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New aircraft models for OFF / Combat Flight Simulator

40 files

  1. HPW_AlliedFM_Pack

     
     
    Readme File 04/07/2011
     
    HPW_AlliedFM_Pack1.0 for OFF BHaH HITR Full Campaign and QC Battles
     
    v1.0
     
    by Herr Prop Wasche
     
    Zip file contents:
     
    HPW_AlliedFM_Pack1.0\aircraft folder with aircraft.cfg and .air files for Re8, Sopwith Pup, and Sopwith Triplane.
    readme.txt file
     
    INSTALLATION: Important! This flight model mod is intended ONLY to be used along with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the zip file into the MODS folder which is created when you install JSGME into OFF. The mod is correctly installed if you see this readme.txt and the following folder structure inside the MODS folder: HPW_AlliedFM_Pack1.0\aircraft\Re_QC1, etc. To load the mod, simply run JSGME, highlight HPW_AlliedFMPack_1.0, click on the top button, and then start your game. That's it!
     
    Initial release 1.0
     
    Thank you for downloading HPW's Allied FM Pack 1.0, the revised flight model for selected Allied scouts used in Hat in the Ring, the official extension to Between Heaven and Hell, the WWI flight sim modification of CFS3 by OBD Software. This revised interpretation of the flight model, at this point, is for the Re8, Sopwith Pup, and Sopwith Triplane ONLY (additional aircraft may be added insubsequent FM packs). The most significant changes to the FM of these planes involve changes to the top speed, ceiling, and dive speed in order to more closely comply with my understanding of the historical performance of these planes in WWI combat. Please refer to the following chart for a summary of these changes.
     
    AircraftSpeed @ 10,000 ft.* Speed @ 3281 ft. Speed @ 500 ft. Ceiling Max Dive Speed **Pup103.75 (5.75)98.25 (-6.25)94.50 (-12.50)19,000 ft. 216 (-36.0)Triplane 101.50 (-11.50)108.75 (-9.25)111.75 (-10.25)18,500226 (-50.0)Re898.75 (-5.00)99.00*** (-12.50)94.75 (-12.75)16,000216 (-8.0)
     
    Note: Numbers in parentheses indicate speeds compared to measured OFF speed readings, with a positive number indicating a faster speed using the new FM and a negative number indicating a slower speed using the new FM. Differences of less than two mph are not noted.
     
    * in mph
    ** From 10,000 feet
    *** 102.0 mph @ 6500 ft.
     
    The most noticeable differences are the decreases in speed for all of these aircraft. For instance, the Re8 was reported to have had a top speed of 102 mph at 6500 ft. However, in the unmodified game, its top speed was measured to be 111.5 mph at 3281 ft. Therefore, I reduced its speed to more accurately reflect its historical performance. Similarly, the Sopwith Triplane was reported to have had a top speed of 112 mph, but in the game, its top speed was measured to be 122.5 mph. The other major change in the FM of these planes was to reduce the maximum dive speed to more historical levels. Again, in the unmodified game, the Sopwith Triplane has the highest dive speed in the game at more than 275 mph! With the new FM, the Tripe now has a dive speed that, in my view, corresponds more closely to the historical record. Please note that in most other respects, such as ceiling, climb, and turning radius, these planes perform just as well, and in some cases even better, than they do under the stock game. If you are a German pilot, you are still likely to get shot down if you try to engage either the Pup or the Tripe in a turning dogfight.
     
    Another change to the FM I made in the case of the Sopwith Pup involved the same adjustments to the center of gravity and center of lift settings I made on the Albatros series and the Pfalz in the German FM pack in order to try and reduce the dreaded "hanging stall" or tail-first slide into the dirt that the AI tends to do on occasion. However, the problem is much less severe with the Pup, so my changes here were comparatively minor. As additional planes that have this problem are identified, I will issue further FM mods to try and deal with this problem. Of course, no mod is perfect, and I cannot claim that I have completely solved this problem. Still, I think the flying behavior of the Pup, Albatros, and Pfalz has been significantly improved with these FM mods.
     
    Again, I would like to express my sincere thanks and appreciation to OBD Software for their help in the making of this revised version of the flight model. As always, with the exception of the tweaks contained in this mod, all work on the original flight model remains the sole work and property of OBD software. Finally, I would also like to especially thank the following OFF fanatics who helped me in the research, development, and testing of this mod: Creaghorn, Hellshade, Olham, RAF_Louvert, Bletchley, Lewie, and anyone else whose name I have accidently forgotten. Thanks, guys! If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com, then look for the Over Flanders Field forum. Thank you and I hope you enjoy the mod. Happy flying! HPW
     
     

    122 downloads

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  2. HPWDM 2.2 update

    Readme File 29/08/2010
    ------------
    HPW Full Campaign Damage Model for OFF BHaH HITR
    v2.2
     
    by Herr Prop Wasche
     
    Zip file contents:
     
    HPWDM2.2\aircraft folder with 477 individual aircraft folders and .xdp files
    readme.txt
     
    INSTALLATION: Important! This version of the damage mod is intended to be used only in conjunction with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the HPWDM2.2 zip file into the MODS folder which is created when you install JSGME into OFF. The mod is correctly installed if you see the readme.txt and the following folder structure inside the MODS folder: HPWDM2.2\aircraft\Alb_DIII_AC1, etc. To load the mod, simply run JSGME, highlight the mod you wish to use, click on the top button, and then start your game. That's it!
     
    NOTE: This mod may be used in QC battles AND the main campaign.
    ------------
     
    Version History
     
    2.2
     
    --Engine hit points for Hannover, Sopwith Pup, Sopwith Strutter, and Sopwith Strutter B1 reduced slightly.
     
    --Missing minor fuel leak due to engine damage added to Sopwith Tripe and Tripe 2G.
     
    --Hit points for elevator cables in aft fuselage of Fokker EV, N17_Bis, N24, N24_Bis, N24_Bis_Lewis, N24_Lewis, and N28 reduced to be consistent with other aircraft.
     
    --Hit points for observer/rear-gunner corrected so they are now the same as the pilot of the aircraft.
     
    2.1a
     
    --DH2 and DH2_m16 now somewhat less likely to catch fire than in version 2.1.
     
    --Halberstadt scout now slightly less likely to suffer major fuel leak.
     
    --"Fuselage_structure" changed to "rudder_cable" in aft fuselage of FE2b and hit points reduced from 28 to 18.
     
    --Hit points for aileron cables in aft fuselage of Alb DV, DV later, DVa, and DVa 200 reduced to be consistent with other aircraft.
     
    2.1
     
    --Fuel tanks are now more resistant to major leaks but are still susceptible to minor leaks and are somewhat more likely to catch fire if substantially damaged.
     
    --Wing and wing-tip hit points adjusted on some aircraft.
     
    --Nose structures now slightly stronger in several early and mid-war aircraft.
     
    --Somewhat higher probability of pilot "hits" for most aircraft.
     
    --On DH5 only, fuel tank hit points now higher for main tank, slightly lower for secondary tank.
     
    --Eliminates the "engine block popping out of the fuselage" effect seen in some aircraft.
     
    2.0
     
    Initial release
     
    ------------
    Thank you for downloading HPWDM2.1, a total revision of my previously released damage model for Hat in the Ring, the official extension to Between Heaven and Hell, the wonderful WWI flight sim modification of CFS3 by OBD Software. DM2.1 uses information about the dimensions and specifications of every aircraft in HITR in order to develop revised hit points for each major component of every aircraft currently available in OFF. The correlation between the historical size and dimensions of each aircraft component and the number of hit points assigned to that component in the game has been adjusted so that this correlation in now generally positive, instead of negative, as it is in many cases in OFF and previous versions of my damage model.
     
    Engine hit points have also been adjusted so that the average aircraft engine has approximately 5% more hit points. Hit points also better correlate with engine size or displacement. Most importantly, engine hit points now do not necessarily directly correspond with the chances of an engine catching fire. In the standard HITR installation, most aircraft are "set" to catch fire when 75% of their engine hit points have been used up. This percentage has been adjusted in almost every aircraft so that some will now catch fire when a smaller percentage of hit points have been used up, while others will only catch fire after a higher percentage of hit points have been expended. The overall result should be somewhat more durable engines and longer and more dangerous dogfights. Fewer aircraft (including your own) should suffer from an immediate loss in engine performance after only a very short, early burst into the front of the plane. On the other hand, once you notice your engine is no longer running smoothly, take it as a good sign that you may be about to turn into a blazing fireball!
     
    Other changes from the stock damage model include: stronger wing roots with somewhat weaker wing tips, resulting in aircraft wings that suffer from fewer catastophic failures but that are more difficult to control when severely damaged, i.e. you may be able to still fly, but landing becomes a much bigger challenge; slightly decreased chances of crippling aileron control cable hits; slightly reduced hit points, on average, for ailerons and rudders; and increased hit points, on average, for horizontal and vertical stabilizers. Pilot and observer hit points have also been adjusted to make both you and your AI opponent more vulnerable to becoming wounded--perhaps fatally! However, in contrast to previous versions of my damage model, hit points for oil and coolant reservoirs have been increased back to, or close to, stock levels. Numerous other tweaks were made to take into account time period of service, overall aircraft reputation for durability or weakness, notable structural problems in various aircraft (weaker lower wings in Albs, for example), and overall game balance.
     
    Finally, I would again like to express my thanks and appreciation to OBD Software for their help and encouragement in the making of this damage mod. Of course, with the exception of the tweaks contained in this damage model, all work remains the sole work and property of OBD software. If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com at the Over Flanders Field forum. Thank you and I hope you enjoy the mod!

    76 downloads

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  3. AI AUSTRAIN PHONIEX C1 2 SEATER

    AI VERSION OF THE PHONIEX C1 2 SEATER RECON BOMBER

    167 downloads

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  4. Herr Prop Wasche Damage Model 2 for HITR

    Readme File
     
    ------------
     
    HPW Full Campaign Damage Model for OFF BHaH HITR
     
    v2.0
     

     
    by Herr Prop Wasche
     

     
    Zip file contents:
     

     
    HPWDM2/aircraft folder with 477 individual aircraft folders and .xdp files
     
    HPWDM2_readme.txt
     

     
    INSTALLATION: Important! This version of the damage mod is intended to be used only in conjunction with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the zip file into the MODS folder which is created by JSGME when you install it into OFF. To load the mod, simply run JSGME, highlight the mod you wish to use, click on the top button, and then start your game. That's it!
     

     
    NOTE: This mod may be used in both QC battles AND the main campaign.
     

     
    ------------
     
    Thank you for downloading HPWDM2, a total revision of my previously released damage model for Hat in the Ring, the official extension to Between Heaven and Hell, the wonderful WWI flight sim modification of CFS3 by OBD Software. DM2 uses information about the dimensions and specifications of every aircraft in HITR in order to develop revised hit points for each major component of every aircraft currently available in OFF. The correlation between the historical size and dimensions of each aircraft component and the number of hit points assigned to that component in the game has been adjusted so that this correlation in now positive, instead of negative, as it is in many cases in OFF and previous versions of my damage model.
     

     
    Engine hit points have also been adjusted so that the average aircraft engine has approximately 5% more hit points. Hit points also now correlate roughly with engine size or displacement. In addition, engine hit points now do not necessarily directly correspond with the chances of an engine catching fire. In the standard HITR installation, most aircraft are "set" to catch fire when 75% of their engine hit points have been used up. This percentage has been adjusted in almost every aircraft so that some will now catch fire when a smaller percentage of hit points have been used up, while others will only catch fire after a higher percentage of hit points have been expended. The overall result should be somewhat more durable engines and longer and more dangerous dogfights. Fewer aircraft (including your own) should suffer from an immediate loss in engine performance after only a very short, early burst into the front of the plane. On the other hand, once you notice your engine is no longer running smoothly, take it as a good sign that you may be about to turn into a blazing fireball!
     

     
    Other changes from the stock damage model include: stronger wing roots with somewhat weaker wing tips, resulting in aircraft wings that suffer from fewer catastrophic failures but that are more difficult to control when severely damaged, i.e. you may be able to still fly, but landing becomes a much bigger challenge; slightly decreased chances of crippling aileron control cable hits; slightly reduced hit points, on average, for ailerons and rudders; and increased hit points, on average, for horizontal and vertical stabilizers. Pilot and observer hit points have also been adjusted to make both you and your AI opponent more vulnerable to becoming wounded--perhaps fatally! However, in contrast to previous versions of my damage model, hit points for oil and coolant reservoirs have been increased back to, or close to, stock levels. Numerous other tweaks are designed to take into account time period of service, overall aircraft reputation for durability or weakness, notable structural problems in various aircraft (weaker lower wings in Albs, for example), and overall game balance.
     

     
    Finally, I would again like to express my thanks and appreciation to OBD Software for their help and encouragement in the making of this damage mod. Of course, with the exception of the tweaks contained in this damage model, all work remains the sole work and property of OBD software. If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com in the Over Flanders Field forum. Thank you and I hope you enjoy the mod!
     
    HPW

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  5. Fix for R-80, R-82 Gun Station ID

    This small fix will quickly let you to see the exact gun station you've just switched to. Just unzip the file, copy the Allied_R80.xdp into the R80's folder and allow it to overwrite the old one. Then copy the Allied_R82.xdp file into the R82's folder and allow it to overwrite the old one.
     
    Now you'll be able to more easily select the gun station you want in multiplayer, and in single player and multiplayer when you jump into or switch gun stations you'll get a clear message at the top of the screen letting you know which gun station you're in.

    63 downloads

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  6. HPW Vertical Stabilizer Fix for HITR 1.0

    Hey guys and gal(s):
     
    This mod corrects a few minor oversights in the .xdp files for a couple of old and new aircraft in the HITR expansion pack from OBD Software. As such, this mod is meant to be used on stock installations of the HITR expansion only, and on no other version of the game. Over the weekend I will release an update of my QC DM which will also contain the fixes contained in this mod.
     
    From the readme:

    38 downloads

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  7. HPW_HITR_DM_1.1

    H.P.W. QC Damage Model for OFF BHaH HITR v1.1 Beta
     
    by Herr Prop Wasche
     
    Zip file contents:
     
    aircraft folder with 47 .xdp files
    HITR_xdp_Backup.bat
    Restore_HITR_DM.bat
    HPW_HITR_DM_1.1_ReadMe.txt
     
    Thank you for downloading version 1.0 of my QC damage model for Hat in the Ring, the fantastic extension to Between Heaven and Hell, the already wonderful WWI flight sim modification of CFS3 by OBD Software. Like my previous damage mods, this mod is intended to enhance some of the visual damage effects already in the game. Depending upon the aircraft and the severity of the damage, aircraft should now be more likely to display not only bullet holes, but also rips and tears, oil and coolant leaks, exposed wing spars, and broken wing tips. Although entire wings may still break off at the root, the mod is intended to slightly reduce the frequency of this event. In addition, while all of the aircraft engines in the game have been made slightly more resistant to early damage, when severely damaged they are somewhat more likely to catch on fire and even explode! Finally, both your pilot and your AI opponent are slightly more vulnerable to becoming wounded--perhaps fatally!
     
    Although I have worked for a long time implementing and testing these changes and am very proud of the results, keep in mind that this release is only a BETA. Therefore, kindly report any strange behavior or unusual results that you may come across. I am particularly interested in the behavior of the new planes introduced in the HITR expansion, as well as the behavior of the Nieuport and Albatros series of aircraft. You should quickly notice that these planes do not perform quite like you are used to seeing them perform with the standard damage model.
     
    Lastly, I would again like to express my thanks and appreciation to OBD Software for their help and encouragement in the making of this damage mod. Of course, with the exception of the minor tweaks contained in this damage model, all work remains the sole work and property of OBD Software. If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com at the Over Flanders Field forum. Thank you and I hope you enjoy the mod!
     
    INSTALLATION: Important! Backup your HITR .xdp files first! Backup your HITR .xdp files by first copying the HITR_xdp_Backup.bat file to your OBDSoftware\CFSWW1 Over Flanders Fields folder and then clicking on it to run the program. After you have backed up your .xdp files, extract the entire contents of the HPW_HITR_DM_1.1.zip file to the OBDSoftware\CFSWW1 Over Flanders Fields folder. DO NOT unzip the file into the aircraft folder itself! If prompted, simply click "Yes to all" when asked if you wish to replace files. If at any time you wish to return to the stock HITR damage model (for either campaign or MP use), simply click the Restore_HITR_DM.bat file included in the zip file and automatically placed in your OBDSoftware\CFSWW1 Over Flanders Fields folder. In order to re-apply the mod, simply re-open the HPW_HITR_DM_1.1.zip file and extract the aircraft folder to the OBDSoftware\CFSWW1 Over Flanders Fields folder.
     
    NOTE: This mod is currently intended to be used in QC battles ONLY. If you use the mod in the campaign, only YOUR plane will have the modified damage model. All AI aircraft will still be using the stock damage model. A damage model for all of the airplanes in the campaign will be released (hopefully) in the very near future.

    51 downloads

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  8. HPW_GermanFM_Pack

     
     
    <html>
    Readme File 04/07/2011
     
    HPW_GermanFM_Pack1.0 for OFF BHaH HITR Full Campaign and QC Battles
     
    v1.0
     
    by Herr Prop Wasche
     
    Zip file contents:
     
    HPW_GermanFM_Pack1.0\aircraft folder with aircraft.cfg and .air files for all Albatros scouts and Pfalz DIIIa scout.
    readme.txt file
     
    INSTALLATION: Important! This flight model mod is intended ONLY to be used along with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the zip file into the MODS folder which is created when you install JSGME into OFF. The mod is correctly installed if you see this readme.txt and the following folder structure inside the MODS folder: HPW_GermanFMPack1.0\aircraft\Alb_DIII_AC1, etc. To load the mod, simply run JSGME, highlight HPW_GermanFMPack1.0, click on the top button, and then start your game. That's it!
     
    Initial release 1.0
     
     
     
    Thank you for downloading HPW's German FM Pack 1.0, the revised flight model for all Albatros scouts and the Pfalz DIIIa scout, used in Hat in the Ring, the official extension to Between Heaven and Hell, the WWI flight sim modification of CFS3 by OBD Software. This revised interpretation of the flight model, at this point, is for the Albatros and Pfalz DIIIa scouts ONLY (additional aircraft may be added in subsequent FM packs). The most significant changes to the FM of these planes involve changes to the top speed, ceiling, and dive speed in order to more closely comply with my understanding of the historical performance of these planes in WWI combat. Please refer to the following chart for a summary of these changes.
     
    AircraftSpeed @ 500 ft.Speed @ 3281 ft.Speed @ 10,000 ft. CeilingMax Dive Speed *D II105.75 mph (3.25) 110.0 mph (4.0) 103.25 mph (2.75) 16,500 ft. 204 mph (-10.0)D III early106.5110.0103.518,000237.0D III107.25111.0105.018,000240.0 (15.0)D III OAW 106.5110.75105.2518,000237.0 (15.0)D V110.0 (3.0)114.5 (3.0)108.25 (3.25)18,250244.0 (-7.0)D V later110.25114.5108.2518,250247.0 (-10.0)D Va112.5 (4.0)116.5 (4.0)112.25 (5.75)18,250238.0D Va 200113.5 (2.5)118.75 (2.75)115.25 (3.25)19,500242.0 (-15.0)Pfalz DIIIa105.75 (3.25)109.75 (3.0)106.75 (3.25)18,750245.0 (22.0)
     
    Note: Numbers in parentheses indicate speeds compared to measured OFF speed readings, with a positive number indicating a faster speed using the new FM and a negative number indicating a slower speed using the new FM. Differences of less than two mph are not noted.
     
    * From 10,000 feet
     
    The most noticeable differences are the slight increases in speeds for the Albatros DII, DV, DVa, and DVa200, as well as the Pfalz DIIIa. At the same time, the ceiling for the DII has been reduced by about 2,000 feet to reflect its somewhat poorer performance at high altitude. Dive speeds have also been increased in a few cases, and decreased in most other cases, in order to reflect the relatively slow dive speeds of most WWI airplanes, and to better reflect their comparative dive performance. For instance, the dive speed of the Pfalz has been increased to reflect its superior dive performance compared to most other German scouts in WWI.
     
    Another major change to the Albatros series of planes from the DIII early to the DVa involves an increase in their maximum G's so that these planes should no longer lose a wing in a tight turn, except in very exceptional circumstances. On the other hand, Albatros DIII's and DV's are now more susceptible to losing a lower wing in a steep dive, due to excessive wing twisting caused by the effects of high speed on the lower wing spar of these so-called "V-strutters." For the ultimate in realism, I recommend when you first start flying with the new FM enabled, that you temporarily enable advisor messages and simulation warnings in Workshop in order to give you an idea for when you might be overstressing a wing in a dive. Then, after one or two flights, disable the messages--but don't make a habit of exceeding 170 mph or so in a dive for more than 1,000 to 2,000 meters or you may be sorry!
     
    Finally, perhaps the most significant change to the FM of all of the planes in this mod involves a few slight adjustments to the center of gravity and center of lift settings in order to try and solve a problem that seems to effect the Albatros' and a few other planes in the stock game: the dreaded "hanging stall" or tail-first slide into the dirt which makes kills against AI pilots flying these planes very easy in most cases. With this FM mod, the AI seem to do a better job of avoiding this poor flying behavior at both high and low altitudes, making dogfights against these opponents much more challenging. Of course, no mod is perfect, and I cannot claim that I have completely solved this problem. Still, I think the flying behavior of most of the planes in this mod has been significantly improved.
     
    Again, I would like to express my sincere thanks and appreciation to OBD Software for their help in the making of this revised version of the flight model. As always, with the exception of the tweaks contained in this mod, all work on the original flight model remains the sole work and property of OBD software. Finally, I would also like to especially thank the following OFF fanatics who helped me in the research, development, and testing of this mod: Creaghorn, Hellshade, Olham, RAF_Louvert, Bletchley, Lewie, and anyone else whose name I have accidently forgotten. Thanks, guys! If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com, then look for the Over Flanders Field forum. Thank you and I hope you enjoy the mod. Happy flying! HPW </html>
     
     

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  9. N28 FM 1.5 update

    Greetings, OFFers!
     
    HPW proudly presents the 1.5 revision (and first official release) of his Flight Model for the Nieuport 28, flown by several U.S. squadrons in early to mid 1918. This FM is meant to be used as an alternative to the official OFF FM used by the N28. Major changes to the FM include: slightly higher top speed, better high altitude performance, slower dive speed, increased susceptibility to upper wing damage from prolonged high speed dives (just as in real life), and improved handling with fewer nasty stall characteristics.
     
    The major improvement from 1.0 to 1.5 includes better AI performance--less climbing and stalling during combat and less "bobbing" up and down of the aircraft at low altitudes. This should make AI opponents tougher to shoot down and make your AI wingmates more likely to survive their mission.
     
    Installation is via JSGME. Simply unzip the file into the MODS folder, open JSGME, enable the mod, and fly! The mod has been tested and works for both QC and campaign missions.
     
    Notes: Please be sure to write to me about any comments or criticisms of the new mod. Also, please note that this mod is based substantially on the existing official OFF FM for the N28 and would not be possible without OBD's and Polvoski's previous work on this and the other planes currently available in OFF. Thank you OBD!

    102 downloads

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  10. HPW Halberstadts for AI Weight Mod

    Readme File 27/12/2011
     
    HPW's Halberstadts for AI Weight Mod
    For Use with BHaH HITR Full Campaign and QC Battle Modes
     
    by Herr Prop Wasche and 33Lima
     
    INSTALL INSTRUCTIONS: Important! This mod is ONLY
    intended to be used with Jonesoft's Generic Mod Enabler and should not
    be installed unless JSGME has already been installed into your
    CFSWW1 Over Flanders Fields game folder!
     
    To install, simply open the archive and extract the HPW Halberstadts for AI Weight
    Mod folder to the MODS folder created inside your CFSWW1 Over Flanders Fields folder when you installed JSGME into OFF.
     
    In order to activate the mod, simply start JSGME and first
    confirm that 33Lima's AI Empty Weight Mod has already been activated
    (33Lima's mod will already be listed as activated in the JSGME right
    window). Next, highlight the HPW Halberstadts AI Weight Mod and click the top
    button. Because this mod will overwrite some of the files in the AI Empty
    Weight Mod, JSGME will open a message box warning you that "Enabling this
    mod 'may' have adverse effects on your game," and asking if you "Are sure
    you wish to enable this mod?" This is normal. Click okay and the mod
    will become activated. Later, if you decide to deactivate any of my FM mods or
    33Lima's weight mod, simply deactivate the mods in reverse order. Enjoy
    the mod and 33Lima's AI Empty Weight Mod!
     
    Important note: As in previous versions of my FM mod,
    and any other mod which modifies any of OFF's .cfg files, using this
    mod will result in the user not being able to see any of the ace
    skins, either those already included in the game or that the user has
    created on his own or downloaded for use with HITR. Fortunately, a
    workaround for this problem has been identified by Panama Red. Basically,
    in order to use this mod and also to see all of the ace skins
    available in the game, first activate the FM mod and start the game.
    Begin your campaign as usual, but instead of flying your mission, click
    on end mission as soon as you find yourself on the field. Exit completely
    out of the game and then restart your campaign. Then, on the
    campaign screen, click "Replay Mission." This will take you back to the
    beginning of your mission but with the advantage of allowing you to see
    all of the fantastic skins which have been lovingly created by members
    of the OBD team and by many others for use with this wonderful simulation
    of WWI aerial combat. OBD has already assured us that this problem has
    been eliminated in the next version of Over Flanders Fields. Huzzah!
     
    DESCRIPTION OF MOD: This mod revises the FM of the Halberstadt DII and
    changes the empty weight settings for both the human controlled and AI
    controlled aircraft so that Halbs will not crash into trees at the end of certain
    runways when using Lima's Empty Weight mod. The FM changes are generally
    small, but you should notice that the Halb is no longer quite as nose heavy and
    is now 2 or 3 mph faster at sea level than in the official OFF version.

    51 downloads

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  11. IDM2_0QC.zip

    Intermediate QC Damage Model for OFF BHaH v2.0
    Now with Enhanced Damage Effects!
     
    by Herr Prop Wasche
     
    INSTALLATION: Simply right-click the IDM_2_0.zip file and extract to the OBDSoftware\CFSWW1 Over Flanders Fields folder. DO NOT unzip the file into the aircraft folder itself! If prompted, simply click "Yes to all" when asked if you wish to replace files.
     
    If you later decide to go back to either the normal or hardcore damage models, simply run the appropriate DM program from OBD.

    80 downloads

       (0 reviews)

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  12. Fortiesboys DM 1.1.rar

    " Fortiesboy's DM for OFF.
     
    This second version of my DM, ( 1.1) is restricted to those planes which, ( roughly), came into the War in 1917 and 1918.
    The following planes of OFF have not been modified with my DM.
    Bristol Scout:
    DFW-CV:
    DH2: DH2-m16:
    Fokker Elll :
    Nieuport Nll and Nieuport N16:
    Roland Cll.
     
    Therefore when my DM mod is installed, the above planes will retain the DM of the previous DM
    which you had in your OFF installation.
    This may have been the Dev's Hardcore DM ( on which my DM is based ), or Prop Wasches Intermediate DM. ( Or even, the Devs Normal DM.)
     
    I have tested by loading the Devs Hardcore DM, from my DM installation. (Their installation does not require a new bdp file ).
    When I flew the sim, in QC, I clearly had the Hardcore DM in use. So that was OK, so far.
    Then I installed my DM, using the installation method as described below. Then when I flew, I clearly had my Damage Modelling.
    All seems OK, so, they are apparently easily interchangeable.
    I have also flown my DM in a campaign flight or two, and all seems OK.
     
    For Multiplay, see later.
     
    Installation of Fortiesboy DM.1.1
     
    There are now two parts to the installation procedure. First, my zip file needs to be installed.
     
    Then, there are some bdp files within the OFF installation which need to be deleted.
    Don't worry, this is a simple procedure, but necessary . It is explained further below as to why that is so.
    I will give a step by step guide as to how to do this, just a bit further on.
     
    OK- Starting with the Fortiesboy DM1.1 zip file, extract to your OFF root directory,
    ( usually OBDSoftware)\CFSWWl OverFlandersField\ aircraft .
    EDIT- There has been a query - to make clear. extract is to the aircraft folder in CFSWWl Over Flanders Field.
    (Some installs have the path as Program Files\Microsoft Games\CFSWWl OverFlanders Field.
    Whichever yours is, the extract is to the aircraft folder .
     
    (If anyone wants a step by step guide in how to extract the zip files into OFF,
    please PM me and I will send it to you.)
     
    Now to delete the .bdp files. This is how; (To those that know, please forgive me telling you how to suck eggs. But there are many who will find this guide helpful.)
    1. Double click "my Computer" icon
    2. Now double click "Local Disk(C:)
    3. Double click the "OBDSoftware" yellow folder
    4. Double click the CFSWWl Over Flanders Field folder
    5. On the top line there is a folder named "aircraft". RIGHT click this folder and a list appears
    6. Third down on the list is "search". Click on "search". A window appears named Search results.
    7. On the left column is a place to put the cursor called "All or part of the file name". Put the cursor in there and type ".bdp" - without the quotes.Note the dot in front of the b.
    8. Click on search just a little further down, and the large white space on the right will fill with text.
    9. On the top menu, click on Edit and then click on Select All. The left column of the text will highlight in blue.
    10. Now press the delete button on your keyboard.
    11 A question comes up asking if you are certain if you want to send these 391 items to the recycle bin.
    12. Answer "Yes"
    13.You will briefly see files being deleted. After a few moments, move your mouse and then the text disappears from the white space.
    14. That's it. Procedure complete. Close the windows .
     
     
    When you fly you should now be using my DM in OFF, except in the planes listed above.
    I remind you- they will be using the DMs of the previous one you had installed.
     
    You ought to be able to go back to Prop-Wasches DM by doing the same install technique
     
     
    You can then swap back and forth between our versions by doing as above.
     
    Legal stuff- Do this at your own risk- and thanks and acknowledgement to the Devs team for their permission.
     
     
    Technical explanation of why there is this two part procedure.( For those interested)
    Within each aircraft folder there is a file called an xdp file. The values written into this file
    are what determine the frequency and visible levels of damage.Our DMs change these values.
    However, we have found that those new values of the amended xdp files are not implemented by the sim
    unless another file within the aircraft folder is changed. This is called a bdp file, and this needs to be deleted.
    When OFF is started up again, those bdp files are automatically re-created.
    As I say, if the original DM bdp files had been left in the folder, then the new xdp values wouldn't have activated,
    and you would likely still be flying the original DM.
     
    It has been found that because this instruction to delete the bdp files was not given with our previous DM downloads,
    you may not have actually seen the changes when you swapped from PW's DM to mine , and vice versa. Or when changing from
    the Devs Hardcore DM to my DM.
    Now you will.-lol!
     
    MULTiPLAY-
     
    We are not regular multiplayers, so there are no guarantees whether our DMs will work online, but we think they will
    IF EACH PLAYER has the same xdp and bdp files.
     
    The best way to achieve this is for each player to start with the Devs Hardcore DM installation. Then install my DM 1.1 and then delete bdp files as above.
    You should then have compatible files and I can't think why it won't work.
     
    Prop-Wasche's DM, being an Intermediate DM, alters more values than my DM, but we think it should work also, if all players are using it.
     
    FB

    54 downloads

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    Updated

  13. Fortiesboys DM 1.2

    This DM now makes new DM for ALL the planes in OFF, including those of the early years.
     
    Install instructions the same as for DM1.1
     
    Don't forget to delete the bdp files after installing this DM. Instructions ( for XP ) same as before.
    If you have Vista, you need to search for the .bdp files within the aircraft folder in CFSWWl Over Flanders Field. Then you delete them.
    Personally, why MS had to change the method from XP is beyond me !
    Legal stuff - At your own risk.
     
    Enjoy.

    98 downloads

       (0 reviews)

    0 comments

    Updated

  14. Fortiesboy Campaign DM 1.0

    Installation Instructions: Unzip the .rar file to your Over Flander's Field aircraft folder.

    94 downloads

       (0 reviews)

    0 comments

    Submitted

       (0 reviews)

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