Hansa-Phonix KD1 "Star-Strutter" Ver.1 05 April 2009
Model, Skin & FM by by Andre (Laton) Simpson
This aircraft represents the late version Star-Strutters made under licence by Phonix. They had better pilot seating, a larger rudder/tail assembly and more powerful engine than the original Hansa-Brandenberg variant (which will my next release.)
Please check the read-me for installation instructions.
Also included in the release pack are the skin templates for anyone who wishes to create their own paint-schemes
Hansa-Brandenberg D1 "Star-Strutter" Ver.1 08 April 2009
Model & Skin by Andre (Laton) Simpson
FM by peter01
Please check the read-me for installation instructions.
Also included in the release pack are the skin templates for anyone who wishes to create their own paint-schemes
Hannover CL.II & CL.III Ver 1 26 May 2009
Model & Skin by Andre (Laton) Simpson
Gunner mesh & Skin provided by Geezer
FM by Peter01
Check readme for installation instructions.
The Rumpler 6B was a float plane version of the Rumpler C.I. It had more forward stagger to the upper wing and a larger rudder than the land version. The fuselage was also modified to make the plane a one man fighter.
I have made an early version, the 6B-1. The 6B-2 was introduced later and was slightly larger, had a different tail, and didn't perform as well as the 6B-1. The Rumpler 6B-1 was a fighter and saw service in the Baltic, the North Sea, and the Black Sea.
Since it's a float plane, the 6B-1 works best in the Flanders, Gibraltar or other terrain that has a lot of water. The plane will actually take off and land from a conventional airfield, but it looks strange to see the floats going under the ground. It would be best to start the missions in the air.
I have included two skins, a standard German "Sea Hex" camo and a mottled green and blue camo. My skinning templates are included with the download. I have also included a set of number decals.
Credits
Thanks to Ojcar for making the data file for the Rumpler 6B-1 and for providing information on the appearance of the plane.
Thanks to Nix for providing the sound for the Mercedes engine.
Installation Instructions
For FE1 - Unzip the file and move the folder named "Rumpler6B1" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
For FE2 - Unzip the file and move the folder named "Rumpler6B1" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "Rumpler6B1". Move the folder named "D" from the Aircraft/Rumpler6B1 folder into the Decals/Rumpler6B1 folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
The Austro-Hungarian Phönix D.II was an improved version of the D.I, both of which appeared in 1917. The D.II included changes to the ailerons, elevators, and engine which improved the performance over the D.I. The Phönix was a stable plane and slow to maneuver but could handle steep dives and was considered an excellent fighter.
I have included a set of letter decals so you can set flight letters in the Loadout screen, or the game will randomly assign a different letter to each plane.
I have included my skinning templates so others can make new skins if they want. I have also included my .OUT files for the benefit of future modders.
Credits
My thanks to ojcar, who created the FM to capture the power and performance of this sturdy plane.
Historical Notes
I couldn't find any photos of the D.II cockpit. The cockpit of my model is based on the D.I with a little speculation. I believe it is reasonably accurate.
Installation instructions:
For FE1: Unzip the file and move the folder named "PhoenixD2" into the FirstEagles/Objects/Airplanes folder.
For FE2: Unzip the file and move the folder named "PhoenixD2" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "PhoenixD2". Move the folder named "D" from the Airplanes/PhoenixD2 folder into the Decals/PhoenixD2 folder you just made.
Albatros D.III Oeffag Ba.53
3D model + 2 generic skins + FM (185 HP Austro-Daimler)
by Jan Tuma
Albatros D.III Oeffag Ba.53 field mod
3D model + 2 generic skins + FM (185 HP Austro-Daimler)
by Jan Tuma
Albatros D.III Oeffag Ba.153 early
3D model + 2 generic skins + FM (200 HP Austro-Daimler)
by Jan Tuma
Albatros D.III Oeffag Ba.153 late
(It is possible use also like Ba.253 early)
3D model + 2 generic skins + FM (200 HP Austro-Daimler)
by Jan Tuma
Albatros D.III Oeffag Ba.253 late
(It is possible use also like Ba.153 late field mod + Ba.253 early field mod)
3D model + 2 generic skins + FM (225 HP Austro-Daimler)
by Jan Tuma
Designed by Julius von Berg for the Aviatik company, the D.I was the first fighter completely built in Austria. The Berg was light and maneuverable, and after structural problems in the early models were overcome, it became a good combat plane.
Early versions of the plane had the two Schwarzlose machine guns mounted low on each side of the engine. This is the early version of the plane. This download includes a new cockpit as well as a modified fuselage. Ojcar has made a completely new FM to reflect the different flight characteristics of this plane.
I have included a basic skin and my skinning templates. I highly recommend the skins made by Quack74, available at CombatACE as a separate download. This plane has an extra piece that was not included in Quack's skins, I have included a skin to match Quack's skins which you will need to add to each skin folder.
Credits
My thanks to Ojcar for making the FM. And thanks to Nix for making the engine sound file.
Installation Instructions
For FE1 - Unzip the file and move the folder named "AviatikD1_Early" into the "Aircraft" folder in the FirstEagles/Objects folder. This file uses the same sound file as the original AviatikD1. If you did not install that plane then you will also need to move the sound file "Austro-daimler200.wav" into the FirstEagles/Sounds folder.
For FE2 - Unzip the file and move the folder named "AviatikD1_Early" into the "Aircraft" folder in the FirstEagles/Objects folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AviatikD1_Early". Move the folder named "D" from the Aircraft/AviatikD1_Early folder into the Decals/AviatikD1_Early folder you just made. This file uses the same sound file as the original AviatikD1. If you did not install that plane then you will also need to move the sound file "Austro-daimler200.wav" into the FirstEagles/Sounds folder.
The Hansa-Brandenburg C.I was an Austro-Hungarian two seater, similar in size and configuration to the German Albatros. It was introduced in 1916 and used throughout the war, with more powerful engines in later versions. The HB C.I was used primarily for reconnaissance and light bombing, although it saw service as a fighter early in the war. Early versions of the plane carried a gun pod on the upper wing. After a better synchronization system was developed, the gun was moved down to the left side of the fuselage.
I have included three different versions of the plane with this download. Ojcar has created FM's for the 160hp, 200hp, and 230hp engines, and Nix has provided the engine sounds for all three. There are three slightly different models, with different loadouts, different serial number decals, and different skins for each plane, so there are three complete planes which can be installed individually or all together.
The skins are interchangeable, except for the serial numbers, but you may see some stretching on the nose of the 230hp version. Each skin has a "Standard" version which will allow you to change nationalities, and an "Austrian" version with the cross at mid wing. The Austrian version won't let you change the national insignia. I have included my skinning templates.
Ojcar has also provided two new guns for this plane. For FE1, we have included Peter01's GunData.ini with Ojcar's guns added. To load the new guns you will need the Gun Editor available from the Combat Ace download area, (I have provided a link at the end of this page.) For FE2, Ojcar has provided the necessary files.
Credits:
My thanks once again to Ojcar for making three excellent data.ini files and two new gun data files for this plane - and for teaching me how to add guns to First Eagles.
My thanks to Nix who created the engine sound files for the Austro-Daimler 160, 200, and 230 horse-power engines.
Thanks also to Sinbad and Quack74 who provided reference materials for the Hansa-Brandenburg C.I
Installation instructions:
For FE1: Unzip the file and move the three folders named "HBC1_160" "HBC1_200" and "HBC1_230" into the FirstEagles/Objects/Airplanes folder. Move the three sound files named "Austro-daimler160.wav" "Austro-daimler200.wav" and "Austro-daimler230.wav" into the FirstEagles/Sounds folder.
To add guns you'll need the Gun Editor program (available in the Combat Ace Downloads area.) Move the newGundata.ini file into the FirstEagles/Objects folder. Open the Gun Editor and click the Open button. Find the Gundata.ini you just installed and open it. Make sure the new guns are there (the last one in the list should be "8MM_SCHWARZLOSE_M0712" Click the Save button and close the Gun Editor. You have the new guns!
For FE2: Unzip the file and move the three folders named "HBC1_160" "HBC1_200" and "HBC1_230" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create three new folders named "HBC1_160" "HBC1_200" and "HBC1_230". Move the folder named "D" from the Airplanes/HBC1_xxx folders into the corresponding Decals/HBC1_xxx folders you just made. Move the three sound files named "Austro-daimler160.wav" "Austro-daimler200.wav" and "Austro-daimler230.wav" into the FirstEagles/Sounds folder.
To add the guns move both gun folders ("8MM_SCHWARZLOSE_M0712" and "8MM_SCHWARZLOSE_M0712_Gunner") into your Guns folder (in your mod files folder) and you're done!
This is the URL for Gun Editor I use for FE1:
http://combatace.com/files/file/103-sf-gun-editor-for-strike-fighters/
The Phönix D.IIa was the same as the D.II but with a more powerful 230 hp Hiero engine, which gave it better speed and better climbing ability.
My model of the D.IIa is based on my model of the D.II but with a different engine - which means all new .LOD files as well as a new cockpit (the engine is part of the cockpit in this model.) I have made a slightly different skin, new decals, and ojcar has made a different FM, so this is a completely new plane. (You do NOT need the D.II in order to install this plane.)
The skins and decals are interchangeable with the D.II.
I have included a set of letter decals so you can set flight letters in the Loadout screen, or the game will randomly assign a different letter to each plane.
The skinning templates are identical to the D.II, but I have included them here anyway. I have also included my .OUT files for the benefit of future modders.
Credits
My thanks to ojcar, who created the FM to capture the improved power and performance of this excellent Austro-Hungarian fighter.
Installation instructions:
For FE1: Unzip the file and move the folder named "PhoenixD2a" into the FirstEagles/Objects/Airplanes folder.
For FE2: Unzip the file and move the folder named "PhoenixD2a" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "PhoenixD2a". Move the folder named "D" from the Airplanes/PhoenixD2a folder into the Decals/PhoenixD2a folder you just made.