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Posted (edited)

Hi there, I'm trying to remove the stock tanks from Sundowners Tornado so I can add different stuff to the pylon (ARM's etc) but I'm having no luck.

 

If I remove the FuelTankNodeName it stays. If I change the FuelTankName the original tank still stays along with the new tank. I've removed it from the Loadout and the in-game loadout shows it's empty but it still shows up when flying as part of the model but it isn't "seen" by the game (can't be jettisoned etc).

 

Any Idea's folks?

 

Here's the relevant bits from the data.ini

 

Wing Callouts (Left only)

-----------------------------

 

SystemName[001]=LeftFlap

SystemName[002]=LeftSpoiler

SystemName[003]=LeftOuterWingStation

SystemName[004]=LeftWingFuelCell

SystemName[005]=LeftSlat

SystemName[006]=LeftMainGear

SystemName[007]=LeftAirbrake

SystemName[008]=LeftLandingLight

SystemName[009]=SidewinderStationLeft

SystemName[010]=SidewinderStationLeft2

SystemName[011]=LeftInnerWingStationWet

VariableGeometry=TRUE

 

 

Fuel Tank Pylon data

-----------------------------

 

[LeftInnerWingStationWet]

SystemType=WEAPON_STATION

StationID=17

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.350,-1.434,-0.670

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2500

AllowedWeaponClass=FT,

AttachmentType=NATO,W_Germany

ModelNodeName=pylon_inner_left

;PylonMass=

;PylonDragArea=

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

MovingPylon=TRUE

RotatingPylon=FALSE

FuelTankNodeName=torn_2250_tankL

FuelTankName=Tornado 2250_torn_tank

 

[RightInnerWingStationWet]

SystemType=WEAPON_STATION

StationID=18

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=2.350,-1.434,-0.670

AttachmentAngles=0.0,-3.0,0.0

LoadLimit=2500

AllowedWeaponClass=FT,

AttachmentType=NATO,W_Germany

ModelNodeName=pylon_inner_right

;PylonMass=

;PylonDragArea=

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

MovingPylon=TRUE

RotatingPylon=FALSE

FuelTankNodeName=torn_2250_tankR

FuelTankName=Tornado 2250_torn_tank

Edited by ianh755
Posted

Right I've just tried those and still no luck -

 

fueltanknodename= leave blank or comment out - DONE

edit the compenent, and remove it - DONE

removed Stations - DONE

 

Still got the tanks showing up :sad:

Posted (edited)

Try This, Worked for the SU-25

 

[AircraftData]

 

// Hide Parts------------------------------

 

Component[010]=HidePart1

 

[HidePart1]

ParentComponentName=torn_2250_tankL

ModelNodeName=torn_2250_tankL_ok

DestroyedNodeName=torn_2250_tankL

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

You'll have to chang the Compont number to the next inline and make entries for everything you want to remove.

 

Example:

// Remove----------------------

 

Component[010]=HidePart1

Component[011]=HidePart2

Component[012]=HidePart3

Component[013]=HidePart4

 

[HidePart1]

ParentComponentName=Rightwing

ModelNodeName=RightWingTR_ok

DestroyedNodeName=RightWingTR

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

[HidePart2]

ParentComponentName=Leftwing

ModelNodeName=LeftWingTR_ok

DestroyedNodeName=LeftWingTR

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

[HidePart3]

ParentComponentName=LeftMainTR

ModelNodeName=LeftMainTR_ok

DestroyedNodeName=LeftMainTR

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

[HidePart4]

ParentComponentName=RightMainTR

ModelNodeName=RightMainTR_ok

DestroyedNodeName=RightMainTR

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

//End --------------------------------

 

 

 

Edited by RAVEN
Posted

Try this: make new fuel stations for the new tanks you want, but keep the existing as well.

Keep the same station group ID for the new stations. If you do not want the built in tanks to appear in the weapons selection screen, just delete Tornado 2250_torn_tank from the FuelTankName=Tornado 2250_torn_tank entry, but the keep the text "FuelTankName=". Alternatively, you can keep the FuelTankName=Tornado 2250_torn_tank entry, but make the station a specific weapon station with some nonexisting entry. So, something like this:

 

[LeftInnerWingStationWet]

SystemType=WEAPON_STATION

StationID=17

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.350,-1.434,-0.670

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2500

AllowedWeaponClass=FT,

AttachmentType=NATO,W_Germany

ModelNodeName=pylon_inner_left

;PylonMass=

;PylonDragArea=

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

MovingPylon=TRUE

RotatingPylon=FALSE

FuelTankNodeName=torn_2250_tankL

FuelTankName=

//FuelTankName=Tornado 2250_torn_tank

 

[RightInnerWingStationWet]

SystemType=WEAPON_STATION

StationID=18

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=2.350,-1.434,-0.670

AttachmentAngles=0.0,-3.0,0.0

LoadLimit=2500

AllowedWeaponClass=FT,

AttachmentType=NATO,W_Germany

ModelNodeName=pylon_inner_right

;PylonMass=

;PylonDragArea=

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

MovingPylon=TRUE

RotatingPylon=FALSE

FuelTankNodeName=torn_2250_tankR

FuelTankName=

//FuelTankName=Tornado 2250_torn_tank

 

[LeftInnerWingStationWet2]

SystemType=WEAPON_STATION

StationID=19

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.350,-1.434,-0.670

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2500

AllowedWeaponClass=FT

AttachmentType=NATO,W_Germany

ModelNodeName=pylon_inner_left

;PylonMass=

;PylonDragArea=

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

MovingPylon=TRUE

RotatingPylon=FALSE

FuelTankNodeName=

FuelTankName=Tank1500_Tornado

 

[RightInnerWingStationWet2]

SystemType=WEAPON_STATION

StationID=20

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=2.350,-1.434,-0.670

AttachmentAngles=0.0,-3.0,0.0

LoadLimit=2500

AllowedWeaponClass=FT

AttachmentType=NATO,W_Germany

ModelNodeName=pylon_inner_right

;PylonMass=

;PylonDragArea=

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

MovingPylon=TRUE

RotatingPylon=FALSE

FuelTankNodeName=

FuelTankName=Tank1500_Tornado

Posted (edited)

The only thing wrong about the current Tornado 1500 tank model (ported from SF1 I think) is that it has the fins angled down way too much (about 60 degrees below the horizontal) whereas the angle on the real tanks is much shallower (about 25 degrees below). The rest is just skinning stuff.

 

2-29.jpg

 

tornadoecrtest05.jpg

Edited by ianh755
Posted

Cheers Svetlin - This is just my luck but I'd already tried Florians IDS and while the fins are perfect the front half of the tank is very wrong. If I could have the back half of Florians and the front half of the Sf1 tank I'd be a happy man! For the time being I'll just stick with the Sf1 tank I think. Thanks for the help anyway!

  • 3 months later...

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