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    1. Strike Fighters 2 Israel Cockpit & Runway Light Mod.
      ----------------------------------------------------
       
      I found the cockpit & runway lighting switched on too late for my liking & that once the cockpit lighting was finally turned on I still couldn’t read the gauges!
       
       
      What dose this mod do?
      ----------------
       
      (1). Adds brighter Cockpit Lights to all stock player flyable aircraft for SF2 I.
       
      (2). Turns on Cockpit lights earlier in the evening for all stock player flyable aircraft for SF2 I.
       
      (3). Turns on all Runway Lights earlier in the evening in the Stock SF2 I IsraelME Terrain.
       
      Installation:
      -------------
       
       
      Place the contents of the “StrikeFighters2 Israel” folder found in this download in to your SF2 Israel Saved Game folder & overwrite when asked.
       
      Note:
       
      This will replace any modified stock Aircraft_COCKPIT.Ini you might be using!!!
      This will also replace any modified stock IsraelME DESERT_AIRFIELD.Ini you might be using!!!
       
       
      The Runway & cockpit lighting is controlled by the sunlight level in the game.
      They will now turn on just before sunset on a clear day & even earlier on an overcast or Inclement day as the light level will be lower due to cloud cover.
       
      Known issues:
      -------------
      none
       
      Credits:
      --------
       
      All credit go’s to those who took the time to share the information on editing the various entries in the Cockpit.Ini files on the in CombatAce & Third Wire forms. Thankyou! :-)
       
       
      I hope you find it useful.
       
      Enjoy
       
      SF
      314 0
    2. Strike Fighters 2 Israel Open Canopy & Landing Light Mod.
      ---------------------------------------------------------
       
      Well here is my first mod for the SF2 series.
      I hope you find it useful.
       
      What dose it do?
      ----------------
       
      (1). Adds canopy animation to all stock player flyable aircraft for SF2 I.
       
      (2). Adds landing lights to all stock player flyable aircraft for SF2 I.
       
      Installation:
      -------------
       
      Place the contents of the “StrikeFighters2 Israel” folder found in this download in to your SF2 Israel Saved Game folder & overwrite when asked.
       
      Note:
      This will replace any modified stock Aircraft_DATA.Ini you might be using!!!
       
       
      Open & close the canopy: Animation 1 (Shift+1)
       
      Landing lights: work in conjunction with your navigation lights (Ctrl+L)
       
      Known issues:
      -------------
       
      It seems that on the F-16 Nets, the landing light will not always be placed directly in the centre of the lens of the 3d model.
      It may appear lower or higher depending on the loading placed on the main landing gear as the as it compresses or releases.
       
       
      Credits:
      --------
       
      All credit go’s to those who made Open Canopy & Landing light mods for the first series.
      Syrinx's, WombRaider, dfang, eightlein & those who took the time to share the information on editing the various entries in the DATA.Ini files on the in CombatAce & Third Wire forms. Thankyou! :-)
       
       
      Enjoy
       
      SF
      458 0
    3. Repaints of the Stock Skins for the Bombtrailer (in Yellow) and M38Jeep (Yellow + Red)
       
      Use at own Risk, should work with all Versions of the Games
       
       
      By Badfrank
       
      Made in Germany 2010
      99 0
    4. Here is the AMx-13 in a "hi-res" (1024X1024) skin.
       
      Often called Israel's "first modern tank", also used by the French 7th Division at Suez.
       
       
      Model I believe made by Pasko (?) years ago. Low poly with weird mapping, I have done the best I can with it.
       
      Drop the contents of the AMX-13 folder in the GroundObject folder in your Mod directory.
       
      Also includes an A2G mission (place in your Missions folder in your Mod directory) to see the AMX easily.
       
       
      -This file is FREEWARE . Feel free to use this mod for any
      future projects as long as proper credit is given..
       
      JB5
      221 0
    5. Tanque Argentino Mediano ( Update SF-2 Gen)
       
       
      3D Model: SUICIDAL
       
      Skins:TORNO
       
       
      To use this model you only have to release the contents of the
      GroundObject folder inside the folder the same name in your game...
      You also have to put the GunData in the corresponding INI.
       
       
       
       
       
       
      -This Model is FREEWARE . Feel free to use this mod for any
      future projects as long as proper credit is given..
      237 3
    6. SAM System "Roland Rad"
      -----------------------
       
      This model shows the air defence system "Roland Rad" as used by the german air force till 2005.
      It is in fact the same weapon system as the "Marder Roland" allready availlable, but the Luftwaffe version is mounted on a 8x8 truck.
       
      Installation
      ------------
      - Drop the folder "RolandRad" into your "Groundobject" folder
      - Drop the folder "Roland2" into your "Weapons" folder, you might allready have this missile from the "Marder Roland" Mod or a weapons pack!
      - I use this in SF2 Europe, but it should work with all other Generation 2 Games also!
       
      Credits
      -------
      Thanks to Gabilon and Mig Master for creating/upgrading the "Marder Roland" Mod, from wich i used the missile and some DATA!
       
      This mod is freeware! Use at own risk!
      516 2
    7. Smaller tracer dots for SF1/2
       
      This mod will downscale the size of bullets to 1/4 of the original, making a more authentic and "Jane's series" feel.
       
       
      Installation
      ------------
      place under /objects/ folder
       
       
      Note
      ------
      Please note a tracer is released between every 5 bullets by defualt. If you want to see more tracer, open the DATA.ini file of an aircraft or ground object, find the {internalgun} or [gun] section, then type.
       
      TracerLoading=2
       
      This will allow to release a tracer every 2 bullets, giving you a much denser feel.
      270 1
    8. ***Marder Roland and Gepard AAA for SF2E, version 1.0 - by MiG Master***
       
      Original vehicle and missile models, .inis, and skins by Gablion
      Conversion to SF2 format, vehicle, gun, and missile .ini modifications, and Roland RWR symbol by MiG Master
       
       
      -To install the vehicles and weapons, simply merge the Objects folder from the .rar file to your Mod Folder's Objects folder. The Rolands and Gepards will appear randomly on the battlefield. The Rolands are set to Mobile_AAA instead of Mobile_SAM because the game favors AAA over SAMs.
       
       
      -To install the Roland RWR symbol, merge the Flight folder with your Mod Folder's Flight folder. To get the Roland RWR symbol to appear on your TEWS RWR-equipped aircraft, add the following line to each aircraft's <plane name>_RWR.LST file:
       
      Roland=RWR_Roland
       
      You should see an "RO" on your TEWS display. The Gepard's Super Fledermaus radar is also used with static Oerlikon AAA batteries, so I set it to use the stock ThirdWire AAA symbol ("A").
       
       
      -The Gepard's Oerlikon cannon should install automatically. If not, I've included a backup "add in GUNDATA.INI" file that you can import into the game with the SF2 Gun Editor.
       
       
      -The vehicle .ini edits include adding radar frequency information and converting the skins to ObjectData format. The Marder Roland's capacity has been increased to six missiles to simulate it being reloaded. The Roland missile .ini edits are meant to reflect the Roland II missile's stats and capabilities as it was used in the West German Army (within the limitations of the game). The Oerlikon cannon's edits are to try to simulate the cannon's warhead-less sabot ammunition (also within the limitations of the game).
       
       
      -These have been tested and work with SF2E Dec.2009 patch, and SF2E with NATO Fighters 4+ Jun.2009b patch, including in the middle of an SF2E NF4+ campaign. I have not tested these in SF2/V/I- use at your own risk!
       
       
      -If you want these for SFP1/WoX, Gablion's original Gepard and Marder Roland are available at the CombatAce website's download page.
       
       
      -If you have any questions or concerns, you may reach me at the CombatAce forums.
       
       
      -These mods are not for use in any payware.
       
       
      -Version History:
      v1.0 released 02/10/2010. Initial version
      441 0
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