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    1. Nations & Medals Expansion

      Nations & Medals Expansion
      April 13th, 2019 (1st Release)
      by Menrva

      >For Strike Fighters 2 games
      This mod is an extension of the stock ThirdWire _nations.ini file. It adds new nations and respective national decals, missing from the stock game, and it adds numerous medals (made by Capitaine Vengeur and Charles) for the stock countries. Here below a summary of the changes:
      -Added a number of new service markings decals, for the added nations.
      -Remade decals for the fictive countries of SF2 to match the default 256x256 resolution of other national decals.
      -The Mercenary decal no longer shows Dhimari colours; now it's generic and adapt for various scenarios involving mercenaries.
      -The Soviet Air Force becomes the Russian Air Force since 1992, with proper new decals showing up since 2010.
      -The Soviet Naval Aviation (Russian Naval Aviation since 1992) has been added as a separate service.
      -The (Free) Libyan Air Force has been added and becomes active in 2012, in place of the Libyan Arab Republic Air Force.
      -Biafra and Katanga have been added and are active for a short number of years, as historically accurate.
      -The missing post-Yugoslavia nations, namely Montenegro and Republika Srpska, have been added.
      -The missing ex-Soviet Union nations of Belarus, Tajikistan and Kyrgyzstan have been added.
      -The Irish Air Corps has been added, with alternative decals in use since 1955.
      -The People's Liberation Army Naval Air Force has been added as a separate service, active since 1953.
      -The Somali Air Force is known as the Somali Aeronautical Corps before 1960, as historically correct.
      -The Burkina Faso Air Force is no longer active since 1964, now it's active since 1985; it shows up as the Upper Volta Air Force before 1985.
      -The Bahrain Amiri Air Force becomes the Royal Bahraini Air Force in 2002, as historically accurate.
      -Fixed a stock bug in SF2 with the Sultan of Oman's Air Force not being selectable since 1959, as it should be.
      -Fixed a stock bug in SF2 with the Republic of China (Taiwan) Air Force not using the old roundel as it should be before 1992.
      -Other very small changes here and there to other stock nations.
      -Added new medals for the following nations and respective services: Argentina, Australia, Belgium, Brazil, Canada, China, Cuba, Czechoslovakia, Denmark, Egypt, East Germany, West Germany, France, Finland, Greece, Hungary, India, Iran, Iraq, Italy, Japan, Netherlands, New Zealand, North Korea, South Korea, North Vietnam, South Vietnam, Norway, Pakistan, Poland, Russia, Soviet Union, Spain, Sweden, Syria, Taiwan, Turkey, Ukraine, United Kingdom, United States.
      Modders and users are advised to tweak their _userlist.ini files and _data.ini files for aircraft and ships, to make use of the new naval aviation services added by this mod.

      >Credits (in no particular order):
      -Capitaine Vengeur, for his Modern Russian Federation Medals and Modern Ukrainian Medals packs.
      -Charles, for his Medals Pack v2.0 addon for SF1, which I have improved and updated to SF2 standards.
      -mue, for sharing info about the functionality of the alias.lst file.
      -eburger68, for some decals I borrowed from his huge campaign mods.
      I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      This mod may NOT in any way, shape or form be used in any payware additions.

      >My Terrain Packages:
      Timor, North Oceania (1950-2018)
      Ecuador, Northwest South America (1981-1998)
      Texas, American South Central (1968-2018)
      Sweden, Baltic Rim (2004-2018)
      Sweden, Baltic Rim (1952-1994)
      Libya, Central Mediterranean (1980-2011)
      Madagascar, Southeast Africa (1977-2018)
      Iraq, Western Asia (2003-2018)
      Alaska, Bering Strait (1955-2018)
      Iraq, Western Asia (1980-2003)

      >My Miscellaneous Packages:
      Speech Enhancement
      Wings Over World Menu Screens
      realSKY Environment

      367 downloads

         (1 review)

      4 comments

      Updated

    2. EE-9 Cascavel.7z

      Brazilian Army EE-9 Cascavel for SF2
      copy supplied types text to your terrain of choice Types ini...add these lines adding next number in line replacing the XXX..and drop EE-9 Cascavel folder into Groundobjects folder to use.
      [TargetTypeXXX]
      Name=EE-9
      FullName=EE-9 Cascavel
      TargetType=MISC
      ActiveYear=0
      TargetValue=75
      UseGroundObject=TRUE
      GroundObjectType=EE-9
      RepairRate=0.555
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=4000.0
      DestroyedEffect=SmallRocketGroundExplosion
      SecondaryEffect=VehicleFireEffect
      DestroyedModel=TANK_DESTROYED.LOD
      SecondaryChance=100
       
      Freeware conversion for freeware use..
      NOT to be uploaded outsied of CombatAce.com unless permission sought.

      60 downloads

         (1 review)

      0 comments

      Updated

    3. Sukhoi100Static.7z

      Static Aircraft   Converted from Freeware SSJ-100   by me Russouk2004.
      Sukhoi SJ-100 Superjet Airliner.static object.
      for adding to airports etc...
      NOT to be uploaded to any other site,other than at Combatace.com.
      Further skins when complete.
      For use in SF2......NOT for comercial use.

      43 downloads

         (1 review)

      4 comments

      Submitted

    4. BM-21 Grad on Ural Track

      Grad. And nothing to say any more
      Using:
      1. Unpack.
      2. Move to your MOD folder
      3. Use Mue's tool to place it on your map or use mission editor. Grads will engage closest targets which can reach.
      The transport variant is for apearing in Armed Recon Missiao and will not fire. Its only for bombing from highs)

      ~<~✿ ~<~✿ ~<~✿
      THANKS to:
      Mue for his Lod  wiever tool
      TW for the Game
      WhiteBoySamurai for the rocket
      ✰✰✰✰✰✰✰✰✰
      License/Rights:
      For free sharing and modifying
      ✰✰✰✰✰✰✰✰✰


       
       

      95 downloads

         (3 reviews)

      0 comments

      Submitted

    5. PR-14A Transloaders

      PR-14A transloaders for S-125 surface to air missile system for SF2 series game. This is mostly eye candy stuff. Just to improve the visual side of the game.
      In this pack, you will find two new ground objects for the SA-3 family.  PR-14A transloader based on ZIL-157 and ZIL-131 trucks. Both ground objects are set as transport.  
      Basic modding skills are required to run this mod.  (copy/paste, mod folder structure etc.) 
      Mostly this mod is for modders, terrain builders.
       
      Basic skins green and tan. 
      All skins are in 2048x2048 format. So you have to resize for your own preferred size.
      So play with it, and hope someone will make use of it. 
      credits:
      model, ini edits ,skins - me  - JH.
      templates available upon request.
      regards.
      Jarek Hereda
       
      You can check also my other ground objects that are a part of  S-125 system.
      Now you can build your own favorite and complete  SA-3 station. 
       
      This is freeware-donationware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
      *************************************************************
      *************************************************************
      THIS  MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.

      89 downloads

         (1 review)

      0 comments

      Submitted

    6. S-125 Neva. 5P71 & 5P73 Launchers.

      5P71 and 5P73 launchers for S-125 surface to air missiles for SF2 series game. This is mostly eye candy stuff. Just to improve the visual side of the game.
      Required weapon to run this mod is provided. In this case 5W24 and 5W27 surface to air missiles. 
      In this pack, you will find new objects for SA-3 launchers.  But no worries nothing needs to be overwritten. 
      Basic modding skills are required to run this mod.  (copy/paste, mod folder structure etc.) 
      Mostly this mod is for modders, terrain builders.
      Sam launchers are set to network type S-125 and S-125M. So make sure your radars are compatible. Otherwise, the radar family/network type needs to be adjusted and associated with your other SAM objects. SA-3 /S-125 family in this case.
      All ini files are beta....mostly to make the object working.
      I'm hoping someone will do correct ini edits. Only if there are still some modders around here.....
      So do not complain if something is not working- just edit your way. You have working lod and skins...
      Missiles perhaps need some more editing also. But
      Again this is a very basic mod and I am aware (so you should be also) that ini files should be edited further. 
       
      Basic skins green and tan. 
      All skins are in 2048x2048 format. So you have to resize for your own preferred size.
      So play with it, and hope someone will do better ini for this.
      credits:
      model, ini edits ,skins - me  - JH.
      templates available upon request.
      regards.
      Jarek Hereda
       
      You can check also my other ground objects that is a part of  S-125 system.
       
       
       
      This is freeware-donationware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
      *************************************************************
      *************************************************************
      THIS  MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.

      97 downloads

         (0 reviews)

      1 comment

      Submitted

    7. BTR-40_RU.7z

      README Included...
       
      BTR-40-RU Turret version...From a freeware model,author unknown....
      Named so to avoid conflict with the BTR-40 by GKABS
      Add entry below to Terrain (Terrainanmehere)_Types you use it in,Then drop folder BTR-40_RU ,into your Objects\Groundobjects folder....replace XXX with next consequtive numbers one in the types ini file.
      Drop Guns folder into \Objects folder to add the 7.62MM_SGMB..and if required add with gun editor to ensure it works.
      [TargetTypeXXX]
      Name=SovietBRDM
      FullName=BRDM
      TargetType=MISC
      ActiveYear=0
      TargetValue=0
      UseGroundObject=TRUE
      GroundObjectType=BTR-40_RU
      RepairRate=0.555
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=50
      If you do not want the specular mapping as is...just delete the following lines from Ini and texture.ini
      to reduce it to bump mapping only..
      Specular=0.200000
      Glossiness=0.600000
      Reflection=0.000000
      This model is freeware,and not to be used for any payware at all...NOT to be uploaded outside of CombatAce.com unless permission requested first.
      Feel free to mod this ...
      No templates or other skins as yet.
      Unfortunatll some parts are mapped to same mesh (mirrored) I have seperated some to allow some of the numbers and badges to show properly...
      Credit to GKABS for allowing use of his destroyed LOD ty
      have fun shooting this....
      Russouk

      45 downloads

         (2 reviews)

      4 comments

      Submitted

    8. 3 Russian Pilots

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      3 new russian Pilot models
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
      This is for the SF2 series ONLY.
      Installation:
      Copy the files to Objects\pilot folder
      Add these lines to the _DATA.INI file to any jet you would like to add the new pilot too.
      [Pilot]
      PilotModelName=XXX                     <---- replace the XXX with the .old file name for the pilot
      PilotHeadNodeName=GK_Head    <----
      if you have a two-seater add the Copilot as well.
      [CoPilot]
      PilotModelName=XXX                     <---- replace the XXX with the .old file name for the pilot
      PilotHeadNodeName=GK_Head    <----

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Fuse
      FaceGen
      If you need any assistance please contact me at 
      gkabs@gkabs.net

      62 downloads

         (1 review)

      0 comments

      Updated

    9. Mistral missile manpads

           
          MISTRAL MANPADS  mod by GKABS
          Only for SF2
          1) Historical background
          MISTRAL MANPADS is a very short-range air defense weapon system, firing the MISTRAL, latest generation fire-and-forget missile.
          It features a lightweight man-portable launcher. It can be easily transported and operated from the ground, a vehicle, a building, or a ship. MISTRAL                 MANPADS is normally operated by a gunner and a crew commander. However, if the mission is carried out in a simple tactical environment, it can be operated by one single soldier.
          MISTRAL is a man-portable, fully digital, heat-seeking missile, designed to meet the requirements of all branches of the armed forces. It boasts a 97%                 proven success rate and higher reliability than any other existing low-level air defense missile.
          Type        Manportable surface-to-air missile
                  Place of origin    France
          Specifications
          Length        1.86 m
          Diameter    90 mm
          Crew        2
          Effective firing range    up to 6 km
          Warhead    High Explosive with high density tungsten balls
          Warhead weight    2.95 kg
          Laser proximity or impact triggered
          Engine    Solid Rocket Motor
          Maximum speed    800 m/s, approx. Mach 2.6 (high supersonic)
          Guidance
          system
          Infrared homing
         2) Installation in your Strike Fighters 2 installation
          copy to object folder 
         3) Copy the files to Objects folder and add the falowing to _TYPES.ini file
          [TargetTypeXXX] 
          Name=MANPAD_Mistral
          FullName=MANPAD_Mistral
          TargetType=SAM_LAUNCHER
          UseGroundObject=TRUE
          GroundObjectType=MANPAD_Mistral
          ActiveYear=1989
          TargetValue=100
          RepairRate=0.550
          StartDetectChance=80
          StartIdentifiedChance=20
          IncreaseDetectChanceKey=10
          MaxVisibleDist=5000.0
          DestroyedEffect=SmallRocketGroundExplosion
          DestroyedModel=
          SecondaryEffect=VehicleFireEffect
          SecondaryChance=0
          If you need any further help please read the Knowledge Base at:
       
         https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
         4) Credits
          
          - Thirdwire   
          - yakarov79 for mistral missile model and skin (Thank you, excellent job on the model ;))
          - Coupi for creating the data files, and testing.  From the bottom of my heart thanks.

          LICENSE:
          You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
          gkabs@gkabs.net
          Software used:
          3d Max 2009
          UVLayout v2 Pro
          Substance Painter
          Adobe Photoshop
          Fuse
          If you need any assistance please contact me at 
          gkabs@gkabs.net
       
       

          

      88 downloads

         (0 reviews)

      0 comments

      Submitted

    10. Crotale SAM system

          
          CROTALE mod by GKABS

          1) Historical background

         The Development of the Crotale Surface-to-Air Missile system began in 1964.
         The Crotale is a very short range SAM system (Sol-Air à Très Courte Portée or SATCP).
         It was said that South Africa paid 85% (France: 15%) of the first step development 
         costs of this SAM System. The Crotale was named "Cactus" for South Africa.
         Thomson-CSF for the radar and the electronics, and Matra (Engine division) for the 
         R440 missile were the two prime contractors.
         South Africa received the first systems in 1971.
         In 1971 France placed the first order for operational tests: 1 Acquisition Unit and 
         2 Firing Units.
         The Armée de l'Air bought this SAM system in order to protect their airfields.
         The Crotale in this first opérational version (Crotale 1000) was above all engaged 
         for the Egypt-Libya and Angola wars in the 1980s.
         Further developments were launched for several customers among the 15 ones which 
         ordered this system.

          2) Installation in your Strike Fighters 2 installation(s)

         There are 2 options :
          - The "Sand" version in order to put in any "Desert" type SF2 install,
          - The "Green" version for any "European" type SF2 install.

         So you'll find them into 2 separated packs ready to play :)
          If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

          3) Credits
          
          - Coupi for suggesting the model, document, creating the data files, and testing.  From the bottom of my heart thanks.
          4) LICENSE:
          You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2.
           For use outside of this scope, you need to contact me for permission.
          gkabs@gkabs.net
          Software used:
          3d Max 2009
          UVLayout v2 Pro
          Substance Painter
          Adobe Photoshop

          If you need any assistance please contact me at 
          gkabs@gkabs.net    
      https://gkabs.net
       

      108 downloads

         (0 reviews)

      3 comments

      Updated

    11. P-14 Tall King Radar

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      P-14 Tall King Radar
      This file work and tested on SP2 only
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
      Installation:
      Copy the files to Objects folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=GK-P-14
      FullName=P-14 Tall King Radar
      TargetType=EW_RADAR
      ;TargetType=RADAR
      ActiveYear=1959
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=GK-P-14
      RepairRate=0.555
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Radar_Destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      copy the GK-P-14 folder to the ground object
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      Thanks to strahi for requsting this model to be made and making the data files I hope you will injout it 
      Me for making the model
      and big thianks to AC members for there help.
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net

      80 downloads

         (1 review)

      1 comment

      Submitted

    12. F-2H Banshee (Razbam) Updated data pack

      F-2H Banshee Updated data pack v1.1
      This is a further update of the DATA.inis of the RAZBAM F-2H Banshee.
      In this updated data pack, there are changes in the data.ini, trying to achieve realistic performance specs.
      So changes are done in almost every aspect of the specs (weight, flightdata, engine thrust etc) for being as close to the real thing as possible.
      For using this pack you need to have downloaded first

      - the original RAZBAM Banshee (Go to RAZBAM website for more details)
      - the Banshee Tweeks Pak -for Razbam Banshees of Wrench
      https://combatace.com/files/file/14889-sf2-kaw-f2h-2-banshee-tweeks-pak-for-razbam-banshees/
      https://combatace.com/files/file/15415-sf2-f2h-3-banshee-tweeks-pak-for-razbam-banshees/
      https://combatace.com/files/file/15417-sf2-f2h-4-banshee-tweeks-pak-for-razbam-banshees/
      Credis should go to
      - RAZBAM for the original release
      - Wrench for making this really usable in missions/campaings
      - Ravenclaw_007 for the AN-M30 bomb
      - Spillone for - at least - some of the sounds

      Thoughts for further upgrades
      - The AltitudeTableNumData & DryMachTableNumData are really very limited and are restricting realism. Please give me help to correct them. DONE
      - The F2H-3 (F-2C) is without wingtip tanks but in reality all the -2,-3,-4 models had the capability of carrying wingtip tanks.
      I am planning to substitute the LOD of the -3 with the -4 model (since these two were identical externally) but for doing so I am waiting your feedback.DONE
      INSTALLATION INSTRUCTIONS
      - Overwrite everything above v1.0. Place the banshee f2h4.LOD (which you can purchase from the RAZBAM website) in your F-2H3 folder.

      What's new in v1.1
      - The Destroyed Model now it's the stock F-84F one.
      - The F3H-3 (F-2C) now uses the F3H-4 LOD. Indeed, the -3 also used more the wing tip tanks than not, since they had a minimal effect on overall performance.
      - Further updated engine data.
      - Corrected ground clearence for the F3H-2.
      - Corrected loadouts. Now the wing pylon can be loaded with bombs (historical).
      - Small touches here & there for better overall result.
      Issues
      - The -4 used a different radar than the -3 model that had also a different radar screen with different symbology (not a successful one, as it often mentioned).
      However, it seems that we have the -3 style radar screen for the - 4 model too.
      - In some sources it's stated that the -4 had 20% more range than the -3 model. I am not convinced for that.
      Most likely it had to do with the need for full throttle/max power more often than the -4 model
      in combat conditions, something which indeed reduced endurance. Therefore I kept the same radius for the -3 & -4 models.
      - The Canadians seldom used their wing tip tanks. I had a hard time to spot canadian F-2s with wing tip tanks when in actual service.
      The most likely explanation is that with the small canadian aircraft was too much to handle the take off of the approx. extra 1 ton of weight with the wingtips on the weak -3 model.
      If someone wants a tank-less RCN F-2, I can update the pack. However the final solution will be to add the tanks as loadouts.

      ***
      sQUADRONS
      [SquadronXXX]
      Name=VF73
      DisplayName=VF-73 Jesters
      Nation=USN
      [SquadronXXX]
      Name=VF193
      DisplayName=VF-193 Ghostriders
      Nation=USN
      [SquadronXXX]
      Name=VF870
      DisplayName=VF-870 of Royal Canadian Navy
      Nation=CANADA
      Remember this is a freeware!

      139 downloads

         (0 reviews)

      5 comments

      Updated

    13. SF2 Cold War Prop and Flogger FM Tweaks

      Hello SF2 Flyers,
      For the post-WW2 prop. high-performance aircraft, several tweaks have been applied to the data inis, ranging from lift values for wings and wing tips to the engine section, prop. rpms, flight control section, gears section, flaps, also empty weight, inertia values, ceilings, engine sounds, rudder reversal effect fix, aileron/elevator/rudder sensitivity and movement, etc., depending on the type tweaked. Tweaks are not as extensive as for my FE2 work - but I've tried to get them into the "90% realistic enough" category for SF2 since these high-performance types are difficult to precision peg to within a km or two of historical stats., in contrast to the slower-moving FE2 types. Also included with this package are my minor data ini tweaks for several Flogger types, such as the MiG-23 S, early M, ML, P, MLA, late variant "98," and export variants MF and MS.
      Many thanks to the original FM modders for the late prop. types, including Baffmeister, Wrench, Cocas, MontyCZ, Charles of A-Team, Coupi, Paolopanz, and others I may not have mentioned here. The data inis are for SF2 installs only, tested at hard FM settings (no guarantees that the AI can land them nicely, although they fly them just fine). The Me109 G5 and H0 are variants on the stock G10 package provided on CombatAce (to install simply copy the relevant aircraft folders, rename as per my included folders, and drop in the relevant files). P-47 Sprint upgrades are variants on the ETO P-47D Bubbletop model and PTO P-47D Razorback model. Also included with this package are three sounds for a Pratt-Whitney, Centaurus, and Me109 either Benz or Hisso powered (sound works good for both). Links to the relevant aircraft that correspond with these data ini tweaks are located in the included "Read Me" file with the package. Please go through the Read Me for more thorough info. regarding these FM tweaks.
      Version 1.2 of this package includes the P-47N and improves the data inis for the other Jug and Superbolt variants.
      Happy flying,
      Von S
       
      DISCLAIMER: All Von S mods, for FE2, SF2, also WOFFue, are subject to the CombatAce "freeware" terms of agreement. Mods may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods remain free to use. Von S mods shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor. 

      167 downloads

         (2 reviews)

      0 comments

      Updated

    14. SF2 (1937 - 1941) Prop FM Tweaks

      Hello SF2 flyers,
      For several late 1930s and early WW2 prop aircraft, tweaks have been applied to the data inis, ranging from lift values for wings and wing tips to the engine section, prop rpms, flight control section, gears section, flaps, also empty weight, inertia values, ceilings, engine sounds, rudder reversal effect fix, aileron/elevator/rudder sensitivity and movement, etc., depending on the type tweaked. Tweaks are not as extensive as for my FE2 work - but I've tried to get them into the "90% realistic enough" category for SF2 since these higher performing types are difficult to precision peg to within a km or two of historical stats., in contrast to the slower-moving FE2 types.
      Many thanks to the original FM modders for these prop types, including Baffmeister, Wrench, Cocas, MontyCZ, Charles of A-Team, Coupi, Paulopanz, and others I may not have mentioned here. The data inis are for SF2 installs only, tested at hard FM settings (no guarantees that the AI can land them nicely, although they fly them just fine). Please read the included "Read Me" file for more thorough information and also to access the links to the aircraft that have been tweaked.
      Happy flying,
      Von S 
       
      DISCLAIMER: All Von S mods, for FE2, SF2, also WOFFue, are subject to the CombatAce "freeware" terms of agreement. Mods may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods remain free to use. Von S mods shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor. 

      122 downloads

         (0 reviews)

      0 comments

      Updated

    15. Jet Hangars

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      Collection of 2 hangars with 12 skins one with open doors and the other closed.
      For SF2 only
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
      Installation:
      Copy the files to Objects folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=GK-CHangar1
      FullName=GK-CHangar1
      ModelName=GK-CHanger1.LOD <---- change the number for the skin name you need
      TargetType=HANGAR
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      CollisionMesh=Shelter_Hardened1_col.LOD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=
      SecondaryChance=100
      SecondaryEffect=LargeFire

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net

      47 downloads

         (0 reviews)

      0 comments

      Submitted

    16. Jet pilot

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      New Pilot model
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
      This is for Strike Fighters 2 Series ONLY.
      Installation:
      Copy the files to Objects\pilot folder
      Add these lines to the _DATA.INI file to any jet you would like to add the new pilot to.
      [Pilot]
      PilotModelName=GK-Pilot     <----
      PilotHeadNodeName=GK-Head    <----
      if you have a two-seater add the Copilot as well.
      [CoPilot]
      PilotModelName=GK-Pilot1    <----
      PilotHeadNodeName=GK-Head    <----

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Fuse
      FaceGen
      If you need any assistance please contact me at 
      gkabs@gkabs.net

      144 downloads

         (2 reviews)

      10 comments

      Updated

    17. SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack

      SF2 SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack 1.0
      -------------------------------------------------------------------------------------------------------
      This pack features the SA-14 Gremlin. It is a man-portable, shoulder-fired, low-altitude, 
      infrared guided surface-to-air missile system (MANPADS) developed as a response to 
      the limited performance of the earlier SA-7 Grail. The missile was largely based on the 
      earlier Strela-2 and thus development proceeded rapidly. 
      The most significant change over the Strela-2 was the introduction of an all-new infra-red 
      homing seeker head. The new seeker worked on FM modulation (con-scan) principle, 
      which is less vulnerable to jamming and decoy flares than the earlier AM (spin-scan) seekers,
      which were easily fooled by flares and even the most primitive infrared jammers. The 
      new seeker also introduced detector element cooling in the form of a pressurized nitrogen 
      bottle attached to the launcher.
      The effect of cooling was to expand the seeker's lead sulphide detector element's 
      sensitivity range to longer wavelengths (slightly over 4 µm as opposed to 2.8 µm of 
      uncooled PbS elements). In practice this made possible the tracking of cooler targets 
      over longer ranges, and enabled forward-hemisphere engagement of jets under favourable 
      circumstances. The seeker also had better tracking rate, enabling the missile to track 
      maneuvering of fast and approaching targets.
      A negative side effect from the aforementioned improvements was increased missile 
      weight, which caused a slight decrease in the kinematic performance compared with
      Strela-2M (SA-7B). Against relatively slow, low-altitude battlefield air threats the overall 
      effectiveness was much improved.
      The new system was accepted into service in 1974. Strela-3 missiles have been exported 
      to over 30 countries. 
      ------------------------------------------------------------------------------------------
      Known issues:
      - System has limited all aspect capability mostly against slow, low-altitude targets.
       
      - Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor 
        without causing significant damage. I guess this is another game engine characteristic.
      - Low altitude (lower than 500 meters) performance is downgraded for current missile values. 
        By increasing noise rejection the missile becomes capable of hitting targets in lower altitude 
        but at the same time the single shot hit/kill probability is being increased to an unrealistic level. 
      - Fuze distances are longer compared with the actual lethal and damage radius of the system. 
        In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size 
        target even in 10 meters! 
      ----------------------------------------------------------------------------------------------
      As always open readme.txt first to see installation instructions and credits.
      Lot of research and hard work was made to make this SAM as realistic as possible.
      More than 2000 launches took place during testing!
      Enjoy as much as you can this mod and leave comments with your in-game experience
      in the support topic!
      -----------------------------------------------------------------------------------------------
      License:
      This is a freeware; yet it can be redistributed only in other CombatACE mod packages. 
      You are free to make further modifications for own use but if you plan to release a modified
      version of this package you must request permission first. In that case you must include original
      read me file. This mod may not in any way, shape or form be used in any payware additions.
       
       

      110 downloads

         (1 review)

      1 comment

      Submitted

    18. LED-TEMPORARY-RWY-CLOSURE-MARKER

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      LED-TEMPORARY-RWY-CLOSURE-MARKER
      this model come with two skin white and sand color.
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
      Installation:
      Copy the files to Objects folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=GK-LED-TRCM
      FullName=GK-LED-TRCM
      ModelName=GK-LED-TRCM.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=0.1
      ArmorValue=0.1
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=20
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=0
      MaxVisibleDist=4500.0
      DamagedModel=
      DestroyedEffect=VehicleFireEffect
      DestroyedModel=
      SecondaryEffect=SmallRocketGroundExplosion
      SecondaryChance=100

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net

      24 downloads

         (0 reviews)

      0 comments

      Updated

    19. Airport flood-lights

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      Airport flood-lights
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
      Installation:
      Copy the files to Objects folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=GK-CA-Lights
      FullName=GK-CA-Lights
      ModelName=GK-CA-Lights.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      GroundObjectType=
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      CollisionMesh=GK-CA-Lights.LOD
      DamagedModel=
      DestroyedEffect=SmallFire
      DestroyedModel=
      SecondaryEffect=SmallExplosionEffect
      SecondaryChance=35

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS model and textures
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net

      60 downloads

         (0 reviews)

      0 comments

      Updated

    20. Tactical Air Navigation System unit

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      This is the Tactical Air Navigation System unit
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
      Installation:
      Copy the files to Objects folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=GK-TANS
      FullName=Tactical Air Navigation System
      ModelName=GK-TANS.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=TRUE
      GroundObjectType=GK-TANS
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      CollisionMesh=GK-TANS.LOD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS for creating the model and textures
      The texture from https://www.pngguru.com/ and https://www.textures.com/
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net

      65 downloads

         (0 reviews)

      0 comments

      Submitted

    21. Tuskegee Airman Captain Roscoe Brown

      Tuskegee Airman Captain Roscoe Brown, 100th FS, 322nd FG.
      Captain Roscoe Brown,   new pilot in tribute to the Brave and most excellent Black Pilots of the "Tuskegee" airmen squadrons....
      its him as he looks here in pic below...Brave man...a Hero fighting on two fronts The Germans and Racism.
       

      20 downloads

         (0 reviews)

      2 comments

      Submitted

    22. Civilian Airport 7 separate models terminals, gates

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      One main Airport building and two terminals plus three different gateways.
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
      Installation:
      Copy the files to Terrains folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=GK-CMT
      FullName=GK-Civilian Main Terminal
      ModelName=GK-CMT.LOD
      TargetType=CITY_BUILDING
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CMT.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CT1
      FullName=GK-Civilian Terminal
      ModelName=GK-CT1.LOD
      TargetType=CITY_BUILDING
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CT1.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CT2
      FullName=GK-Civilian Terminal
      ModelName=GK-CT2.LOD
      TargetType=CITY_BUILDING
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CT2.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CG1
      FullName=GK-Civilian gate
      ModelName=GK-CG1.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=9000.0
      CollisionMesh=GK-CG1.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CG2
      FullName=GK-Civilian gate
      ModelName=GK-CG2.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=9000.0
      CollisionMesh=GK-CG2.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CG3
      FullName=GK-Civilian gate
      ModelName=GK-CG3.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=9000.0
      CollisionMesh=GK-CG3.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CC-GROUND
      FullName=GK-CC-GROUND
      ModelName=GK-CC-GROUND.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CC-GROUND.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=MEDIUMCRATER003.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CA-Light
      FullName=GK-CA-Light
      ModelName=GK-CA-Light.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CA-Light.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=MEDIUMCRATER003.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      also, copy the following t0 _TARGETS.ini file if you want to see how I have set it up.
      [TargetAreaXXX]
      Name=Civelian Airbort
      Position=603000.00,505844.00
      Alignment=FRIENDLY
      Location=5
      ActiveYear=0
      Radius=2000
      Target[001].Type=GK-CMT
      Target[001].Offset=266.00,633.00
      Target[001].Heading=0
      Target[002].Type=GK-CT1
      Target[002].Offset=266.00,633.00
      Target[002].Heading=0
      Target[003].Type=GK-CT2
      Target[003].Offset=298.00,255.00
      Target[003].Heading=-180
      Target[004].Type=GK-CG1
      Target[004].Offset=564.00,591.00
      Target[004].Heading=10
      Target[005].Type=GK-CG2
      Target[005].Offset=422.00,591.00
      Target[005].Heading=0
      Target[006].Type=GK-CG3
      Target[006].Offset=489.00,591.00
      Target[006].Heading=0
      Target[007].Type=GK-CC-GROUND
      Target[007].Offset=408.00,511.00
      Target[007].Heading=0
      Target[008].Type=GK-CG1
      Target[008].Offset=348.00,643.00
      Target[008].Heading=225
      Target[009].Type=GK-CG3
      Target[009].Offset=562.00,644.00
      Target[009].Heading=180
      Target[010].Type=GK-CG2
      Target[010].Offset=597.00,618.00
      Target[010].Heading=-90
      Target[011].Type=GK-CG2
      Target[011].Offset=490.00,644.00
      Target[011].Heading=-180
      Target[012].Type=GK-CG3
      Target[012].Offset=348.00,591.00
      Target[012].Heading=0
      Target[013].Type=GK-CG3
      Target[013].Offset=421.00,644.00
      Target[013].Heading=180
      Target[014].Type=GK-CG1
      Target[014].Offset=256.00,477.00
      Target[014].Heading=95
      Target[015].Type=GK-CG2
      Target[015].Offset=255.00,552.00
      Target[015].Heading=-270
      Target[016].Type=GK-CG3
      Target[016].Offset=308.00,478.00
      Target[016].Heading=-90
      Target[017].Type=GK-CG2
      Target[017].Offset=255.00,408.00
      Target[017].Heading=90
      Target[018].Type=GK-CG3
      Target[018].Offset=308.00,550.00
      Target[018].Heading=-45
      Target[019].Type=GK-CG1
      Target[019].Offset=308.00,404.00
      Target[019].Heading=-80
      Target[020].Type=GK-CG3
      Target[020].Offset=283.00,302.00
      Target[020].Heading=0
      Target[021].Type=GK-CG1
      Target[021].Offset=256.00,337.00
      Target[021].Heading=100
      Target[022].Type=GK-CG2
      Target[022].Offset=308.00,335.00
      Target[022].Heading=-90
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS for creating the model and creating some of the textures
      Terminals and gates textures were taken from free to use X-plane.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net

      61 downloads

         (0 reviews)

      2 comments

      Submitted

    23. MIM-23 Hawk Missile System Unit

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      This is a complete new MIM-23 Hawk Missile System Unit.
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
      Installation:
      Copy the files to Objects folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=HAWK_ICWAR_NATO
      FullName=HAWK Continuous Wave Radar
      TargetType=EW_RADAR
      ActiveYear=0
      TargetValue=250
      UseGroundObject=TRUE
      GroundObjectType=HAWK_ICWAR_NATO
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_ICWAR
      FullName=HAWK Continuous Wave Radar
      TargetType=EW_RADAR
      ActiveYear=0
      TargetValue=250
      UseGroundObject=TRUE
      GroundObjectType=HAWK_ICWAR
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_ICWAR_Israel
      FullName=HAWK Continuous Wave Radar
      TargetType=EW_RADAR
      ActiveYear=0
      TargetValue=250
      UseGroundObject=TRUE
      GroundObjectType=HAWK_ICWAR_Israel
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_HIPIR_NATO
      FullName=HAWK High-Powered Illuminator Radar
      TargetType=SAM_RADAR
      ActiveYear=0
      TargetValue=200
      UseGroundObject=TRUE
      GroundObjectType=HAWK_HIPIR_NATO
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_HIPIR
      FullName=HAWK High-Powered Illuminator Radar
      TargetType=SAM_RADAR
      ActiveYear=0
      TargetValue=200
      UseGroundObject=TRUE
      GroundObjectType=HAWK_HIPIR
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_HIPIR_Israel
      FullName=HAWK High-Powered Illuminator Radar
      TargetType=SAM_RADAR
      ActiveYear=0
      TargetValue=200
      UseGroundObject=TRUE
      GroundObjectType=HAWK_HIPIR_Israel
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_PAR_NATO
      FullName=HAWK High-Powered Illuminator Radar
      TargetType=SAM_RADAR
      ActiveYear=0
      TargetValue=200
      UseGroundObject=TRUE
      GroundObjectType=HAWK_PAR_NATO
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_PAR
      FullName=HAWK High-Powered Illuminator Radar
      TargetType=SAM_RADAR
      ActiveYear=0
      TargetValue=200
      UseGroundObject=TRUE
      GroundObjectType=HAWK_PAR
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_PAR_Israel
      FullName=HAWK High-Powered Illuminator Radar
      TargetType=SAM_RADAR
      ActiveYear=0
      TargetValue=200
      UseGroundObject=TRUE
      GroundObjectType=HAWK_PAR_Israel
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_ICC_NATO
      FullName=HAWK Battery Command Post
      TargetType=MISC
      ActiveYear=0
      TargetValue=200
      UseGroundObject=TRUE
      GroundObjectType=HAWK_ICC_NATO
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_ICC
      FullName=HAWK Battery Command Post
      TargetType=MISC
      ActiveYear=0
      TargetValue=200
      UseGroundObject=TRUE
      GroundObjectType=HAWK_ICC
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_ICC_Israel
      FullName=HAWK Battery Command Post
      TargetType=MISC
      ActiveYear=0
      TargetValue=200
      UseGroundObject=TRUE
      GroundObjectType=HAWK_ICC_Israel
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_KL
      FullName=HAWK MIM-23K Launcher
      TargetType=SAM_LAUNCHER
      ActiveYear=0
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=HAWK_KL
      RepairRate=3.22
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_BL
      FullName=HAWK MIM-23B Launcher
      TargetType=SAM_LAUNCHER
      ActiveYear=0
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=HAWK_BL
      RepairRate=3.22
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_CL
      FullName=HAWK MIM-23C Launcher
      TargetType=SAM_LAUNCHER
      ActiveYear=0
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=HAWK_CL
      RepairRate=3.22
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_EL
      FullName=HAWK MIM-23E Launcher
      TargetType=SAM_LAUNCHER
      ActiveYear=0
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=HAWK_EL
      RepairRate=3.22
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_AL
      FullName=HAWK MIM-23A Launcher
      TargetType=SAM_LAUNCHER
      ActiveYear=0
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=HAWK_AL
      RepairRate=3.22
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_AL_Israel
      FullName=HAWK MIM-23A Launcher
      TargetType=SAM_LAUNCHER
      ActiveYear=0
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=HAWK_AL_Israel
      RepairRate=3.22
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      credit goes to the following:
      1-KJakker for creating all the INI files and setting up the folders structure as well as testing and retexturing some skin for the project. Grate help. 
      2-strahi for his testing and feedback as well as sharing his knowledge with me. 
      3-ravenclaw_007 for creating the outstanding Hawk missile model as well as the missile textures. 
      4-tiopilotos for sharing his feedback and knowledge.
      5-GKABS for creating the rest of the models and texture
      This is really a group work and without you all and help this would not come this far, Thank you all.
      Please if I forgot anyone please let me know.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net

      143 downloads

         (0 reviews)

      3 comments

      Submitted

    24. Ramon Airbase Israel

      This is uncomplete work for the Ramon Airbase Israel If anyone would like to complete it that will be great,  as I really don’t have the time to finish it.  you will find the max file as well as the link to the AB for google map and some screenshots that I used to get the AB models.
      Google map link to the AB


      42 downloads

         (0 reviews)

      0 comments

      Updated

    25. T-67 main battle tank

      T-67 main battle tank (standard tank) (What if)
      *************************************************************
      This mod is made for SF2.
      ----------------------------------------------------------
      I. History
      What if the soviets would have introduced the Object 167 into service?
      Object 167 was the successor of the T-62 (object 166) with a new suspension system (was later used on T-72) and a new turbo diesel engine with 700 hp instead 580 hp in T-62.
      Top speed of the tank was 65 km/h on road, 40 cross country. Range around 450 km. So it was comparable with a Leopard 1 tank, but had a much better armour.
      There were some versions of object 167. One with gas turbine (helicopter engine), one with 100mm gun D-54TS (comparable with britisch L-7 gun) and one with 115mm smoothbore gun and ATGM Maljutka (AT-2 Sagger)
      The T-67, i present you here, is the version of object 167 with the D-54TS 100 mm gun.
       
      -----------------------------------------------------------------------
      II.
      CREDITS:
      The LOD file is made:
      ~~~~~~~~~~
      by TK
      The skin based on:
      ~~~~~~~~~~~~~
      TK's stock skin, modified by me.
      Implementation of tactical numbers and insignias on the turret are mady by me.

      The data.ini is made :
      ~~~~~~~~~~~~~~~~
      by TK
      and modded
      by me
       
      ----------------------------------------------------------
      III.
      INSTALLATION:
      -Unzip the folders into your object folder

      ----------------------------------------------------------
      IV.
      For remarks, comments, bugs, etc please use the forum or send me a PM.
      -------------------------------------------------------------
      V.
      The T-67 are FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
      The additionally parts are NOT FREEWARE. Please check the readme of that files.
      ------------------------------------------------------
       

      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      July 2019
       

      64 downloads

         (0 reviews)

      0 comments

      Submitted



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