MiG-19PF
***************************************************
I .Credits
***************************************************
The basic of my MiG-19PF is the J-6A of Fallout3, which you can find in the Combatace.com downloadsection Modern Era Aircraft/Aircraft of the PLAAF. Fallout3 made a new LOD file, so that an additionally nose section (as in the other MiG-19PF mods) is not longer neccessary. I renamed Fallout3s J-6A.lod file into MiG-19PF.lod and hexedited a little bit.
The cockpit is the great MiG-21PFM cockpit made by MAGO & BADGER the BAD.
My share of this new bird are modified ini files and a new skin.
I made new data.ini on the basic of TK's stock MiG-19S, so the handling of the PF is similar to the S. I also made a new radar by using the datas i have found in the book "Flugzeuge und Hubschrauber der NVA von 1956 bis 1970".
Thanks to all whos files i have used to make this MiG-19PF.
***************************************************
II. MiG-19 genesis
***************************************************
MiG-19 and MiG-19S had no radar. It were pure day fighters.
The first MiG-19 with radar was the MiG-19P. It had the same radar (Isumrud1) like the MiG-17PF. In my books i found different descriptions of the armament of this bird. Some sources said it had 3 NR-30 guns, others told me it were only 2 NR-30 and finally i found one source who said it were 3 NR-23. What was correct? I dont know. Because the J-6A-lod file had 3 guns, so i decided to choose 3 NR-30. Maybe it is right, maybe it it wrong. You may change it at free will.
My books told me, that the first PF had the same armament like the P, plus 4 rails for AA-1 Alkali (RS-2US) missiles. Later PFs had no guns. Then the PM came with better radar Isumrud 2 and was built in bigger numbers. The last version PN came only in few numbers to the squadrons, because the first MiG-21 entered the service.
Widely exported were the MiG-19S and MiG-19PM. As far as i know all other MiG-19 versions were only in soviet service.
This plane is a early MiG-19PF with Isumrud1 radar, 3 NR-30 guns and 4 rails for missiles.
**********************************************
III. INSTALLATION
**********************************************
1. unzip into your aircraft folder
subfolders will be automatically created
Thats it! Enjoy flying.
************************************************
IV. THIS MOD IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
*************************************************
V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
January 2009
Tu-22K
Version 1.0
Januar 2009
Tu-22K Missilecarrier
The Tu-22 was originally intended as a supersonic replacement for the Tupolev Tu-16 bomber. The design, designated Samolët 105 by Tupolev,
was drawn in 1954, but the first flight of the prototype did not take place until 21 June 1958. The availability of more powerful engines,
and the TsAGI discovery of the Area rule for minimizing transonic drag, led to the construction of a revised prototype, the 105A. This first
flew on 7 September 1959.
The first serial-production Tu-22B bomber, built at Kazan Factory No. 22, flew on 22 September 1960, and the type was presented in the
Tushino Aviation Day parade on 9 July 1961. It initially received the NATO reporting name 'Bullshot,' which was deemed inappropriate,
then 'Beauty,' which was felt to be too complimentary, and finally 'Blinder.' Soviet crews called it "Shilo" (awl) because of its shape.
Tu-22 Blinder landing
The Tu-22 entered service in 1962 and 1963, but it experienced considerable problems, leading to widespread inserviceability and a number
of crashes. Amongst its many faults was a tendency for skin heating at supersonic speed, distorting the control rods and causing poor
handling. The landing speed was 100 km/h (62 mph) higher than previous bombers and the Tu-22 had a tendency to pitch up and strike its
tail on landing, though this problem was eventually resolved with the addition of electronic stabilization aids. Even after some of its
teething problems had been resolved, the 'Blinder' was never easy to fly, and it was maintenance-intensive.
Pilots for the first Tu-22 squadrons were selected from the ranks of "First Class" Tu-16 pilots, which made transition into the new aircraft
difficult, as the Tu-16 had a co-pilot, and many of the "elite" Tu-16 pilots selected had become accustomed to allowing their co-pilots to
handle all the flight operations of the Tu-16 except for take-off and landings. As a consequence, Tu-16 pilots transitioning to the
single-pilot Tu-22 suddenly found themselves having to perform all the piloting tasks, and in a much more complicated cockpit. Many, if not
most of these pilots were unable to complete their training for this reason. Eventually pilots began to be selected from the ranks of the
Su-17 "Fitter" crews, and these pilots made the transition with less difficulty.
By the time the Tu-22B (Blinder-A) entered service it was already clear that its operational usefulness was limited. Despite its speed,
it was inferior to the Tu-16 in combat radius, weapon load, and serviceability. Soviet leader Nikita Khrushchev felt that ballistic
missiles were the way of the future, and bombers like the Tu-22 were in danger of cancellation. As a result, only 15 (some sources say 20)
Tu-22Bs were built.
A combat-capable reconnaissance version, the Tu-22R ('Blinder-C'), was developed alongside the bomber, entering service in 1962. The Tu-22R
had an aerial refueling probe that was subsequently fitted to most Tu-22s, expanding their radius of operation. 127 Tu-22Rs were built, 62
of which went to the AVMF for maritime reconnaissance use. Some of these aircraft were stripped of their camera and sensor packs and sold
for export as Tu-22Bs, although in other respects they apparently remained more comparable to the Tu-22R than to the early-production
Tu-22Bs. A trainer version of the 'Blinder,' the Tu-22U ('Blinder-D') was fielded at the same time, with a raised cockpit for an instructor
pilot. The Tu-22U had no tail guns, and was not combat-capable. 46 were produced.
To try to salvage some offensive combat role for the Tu-22 in the face of official hostility, the Tu-22 was developed as a missile carrier,
the Tu-22K ('Blinder-B'), with the ability to carry a single Raduga Kh-22 (AS-4 'Kitchen') stand-off missile in a modified weapons bay. The
Tu-22K was deployed both by DA (Strategic Aviation) and AVMF (Naval Aviation).
The last Tu-22 subtype was the Tu-22P ('Blinder-E') electronic warfare version, initially used for ELINT electronic intelligence gathering.
Some were converted to serve as stand-off ECM jammers to support Tu-22K missile carriers. One squadron was usually allocated to each Tu-22
regiment.
The Tu-22 was upgraded in service with more powerful engines, in-flight refueling (for those aircraft that didn't have it initially), and
better electronics. The -D suffix (for Dalni, long-range) denotes aircraft fitted for aerial refueling.
Tu-22s were exported to Iraq and Libya in the 1970s. An Egyptian request was turned down after the cooling of Soviet-Egyptian relations
in the wake of the Yom Kippur War.
--------------
installation
--------------
Extract the Tu-22K folder into your Object/Aircraft folder.
Extract the sounds into the Sound folder in your WOE/WOV installation
-------
Credits
-------
Model: Originaly TK
Cockpit: made by Boopidoo
Cockpitrepaint: 76.IAP-Blackbird
data & Avionics: 76.IAP-Blackbird,lindr2
ini edit: 76.IAP-Blackbird,lindr2
sounds: who ever did them ;-)
effect: Eagle effect from MF F-15A
Weapons, recomanded latest weaponpacks from lindr 2
---------------
Version History
---------------
1.0 :
Mirage Factory F-4E Phantom ARN-101 aka "Arnie"
MiG-31M & update for MiG-31BM
Model - 101TFS + Wrench ini update
Sound by Spillone104
Cockpit by Erwin_Hans (F-8IIM-Early-96 cockpit)
Radar Screen by Veltro2K
changes between MiG-31B(1990) & Mig-31M(~1995-1997):
- New powerful R-37 missile
- 6 Fuselage pylons for AHM (R-33S or R-37)
- 4 wing pylons for R-77(M,T) & R-73
- ECM pylons on wings (fuselage ECM removed)
- new Engine D-30F-6M (SLThrustDry=91000.0 SLThrustWet=165000.0)
- Gun removed
I re-calculated Engine tables. some other values changed.
Use F-8IIM early cockpit like very compatible (see photos ), it can alse used for MiG-31 & Mig-31B(BS)
Updated ini & cokpit for MiG-31BM are included.
About weapons: plane used PTB-2500 ft, R-37, R-77M,T from my weapons pack, but i include updated ini for this + R-33S ini. To many R-33 versions exist in CA site, include one of this, sorry i forget who is autor, so sorry for this. I include my weapons in this pack. Alternative Russian A-A missiles ini included. (added more variants R-73 Export only & non export for expl & some others)
Note R-33S is more powerful version of R-33 (160 km range), created for MiG-31B(BS) in 1985-90
MiG-31M was created in 1990-1997 (small serie - 6 planes), It was accepted to refuse the PURE interceptor in favour of multipurpose BM. However recently the capability of modernisation of part MiG-31B in MiG-31M is discussed.
P.S. Just kill 2 F-16MLU at 219km & 165Km Range...
F-4N Phantom II Updat Pak -- for SF/WoV/WoE/ -maybe-WoI and possibly SF2??
This is a small package of ini to bring the F-4N more up-to-date with the last round of patching.
Included are updated data, loadout (more in the notes section on that below), cockpit and avionics ini.
The changes are mostly based in the data and loadout inis, bringing them up to spec with to the post-patch world. (ie: updated AI sections and flight models). I've included the main ini (ie: F-4N.ini) as I made a few small changes there as well.
Other additions are the inclusion of an on-board ECM suite, with chaff/flares and internal jammer.
This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, no worries there. WoV should also be no problem. It -should- work in WoI, but you may have to extract the F-4B LODs and SHD, as well as all the F-4J cockpit bits, as I don't believe they're anywere in any of the WoI Object.cats.
For SF2 users ... don't know what you to tell ya...you're on your own! But it -should- work, given that the B & J Phantoms already exist in that game.
As I'm not a FM Guru, this is mostly based on educated guesswork, but it flys and fights fine for me!!
Obviously, you'll need to have the original aircraft to add this update to. It's available at Column 5's site:
http://www.column5.us/aircraft2.shtml
As you've come to expect, there's detailed install instructions, and an interesting "General Notes" section in the enclosed readme ... so, do yourself a favor, and read the curssed thing!!!!
Good Hunting!
Wrench
kevin stein
ps: the VF-111 skin seen in the screenie above is NOT included -in fact, it's just inis! It's a skin from a B model, with a simple edit of the decals ini, and viola! New F-4N skins...details in the readme
Su-17/22 pack ver 2.0
Su-17, Su-17M, Su-17M2, Su-17M3, Su-17M4, Su-20A, Su-20B, Su-22, Su-22M, Su-22M3
used:
Su-17M Model & Skin by AmokFloo
Su-17 Model & Skins by Dave
Desert Skin: Su-20 Egyptian Air Force by Gepard
Sound by Spillone104
ECM pod's & PTB-800 Drop Tank links (download & copy to weapons, new ini (SPS-141-1I, SPS-14-1F,SPS-141-1F, SPS-141-1D,SPS141-MVG) contains in my pack):
http://forum.combatace.com/index.php?autoc...p;showfile=6976 &
http://forum.combatace.com/index.php?autoc...p;showfile=6975
Changes from 1.0
- some bugs fixed
- used new model for early planes (su-17,17M,17M2,22)
- created Metel, L086, L066, Delta-NG2, Projector Pods
- for Su-17M2 & Su-22 added NK-23 on nose
- moments of Intertia recalculated
- added Screens
Metel Pod - special pod for Kh-28, used on Su-17M, M2, M3, 22M, 22M3, MiG-27M
L086 V'yuga pod for Kh-27,58 - variant for Su-17M3, 22M3, 17M4
L066 V'yuga pod for Kh-27,58 - variant for MiG-27K,D,M
Delta-NG2 pod CGR control pod Used on Su-17M2, Su-17M3, Su-17M4, Su-22, Su-22M, Su-22M3, Su-22M4, MiG-23M (Late),MF, Mig-23ML,MLD
SPS-141-1I Syren' pod - 5W ECM pod, 1F - 20W ECM pod, 1D- 100W ECM Pod, SPS-141MVG Gvozdika pod - new generation of Syren' family pod's
Su-17 Hystory
Su-17 First Version AL-7F Engine, 4 wing pylons, 2 fuselage pylons ungiuded weapons
Su-17M AL-21 Engine, CGR Added , 2 backside fuselage pylons added, external ECM pod SPS-141 ARM Missiles (Kh-28 Only with "Metel'" Pod)
Su-17M2 ARM Missiles (Kh-28 Only with "Metel'" Pod), centerline pylon added (ONLY FOR Kh-28), LGR Missiles (with external laser designator "Projector")
Su-17M3 Version with internal laser designator KLEN-PS (KLEN-PM - for Mig's ), 2 additional pylons for IRM and 2IR (with APU-62). Fuselage pylons now supports Giuded weapons.
Su-17/22M4 TV guided weapons, new KLEN-54 Laser Designator with LGB supports, centerline pylon removed
Su-20A Export variant S-17M for WP members, IRM Support added (4 R-13)
Su-20B Variant for other - no CGR, but GP supported on each 4 wing pylons, also used in CAP role
Su-22 Export variant S-17M2 with MiG-23BN Engine, no ARM & LGB only, CGR, also used in CAP role
Su-22M Export variant Su-17M3 with MiG-23BN Engine, KLEN-PS removed, no LGB, ARM Supported (only Kh-28), also used in CAP role
Su-22M3 Export variant Su-17M3 with MiG-23BN Engine, all avionics Su-17M3 Keeped, only WP plane (Hundary)
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap - The original modder who created the F-107 MAX file and released it to Dave.
Dave - For providing the original model to me, decals, texture updates, loading screens
Klavs81 - Original textures
dwcace - For providing me with additional reference material
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Strike Fighters Project 1/Strike Fighters Gold/Wings Over Vietnam/Wings Over Europe - One of these are needed to provide the wing fuel tanks, some decals, and either the F-104 or F-105 cockpit.
This addon will currently not work properly with Strike Fighters 2 or Wings Over Israel (19 Jan 09).
Aircraft Information:
From Wikipedia: http://en.wikipedia.org/wiki/North_American_F-107
The North American F-107, nicknamed "Ultra Sabre", was North American Aviation's entry for a United States Air Force tactical fighter-bomber design competition of the 1950s. The F-107 incorporated many innovations and radical design features, and was based on the F-100 Super Sabre. The competition was eventually won by the F-105 Thunderchief, and the F-107 prototypes ended their lives as test aircraft.
The F-107A was originally designed as a tactical fighter-bomber version of the F-100, and was entered into a competition sponsored by the Air Force. Originally designated F-100B, the aircraft featured a recessed weapons bay under the fuselage, as well as an all-moving vertical fin and a control system which permitted the plane to roll at supersonic speeds.
The aircraft's most distinguishing feature is its Variable Area Inlet Duct, mounted in an unconventional position directly above and just behind the cockpit, which automatically controlled the amount of air fed to the jet engine. The air intake was moved from the chin position (an arrangement later adopted for the F-16) to the unusual dorsal location as the USAF had required the carriage of an underbelly semi-conformal nuclear weapon. The original chin intake caused a shockwave that interferred in launching this weapon. The implications this had for the survivability of the pilot during ejection were troubling. It also severely limited view to the rear, although this was not considered terribly important for a bomber aircraft, it is notable during an era when it was assumed air combat would be via guided missile exchanges outside visual range.
Extensive design changes resulted in its redesignation from F-100B to F-107A before the first prototype flew.
The F-107 was never given an official name, but was sometimes informally called the "Ultra Sabre," referring to North American's earlier fighter designs, the F-86 Sabre and the F-100 Super Sabre. The flight crews referred to it as the "Man Eater," in reference to the position of the air intake directly above the cockpit.
The designation "F-107A" was the only one assigned to the aircraft, though "YF-107A" is often used in publications.
Notes and Limitations:
Part of the SWOTUSAF series of aircraft.
Because the real aircraft never proceeded beyond the prototype stage, loadouts, mission capabilities and operational paint schemes are projections only.
3 skins are provided - The original prototype scheme, a natural metal scheme, and a Vietnam era scheme.
Because this aircraft was in competition with the F-105, we projected that it would have taken over the Thud's role in Vietnam, in addition to the air superiority/interceptor role the original F-100 was designed for. So loadouts reflect this.
The aircraft refers to some decals, visual effects, sounds, ejection seat and fuel tanks from the F-100D. The cockpit is based on a single engine fighter with a radar using the J75...either the F-104 or F-105 works fine...it defaults to the F-104 cockpit. You will have to install any other cockpit yourself.
The FM is mainly based on the F-100D, and so shares that FMs limitations. The real test article reached 2.35 Mach...this model has gone up to 2.2 Mach in level flight.
Animations for the canopy and air refueling probe use Animation control keys 1 and 2. Check your Controls page to figure out what keys you need to hit.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
19 Jan 09
An A-4E for Israeli ALL!! work by third wire! Don't crash too much!