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    1. DEUCES Euro Desert Terrain

      Am not sure who created this mod of the desert terrain using Euro Airwar textures other than 'Dueces' but here it is.
      I call it in a couple missions uploaded in my F-4S_F-4N pack to be uploaded today barring tech difficulties.
       
      I modded the 'nations' file, BTW.

      97 downloads

         (0 reviews)

      1 comment

      Updated

    2. Kosovo_beta

      I saw in the forum someone asked about a Kosovo terrain and someone else thought there was one around (albiet this was posted some time back.) Anyway, here is that Kosovo terrain. Unfortunately, somehow ( i ) apparently overwrote the planning maps with the 'desert' planning maps at some point so i put in blank bitmaps to substitute. If you take one of your msn files and substitute 'kosovo' for lets say 'desert' it should work. If you use the kmd mission editor you can see where the targets are located and move your planes where you want of course.
      Perhaps, I will get some sort of map plotted at some point, but the only way i know how to do that is to trial and error with the kmd mission editor and starting the game up to see where i end up. Someone with more experience with some other util could prob whip something up.
      If, you like the F-4S in the image I will try to get the skins finished and up load it soon.
      I uploaded a couple mission files, but you'll still have to edit them unless you have the same planes and ground objects. My CV-41 USS Midway is in da ocean in at least one of these missions. (They're just samples...some planes some 'groundObjects' no planning just samples)
      I do not know who created this Kosovo terrain to give credit to or if they mind me loading it here. Have no clue where and when i got it. Must have been years ago. Its pretty simple terrain. Very frame rate friendly, tons of mountains and hills, plus the ocean (the adriatic i suppose its called.) Not up; to modern standards. You might like the 'Black Sea' terrain better if you want detail and fly in that neighborhood.
       

      140 downloads

         (1 review)

      1 comment

      Submitted

    3. WW2 Allied Bombing Range

      WW2 Allied Bombing Range for SF, WoV & WoE
       
      This is a modification of several inis, and adding objects to give The Range a World War 2 flavor, for the Allies.
      This modificaton has been thoughly tested in SF and WoE, but not WoV. You shouldn't have any problems though, by making sure you 'cat file' pointer is pointed to the correct terrain cat. (see the Knowledge Base here at CA, or the newest Range readmes)
       
      Many of these WW2 items have been borrowed from other maps, most specificlly Edwards superb PTO and EuroWW2. Others were scattered about, like the train station and factory place.
      I'd like to express thanks to the Map Builders for their tireless work, hope I mentioned everyone ... I can fully understand the frustrations in placing objects now, after working on this and several other maps.
       
      You'll need the original Range installed to make this mod to, as the terrain iteself is not changed. This is an object and ini mod, not a full terrain. You'll also have a NEW movements ini; now you can perform Armed Recon missions.
       
      PLEASE read the enclosed readme for full, detailed instructions as to how to install. Although this mod can be used in any install, it is designed with WW2 =ONLY= in mind. Most of these mods, however, can easily be added to any other Range terrain (specifically, the movements ini and the new target areas).
       
      Now, no excuses... get out ther and practice!!
       
      Wrench
      Kevin Stein
       
      edit: updated readme, with proper credits

      406 downloads

         (1 review)

      0 comments

      Updated

    4. Southern California - Ver 2.0

      Southern California Terrain Ver.2 for SF/WoV/WoE -and possibly FE, WoI and SF2
       
      This terrain mod is designed to COMPLETLY replace the version I released in 2008; however, you will probably need some of the Ground Objects included in that pak.
       
      This semi-fictional terrain represents the Southern California region, along with parts of Nevada, Northern California, Arizona, Baja Mexico and various and sundry parts in between. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. As close as I can, I've tried to match the actual positions of cities, air bases, etc, and used their actual names. Considering that I live in Los Angeles, and have been to a LOT of the places depicted.... This is a very heavily populated map, a heavily defended map, with all kinds of eye candy, plus LOTS of "Easter Eggs". A repainted version of airfield 3 (the dirt strip) is also included; ala Fubar's version, it's been paved over.
       
      I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance". It is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
       
      It is based on USAFMTL's SCal map from his Top Gun mod from several looong years ago.
       
      This package contain just about everything you'll need, from new inis, HFD & TFD, tiles -including a whole bunch of new ones, and their associated TODs- LOTS of new fixed terrain objects (destroyed buildings of all flavors).
       
      It has been -almost- completly rebuilt, with the creation of briefing, movement, a completely NEW targets and types ins, and upgrading the data ini to the latest standards. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users", below, if you're using an unpatched version(s) of the games.
       
      It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use.
       
      It has been tested in SF, WoE and WoV. It should work in FE & WoI with the correct cat pointer -- this has NOT been tested, however. It should also work in SF2, as long as you adjust the cat pointer lines in the main ini.
       
      As to be expected, there's a pretty detaile readme enclosed -- so read it first after unzipping and before installing. Vital instructions, and so forth and so on inside that'll make things a bit easier for you.
       
      Happy Landings!
      Wrench
      kevin stein

      1,971 downloads

         (4 reviews)

      3 comments

      Updated

    5. American North West - 4 Seasons Rebuild


      Upgrade for America NorthWest Terrains: 4 Seasons Inclusive Build


       

      -for SF/WoV/WoE/WoI and maybe FE?


       

      The original America Northwest Terrains; AmerianNW, AmericanNWinter and AmericaNWSpring, were released sometime back in 2003. They are exceedling FUN maps to fly on, as they are full of deep canyons and high mountain ranges. But...with the advent of the 9/08 patch for the entire 3rd Wire series, they can now be combined into ONE terrain, and with a few ini edits, allow for =ALL= 4 season to be present in ONE terrain folder. Seasonal changes are based upon the date a mission is flown, in single mission (month/day - year makes no difference), and probably in campaigns as well
       
      This package includes ALL 4 seasons for Major Lee's "America NorthWest" series, combined.This package is designed to TOTALLY REPLACE =ALL= the original terrains, with one single install. Editing has been done to the all the inis, as per the latest patch standards. Included are also my targets and movements enhancements, as seen in a 8/07 upgrade, with some additions.
       
      Included are the "Spring", "Summer" (by CA_Stary), "Thaw" (by Doghouse & Deuces), and "Winter" seasons as new subfolders of this rebuilt terrain. A new 'EnvrionmentalSystem.ini', that is terrain specific, was created that raises the cloud deck OFF the mountains. It's also super easy to edit, to allow for lower clouds, if that is your wish. You'll also find regional specific trees (pine) scattered across the landscape. It looks sooo much better with trees!!! :) For those looking for it, YES, there are more than a couple of Easter Eggs, as you've all come to expect.
       
      While set in the "What If.." world of the Global Sedition vs the North American Alliance, it's quite usable for just about anything. =EXCEPTING= no anti-ship missions, as there's no large bodies of water for shipping routes. (see my pleas for retiling in the "General Notes and Other Nonsense" section below)
      The movements ini has been expanded for more Armed Recon missions, with additional truck routes for both sides. Additonal targets have been added (one new city, airport and train stations for each side), and new Ground Attack routes for CAS missions. I added an oil field to the Alliance side, to give the Sedition forces something extra to bomb, and Alliance forces something to protect. I figure the story line would be "short on resources, the Global Sedititon is trying to capture the Salmon River Oil Fields and Elk Mountains Uranium Mines for their own". New country flags have been added (the 2 GS and Alliance flags are still here!) for NAA alllies - USA and Canada.
       
      This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, no worries there. WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains ™ for the terrain cat reacharound. This, however, has =NOT= been tested. You use it in these games at your own risk.
      Vista users should also have no problem with terrain effects, as the latest round of patching has apparently cleared up that problem. And the fact that there's no water on this map.....
       
      Included as well is FastCargo's SON-9A "FireCan" AA control radar, and some ini updates for a few of the stock "Red" AAA units, networking them to the FireCan.
       
      PLEASE read this entire ReadMe all the way through before installing; there are some issues I've encountered that need some explaining, and this will give you a better understanding of what I've tried to accomplish.
       
      Good Hunting & Happy Landings!!!
       
      Wrench
      kevin stein

      2,360 downloads

         (3 reviews)

      4 comments

      Updated

    6. Test Range

      SF1 Bombing Range with some new skins and features.
       
       
      This may copy over your original Bombing Range so please backup your files.
       
       
      The Bombing Range is one of the best place to hone your Air to Ground skills, with open desert ranges for no speed limit restrictions. Firstly I tried to merge the tiles from the Nellis range to match up with this terrain but it turned out looking like a patchwork blanket so I used JSF_Aggie's desert tiles. The only new tiles are the Desert Residential areas for a more realistic look. US flag is a nice touch to the Test Pilot School, also the Strafe Targets have been moved to the south of the weapons test area.
       
       
      Have fun out over the Test Range
       
       
       
       
      Thanks
       
      FastCargo for the F-15E
      Dels for the AC-130J cockpit
       
      JSF_Aggie
      for the awsome desert tiles
       
       
      For the Bombing Range
       
      Bunyap for uploading onto CombatACE
       
      Terrain by Deuces
      Targets and data by Bunyap and The Wrench
      BQM-34 Firebee Drone by RussoUK
      Airfield lights by Sidewinder86
      Intercept missions by Zerocinco
       
      and TK for Strike Fighters

      254 downloads

         (2 reviews)

      0 comments

      Submitted

    7. Winter Red Range

      A re skinned Red Range using some tiles for Germany terrain

      83 downloads

         (1 review)

      1 comment

      Updated

    8. Midway Terrain version 1.1

      MIDWAY TERRAIN
      =====================
       
      I.
      Midway terrain is made for "Strike Fighters Project 1" SFP1.
       
      You can use it in Wings over Vietnam and Wings over Europe too.
      Wings over Israel can handle this terrain too, but the flight modells of prop driven planes shows anomalies in WOI.
       
      ==============================================
       
      II.
      Midway terrain covers a part of the Central Pacific Ocean with the atolls of Kure and Midway.
      It is the place were in 1942 a big Air-Sea-Battle was fought between the Imperial Japanese Navy and the US Navy. The japanese Navy was superior in numbers of ships, but the US side had some major advantages. No.1, the japanese communication code was broken, so that the US Navy commanders were able to read the enemy commands. No.2, the US had radar coverage, so that enemy surprise attacks were nearly impossible. No.3, the US had the superior number of airplanes which were deciding during the battle.
      The battle was fought as a pure air to sea combat. No single gunfire exchange between naval vessels took place.
      The result was that the japanese Navy lost 4 carriers and the US Navy lost 1 carrier. It was a impressive victory for the USA in Pacifice war theater. You can compare it with the Battle of Moscow on the Eastern Front or the first british victories in North Africa.
       
       
      Midway Terrain following target areas
      this are
       
      Kure Atoll (Neutral airbase)
      Eastern Island (Midway AB USMC)
      Sand Island (Midway USMC)
       
      ship formations
      Japan
      +Midway Occupation Force
      +Midway Support Force
      +Second Fleet Main Force ( 1 small carrier)
      +First Fleet Main Force (1 small carrier)
      +First Fleet Carrier Strike Force ( 4 carriers)
       
      USN
      +TF-16 (2 carrier)
      +TF-17 (1 carrier)
       
      *********************************************
      III Known problems
       
      Up today it is impossible to take off and land from carriers while using single missions which are generated by random single mission screen.
      Thatswhy i added invisible airfields for taking off and landing in the centre of carrier formations. You will also start from the sea. This is not satisfying. Thatswhy it is the best to start the mission in the air to overcome this problem.
       
       
      ++++++++++++++++++++++++++++++++++++++++
       
      IV.
       
      INSTALLATION
       
      1.)unzip all files into your Terrain folder
       
      2.)unzip Groundobject.rar into your Objects folder.
       
      It is neccessary that you download following files from Capuns homepage
      http://cplengineeringllc.com/SFP1/
      yourself and unzip it into your Objects/Groundobject folder.
       
      1. Akagi
      2. Brooklyn
      3. CV-5
      4. Fla-MG (you need to download the Browning AAA gunner. From there you need the files BrowningAAA.LOD and BrowningAAA.bmp)
      5. Liberty
       
      ++++++++++++++++++++++++++++++++++++++
       
      V. Credits
      At this place i want to say thank you to the guys who made the groundobjects and who gave me the permission to use them in Midway terrain.
      Also a big thank you to Hinch for the Zuiho carrier and the japanese Battleship which is a moded Repulse etc.
      Thanks to TK for the great SFP1 sim family.
      And finally thanks to all guys who helped me with hints, advices etc.
       
      *******************************************
       
      VI.
      Midway Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
      GROUNDOBJECTS are forbitten to share. If you want to do this please contact the makers of this Groundobjects
       
      If you find bugs please post them in StrikeFighters section of Combatace.com forum.
       
      +++++++++++++++++++++++++++++++++++++
       
      VII.
      Hope you enjoy it.
       
      Michael (Gepard)
       
      ============================================
       
      VIII.
      Made in Germany
      August 2008
       
      ============================================
       
      IX.
       
      PS
       
      Q: How i can get Midway Terrain running in WOV, WOI or WOE
       
      A:
      1. Open file Midway.ini
      2. Look for line CatFile=..\Desert\Desert.cat
      3. Replace this line with:
      for WOV: CatFile=..\VietnamSEA\VietnamSEA.cat
      for WOI: CatFile=..\IsraelME\IsraelME.cat
      for WOE: CatFile=..\GermanyCE\GermanyCE.cat

      2,504 downloads

         (1 review)

      0 comments

      Updated

    9. Remove the red planes from the in flight Map

      Game not challenging enough? - why not stop red planes appearing on the map!
       
      Just download and copy MAPENEMYICON.tga to your "Flight folder" ie
      "C:\......\WingsOverVietnam\Flight"
       
      If you feel like you are getting shot down to much afterwards - just delete MAPENEMYICON.tga again and all will revert to normal....easy hey
       
      tested in WOI / WOV but should work in SF/WOV/WOE/WOI/FE
       
       
       
       
      Note about SF2: This will work in the strike Fighters 2 series - however TK kindly included these options in the HUDDATA.ini file (which you would need to extract from the flightdata.cat file) from June 2009 which can just be set to true or false as you need - so you can acheive the same thing from here:
       
       
      [HUDLabels]
      EnableLabels=FALSE
      LabelFriendlyAir=TRUE
      LabelFriendlyGround=TRUE
      LabelEnemyAir=TRUE
      LabelEnemyGround=TRUE
       
      [MapLabels]
      EnableLabels=FALSE
      LabelFriendlyAir=TRUE
      LabelFriendlyGround=TRUE
      LabelEnemyAir=TRUE
      LabelEnemyGround=TRUE
       
       
      MiGBuster 2009

      145 downloads

         (0 reviews)

      1 comment

      Updated

    10. Fast Squadron Take Off

      Fast Squadron Take Off
      *****************************************************
       
      This mod is written for SFP1,WOE, WOI and WOV.
       
      +++++++++++++++++++++++++++++++++++++++++
       
      I. Short description:
       
      With this mod a Squadron will need less then 1 minute to take off, instead the long time in stock game. It is a mass take off to bring as many planes as possible into the air in the shortest possible time.
      I used it first in my Baltic Entrance terrain and made it now working with all other terrains of First Generation which use stock airfield files.
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
       
      II. INSTALLATION:
       
      Unzip all files into your desired terrain folder.
      For instance Wings Over Israel/Terrain/IsraelME
       
       
      Thats it.
       
       
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
       
      III. This Terrain is Freeware. Commercial use is not allowed.
       
      +++++++++++++++++++++++++++++++++++++++++++++++++
       
      IV.
       
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
       
      Hope you enjoy it.
       
       
      Michael (Gepard)
       
       
      Made in Germany
      31 October 2013

      229 downloads

         (2 reviews)

      2 comments

      Submitted

    11. Darwin Terrain Tileset

      This is Re-Tiled version of Modern Darwin/Timor
      "NEEDS" Wrench's Modern Darwin\Timor map SF1 series
       
       
      Back up your Darwin map and copy
      and replace the BMP and TGA files
      in your Terrain/Darwin folder.
       
       
       
       
      Thanks to Wrench for the Darwin map.
      Wrench's work on this map has been an inspiration, that I had to give the Terrain tiles an update.
      I did use the Rwayupgd_Pv1 (thanks Polak) addon to update the Runways and Taxiways.
       
      and very big thanks to Google maps for SAT images.

      177 downloads

         (1 review)

      0 comments

      Updated

    12. American SouthWest - Ver 2.0

      American SouthWest Terrain, Version 2.0 for SF/WoE/ WoV and probably WoI, FE and SF2
       
      This is a complete rebuild of the terrain originaly released in Feb 2008. It has been completely retiled, and has had a MAJOR upgrade in the targetization. It is designed to COMPLETELY replace that original version. It has been fully updated to use in the post-patch world.
       
      This semi-fictional terrain represents Southern Texas and part of Northeastern Mexico (Tampilas/Monterrey) region, along with part of the western Gulf of Mexico. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance"; it is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
       
      This is a COMPLETE package, with everything needed to just unzip, install, and fly over. All the tiles are included, including several (ie: MOST) repainted to a more 'lush' version. All new TODs have been created, so you'll see lots of trees and small buildings, including the 'skyscrapers' from Polak's city tod. Almost all the original Desert tiles have been repainted to more closely represent the semi-tropical/minimally arid region of the Texas Gulf Coast. Several rivers have been added, and they, for the most part, follow their Real Life ™ courses across the region. The "look" of the terrain should be something between the stock 'Desert' and the overly green of say, Deuces Euro Repaint and/or the GermanyCE terrain. In other words, semi-arid, but with plenty of growing things.
       
      It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use.
       
      It has been tested in SF, WoE and WoV, post 9/08 & 10/08 patch levels.. It should work in FE & WoI (also post Expansion Pak and Post Patch) with the correct cat pointer -- this has NOT been tested, however. It should also work in SF2, as long as you adjust the cat pointer lines in the main ini. Pre-patch users may have some issues due to the new way the Game Engine ™ reads/creates height field measurments. Enough data exists in the CA forums for find the anwsers on how to fix it, if needed.
       
      As you've all come to expect, there's a HIGHLY detailed readme with all the "data and materials" necessary to get you up and running. I'd suggest reading it first, after unzipping to a temp folder somewhere
       
      Happy Landings!
      Wrench
      kevin stein

      1,415 downloads

         (3 reviews)

      2 comments

      Updated

    13. Central Pacific/Mariana Islands for WW2 Installs

      Central Pacific/Mariana Islands Terrain For SF/WoV/WoE WW2 PTO mods
       
      This is a brand new terrain, built COMPLETLY from scratch. This is my very first whole terrain, so go easy on me ;) It represents the Mariana Islands approximately mid-1944, at the time of the American Invasion. This is a FULL terrain, with everything included for you to unzip and use, with minimal difficulty.
       
      This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak. There are also 2 completly NEW ground objects, creating via edits of existing terrain objects. They are now fully funcitonal 'obstacles' for infantry assaults. Also are mods of 2 of Hinchbrook's ships for USN usage.
       
      You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things may not be appearing. This is especially important for the ships -- the Liberty ship, and all warships, both Allied and Japanese. It's HIGHLY reccomended you have Gepard's "Midway" terrain installed, along with his IJN/USN naval units -- I've made use of them for both Fleets. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
       
      There ARE some historical flaws, which as most of you know gauls the daylights out of me; they are fully detailed in the "Notes & Explinations" section below.
       
      The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post patch world of 9/08 & 10/08!! The terrain's data ini does NOT have the new Height Data included!!! If you insist on using this mod in such an install, expect NO support from me. You're on your own...
       
      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
      == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
       
      It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI or post patch (9/08 & 10/08) SF/WoV/WoE; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Nor is it designed for use in a 'modern era', as the airfields are far too small for field jets from.
       
      Follow the instructions in the included readme =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
       
      Good Hunting!
      Wrench
      Kevin Stein

      779 downloads

         (1 review)

      0 comments

      Updated

    14. Hawaii, WW2


      Hawaiian Islands Terrain -- For SF/WoV/WoE WW2 PTO installs


       
       

      = For Game Installs -ONLY- patched to the 10/2006 level!!! =


       
      This is an entirely NEW terrain, representing the Territory of Hawaii on the morning of 7 December, 1941.....
       
      You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- More in the "Notes" section below.
       
      This is a COMPLETE terrain, with (almost) everything needed to just unzip, and fly over. All the tiles, inis, terrain objects, and a whole SLEW of new GroundObjects are included!!!
       
      The data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". For those perverts that won't listen and absolutely INSIST on trying to run WW2 items in the post 9/08-10/08 SF/WoV/WoE and WoI environments, I've provided a 'post-patch-Hawaii_Data.ini', that includes all the updated terrain effects. More info for you all can be found in the "Notes & Other Nonesense" section below. Also, it should be noted the HM bmps for the various tiles are included; these are the ones I've repainted black, to create a smoother terrain.
       

      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      == MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER ==
      === MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ===


       
      It has been tested in pre-patch SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI, NOR in post-patch (9/08 & 10/08) SF/WoV/WoE. But should work with minimal problems, as long as one of the original terrain folders (SF/WoV/WoE) is residing in you WW2 WoI install. You do, however, use this in these environments at YOUR own risk -- any problems you have, you're on your own...no support is availabe from me, as it's NOT reccomended (due to FM issues in the aircraft) for those usages. I HAVE actually tested this in a post-patch WoI WW2 Install that I have, and other then the expected FM issues, it runs just fine!! Albeit with a little fiddling with the water issues...
      This has NOT been tested in SF2 ... if you DO get a WW2 Era Specific Install up and running, let us know!
       
      Follow these instructions herein =EXACTLY= and you should have no problems. It is HIGHLY reccomended that you read the install instructions all the way through FIRST before performing the procedure. Just to be safe, ya know??
      As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
       
      = It should be noted here, that this Terrain is for WW2 usage ONLY -- if you attempt to fly modern jets from it, you will fail, as there are NO runways equipped to handle them. =
       
      As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions
       
      Good Luck, Good Hunting & Happy Landings!
      Wrench
      kevin stein

      780 downloads

         (1 review)

      0 comments

      Updated

    15. WW2 Palestine


      WW2 Palestine Terrain For SF/WoV/WoE WW2 MTO Installs


       

      -06 Patch Levels ONLY!-


       
      This is a modification of Gepard's "Suez" terrain, backdated for use in WW2 with the approximate timeframe of 1940-1946. Not a great deal of "enhancements" have been added, but you can expect the "usual suspects". Plus one 'generic' Easter Egg (one of the target areas, albiet slightly misplaced - bonus points for IDing its origination)
       
      This is a COMPLETE terrain with all items necessary to unzip, install and fly over. All tiles and TODs are included, as well as several new-to-this-terrain Terrain Objects (buildings and the like) The targets, nations, briefing, movements and types inis have all been greatly expanded to reflect the timeframe. Place names have been adjusted to WW2 levels (where known and discoverable). All 3 levels are Planning Maps have also been newly created, just for this terrain mod.
       
      The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post-08 patch or SF2 "NextGen" series. The terrain's data ini does NOT have the new Height Data nor the background shader sections!!! (however, these are easily added if you're familiar with the varous terrain data inis, and how to 'update' them).
       
      = MAKE SURE YOU HAVE THE WW2 WEAPONS PAK !! =
      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE NECESSARY WW2 GROUND OBJECTS PAKS!! MOST IMPORTANT!!! =
       
      It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 08 SF/WoV/WoE/WoI or any of the SF2 'NextGen' series; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Although, it should work pretty well, in any case. Some data ini adjustments will probably be required for the additional effects. Although, for more "modern" times, I'd reccomend Isreal2 + the targets enhancement pak.
       
      As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions and the Usual Notes and Other Ramblings...
       
      Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod. There is VITAL information herein about several items not included with this package.
       
      Good Hunting!
      Wrench
      Kevin Stein

      331 downloads

         (0 reviews)

      0 comments

      Updated

    16. WW2 Tunisia/Western Med Update Pak

      Tunisia Terrain & Targets Upgrade For SF/WoV/WoE WW2 MTO mods
       
      This started out as a simple targets upgrade, and turned into a major rework of Edward's Tunisia Terrain for WW2. As you can expect, the targets have been greatly 'enhanced', with many additions, and most areas have been retiled for ease of targetization. The visuals (ie: the eye candy) has been enhanced by these revamped target areas. This will allow single mission and campaign builders more latitude in their creation of missions and campaigns. It also has the side effect of enhancing in-game generated single mission play, too!
       
      This is a COMPLETE terrain, designed to REPLACE the original verison in it's entirety. It is also NOT compatable with any other terrain retiling or TOD mods to the original terrain that are presently available. All necessary parts are included; tiles, inis, LOTS of new terrain items, with the excpetion for some 'permission-only' GroundObject items. All new planning maps are also included. Also, there are at LEAST 3 Easter Eggs on the map. There are also several brand new tiles, and their associated TODs (new city ports and some other interestering items).
       
      There ARE some historical flaws (and probably physical geographic ones as well!!); they are fully detailed in the "Notes & Explinations" section below. You may also experience extended or longer than usual loading times; this is normal due to the shear number of terrain objects on this map.
       
      The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post-08 patch or SF2 "NextGen" series. The terrain's data ini does NOT have the new Height Data included!!! (however, that is easily added if you're familiar with the varous terrain data inis, and how to 'update' them).
       
      = MAKE SURE YOU HAVE THE WW2 WEAPONS PAK !! =
      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE GEO'S WW2 GROUND OBJECTS PAKS!! MOST IMPORTANT!!! =
       
      It has been tested in 06 Patch Level WoE (my WW2 install of choice), using the cat pointer line to all the Origianl 3 ™ Terrain Cats (Desert, GermanyCE and VietnamSEA). As most of the new terrain objects and tiles are residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post-08 SF/SFG/WoV/WoE/WoI or any of the SF2 'NextGen' series; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Although, it should work pretty well in most case. Some data ini adjustments will probably be required for the additional effects. Consult the SF2 Knowledge Base at CombatAce for more information on "how to.."
       
      As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions and the Usual Notes and Other Ramblings...
      Follow these instructions herein =EXACTLY= and you should have no problems. It's =HIGHLY= reccomended you read this document completly through before installing this mod.
       
      Good Hunting!
      Wrench
      Kevin Stein

      494 downloads

         (0 reviews)

      2 comments

      Updated

    17. Persian Gulf Terrain

      Persian Gulf Terrain -------------- Beta 0.5--------------------------
      *****************************************************
       
      This terrain is written for SFP1, but should work properly with WOI,WOV and WOE.
       
      +++++++++++++++++++++++++++++++++++++++++
       
      I. Short description:
       
      This terrain covers the most parts of the Persian Gulf from Strait of Hormuz to the oil fields of Bandar e Khomeni. It includes the coastal region of the Iran, the United Arab Emirates, Bahrain, Qatar and the coastal region of Saudi Arabia. Kuwait and Iraq are NOT included in this terrain, because an other terrain (Desert Storm) is already covering this area.
      At the moment Bahrain, Qatar, Saudi Arabia and the western part of Iran are ready for action in this terrain. Ground combat you will see on iranian soil, mostly in the Busher area.
      At the UAE and the eastern part of Iran only airfields are operational, no other targets. This will come with the next update.
      The tiles of the street network are only placeholders. I'm not satisfied with them. They will also replaced.
      There are some other issues which still have to be done. Dont forget. Its a beta release at the moment.
       
      Improvments of Beta 0.5
      1. 312 target areas instead 175 in Beta 0.1
      2. Iran is nearly finished. Rivers, towns, villages, bridges, some factories, ports, oil fields, Scud launchers, coastal defence missile launchers are set on the map. A SAM network around Bandar Abbas in the southeast of Iran ist installed now
       
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
       
      II. INSTALLATION:
       
      Unzip all files into your StrikeFighters/terrain folder.
      Put folder Silkworm into your objects/groundobjects folder.
       
      Thats it.
       
       
      Q: What is to do to make it usable for WOI,WOV and WOE?
       
      For WOI open file Persischer Golf.ini with notepad editor
      overwrite line
      CatFile=..\desert\desert.cat
      with
      CatFile=..\IsraelME\IsraelME.cat
       
      For WOV open file Persischer Golf.ini with notepad editor
      overwrite line
      CatFile=..\desert\desert.cat
      with
      CatFile=..\VietnamSEA\VietnamSEA.cat
       
      For WOE open file Persischer Golf.ini with notepad editor
      overwrite line
      CatFile=..\desert\desert.cat
      with
      CatFile=..\GermanyCE\GermanyCE.cat
       
      Then you must download a tileset which is made for SFP1 desert terrain and install into the Perischer Golf folder. Be aware, that there are 19 new tiles, so that your terrain could be look something strange.
       
      ++++++++++++++++++++++++++++++++++++++++++++++++++
       
      III. Credits. I want to say thank you to all guys who helped me to create the PG terrain, and made the new ground objects like cars, fireengine, floodlights, run- and taxiways ...
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
       
      IV. This Terrain is Freeware. Commercial use is not allowed.
       
      +++++++++++++++++++++++++++++++++++++++++++++++++
       
      V.
       
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
       
      Hope you enjoy it.
       
       
      Michael (Gepard)
       
       
      Made in Germany
      22 Januar 2011

      1,804 downloads

         (5 reviews)

      2 comments

      Updated

    18. North Cape Terrain

      North Cape Terrain
       
      by Baltika
       
      Beta v 0.6
       
       
       
      Credits:-
       
      Major Lee - core DBS Tileset
       
      Gepard - NATO/WARPAC Runways
       
      Stary - Germany CE Buildings and TOD files
       
      Wrench - NATO/WARPAC runway upgrade
       
      grumpapotamus - Doppler Radar Dome
       
      Deuces - terrain TOD tutorial
       
       
      Thanks to the whole gang at CombatAce.
       
       
       
       
      Unzip and drop the NORTHCAPE folder into your WoE/Terrain folder.
       
      Airbases in Norway are best for scenery.
       
       
       
       
      Recommended Files:-
       
      Groundobjects:-
       
      CVN-75 by Digital Overload
      http://forum.combatace.com/index.php?app=downloads&showfile=9684
       
      TAKR Orjol by Gepard
      http://forum.combatace.com/index.php?app=downloads&showfile=5497
       
      TAKR Admiral Gorshkov by X-RAY
      http://forum.combatace.com/index.php?app=downloads&showfile=5830
       
      UdaloyI by China Insky Team
      http://forum.combatace.com/index.php?app=downloads&showfile=10336
       
      UdaloyII by China Insky Team
      http://forum.combatace.com/index.php?app=downloads&showfile=10330
       
      BRDM_SA-9 by rebelryder
      http://forum.combatace.com/index.php?app=downloads&showfile=7740
       
      SA-11 & SA-17 by 101tfs
      http://forum.combatace.com/index.php?app=downloads&showfile=7627
       
      ScudLauncher & Missile by bigal1
      http://forum.combatace.com/index.php?app=downloads&showfile=6435
       
      Soviet SAMs by gabilon
      http://forum.combatace.com/index.php?app=downloads&showfile=3057
       
       
       
       
      Known issues:-
       
      Sea/water effects don't work, yet.
       
      Targetisation incomplete.
       
      TOD files incomplete.
       
      Tested in Wings Over Europe Oct 08 Patch.
       
       
       
      This terrain will be updated as and when time permits.
       
      Don't hold your breath ;-)
       
       
       
      Slàinte!
       
      Baltika
       
      4 April 2011

      1,153 downloads

         (5 reviews)

      6 comments

      Updated

    19. DBS Hi res replacement tileset

      ****Hi res replacement tiles for DBS terrain v0.99b****
       
      This is a simple repaint of tiles for DBS terrain, the reasons this is not v1.00 are following
       
      - I am not happy with the transition from "SeaIce" to "Sea" area and need to make transition tiles to smooth it up, for that I will need original texturelist of the first DBS terrain...
       
      - As you will notice theese tiles are done in 1024x1024, I have been making such tiles on all my recent work anyway then downsizing them to 512, after a few days if there will be enough intrest in this I will post a poll on CA to see if anybody actually notices significant enough visual improvement for me to continue with 1024 tiles, yes I need test bunnies lol
       
       
      INSTALLATION:
      Simply unzip into DBS terrain folder and overwrite when asked, I recommend backing it up in case you want to revert to the old ones.
       
      NOTES ON PERFORMANCE:
      I didn't expirience any performance loss even with higher resolution tiles(2048) however, mission loading times will probably increase!

      903 downloads

         (2 reviews)

      0 comments

      Updated

    20. GermanyCE Terrain Tiles REPAINT v1.0

      *****GermanyCE Terrain Tiles REPAINT v1.0*****
      by Brain32
       
      Terrain objects, trees and houses by CA_Stary
       
      1.Requirements - Wings Over Europe are required in order for this mod to work!!!
       
      2. Installation.
      Un-ZiP "GermanyCE" folder into terrain folder(X:\....\Wings Over Europe\Terrain) of your Wings Over Vietnam installation.
      As before with my VietnamSEA repaint I offer trees and objects in separate folder to enable simpler instalation for users that either don't want it or can't take the performance hit :)
      To install the trees and objects, simply copy all the files from "Objects" folder to x:\...\Wings Over Europe\Terrain\GermanyCE.
       
       
      2. Overview.
      The tiles are made with help of satelite imagery taken mostly from central - west Germany, mountain tiles were taken from Alps area, and shoreline tiles...well, from German coast lol. Nothing was hand drawn, all those shapes exist in nature but were violently connected together so they fit...
       
      3. Known issues
      First ofcourse it will have some errors, however the number of those is on par with default terrain if not even better, if however you do find some eye-poking errors please report them with a small image in file announcment thread.
      Again same as with VietnamSEA, I didn't work much with the cities, you will notice some improvement in transition city texture but nothing dramatic, it is planned for future update though I simply didn't have time for it now and didn't want a completely functional mod sit on my HDD for maybe months at 99% completition
       
      4. Did I forgot something?
      I sure hope not...

      2,817 downloads

         (13 reviews)

      2 comments

      Updated

    21. Cirrus clouds for SF/WoV maps (beta) SP4 update

      Original cirrus clouds, replaced by these newer effects here...
       
      ~> combatace.com/files/file/6567-siberian-sky-cirrus-clouds-for-missions-and-terrains/
       
      ----
      original description...
      :
      :
      *Beta* test, updated for SP3 and SP4 generation of Patches, of very large layers of high altitude cirrus clouds that can move across SF/WoV maps and can be set to any desired altitude (you can fly through these clouds). Cloud effects are created by a type of "ship" object that follows a waypoint across a map. Read the Install file, it describes what's going on here.
       
      The website is a thread on this at the ThirdWire SF/WoV forums.
       
      Thanks to TK/ThirdWire and all the modders who made this Aw-Sim possible. Thanks to Polak for encouraging me in this.

      862 downloads

         (2 reviews)

      0 comments

      Updated

    22. The Six Million Meter Map (fix TextureList)

      Currrently correct Texturlist file. Download includes only the tiles needed for "simple" version without complications of the Alpine biome attempted earlier.
       
      6000km in size and purely experimental, this map is the beginning of a long term terrain project that hopefully may generate some interest in classical era strategic air warfare.
       
      USE REQUIREMENT: Be complete Master of the Terrain Editor (TE)....well the map could be used in the game as-is to experiment with, and a few example SAC and PVO airfields are located in interesting locations although some (x > 2400km) don't show up correctly in KMD which was not made for this type of oversize map.
       
      As far as I know, TE by itself can generate a maximum size map of 4800km with four GTOPO30 DEM files. This map is made of several pasted smaller maps, thus allowing a larger size. The included terrain tiles (4km size) are development blanks -- solid colours -- which are required for visibility at full zoomed out views in Terrain Editor. Included are a working Texturelist file and only the needed 71 tile blanks.
       
      Both Texturelist and the CityList filenames begin with "0" -- a zero -- so they appear first in the tiny TE open file box.
       
      A 6000 pixel import map is included. But most simple is to just "open" the HFD file (called "Baikal"), or one may import the 6000 pixel bmp file.
       
      If importing, use this in TE ini file...
       
      [bitmapImport]
      HeightScale=41.5
      MinLandHeight=1
       
      Before importing, in the TE choose File-New and use the following values...
       
      Terrain Map Size 6000
      Texture Tile Resolution 4000
      Height Field Resolution 1000
       
      MANY thanks to Gepard for sharing this tip in the Brain Base terrain tutorials ~> http://forum.combatace.com/index.php?showforum=191
       
      The 6000 pixel bmp was developed by importing many GTOPO30 DEM files at 25% height scale, then exporting them each at the TE default's 10, then importing the final cut-n-pasted 6000 pixel bmp at height scale of 41.5. This results in 456m height for Lake Baikal which is my reference, and allows a few Himalaya peaks nearing 8800m.
       
      The 4km textures and 1km height field scale are double SF standard, resulting in some loss of terrain detail but the great advantage is a reasonable map size on hard disk and in game loading. A standard detailed map is easily possible, but at four times the size -- a whopping 275MB HFD file. Also, a vastly higher horizon distance can be used without performance loss. I'm currently running 250km horizon distance with an old ATI-9200 video card.
       
      Ideas for terrain tileage came from World Biomes website ~> http://www.blueplanetbiomes.org/world_biomes.htm

      712 downloads

         (0 reviews)

      0 comments

      Updated

    23. Siberian Sky -- moving warm front for strategic air warfare

      This is purely experimental, rather deep, and is a first attempt at roughly modelling a moving warm front.
       
      This project is off the deep end and assumes success in setting up the cirrus mod here ~> http://forum.combatace.com/index.php?autoc...p;showfile=6567
       
      The different types of clouds almost cover a standard size 1000km map. I try to have the clouds evolve to the storm area in the following manner...
       
      Cirrus in clear skies.
      Cirrocumulus in clear skies.
      Cirrostratus filling out the sky.
      High altostratus covering the sky.
      Low altostratus covering the sky.
      Low large puffy dark clouds in the storm area (I call it "stratus" but its not really stratus).
      Rapid clearing behind the front (assume fast cold front).
       
      For "stratus" and altostratus, I use the Smoke3 and Smoke4 tga files which are NOT in the ThirdWire sims. They can be found in older Bunyap Weapons packs.
       
       
      I hopefully will be discussing ideas about this at the ThirdWire thread here, probably starting page 7...
      ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...e1544904e1856b4

      482 downloads

         (3 reviews)

      0 comments

      Updated

    24. *update 2.0* Siberian Sky -- Aurora for Missions or Terrains

      Updated aurora 2.0 completely replacing previous versions, hopefully with better instructions and a deeper understanding of how these effects work. There are now two methods of aurora creation:
       
      (1) A terrain target object that generates aurora effects. This was derived from the stock power plant generator and the smokestack effect.
       
      (2) A moving ship that generates aurora effects during ship motion. This was derived from the stock Tanker ship and the ship movement effect.
       
      The aurora are vertical hanging sheets -- vertical sprites -- at roughly correct height and colours, and these can be changed easily. Red only and green only also look great. The aurora images or "particles" fade into and out of view in about 20 seconds -- speed up game time to see a most pretty thing. This effect was made for my new 6000km strategic map, but can be used in any standard size map. Other aurora ideas will be covered at the ThirdWire thread below...
       
      page 6 ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...=a&start=40

      211 downloads

         (0 reviews)

      0 comments

      Updated

    25. Siberian Sun

      By introducing additional camera lensflares, I created a very hard and brilliant tiny sun surrounded by a large glare. In optimizing the brightness of the sun and glare, I was pushed to deeply modify much of the Enviro file more than I thought was needed. One result has been the development of a different philosphy on aircraft lighting and its relation to terrain, sky, and cirrus clouds, appropriate to early Cold War strategic operations at high altitude. Another result has been a focus on improving terrain shading at low sun elevation angles.
       
      Included are a number of Enviro files with varying levels of changes, two grafix tga files, and instructions to get started. This is an experimental mod and will be continually developed for my own use, but with some work can be adapted to any taste for any use by anyone. I don't know where to start here, as this goes far beyond just the sun effect. I've started a thread at the ThirdWire webboard with screenshots and will try to describe what I'm doing. If any are interested, it would be helpful if you poast your changes to your Enviro system and screenshots in the ThirdWire thread.
       
      ThirdWire Siberian Sun thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?p=25572#25572
       
      Several topics will be covered as listed below; all of them related to each other which requires a tricky balance among them to optimize the overall environmental effect.
       
      Sky colours.
      Intense sun and large sun glare.
      Terrain shadowing at low sun elevation angles.
      Sun glare effect on cirrus clouds and new contrails.
      Ambient lighting, and direct sun lighting and sun reflections on aircraft.
      Appearance of aircraft, objects, and exhaust/weapon effects against the terrain and blue sky.
      Moonlight effects on all the above.
       
       
      * INSTRUCTIONS *
      The project assumes the latest SF1 version (currently, v.08.30.06) and the WoV/WoE equivalents.
       
      Extract into a seperate folder for downloads. Then copy the 3 Enviro files and the two tga files into the sim Flight folder. To select an Enviro file to test with, rename it Environmentsystem. In the game grafix options menu, Camera Lens Flares must be turned ON for the Siberian sun to work, although in each Enviro file listed below at the location of the lensflare data, there are instructions on how to turn OFF the normal camera lensflares if desired while still using the new sun effect. The included Enviro files are...
       
      Environmentsystem-0 --- Fully modded Siberian Sun Enviro file as developed currently, with full functionality of the stock Enviro file except the old sun.
       
      Environmentsystem-1 --- the stock ThirdWire Enviro file with only the Siberian sun added, and the ThirdWire sun taken out. The hard intensity of the Siberian sun effect is rather washed out by the bright sky colours of the stock Enviro file, so...
       
      Environmentsystem-2 --- the above Enviro-1 file with my current changes to the sunheight environment colour blocks (...[Day], [Day1], [Twighlight2], etc...). This offers darker sky colours so allows a relatively more intense sun effect.
       
      In the fully changed Enviro-0, I use a new star tga file (ss-Star), and added changes to the stock [stars] data block. One may easily return to the stock Star tga file or the stock star Enviro data if desired. If you are now running a modded Enviro file, re-name it Environmentsystem-sav or otherwise BACK IT UP so you still have it.

      978 downloads

         (6 reviews)

      0 comments

      Updated

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