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Strike Fighters 1 Series by Thirdwire

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    1. American SouthWest Terrain, Version 2.0 for SF/WoE/ WoV and probably WoI, FE and SF2
       
      This is a complete rebuild of the terrain originaly released in Feb 2008. It has been completely retiled, and has had a MAJOR upgrade in the targetization. It is designed to COMPLETELY replace that original version. It has been fully updated to use in the post-patch world.
       
      This semi-fictional terrain represents Southern Texas and part of Northeastern Mexico (Tampilas/Monterrey) region, along with part of the western Gulf of Mexico. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance"; it is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
       
      This is a COMPLETE package, with everything needed to just unzip, install, and fly over. All the tiles are included, including several (ie: MOST) repainted to a more 'lush' version. All new TODs have been created, so you'll see lots of trees and small buildings, including the 'skyscrapers' from Polak's city tod. Almost all the original Desert tiles have been repainted to more closely represent the semi-tropical/minimally arid region of the Texas Gulf Coast. Several rivers have been added, and they, for the most part, follow their Real Life ™ courses across the region. The "look" of the terrain should be something between the stock 'Desert' and the overly green of say, Deuces Euro Repaint and/or the GermanyCE terrain. In other words, semi-arid, but with plenty of growing things.
       
      It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use.
       
      It has been tested in SF, WoE and WoV, post 9/08 & 10/08 patch levels.. It should work in FE & WoI (also post Expansion Pak and Post Patch) with the correct cat pointer -- this has NOT been tested, however. It should also work in SF2, as long as you adjust the cat pointer lines in the main ini. Pre-patch users may have some issues due to the new way the Game Engine ™ reads/creates height field measurments. Enough data exists in the CA forums for find the anwsers on how to fix it, if needed.
       
      As you've all come to expect, there's a HIGHLY detailed readme with all the "data and materials" necessary to get you up and running. I'd suggest reading it first, after unzipping to a temp folder somewhere
       
      Happy Landings!
      Wrench
      kevin stein
      1,467 2
    2. Central Pacific/Mariana Islands Terrain For SF/WoV/WoE WW2 PTO mods
       
      This is a brand new terrain, built COMPLETLY from scratch. This is my very first whole terrain, so go easy on me ;) It represents the Mariana Islands approximately mid-1944, at the time of the American Invasion. This is a FULL terrain, with everything included for you to unzip and use, with minimal difficulty.
       
      This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak. There are also 2 completly NEW ground objects, creating via edits of existing terrain objects. They are now fully funcitonal 'obstacles' for infantry assaults. Also are mods of 2 of Hinchbrook's ships for USN usage.
       
      You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things may not be appearing. This is especially important for the ships -- the Liberty ship, and all warships, both Allied and Japanese. It's HIGHLY reccomended you have Gepard's "Midway" terrain installed, along with his IJN/USN naval units -- I've made use of them for both Fleets. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
       
      There ARE some historical flaws, which as most of you know gauls the daylights out of me; they are fully detailed in the "Notes & Explinations" section below.
       
      The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post patch world of 9/08 & 10/08!! The terrain's data ini does NOT have the new Height Data included!!! If you insist on using this mod in such an install, expect NO support from me. You're on your own...
       
      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
      == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
       
      It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI or post patch (9/08 & 10/08) SF/WoV/WoE; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Nor is it designed for use in a 'modern era', as the airfields are far too small for field jets from.
       
      Follow the instructions in the included readme =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
       
      Good Hunting!
      Wrench
      Kevin Stein
      873 0
    3. Hawaiian Islands Terrain -- For SF/WoV/WoE WW2 PTO installs


       
       

      = For Game Installs -ONLY- patched to the 10/2006 level!!! =


       
      This is an entirely NEW terrain, representing the Territory of Hawaii on the morning of 7 December, 1941.....
       
      You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- More in the "Notes" section below.
       
      This is a COMPLETE terrain, with (almost) everything needed to just unzip, and fly over. All the tiles, inis, terrain objects, and a whole SLEW of new GroundObjects are included!!!
       
      The data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". For those perverts that won't listen and absolutely INSIST on trying to run WW2 items in the post 9/08-10/08 SF/WoV/WoE and WoI environments, I've provided a 'post-patch-Hawaii_Data.ini', that includes all the updated terrain effects. More info for you all can be found in the "Notes & Other Nonesense" section below. Also, it should be noted the HM bmps for the various tiles are included; these are the ones I've repainted black, to create a smoother terrain.
       

      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      == MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER ==
      === MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ===


       
      It has been tested in pre-patch SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI, NOR in post-patch (9/08 & 10/08) SF/WoV/WoE. But should work with minimal problems, as long as one of the original terrain folders (SF/WoV/WoE) is residing in you WW2 WoI install. You do, however, use this in these environments at YOUR own risk -- any problems you have, you're on your own...no support is availabe from me, as it's NOT reccomended (due to FM issues in the aircraft) for those usages. I HAVE actually tested this in a post-patch WoI WW2 Install that I have, and other then the expected FM issues, it runs just fine!! Albeit with a little fiddling with the water issues...
      This has NOT been tested in SF2 ... if you DO get a WW2 Era Specific Install up and running, let us know!
       
      Follow these instructions herein =EXACTLY= and you should have no problems. It is HIGHLY reccomended that you read the install instructions all the way through FIRST before performing the procedure. Just to be safe, ya know??
      As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
       
      = It should be noted here, that this Terrain is for WW2 usage ONLY -- if you attempt to fly modern jets from it, you will fail, as there are NO runways equipped to handle them. =
       
      As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions
       
      Good Luck, Good Hunting & Happy Landings!
      Wrench
      kevin stein
      831 0
    4. WW2 Palestine Terrain For SF/WoV/WoE WW2 MTO Installs


       

      -06 Patch Levels ONLY!-


       
      This is a modification of Gepard's "Suez" terrain, backdated for use in WW2 with the approximate timeframe of 1940-1946. Not a great deal of "enhancements" have been added, but you can expect the "usual suspects". Plus one 'generic' Easter Egg (one of the target areas, albiet slightly misplaced - bonus points for IDing its origination)
       
      This is a COMPLETE terrain with all items necessary to unzip, install and fly over. All tiles and TODs are included, as well as several new-to-this-terrain Terrain Objects (buildings and the like) The targets, nations, briefing, movements and types inis have all been greatly expanded to reflect the timeframe. Place names have been adjusted to WW2 levels (where known and discoverable). All 3 levels are Planning Maps have also been newly created, just for this terrain mod.
       
      The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post-08 patch or SF2 "NextGen" series. The terrain's data ini does NOT have the new Height Data nor the background shader sections!!! (however, these are easily added if you're familiar with the varous terrain data inis, and how to 'update' them).
       
      = MAKE SURE YOU HAVE THE WW2 WEAPONS PAK !! =
      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE NECESSARY WW2 GROUND OBJECTS PAKS!! MOST IMPORTANT!!! =
       
      It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 08 SF/WoV/WoE/WoI or any of the SF2 'NextGen' series; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Although, it should work pretty well, in any case. Some data ini adjustments will probably be required for the additional effects. Although, for more "modern" times, I'd reccomend Isreal2 + the targets enhancement pak.
       
      As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions and the Usual Notes and Other Ramblings...
       
      Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod. There is VITAL information herein about several items not included with this package.
       
      Good Hunting!
      Wrench
      Kevin Stein
      350 0
    5. Tunisia Terrain & Targets Upgrade For SF/WoV/WoE WW2 MTO mods
       
      This started out as a simple targets upgrade, and turned into a major rework of Edward's Tunisia Terrain for WW2. As you can expect, the targets have been greatly 'enhanced', with many additions, and most areas have been retiled for ease of targetization. The visuals (ie: the eye candy) has been enhanced by these revamped target areas. This will allow single mission and campaign builders more latitude in their creation of missions and campaigns. It also has the side effect of enhancing in-game generated single mission play, too!
       
      This is a COMPLETE terrain, designed to REPLACE the original verison in it's entirety. It is also NOT compatable with any other terrain retiling or TOD mods to the original terrain that are presently available. All necessary parts are included; tiles, inis, LOTS of new terrain items, with the excpetion for some 'permission-only' GroundObject items. All new planning maps are also included. Also, there are at LEAST 3 Easter Eggs on the map. There are also several brand new tiles, and their associated TODs (new city ports and some other interestering items).
       
      There ARE some historical flaws (and probably physical geographic ones as well!!); they are fully detailed in the "Notes & Explinations" section below. You may also experience extended or longer than usual loading times; this is normal due to the shear number of terrain objects on this map.
       
      The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post-08 patch or SF2 "NextGen" series. The terrain's data ini does NOT have the new Height Data included!!! (however, that is easily added if you're familiar with the varous terrain data inis, and how to 'update' them).
       
      = MAKE SURE YOU HAVE THE WW2 WEAPONS PAK !! =
      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE GEO'S WW2 GROUND OBJECTS PAKS!! MOST IMPORTANT!!! =
       
      It has been tested in 06 Patch Level WoE (my WW2 install of choice), using the cat pointer line to all the Origianl 3 ™ Terrain Cats (Desert, GermanyCE and VietnamSEA). As most of the new terrain objects and tiles are residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post-08 SF/SFG/WoV/WoE/WoI or any of the SF2 'NextGen' series; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Although, it should work pretty well in most case. Some data ini adjustments will probably be required for the additional effects. Consult the SF2 Knowledge Base at CombatAce for more information on "how to.."
       
      As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions and the Usual Notes and Other Ramblings...
      Follow these instructions herein =EXACTLY= and you should have no problems. It's =HIGHLY= reccomended you read this document completly through before installing this mod.
       
      Good Hunting!
      Wrench
      Kevin Stein
      525 2
    6. MiG-17F Fighter Version (Vietnam)
       
      ***************************************************
      I .Credits
      ***************************************************
      This is a mod of TK's stock MiG-17F.
       
      The Pilot is a mod of one of Troopers Red_Pilots_Part1 pilots.
       
      The cockpit is taken from Zurawskis F-86.
       
      Thanks to all whos files i have used to make this MiG-17PF.
       
      ***************************************************
      II. MiG-17F Fighter version
      ***************************************************
      TK's MiG-17F based more on the fighter bomber versions which the polish or east germans used in the late 70th and early 80th. In this mod i made the pure fighter version the soviets delivered to the Democratic Republic of Vietnam in the 60th.
      This version had no wiring for using air to ground weapons in their wings. So they were unable to drop bombs or fire missiles or use rocket pods. On the other hand the soviet delivered MiG-17F had a radio range finder, a radar warning reciever and a 5 shot flare dispenser in the right side of the tail fin.
      Later the vietnamese got chinese J-5A (MiG-17F copies) which had not such devices.
       
      **********************************************
      III. INSTALLATION
      **********************************************
       
      1. unzip into your aircraft folder
      subfolders will be automatically created
       
      Thats it! Enjoy flying.
       
       
      ************************************************
       
      IV. THIS MOD IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
       
      *************************************************
       
       
      V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
       
       
      Hope you enjoy it.
       
      Michael (Gepard)
       
       
       
      Made in Germany
      March 2010
      895 2
    7. Saab J-35F Draken
      *****************
       
      ----------------------------------------------------------
      I.
       
      This is a mod of the Draken of the Mirage Factory with the aim to fit the flightmodel to the October2008 patch and include minor changes. Sony, thanks for your permission.
       
      +++++++++++++++++++++++++++++++++++++
      II.
       
      Changes:
      -The original FM was under the Oct2008 patch oversensitive. I made some little changes so that the Draken is again a pleasure to fly
      -This mod is using the F-4E cockpit instead the F-104 cockpit.
      - I made changes on the radar and included a fake IR sensor.
      - i modded the original skin a little bit and included a modded version of Hoarmurath green danish Draken skin
       
      +++++++++++++++++++++++++++++++++++++
      III.
       
      CREDITS:
       
      I want to say thank you to Sony of TMF for the permission to mod the original Draken (the original readme you find in the Draken folder)
      Then i want to say thank you to Hoarmurath for the permission to mod his green Draken skin.
       
       
      ----------------------------------------------------------
      IV.
       
      INSTALLATION:
       
      -Unzip all files into your objects/aircraft folder.
       
      ------------------------------------------------------------
       
      V. This mod is FREEWARE. COMMERCIAL use is NOT ALLOWED.
       
      ----------------------------------------------------------
      VI.
       
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
       
      Hope you enjoy it.
       
       
      Michael (Gepard)
       
       
      Made in Germany
      April 2010
      848 0
    8. MiG-21M Fishbed-G for SFP1, WOI, WOE, WOV
       
      *************************************
      HISTORY
      *************************************
       
      In the 60th the MiG OKB developed a recon version of the MiG-21. This bird (MiG-21R) got a bigger tank on the back. Basing on the MiG-21R the soviets developed the MiG-21S, a fighter plane with an improved radar RP-22 and a better weapon system. The S had 4 hardpoints under the wings and the big backtank of the R. But it had no internal gun.
      For export an simplified version was developed and called MiG-21M. The M looked very similar to the S, but got the old RP-21 radar. Because the costumers demanded an internal gun the MiG-21M got as first plane the GSha-23.
      On paper the MiG-21M had a good performance. It was twice as efficient in the ground attack role than the older MiG-21 versions and was also able to carry the double number of air to air missiles. But in reality the pilots did not love this bird. The MiG-21M was much heavier than the MiG-21F, PF, PFM (SPS-K) but had the same engine. So the agility of the older planes was lost. In contrary the MiG-21M was a very stable gun plattform.
      Later in service the MiG-21M was updated some times. It got the protection plates below the side air intakes (Startklappen) which should avoid FOD incidents, but also protect against gun smoke which could harm the engine. In some cases the MiG-21M got the engine of the MiG-21MF.
       
      The bird in this package is the basic MiG-21M without protection plates and periscope on the canopy, as it was used in the Warshaw Pact and Syria. It represents an early eastgerman LSK/LV MiG-21M before major upgrates.
       
      **********************************************
      MiG-21M for WOE, WOV, WOI, SFP1 credits
      **********************************************
      While making the MiG-21M i used a lot of files made by other modders. Thanks for this files!
       
      The plane itself:
      ~~~~~~~~~~
       
      Model and skin by TK
       
       
      The Cockpit
      ~~~~~~~~~
       
      Cockpit by Mago/Paladrian
       
       
      The tactical numbers.
      ~~~~~~~~~
      basing on the MiG-21F numbers by PauloPanz
       
       
      And finally my little share
      ~~~~~~~~~~~~~~~~~
      I edited the Data file to delete the periscope and the protection plates and made some othe minor changes.
       
       
      I hope that i havent forgotten someone to give the proper credit.
       
      **********************************************
      INSTALLATION
      **********************************************
       
      1. unzip into your aircraft folder
      The subfolder MiG-21M will be created
       
       
      Thats it! Enjoy flying.
       
       
      ************************************************
       
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
       
      Hope you enjoy it.
       
       
      Michael (Gepard)
       
       
      Made in Germany
       
      Juni 2010
      419 0
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