Bf-109 E-7 Trop for SF/SFG/WoV/WoE WWII North Africa --for Games at 06 Patch Level -ONLY!!!-
This is a mod of Russo's great Bf-109 E-3, to make the Bf-109 E-7 Trop as used in North Africa in WWII. The E-7 is a much more typical aircraft for WWII North Africa than other the earlier variants of the Bf-109E. The principal differences from the earlier variants were the ability to carry a bomb or drop tank under the fuselage, and a slightly more powerful engine.
Russo made and released a LOD for the E-7 model, which has a bomb/drop tank cradle under the fuselage, but never released the completed mod. Here it is, FM changes and all, with two new skins, a new desert camo skin and a plain desert tan skin. The cockpit is especially for the Bf-109E by Kesselbrut, the skins by Charles. A new Revi 3 gunsight has been added by me, based on the one from the EAW PappaRomeo pak.
Included are the original hangar and loading screens, as well as one of my 'boxart' types and a generic 'mto_109_loading.bmp. (that one actualy depicts Franz models, but is a VERY nice painting by Trudigan)
= IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY- at the 10/06 patch levels. It has =NOT= been tested it in post 8/28/08 patch WoI, nor post 9/08 - 10/08 patch SF/SFG/WoV/WoE. Nor has it been tested in SF2 or SF2:V. You use it in these enviroments at YOUR own risk. =
As always, it's reccomened you unzip this package to a temp folder, or your desktop, to gain access to the rest of this readme for the full, easy to follow install instructions.
Happy Hunting!
Wrench
Kevin Stein
with thanks to Russo for allowing me to upload!
MiG-19PM Farmer-E upgrade Ver.2 for SF/SFG/WoV/WoE/WoI and maybe SF2/SF2-V
UPDATED to Version 2.0 5/5/09
This is a simple upgrade that will bring this aircraft to the latest patch standards (08 Level)
This is ALL the other bits from before complied into a complete package, all inclusive, and is designed to TOTALLY replace any earlier upgrades.
The changes implimented herein are mostly in the switching of the Izumrud nose bubbles to a 'pilot seat', ala FastCargo's trick. This will allow it to show on aircraft parked on the line. Included is Mago/Paladrain's cockpit from the Mig-21PFM. While not a perfect match, it's the 'bestest closest fit', and works REALLY nicely!! Other data ini edits remove all 3 gun barrels and the xtra weapons pylon. A new skin, based off my 1024 templates is also included, with the ejection ports and fusleage gun-blast shielding removed. Decal ini edits move the bort numbers aft and make them slightly smaller; meaning they're not -quite- correct, but at least now something will show up on the nose. For those wishing to resking for Czech or Hungarian usage, you'll have to plot the new postions yourselves, as they placed them on the aft fuesleage.
The avionics ini has been updated to include an audio-only RWR; not sure of what type, probably some kind of a Serina, but it does work. The cockpit ini has also been modified to use the original style radar and radar display that Pasko created. No other changes have been made to it. So the instructions given in the original 'readme' still apply for target aquisition, tracking and firing. The is the 'Interception Procedures.txt' included in the main folder.
You'll also find an updated data ini to 08 standards. I've split the Alkali stations, to allow for a "mixed" loadout of either/or the IR or SAH versions of the AA-1, even though I've turned up nothing that says that a mix could be used. It's part of my gaming belief system "playbility & fun sometimes takes precedence over historicality" (and everyone knows what a stickler I am for historical correctness!!)
The original 'box-art' style hangar screen is included, along with a new WoE 'on the runway' version, so you can choose which you like best.
It is designed for use with any/all weapons paks, or none. I've incuded the Alkali A & B missiles from the 06 Bunyap Pak; still in their RS-2US and RS-2U naming conventions, in the 'seperate folder' format now usable in all post patch games. For those with SF2 and SF2:V, the weapons data ini for each missile is included in each of the folders. As I don't have these games, you all'll have to figure out the numbering on your own. But, with TKs release of the SF2 weapons editor, this should pose no major problem
As always, it's reccomened you unzip this package to a temp folder, or your desktop, to gain access to the rest of this readme for the full, easy to follow install instructions.
Happy Hunting!
Wrench
Kevin Stein
LA-11 DOHAR
This a fictional aircraft representing a La-11 flying for the Republic of Dohar so keed that in mind wend flying it ok
The original aircraft model FM ´s and skin was made by Rob "Bunyap" McCray
So all credit goes to him for the model.etc
RS-82 I don’t know who made it for this mod but all due credit goes to him, I have taken it from Wrench WW2 weapons pack the ini data to.
I have only made the following changes: edit the DATA.INI to add ground weapons and weapons pylon to the aircraft using FastCargo FakePilot method so all credit for Fakepilot model and method goes to him I also made the Dohar skin that comes whit the pack using Bunyap templates change the rocket fire angle now the rockets go to lower half of the piper whit the UV´s bottom of piper whit RS-82; made the necessary loadout changes for the new role of this aircraft.
Cocas
updated the read me whil all due creditis
decals wre made by whitenight06604
include a nations.ini whit the Sharnak Dohar entrys
thats wall
The Hankook Kong Goon (Republic of Korea Air Force - ROKAF)
From 1969 to 1989, ROKAF had 27 RF-4C, 92 F-4D, and 103 F-4E.
In late 80s' to early 90s' the ROK Agency for Defense Development
announced a plan to upgrade the radar and avionics of 35 to 100 of
its remaining 150 or so F-4D/Es and 25 RF-4Cs.
Submission from DASA (ICE Program) and Rockwell (Washingthouse APG-66,
base on the APG-66J for the JASDF's "Kai" program... was maded in
1993. A close decision for the "ICE program" was almost ordered.
However, funding priorites for the KF-16C/D, the F-X, and the KTX-2,
as well as, the ROKs' currency devaluation... kept the ROKAFs' F-4
upgrades on the back burner.
Now, with the F-15K (F-X 1/2 selection completed - order in two batch
of 40/21. All of the ROKAFs Phantoms are being slowly replace.
11th TFW
110th TFS F-4D (Replace with F-15K)
151st TFS F-4D (Replace with F-15K)
17th TFW
152nd TFS F-4E (possibly being replace with F-15K or the F-X "3")
153rd TFS F-4E (possibly being replace with F-15K or the F-X "3")
156th TFS F-4E (possibly being replace with F-15K or the F-X "3")
131st TRS RF-4C (Plan to be de-commission)
For the Phantom Lovers...
This is the ROKAF F-4D_Plus Phantom II "What if..."
In this aircraft:
- Avionics changes
- Data.ini changes
- Loadout changes
- Fuel tank changes (F-15 style 600gal tank)
- etc.
Most members of the CombatAce Forum has made additional modifications to the already
excellent aircrafts being produce by countless talented individuals at this
Forum. The additional modification of this Phantom is one of the examples.
ALL THE CREDITS GOES TO THE FOLLOWING INDIVIDUALs.
"TK" and the Third Wire Productions
"Bunyap"
"Chaser617"
"Column5"
"Crab_02"
"Stryker_02"
"Sundowner"
If I miss anyone, I do apologizes and your work is being recognize and
appreciated.
Phantom Forever...
The Hankook Kong Goon (Republic of Korea Air Force - ROKAF)
From 1969 to 1989, ROKAF had 27 RF-4C, 92 F-4D, and 103 F-4E.
In late 80s' to early 90s' the ROK Agency for Defense Development
announced a plan to upgrade the radar and avionics of 35 to 100 of
its remaining 150 or so F-4D/Es and 25 RF-4Cs.
Submission from DASA (ICE Program) and Rockwell (Washingthouse APG-66,
base on the APG-66J for the JASDF's "Kai" program... was maded in
1993. A close decision for the "ICE program" was almost ordered.
However, funding priorites for the KF-16C/D, the F-X, and the KTX-2,
as well as, the ROKs' currency devaluation... kept the ROKAFs' F-4
upgrades on the back burner.
Now, with the F-15K (F-X 1/2 selection completed - order in two batch
of 40/21. All of the ROKAFs Phantoms are being slowly replace.
11th TFW
110th TFS F-4D (Replace with F-15K)
151st TFS F-4D (Replace with F-15K)
17th TFW
152nd TFS F-4E (possibly being replace with F-15K or the F-X "3")
15srd TFS F-4E (possibly being replace with F-15K or the F-X "3")
156th TFS F-4E (possibly being replace with F-15K or the F-X "3")
131st TRS RF-4C (Plan to be de-commission)
For the Phantom Lovers...
This is the ROKAF F-4E_SK(ICE) Phantom II "What if..."
I pick this name because... had the ROKAF upgrade their Phantoms, most
likely it would be base on the "ICE Project." "SK - South Korean"
In this aircraft:
- Avionics changes
- Cockpit changes
- Data.ini changes
- Loadout changes
- Fuel tank changes (F-15 style 600gal tank)
- etc.
Most members of the CombatAce Forum has made additional modifications to the already
excellent aircrafts being produce by countless talented individuals at this
Forum. The additional modification of this Phantom is one of the examples.
ALL THE CREDITS GOES TO THE FOLLOWING INDIVIDUALs.
"TK" and the Third Wire Productions
"Bunyap"
"Chaser617"
"Column5"
"Crab_02"
"Stryker_02"
"Sundowner"
If I miss anyone, I do apologizes and your work is being recognize and
appreciated.
Phantom Forever...
NOTE: An attempt to upload the screen shot was unsuccessful, pls look at the photo in the file.
This is the two-seat version of the famous Freedom Fighter done by FastCargo.
3D Modeller - FastCargo
Textures - EricJ
Hangar and Loading Screens - Dave
Technical Advisors - Vampyre, Jug
Original texture artist - pappychecksix
Mirage Factory - Damage textures, initial ini work, F-5E cockpit.
Read both READMES for additional features and last minute information.
This falls under the Combatace Freeware License Agreement.
J32B Lansen interceptor BETA, based on A32A model by Timmy.
For classic olde style StrikeFighters Series 1.
Good A32/J32 resources here...
Canit, deep stuff on all SAABs ~> http://www.canit.se/%7Egriffon/aviation/
Vectorsite SAABs ~> http://www.vectorsite.net/avsaab.html
--------
A32A 3D model by Timmy.
Skins by Timmy. Cammo 2048 and smaller cammo 512 version included. Metal silver at 512 only.
Uses Thirdwire F-4B cockpit for now.
I (Lexx) don't have time to research the attack version (A32A) loadouts, so this is somewhat simpler interceptor (J32B) beta for us to start with.
OUT file included. If time permits, Timmy may work on dedicated J32B 3D model with slight differences.
Timmy says: Model and Template are available for those wanting to work with them.
4 30mm Aden
4 Rb24 Swedish Sidewinders
Basic setup for 12 Swedish 18cm-m49 air-ground rockets but this is just an example use of Timmy's great pylons. Timmy made this as A32 so we have 12 pylons here if they are used (invisible if not).
Conformal nonjettisonable belly tank.
Swedish rockets 18cm-m49 *and* 15cm-m51 are in Olde SF Weapon Pac, along with Rb24. Thanks to who made those.
DECALS:: I placed the basic national insignia decals over Timmy's painted skin insignias. You choose which method to use. I still don't know how SF uses unit numbers, since my personal campaign can't use the Thirdwire dynamic campaign generator and I'll eventually need to program my own. So, no decal numbers nor units for now.
Beta flight model is derived from Hunter/F-86D and basically tweaked to J32B. Climbs too fast, a bit too high Mach -- 0.96 vs 0.91 level Hi. Decreasing lift/drag might help this. Beta avionics is F-4E but basic radar performance (not display) tweaked towards J32B levels. Shortest selectable track range is 1km to allow good radar gunnery approach.
Everybody is encouraged to work the flight model and avionics I ran out of time for. Air-air rocket pods don't work in the sim for AI planes, and the fix Wrench and I worked on does not fire too well under AI control. So no interceptor rocket pods here for now. Maybe we can eventually figure something out, as I'd like to have air-air rckt pods for this and PVO interceptors like MiG-15 and things like that.
I am staying with Olde SF and not upgrading yet -- if ever -- so the FM/Avionics are rough but workable and it will be some time before I get round to deeply learning FM and AVIONICS design for the practical goal of building and comparison testing all files for all SAC/NAVY/RAF/Swedish and PVO aircraft needed for my own strategic campaign between 1947-1971, and making them compatible with the game AI programming in this role.
RWR is F-4E but it won't show in F-4B cockpit.
Go Tweak!
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PZL 230-F Skorpion Ver 1.0
--------------------------------------------------
By Leopardo
Dated 20th April 2009
Thanks to Bongodriver and AleDucat for their models that I used to learn. Thanks to everybody who post their addons that I used to learn and create this aircraft.
The PZL 230-F Skorpion was a polish design, at the 90's, of a multifunction aircraft, specially ground attack. It was cancelled, but not before it was request co-operation to EADS-CASA in Spain to help in the design.
I have carried out the aircraft as it was produced and it was used at Poland, Spain and Germany inside de NATO.
For the time being it uses the cockpit fron the Eurofighter of Bongodriver until I create a cockpit. The FM only work in normal mode, the hard mode is at "TO DO" stage.
-Installation instructions:
Just install the aircraft into your objects/aircraft folder.
Put the weapons folder in objects folder. If you have a weapons pack installed then that folder will already be there. In that case take the contents and put them in the weapons folder. The data you need to add is at the end of this file.
To use the squadrons fron Ejercito del Aire, you have to add the data at the end of this file.
You must have ACESSII seat from AleDucat y pilot from Eurofighter from Bongodriver.
It should work in SF/WOE/WOV/WOI.
(Sorry for my english, I am not fluent in it)
---------------
El PZL 230-F Skorpion fue un desarrollo polaco, allá por los años 90, de un avión multifunción y de ataque a tierra. Llegó a un estado de desarrollo bastante avanzado antes de cancelarse, incluso se solicito ayuda a EADS-CASA en España para colaborar en el diseño.
He realizado el avión como si hubiese sido desarrollado totalmente y se hubiese empleado tanto en Polonia, España y Alemania dentro de la OTAN.
Por ahora utilizo la cabina del Eurofigter de Bongodriver hasta que prepare una cabina propia. El FM no funciona nada más que en "normal mode", en "hard mode" es involable.
-Intrucciones:
Copia el avión en la carpeta objects/aircraft folder.
Pon la carpeta weapons en la carpeta object. Si ya tienen un weapons pack instalado, simplemente copia el contenido en el. Los datos a añadir están al final de este archivo.
Para usar los escuadrones del Ejercito del Aire, debes añadir a archivo SQUADRONLIST.INI dentro de la carpeta pilotdata los datos del final de este archivo.
Debes tener el asiento ACESSII de AleDucat y el pilot del Eurofighter de Bingodriver.
Debería funcionar en SF/WOE/WOV/WOI.