Jianji-7E (J-7E)
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(Jianji = chinese for Fighter)
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I.
In the late 80th, early 90th the chinese developed a new version of the J-7 with the degination J-7E. It had a new double delta wing, increased fueltank volume and ecm jammer. The new wing, which was fitted with slats improved the agility of the plane by 84%. It can now turn with a rate of 25°/sec.
As radar it use the chinese copy of the british Skyranger range finder radar with a maximum detection range of 15km.
This mod is made for WOI, but will also work with WOE.
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II.
CREDITS:
The LOD file is made:
~~~~~~~~~~
by 101TFS
The flight model is made :
~~~~~~~~~~~~~~~~
by TK (originally the MiG-21F-13 FM)
and modded
by me
The Cockpit is made
~~~~~~~~~~~~~~
by Mago (Paladrian)
The HUD and the Radar are a mod of my F-20A radar and HUD.
(all values are dispayed in meters and kilometers/hour)
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III.
INSTALLATION:
-Unzip all files into your objects/aircraft folder.
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IV.
For remarks, comments, bugs, etc please use the forum or send me a PM.
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V.
The J-7E is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
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Hope you enjoy it.
Michael (Gepard)
Made in Germany
December 2011
F-7ME IRAN (Fiction)
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I.
In the 1980th the F-7M was a modernized export version of the chinese J-7II.
With the help of US american and british companies the Chinese put new avionics into the old airframe. Mainly the british Skyranger rangefinder radar and a HUD, but also an improved engine and 4 instead 2 wing hardpoints increased the combat capabilities of this bird. The F-7M was exported to Iraq, Egypt, Iran and other 3. world contries.
In the late 80th, early 90th the chinese developed the J-7E version with double delta wing, increased fueltank volume and ecm jammer. The new wing, which was fitted with slats improved the agility of the plane by 84%. It can now turn with a rate of 25°/sec.
The F-7ME is fiction. It is a iranian F-7M updated to J-7E level.
This mod is made for WOI, but will also work with WOE.
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II.
CREDITS:
The LOD file is made:
~~~~~~~~~~
by 101TFS
The flight model is made :
~~~~~~~~~~~~~~~~
by TK
and modded
by me
The Cockpit is made
~~~~~~~~~~~~~~
by Mago (Paladrian)
The HUD and the Radar are a mod of my F-20A radar and HUD.
----------------------------------------------------------
III.
INSTALLATION:
-Unzip all files into your objects/aircraft folder.
----------------------------------------------------------
IV.
For remarks, comments, bugs, etc please use the forum or send me a PM.
-------------------------------------------------------------
V.
The F-7ME is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
------------------------------------------------------
Hope you enjoy it.
Michael (Gepard)
Made in Germany
December 2011
F-7M Airguard IRAN
*****************
----------------------------------------------------------
I.
In the 1980th the F-7M was a modernized export version of the chinese J-7II.
With the help of US american and british companies the Chinese put new avionics into the old airframe. Mainly the british Skyranger rangefinder radar and a HUD, but also an improved engine and 4 instead 2 wing hardpoints increased the combat capabilities of this bird.
The F-7M was exported to Iraq, Egypt, Iran and other 3. world contries.
The F-7M in this package is an iranian bird, as it is used by the Iranian Air Force up today. In iranian service it use american or american based weapons, but can also carry chinese weapons.
This mod is made for WOI, but will also work with WOE.
+++++++++++++++++++++++++++++++++++++
II.
CREDITS:
The LOD file is made:
~~~~~~~~~~
by 101TFS
The flight model is made :
~~~~~~~~~~~~~~~~
by TK
and modded
by me
The Cockpit is made
~~~~~~~~~~~~~~
by Mago (Paladrian)
The HUD and the Radar are a mod of my F-20A radar and HUD.
----------------------------------------------------------
III.
INSTALLATION:
-Unzip all files into your objects/aircraft folder.
----------------------------------------------------------
IV.
For remarks, comments, bugs, etc please use the forum or send me a PM.
-------------------------------------------------------------
V.
The F-7M is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
------------------------------------------------------
Hope you enjoy it.
Michael (Gepard)
Made in Germany
December 2011
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Veltro2K's Vautour IIB/N for WOI - Updated
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This is an update of Veltro2K's Vautour IIB & IIN for Wings Over Israel (WOI). In this update (the originals available at CombatAce in the SF1 Downloads section), I have done my best to correct or mitigate these models' several anomalies: AI inability to taxi and takeoff correctly; AI aircraft exploding on the taxiway; AI problems handling the aircraft in flight; loadout errors; glaring white spots in the engine nacelles.
Notes: You will notice that AI aircraft still bounce around just a bit while taxiing, but they do now take off in timely fashion. The updates applied here mirror those offered in my updated SF2I version, also uploaded to CombatAce.
Thanks to Wrench for looking over an early version of this update and supplying some additional fixes and adjustments, as well as the F-86D cockpit for the IIN model.
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Updates & Fixes
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These aircraft versions incorporate a number of fixes and updates:
- applied Veltro2K's fixpacks for B & N model
- added damage TGAs from Christian59's "damage pack"
- added new LOADOUT.BMP
- spiffed up LOADING & HANGAR screens
- darkened IDFCamo textures
- removed spinner nodes to fix unsightly white
spots within engine nacelles (no material assigned
to spinner nodes)
- corrected, renamed, or removed a number of node
names within DATA.INIs
- made engine ThrustPositions symmetrical to correct
AI handling problems
- tweaked landing gear data to improve AI ground handling
behavior
- added tail bumper to improve taxiing & takeoff stability
- updated flight model for SF2
- tweaked loadouts & weapon stations
- added F-86F cockpit from Dave Zurawski & the F-86F
Development Team to the Vautour IIB
- added F-86D cockpit from the Sabre Dog Team to the
Vautour IIN
- added Israeli AF '50s/'60s pilot model by Wrench &
PappyCheckSix
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Installation
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Installation is simple:
1. Drop the Objects folder into your WOI installation directory.
2. Add the following data to your WeaponsData.INI and save
the changes with the 3rdWire Weapons Editor:
[WeaponDataXXX]
TypeName=TANK300_VA_CEN
FullName=300 gal Drop Tank
ModelName=Tank_V
Mass=989.500000
Diameter=0.650000
Length=5.920000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=
SpecificStationCode=
NationName=
StartYear=0
EndYear=0
Availability=0
BaseQuantity=0
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=5
MaxFuelAmount=884.520020
Asymmetrical=FALSE
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Credits
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Original Aircraft: Veltro2K
Flight Model: ThirdWire
F-86F Cockpit: Dave Zurawski & F-86F Dev Team
F-86D Cockpit: Sabre Dog Team
Damage Textures: Christian59
IAF 50s/60s Pilot: Wrench & PappyCheckSix
Misc. Fixes: Wrench
-----------
Eric Howes
23 May 2009
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TBM-3E Avenger for Wings Over Israel - Suez Crisis
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This is a modification of the TBM-3E released by The Wrench, which is itself a mod of the TBF/TBM Avenger available in the WWII aircraft section at the A-Team Skunkworks web site:
http://cplengineeringllc.com/SFP1/
This mod creates a TBM-3E Avenger for use in ThirdWire's Wing Over Israel (WOI). Included are French Navy and Royal Navy texture sets.
Historical purists & rivet-counters take note: what you're about to read is likely to cause nausea, dizziness, and mild vomiting.
Before discussing anything else, let me tell you what's wrong with this mod:
1) It uses the wrong aircraft: the French Naval Air unit participating in the Suez Crisis flew the TBM-3S/W, not the TBM-3E. I don't have access to a TBM-3S/W model, so the TBM-3E it is.
2) It represents the wrong unit: the French Naval Air unit flying the Avenger in the Suez Crisis was 9 Flotilla, not 15 Flotilla. I don't have decals for 9F, so I used the 15F decals from The Mirage Factory's F4U-7 Corsair instead.
3) It flies the wrong missions: the French Avenger was primarily an anti-submarine aircraft. Given that there are no Anti-Sub missions in WOI (and given that flying around over an open ocean for hours at a time would get really old really fast in this game), this Avenger is configured to fly Strike, CAS, and Armed Recon missions like other attack aircraft in the world of ThirdWire.
For those of you still with me, let me provide some other information about this mod.
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Installation
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This mod is NOT a complete, self-contained package. It requires that you download the TBF/TBM Avenger from the A-Team's site (see above for a link). Once you've got that file downloaded, do the following:
1) Unpack the A-Team's TBF/TBM Avenger into its own folder.
2) Copy or move the \Objects & \Sounds folders from this mod (i.e., the Suez Avenger mod) to your WOI installation directory.
3) Copy or move the following items from the A-Team TBF/TBM Avenger to the \Objects\Aircraft\TBM-3E folder in your WOI installation directory:
- TBM Avenger-R5.LOD
- TBM Avenger-R5.OUT
- \Cockpit [the entire folder "as is"]
4. Install the AN/APS-4 Radar Pod data (from ForWeaponData.txt) to your WeaponData.INI and save the changes using the 3rdWire Weapons Editor.
That's it. You're ready to fly.
Please note that the default unit/skin is the French Navy 15F. I've thrown in Kulbit(80)'s Royal Navy skin as a bonus. This aircraft can be flown reliably on both Hard and Normal flight model settings.
This mod produces the same aircraft as the version for SF2I.
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Changes & Updates
~~~~~~~~~~~~~~~~~
This mod makes extensive changes to Wrench's TBM-3E. Here's a short list:
- added French Navy 15F texture set
- added Kulbit(80)'s Royal Navy texture set
- added custom Hangar & Loading screens
- added updated Loadout image
- tweaked flight model for Hard settings in WOI
- tweaked landing gear to fix AI aircraft exploding
on the taxiway
- removed belly gunner node and gun
- performed other minor, misc. tweaks & adjustments
Thanks to Wrench and Kulbit(80) for testing and misc. tweaks & fixes.
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Credits
~~~~~~~
As noted earlier, this is a modification of the TBM-3E released by The Wrench, which is itself a mod of the TBF/TBM Avenger available in the WWII aircraft section at the A-Team Skunkworks web site:
http://cplengineeringllc.com/SFP1/
Original aircraft: Dev A-Team (Capun, Charles, Gramps and Kesselbrut)
TBM-3E Modifications: Kevin Stein, aka The Wrench
AN/APS-4 radar pod: Tim Davis
Royal Navy skin: Michal Minta, aka Kulbit(80)
15F decals: The Mirage Factory
Please see the \_Docs folder for the original readme files included with the mods listed above. Any errors or omissions are entirely my responsibility.
------------
Eric Howes
27 July 2010
Su-22M4 Fitter-K "Susi"
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Credits
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This is a mod of Armourdaves Su-17 Fitter C. Dave, thanks for the permission to use your files.
My little share was to introduce the HUD and some modifications of the Data.ini. I implemented the guided weapons, added armour, reduced the fuel consumtion and modified the european style camo skin to a fictive east german Susi skin.
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Su-22M4
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The M4 was the last and most advanced version of the swing wing Fitter family. It was an unique combination of the very robust Fitter design and high developed computer technology.
It was known for it high survival capabilities. While in use in the LSK/LV (East German Air Force) the very robust Ljulka engine "eats" some birds and in one occasion a complete pitote tube without to suffer damage. While life firing tests in the USSR the tanks of the "Susi" were rippled by 12.7 mm and 23 mm bullets with the only result, that the technicians found the bullets "swimming" in the fuel. It was also said, that during Lebanon war 1982 not one single Su-22 was destroyed by israeli ground fire.
While the first Su-22 were simple dumb iron droppers the M4 had a wide range of high sophisticated guided Air to Ground missiles. This missiles were guided by Laser, TV and gave this bird a limited stand off capability. The high accurate missiles proved lethal pin point hit capability during Afghanistan campaign. Anti radar missiles were also part of the "Susi" armament.
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INSTALLATION
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1. unzip into your aircraft folder
subfolders will be automatically created
2. Copy the files of Pilot folder to your aircraft folder
Thats it! Enjoy flying.
3. If you dont use the Weaponpack and want to wish to use the Cha-25 guided missiles, open folder Su-22M4\Weapons and follow the instructions of the readme file there.
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For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
MiG-29 isdelije 9.14 Sturmovik Fulcrum
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HISTORY of MiG-29 isdelije 9.14 development
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The MiG-29 is well known as an very spectacular fighter plane. From its first appearance on an airshow in the late 80th till today the MiG-29 is the star of each airshow.
Much less well known is the genisis story of this bird. It begann in 1972 when the Soviet Airforce demanded two new fighter designs. One long range escort plane and a frontline fighter. The MiG OKB decided to take on the competition and begann with the development of the project Isdelije 9.
3 variants of this plane were projected. Isdelije 9.10 as long range escort, is. 9.11 as frontlinefighter with MiG-23 avionics and armament for export and faster introduction into the soviet forces and finally the is. 9.12 as full scale frontline fighter.
In 1973 is. 9.10 was canceled because the Air Force choose the Sukhoi T-10 as long range escort fighter. In 1977 9.11 was canceled when it became obviesly that the Saphir-23 Radar does not fit into the MiG-29 fuselage. So is. 9.12 became the only MiG-29.
In 1982 the first MiG-29 (9.12) came to the units and already while the troop tests the pilots had 3 big demands. 1. more fuel for longer range. 2. an internal jammer. 3. a better air to ground capability.
To fullfill this requirements OKB MiG started the projects is. 9.13 (more fuel and jammer) and 9.14 (jammer and better air to ground capability)
9.13 development started in 1983. The fuselagetank No.1 was increased and the Berjoza jammer was installed.To have space for it in the fuselage the MiG-29 got a bigger back. From 1986 this plane was seen in the soviet fighter units. The NATO gave them the name Fulcrum-C, for the soviets it was still a MiG-29A (is. 9.13)
The development of the 9.14 was more difficult. The MiG-29 was from beginning a frontline fighter. What means, that it was intended to fight for the air superiority over the frontline, but also to support the fighting forces on the ground. In the air to ground role the MiG-29 (9.12) was twice as effective as the MiG-21 or 23, but only 15% as effective as a F-16A. To overcome this weakpoint it was decided to implement guided missiles of the Afghanistan war proven Cha-25 (Kh-25) family. It was planed to use the Cha-25ML laser guided missile, the Cha-25MP anti radar missile and the Cha-25MT TV guided missile. The guidance device was taken from the MiG-27M.
In the literature you can find two statements about the 9.14. The first said, the the laser/TV guidance device was built into a pod, which was carried under the central station, the other said, that the divice was built into the fuselage. (For my MiG-29 is. 9.14 i choose the later option, maybe, that it is wrong, maybe that it is correct. I dont know.)
In 1986 the 9.14 was ready for entering the production line, but the project came to a sudden stop. The reason was, that the air to ground capability of the MiG-29 is. 9.14 was dramatically increased, but it was still weaker than the F-16A (approx 66%). With first flight of the MiG-29M (is. 9.15) a much better Fulcrum was short for introducing. Its air to ground capability was better than the F-16A, it had a same efficency as the F-16C. It was decided to wait till the MiG-29M was available.
To stop the 9.14 introduction in the Soviet Air Force was a big mistake, because the breakdown of the Soviet Union stopped the MiG-29M development by nearly 15 years. So the MiG-29 had for a long period no real satisfying air to ground capability.
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MiG-29 is. 9.14 for WOE, WOV, SFP1 credits
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While making the 9.14 i used a lot of files made by other modders.
The plane itself:
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Model by Wpnssgt
Flight Model by Column5
The Cockpit is taken from MarcFighters Su-27
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Cockpit by MarcFighter, Kesselbrut, BPAo (special thanks to Boopidoo, Mago and Badger for textures)
The Weapons
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I took the missiles from Weaponpack. The credit for the weapon models belongs to the guys who made it.
And finally my little share
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I modified the HUD, added an Air to Ground mode. I edited the Data file to implement the guided missiles, reduced the fuel consumption and increased the engine thrust a little bit. And i moddified the original Skin by Wpnssgt to the green gray soviet style MiG-29 camo.
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INSTALLATION
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1. unzip into your aircraft folder
subfolders will be automatically created
Thats it! Enjoy flying.
2. If you dont use the Weaponpack and want to wish to use the Cha-25 guided missiles, open folder MiG-29is914\Weapons and follow the instructions of the readme file there.
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For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
MiG-27K (K ... Korabelnui ... carrier based) for WoE
This is a mod of the stock MiG-27 of Wings over Europe.
It will not work with SFP1 and WOV because the lod files are not included.
If you want to use it with SFP1 or WOV you must extract the files MiG-27.lod
MiG-27_LOD2.lod
MiG-27_LOD3.lod
MiG-27_LOD4.lod
MiG-27_LOD5.lod from objects.cat of WOE and copy them in the MiG-27K folder.
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INSTALLATION:
Unzip all files into your Wings Over Europe/Objects/Aircraft folder.
Thats it.
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The MiG-27K was originally intended as attack plane of the soviet carriers of the Orel class. In the 70th the Orel was a high ranking aircraft carrier project of the Soviet Navy (Project 1153 if i remember right). It was canceled by Marshall Grechko who favored the Project 1143, the later Kiev class aircraft carrier.
The MiG-27K was build in 2 or 3 prototypes and were tested at the Saki facility (Crimea Penisula).
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differences to stock MiG-27:
* modified flightmodel of the plane to improve the handling.
* added capability to land on aircraft carriers
* added some armour, so that the MiG-27 now can survive MG fire
* added on board jammer
* added 15 flares and 15 Chaff
* added Magos great MiG-21F cockpit (thanks for it Mago!)
* plane can now fly intercept and CAP missions
Known problem: You cant see the tailhook coming down.
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Hope you enjoy it
Michael (Gepard)