Strange WOV graphics problem.
#1
Posted 08 February 2010 - 03:12:34 PM
Intel core2duo E8500 @ 3.16ghz
3.5gb ram
Palit Ati Radeon HD4850 512mb GP
When I first got this problem I tried a lot of things to attempt to solve it.
I deleted all modified sky effects,
I deleted all modified explosion and smoke trail effects
I edited the targets and reduced the sams up north by 3/4's
I edited the campaign aircraft to 20 US squadrons with 8 planes each
I used textures with reduced resolutions
None of the above caused any difference, the only thing that helped was reducing the planes and removing MK82 snakeyes from strike loudouts. The only thing that removes the problem completely is reducing my resolution to 1600x1200x16, I can also have all my graphics settings on high when I do this but my horizon, water and clouds look terrible.Can anyone tell me why having graphics on 32bit and lots of planes dropping bombs would clash, I don't get it because it works when I have a lot of planes firing missiles and I get FOX1 etc constantly.
My second question is can you limit the amount of planes launched at once against a similar area through an ini edit. That would solve my problem perfectly as at the moment I gave almost every plane with strike capability launching at once when I go up north. If anyone got as far as here thanks for reading this.
Cheers from Ross
#2
Posted 08 February 2010 - 03:18:56 PM
#3
Posted 08 February 2010 - 03:39:59 PM
#4
Posted 08 February 2010 - 03:42:13 PM
Cheers from Ross
#5
Posted 09 February 2010 - 11:28:03 AM
IN all the other sims that I have:SFP1,WOE,WOI,SF2V and SF2E,I can turn the settings back up and they work fine.
I have also experimented with 4 different Nvidia driver sets and found the best for my card. The latest don't always work the best.
If you are computer savvy,give that a try.
I have had computers since the old DOS days,so I do a lot more with them than most people.
#6
Posted 09 February 2010 - 12:38:26 PM
Just something to try.
#7
Posted 09 February 2010 - 01:05:18 PM
#8
Posted 09 February 2010 - 01:46:33 PM
Stick, on 09 February 2010 - 01:05:18 PM, said:
No. His issue is frame-buffer related...he has more than enough RAM.
#9
Posted 09 February 2010 - 06:29:42 PM
squiffy, a. slang. 1. Intoxicated; drunk. 2. Askew, skew-whiff. - OED
#10
Posted 10 February 2010 - 07:38:41 AM
I'd still like to get a 1024mb nvidia card, can anyone suggest which one would be best?
Thanks from Ross
#11
Posted 10 February 2010 - 07:50:15 AM
Using a 512mb ATI radeon 4570
#12
Posted 10 February 2010 - 08:32:21 AM
[TargetType056]
Name=AAA1
FullName=KS-19 AAA
TargetType=MISC
UseGroundObject=TRUE
GroundObjectType=KS-19
ActiveYear=0
TargetValue=1
RepairRate=3.22
StartDetectChance=100
StartIdentifiedChance=100
IncreaseDetectChanceKey=100
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetType057]
Name=AAA2
FullName=ZSU-57 AAA
TargetType=AAA
UseGroundObject=TRUE
GroundObjectType=KS-19
ActiveYear=0
TargetValue=100
RepairRate=3.22
StartDetectChance=100
StartIdentifiedChance=100
IncreaseDetectChanceKey=100
MaxVisibleDist=18000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetType058]
Name=AAA3
FullName=KS-19 AAA
TargetType=MISC
UseGroundObject=TRUE
GroundObjectType=KS-19
ActiveYear=0
TargetValue=1
RepairRate=3.22
StartDetectChance=100
StartIdentifiedChance=100
IncreaseDetectChanceKey=100
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetType059]
Name=AAA4
FullName=ZU-23 AAA
TargetType=MISC
UseGroundObject=TRUE
GroundObjectType=BTR-ZPU
ActiveYear=0
TargetValue=1
RepairRate=3.22
StartDetectChance=100
StartIdentifiedChance=100
IncreaseDetectChanceKey=100
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetType060]
Name=AAA5
FullName=BTR-ZPU AAA
TargetType=MISC
UseGroundObject=TRUE
GroundObjectType=BTR-ZPU
ActiveYear=0
TargetValue=1
RepairRate=3.22
StartDetectChance=100
StartIdentifiedChance=100
IncreaseDetectChanceKey=100
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetType061]
Name=EWR
FullName=Early Warning Radar
TargetType=MISC
UseGroundObject=TRUE
ActiveYear=1950
TargetValue=0
RepairRate=3.22
StartDetectChance=100
StartIdentifiedChance=100
IncreaseDetectChanceKey=100
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetType062]
Name=SAMRadar
FullName=SAM Site
TargetType=SAM_RADAR
UseGroundObject=TRUE
ActiveYear=1965
TargetValue=200
RepairRate=6.0
StartDetectChance=80
StartIdentifiedChance=20
IncreaseDetectChanceKey=10
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetType063]
Name=SAMLauncher
FullName=SAM Site
TargetType=SAM_LAUNCHER
UseGroundObject=TRUE
ActiveYear=1965
TargetValue=200
RepairRate=6.0
StartDetectChance=80
StartIdentifiedChance=20
IncreaseDetectChanceKey=10
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetType104]
Name=AAA
FullName=Radar Guided AAA
TargetType=AAA
UseGroundObject=TRUE
ActiveYear=1950
TargetValue=200
RepairRate=3.22
StartDetectChance=80
StartIdentifiedChance=20
IncreaseDetectChanceKey=10
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
I also have the modified Ubon and NKP airbases the objects are from target type 107. If you want to keep this feature change the ground object role of your AAA to artillery. If you dont want to keep it simply change AAA from target type 56-60 from MISC to AAA and it will run the same as before. Please back up your old target list and target type list incase you dont like the changes.
Thanks from Ross
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