylon=TRUE RotatingPylon=FALSE FuelTankNodeName=torn_2250_tankR FuelTankName= //FuelTankName=Tornado 2250_torn_tank [LeftInnerWingStationWet2] SystemType=WEAPON_STATION StationID=19 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.350,-1.434,-0.670 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=FT AttachmentType=NATO,W_Germany ModelNodeName=pylon_inner_left ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= MovingPylon=TRUE RotatingPylon=FALSE FuelTankNodeName= FuelTankName=Tank1500_Tornado [RightInnerWingStationWet2] SystemType=WEAPON_STATION StationID=20 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.350,-1.434,-0.670 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=2500 AllowedWeaponClass=FT AttachmentType=NATO,W_Germany ModelNodeName=pylon_inner_right ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= MovingPylon=TRUE RotatingPylon=FALSE FuelTankNodeName= FuelTankName=Tank1500_Tornado Quote
+ianh755 Posted February 26, 2012 Author Posted February 26, 2012 Thanks guys, I' tried all of your suggestions and Svetlin's worked for me, just got to find a better Tornado Tank now Quote
Svetlin Posted February 26, 2012 Posted February 26, 2012 What kind of tank are you looking for? Quote
+ianh755 Posted February 26, 2012 Author Posted February 26, 2012 (edited) The only thing wrong about the current Tornado 1500 tank model (ported from SF1 I think) is that it has the fins angled down way too much (about 60 degrees below the horizontal) whereas the angle on the real tanks is much shallower (about 25 degrees below). The rest is just skinning stuff. Edited February 26, 2012 by ianh755 Quote
Svetlin Posted February 26, 2012 Posted February 26, 2012 Actually, I think I know where you can find a tank with the right angle of the fins. Check this mod by Florian: http://combatace.com/files/file/5305-tornado-ids/ As you said, the rest is just skinning Quote
+ianh755 Posted February 26, 2012 Author Posted February 26, 2012 Cheers Svetlin - This is just my luck but I'd already tried Florians IDS and while the fins are perfect the front half of the tank is very wrong. If I could have the back half of Florians and the front half of the Sf1 tank I'd be a happy man! For the time being I'll just stick with the Sf1 tank I think. Thanks for the help anyway! Quote
junior84 Posted June 12, 2012 Posted June 12, 2012 Has anybody tryed to this whit rafale C? i would really like to have the mirage tanks there to. Ive tested everything but didnt get it work. Quote
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