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    1. KS-3/4 Ejection Seats

      Hello Guys, 
      We are releasing the KS-3 and KS-4 Ejection Seats for the upcoming Sukhoi family.
      KS-3 was used by Su-7/9/11/17 early
      KS-4 was used by Su-15/17M/20/22
      If the seats were used by other planes, just post the info in the comments pls. 
      Place the seats on the Objects/Pilots folder on your game folder and use this in the (plane) data.ini for the new seats:
      Positon for the TK Su-7: (example)
      // Crew ---------------------------------------------------------
      [Pilot]
      SystemType=PILOT_COCKPIT
      PilotModelName=Pilot_Mi-8
      SetCockpitPosition=TRUE
      Position=0.0,4.93,0.83
      SeatModelName=KS-4
      SeatPosition=0.0,4.79,0.86
      ****************************************
      You need to remove the Su-7 standart seat first with ini edits:
      "Su-7_data.ini"

      [AircraftData]
      ***
      ***
      Component[0xx]=EjectionSeat   <----- add this to the components (take care of the number for the xx)

      [EjectionSeat]  <----- Add this section down below the components
      ParentComponentName=Fuselage
      ModelNodeName=EjectionSeat_ok
      DestroyedNodeName=tailgun_cabin_glass
      DetachWhenDestroyed=TRUE
      HasAeroCoefficients=FALSE
      ------------------------------------------------------------------------------------------------------
      Model by 76.IAP-Blackbird
      Skin by Enoc alias Flogger23 

      59 downloads

         (2 reviews)

      0 comments

      Updated

    2. SF2 WW2 Ventura & Harpoon Tweeks/Fixit Pack

      SF2 WW2 PTO Ventura, Harpoon, Lodestar Adjustment Pak            8/29/2017
       -- For the WW2  players --

      This package contains a new, modified data inis for the following aircraft:
      Pacific Theatre:
      Lockheed PV-1 Ventura (Early)
      Lockheed PV-1 Ventura (Mid)
      Lockheed PV-1 Ventura (Late)
      LOckheed PV-2 Harpoon
      Lockheed C-60 Lodestar (transport/cargo)
      European Theatre:
      Ventura Mk.II (RAF)

      Included are "backed up" copies of the original data inis for each of these aircraft, just for safety's sake.
      If you have these aircraft already, =THIS= is the pack to use. The full aircraft packages, available here in the CA Downloads, have already been updated for new download users.
      Reminder - if you have these aircraft already, you do NOT need to redownload the entire aircraft again.
      = Instructions for Use:
      unzip to a temp folder or your desktop.
      Inside, you'll find two main subfolders:
      PTO
      ETO
      As most of the USN variants (and the Lodestar it seems!) were used in the Pacific, all those Ventura's are here, in the PTO folder.
      Copy/paste the various /Objects folder DIRECTLY over the original /Objects folder in your WW2 PTO-centric mods folders.
      --
      For the RAF Ventura Mk.II, do the same thing, excepting you're now doing it to your WW2 ETO-centric mods folder.
      This was done simply as a "make it easier" for me to upload.
      Go fly.
      Good Hunting!!
      Kevin "Wrench" Stein
      Updated 8/29/2017

      All hit boxes reset or newly created for those components without
      Small adjustment to some FM parameters.
      Destroyed model referenced to a stock 3W aircraft, available in all versions
       

      42 downloads

         (0 reviews)

      0 comments

      Submitted

    3. KAW/Post War B-29 & RAF Washington B.1 Data ini Fixit Pack

      SF2 KAW & Post-War B-29 & Washington B.1 Adjustment Pak            8/31/2017
       -- Something for the WW2 ETO players --
      = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =

      This package contains a new, modified data in for the Post-War and KAW era B-29 Superfortress, and the RAF Washington B.1. Also included is a "backed up" copy of the original data ini, just for safety's sake.
      For those with the skill to copy/paste, you can use this data ini for your WW2 PTO B-29 as well. You'll only need to copy/paste the TOP section of the original data ini from your WW2 B-29 into this new one.
      If you have this aircraft already, THIS is the pack to use.  Both of the full aircraft mods, available here in the CA Downloads, have already been updated for new users.
      Reminder - if you have this aircraft already, you do =NOT= need to redownload the entire aircraft again.
      = Instructions for Use:
      unzip to a temp folder or your desktop.
      Copy/paste the B-29_data.ini (and B-29_Data - copy.ini) You know, copy them BOTH into the KAW/Post-War B-29's folder.
      Do the Same for the Washington B.1. Copy/paste BOTH supplied data inis into the WashingtonB1 folder.
      Go fly.
      Good Hunting!!
      Kevin "Wrench" Stein
      Updated 8/31/2017
      Changes:
      All hit boxes reset or newly created for those components without
      Small adjustment to some FM parameters.
       

      54 downloads

         (0 reviews)

      1 comment

      Submitted

    4. SF2 WW2 PTO B-26B Marauder Adjustment Pak

      SF2 WW2 PTO B-26B Marauder Adjustment Pak                8/29/2017
       -- For the WW2 PTO players --
      = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =

      This package contains a new, modified data in for the B-26 Marauder, as used in the
      PTO (Southwest Pacific ie: New Guinea) during WW2. Also included is a "backed up" copy
      of the original data ini, just for safety's sake.
      If you have this aircraft already, THIS is the pack to use. The full aircraft,
      available here in the CA Downloads, has already been updated for new users.
      Reminder - if you have this aircraft already, you do NOT need to redownload the entire
      aircraft again.
      = Instructions for Use:
      unzip to a temp folder or your desktop.
      Copy/paste the B-26_data.ini (and B-26_Data - copy.ini) You know, copy them BOTH into
      the B-26's folder in you PTO-centric mods folder. 
      Go fly.
      Good Hunting!!
      Kevin "Wrench" Stein
      Updated 8/29/2017
      Changes:
      All hit boxes reset or newly created for those components without
      Small adjustment to some FM parameters.
      Destroyed model referenced to a stock 3W aircraft, available in all versions

       

      27 downloads

         (0 reviews)

      0 comments

      Submitted

    5. SF2 WW2 ETO B-26 Marauder Data Ini Adjustment Pack

      SF2 WW2 ETO B-26B/G Marauder Adjustment Pak                8/29/2017
       -- Something for the WW2 ETO players --
      = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =

      This package contains a new, modified data in for the B-26 Marauder, as used in the ETO (Northern Europe) during WW2. Also included is a "backed up" copy of the original data ini, just for safety's sake.
      If you have this aircraft already, THIS is the pack to use. The full aircraft, available here in the CA Downloads, has already been updated for new users.

      Reminder - if you have this aircraft already, you do NOT need to redownload the entire aircraft again.
      = Instructions for Use:
      unzip to a temp folder or your desktop.
      Copy/paste the B-26_data.ini (and B-26_Data - copy.ini) You know, copy them BOTH into the B-26's folder in you ETO-centric mods folder. 
      Go fly.
      Good Hunting!!
      Kevin "Wrench" Stein
      Updated 8/29/2017
      Changes:
      All hit boxes reset or newly created for those components without
      Small adjustment to some FM parameters.
      Different (stock) destroyed model referenced

       

      26 downloads

         (0 reviews)

      0 comments

      Updated

    6. SA-3 Goa / S-125 Neva SAM Pack

      SF2 SA-3 Goa / S-125 Neva SAM Pack 1.0
       
      ------------------------------------------------------------------------------
       
      The S-125 Neva / SA-3 Goa Surface to Air Missile system was developed to supplement
      the S-75 Dvina / SA-2 Guideline in Soviet and Warsaw Pact service. The SA-2 Guideline
      was designed to provide medium to high altitude air defence coverage, primarily against
      bomber aircraft. As such it was not well suited to the engagement of low flying targets,
      especially fighter aircraft and cruise missiles. The SA-3 has shorter effective range and
      lower engagement altitude than its predecessor and also flies slower but due to its two-stage
      design it is more effective against more maneuverable targets. It is also able to engage
      lower flying targets and being more modern it is much more resistant to ECM than the SA-2.
       
      The system was widely exported and has been used in a number of conflicts, most notably:
       
      War of Attrition
      Yom Kippur War
      South African Border War
      Iran - Iraq War
      Lebanon War
      Gulf War
      Kosovo War
       
      ------------------------------------------------------------------------------
       
      This is the first version of the complete system pack. The following variants are featured:
       
      S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export.
       
      Volna (SA-N-1A, 1963) - The first naval variant. Available only for SF2NA.
       
      Volna-M (SA-N-1B, 1967) - Improved naval variant. Available only for SF2NA.
       
      S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant
      improvements over the first variant. Widely exported.
       
      Volna-P (SA-N-1B+, 1974) - Further modernization. Available only for SF2NA.
       
      S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators
      received this modernization in the '80s.
       
      Volna-N (SA-N-1C, 1980) - Final modification. Available only for SF2NA.
       
      S-125-2M Pechora-2M (2006) - Modern upgrade which included anti-stealth
      capability, improved performance against heavy jamming and new missiles with
      extended range.
       

      * Since the early 2000s a number of manufacturers have built upgraded versions of the
      system to make it more attractive to operators which used the cold war versions.
      These upgraded versions have different characteristics in terms of mobility, jamming
      resistance, missile range etc and thus for simplicity reasons only one "basic" upgraded
      version (Pechora-2M) is included.
       
      --------------------------------------------------------------------------------
       
      New features:
       
      - Fire control radars have been set to their instrumented ranges
       
      - PRV-11 Side Net radar was added to offer early warning detection. Originally PRV-11
      was a height finder radar but since we lack Low Blow, Flat Face is being used as the
      fire control radar and Side Net as early warning radar
       
      - Launchers can perform 360 degree rotation and now all battery launchers can point
      at the target
       
      - More realistic missile ballistics
       
      - Fuze distances were increased and thus a hit is not a guaranteed kill
       
      - New launch effect and sound
       
      - Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic
      type of guidance for SA-3 requires target tracking in azimuth, elevation and range and
      when launched, the missile flies to a pre-calculated impact point, receiving signals from
      the fire control radar. This type is similar to Semi Active Radar Homing
       
      - Dramatically improved performance especially in low altitude
       
      ----------------------------------------------------------------------------------
       
      Things that need to be done:
       
      - High resolution missile skins
       
      - Low Blow model so that we can use the original SA-3 radar instead of Flatface
       
      ----------------------------------------------------------------------------------
       
      Known issues:
       
      - Fire control radar can guide only one missile against a single target. Real SA-3 system
      could guide two missiles against a single target.
       
      - Fire control radar of Pechora-2M can track only one target during each engagement.
      Real Pechora-2M fire control radar could track and engage two targets at the same time.
       
      - Due to game engine limitations concerning the structure of enemy SAM sites,
      each SA-3 site will appear with 6 launchers. Real system had 4 launchers.
       
      - Missiles can fly longer at low altitudes as they tend to reach the missile duration time.
       
      -----------------------------------------------------------------------------------
       
      REQUIREMENTS:
       
      You must have installed SF2 North Atlantic to use the stock missile model otherwise
      you need to use the 3rd party models (included here).
       
      -----------------------------------------------------------------------------------
       
      As always open readme.txt first to see installation instructions and credits.
       
      Lot of research and hard work was made to make this SAM as realistic as possible.
       
      Enjoy as much as you can this SAM and leave comments with your in-game experience
      in the support topic!

      195 downloads

         (9 reviews)

      4 comments

      Updated

    7. SF2 YAP F-100F Fuel Probe Shadow Line Fix

      SF2 YAP F-100F Fuel Probe Shadow Line Fix
       
      This mod is for the payware YAP F-100F Super Sabre.
       
      Thanks and Credit go to:
       
      yakarov79 - for creating this new, shadow free fuel probe. Thank you Jarek.
       
      FastCargo - for creating the FakePilot.
       

      This mod uses the Fake Pilot method to fix the YAP F-100F shadow line.
       
      A .psd file is included if you wish to repaint the fuel probe. It is currently painted in the USAF SEA paint scheme.
       
      This will not work in SF1.
       
       
       
      Installation:
      Drop the F-100F and FakePilot folders into your installation's Pilot Folder.
      Back up your F-100F_Data.ini file in your aircraft F-100F plane folder and overwrite it with the provided F-100F_Data.ini file. (This file hides the old/original fuel probe and adds the new fuel probe to the plane.)
       
      That's it. The fuel probe shadow line is gone.
       
      If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's work or property or claim it as my own. Please contact me to correct any error.
       
      I'm releasing this under the Combat Ace Fair Use Agreement.
       
      If you find any problems with it, please PM me.
       

      Geary

      47 downloads

         (1 review)

      0 comments

      Submitted

    8. MT-LB & MT-LBu chasis based vehicles.

      This is first pack of MT-LB MT-LBu based vehicles.
      Only for FREEWARE ComabAce use.
      This pack contains Lod files and skin templates. No ini files here.
      This is still for future development. If you need to do some changes in lod files let me know. If someone will work on this, we can put this in game.
      psd templates for skinning purposes in 4096x4096 format.
      pack includes:
      MT-LB
      MT-LBu
      MT-LB-ZU-23-2 (only Iraq used them)
      9P149 ( it has animated konkurs turret -animation ID5 - only if this can be put in good use)
      9A34M
      9S80
       
      report bugs.
       
      regards.
      Jarek Hereda

      93 downloads

         (3 reviews)

      0 comments

      Submitted

    9. Realistic SA-6 Gainful / 2K12 Kub SAM Pack

      SF2 Realistic SA-6 Gainful / 2K12 Kub SAM Pack 1.0
       
      --------------------------------------------------------------------------------
       
      This pack features the SA-6 SAM system. It is a mobile low to medium-level air defense
      system, designed to protect ground forces from air attacks. Following variants are included:
       
      2K12 Kub (SA-6, 1967) - The first Kub version exported to Middle East and other
      Third World countries.
       
      2K12M1 Kub-M1 (SA-6, 1973) - Upgraded version exported to Warsaw Pact countries.
       
      2K12M3 Kub-M3 (SA-6, 1976) - Final modification exported to Warsaw Pact and some
      other countries.
       
      --------------------------------------------------------------------------------
       
      New features:
       
      - More realistic search/track ranges along with search/track times for StraightFlush radar
       
      - Launchers can perform 360 degree rotation and now all battery launchers can point at the
      target
       
      - Corrected missile parameters
       
      - Fuze distances were increased and thus a hit is not a guaranteed kill. Also it has impact on
      the near pass with no detonation situation. With longer fuze distances, missiles will detonate
      sooner and there will be at least some damage if not a kill
       
      - Repainted missile skins
       
      - New launch effect and sound
       
      - Dramatically improved performance
       
      ----------------------------------------------------------------------------------
       
      Known issues:
       
      - Due to game engine limitations mobile SAM batteries can not move with other ground units
      and thus offensive ground forces will be exposed to enemy air attacks.
       
      - Fire control radar can guide only one missile against a single target. Real SA-6 system
      could guide two missiles against a single target.
       
      - Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time.
       
      ----------------------------------------------------------------------------------
       
      REQUIREMENTS:
       
      You must have installed any SF2 title which will feature the stock SA-6 system.
      I think that SF2, SF2E and SF2I have it.
       
      ------------------------------------------------------------------------------------
       
      As always open readme.txt first to see installation instructions and credits.
       
      Lot of research and hard work was made to make this SAM as realistic as possible.
       
      Enjoy as much as you can this SAM and leave comments with your in-game experience
      in the support topic!

      218 downloads

         (8 reviews)

      7 comments

      Updated

    10. Aerodynamically Limited MiG-17s

      Aerodynamically Limited MiG-17s
       
      =================
       
      Description:
       
      This is a mod which limits the maneuverability of the stock ThirdWire MiG-17, -17F and -17PF at high subsonic speeds, especially above .8M. It has long been published that the MiG-17's lack of hydraulically boosted controls prevented the pilot from turning much harder than 2-2.5g as the aircraft got beyond 400 knots (especially by 450). The stock TW MiG-17s, however, have in excess of 10g authority at the mid-to-high 400s of knots, and this is one of the reasons they are commonly called "UFOs" - they can out-turn almost any fighter anywhere in the envelope.
       
      This mod adjusts both the lift coefficient and the aerodynamic pitch dampening coefficient to reduce the MiG-17's ability to pull high-g turns at airspeeds exceeding .8 Mach. This provides the player with the ability to utilize real-world speed tactics employed by F-4, F-8 and other aircrews against the MiG-17. Keep the fight fast, and you can now out-turn the FRESCO.
       
      This mod does NOT adjust the lower-speed performance of the FRESCO. As such, if you try to get into the phonebooth and burn away your energy, expect the same results as before. If you choose to fly the MiG-17 with this FM modification, it adds a degree of challenge and realism in that just like the AI, you won't be able to load a 12g turn at 500knots anymore, and will have to pay attention to airspeed. The speedbreak is your friend! I personally had no problem dogfighting with the FM, but it did require better energy management in that it requires you to keep the aircraft neither too slow, nor too fast.
       
      =================
       
      Whats in it:
       
      There are three data.inis contained in this mod. One for the baseline MiG-17, one for the MiG-17F and one for the MiG-17PF. This mod adjusts the ThirdWire MiG-17s and will work with any version of StrikeFighters 2, including merged and single installs.
       
      =================
       
      Installation:
       
      1. Unzip the contents of the "Aero_Limited_MiG-17s.7z" file into a folder
       
      2. Open the folder. Copy the contents (MiG-17, -17F, and -17PF folders) into your SF2 mod's Objects\Aircraft folder, allowing all files to overwrite, if necessary.
       
      3. The Data.ini files should already be read only, but if not, set them to read only so the game does not re-write or over-write the data file with the game's original files upon booting up (this happens sometimes when a mod changes a core game file).
       
      4. Go fly!
       
      =================
       
      Credits:
      FM: ThirdWire
      Aerodynamic Modifications: Caesar
       
      =================
       
      Some open-source examples of airspeed limitations of the MiG-17:
       
      From "Scream of Eagles," "Tooter" Teague (who flew one of the captured MiG-17's) put it that: "We found out very quickly that the MiG ['17] goes out of control at 450 knots...He [the '17] locks up at about 425 and he goes absolutely left wing down...his wing warps...so if he goes 500 knots he's out of control He's in a left wing roll an can't do anything about it. So just do 500 knots and it becomes only a question of eyes. Keeping sight and keeping fast." (p. 138).
       
      From "Red Eagles": "We had to teach them that if they could - as a defender in an American airplane - get the MiG-17 into the 450-knot regime, and then start to turn, then the MiG pilot would have to overcome this huge aerodynamic load on the tail without any hydraulic assistance. He may have had the potential to pull 7Gs, but he could probably pull no more than 2Gs because he simply didn't have the physical strength to overcome the loads on the tail." (p.132)
       
      From "Duke" Cunningham (in "Dogfights): [the MiGs are travelling fast. Cunningham knows the MiG, lacking hydraulic controls like the F-4, is hard to turn.] "So I looked at him and said 'nope, can't do it,' so I broke into him and he overshot right down below me."

      168 downloads

         (6 reviews)

      3 comments

      Submitted

    11. Realistic SA-3 / SA-N-1 Goa Pack Beta

      SF2 Realistic SA-3 / SA-N-1 Goa Pack Beta
       
      -------------------------------------------------------------------------
       
      This pack features the famous S-125 Neva (SA-3 Goa) and its naval version Volna-M (SA-N-1B). The following SAM systems are included:
       
      S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export.
       
      Volna-M (SA-N-1B, 1967) - First improved naval variant. Only missile included since Kashin ship is a stock stuff. You can use this missile only if you have installed SF2 North Atlantic!
       
      S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant improvements over the first variant. Widely exported.
       
      S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators received this modernization in the '80s.
       
      S-125 Pechora-2M (2002) - Modern upgrade which included anti-stealth capability, improved performance against heavy jamming and new missiles with extended range.
       
      -------------------------------------------------------------------
       
      New features:
       
      - New search and track ranges for fire control radars
       
      - Launchers can perform 360 degree rotation and now all battery launchers can point at the target
       
      - More realistic missile parameters. Some values may be higher due to game engine limitations mainly concerning guidance
       
      - Fuze distances were increased and thus a hit is not a guaranteed kill
       
      - New launch effect and sound
       
      - Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic type of guidance for SA-3 requires target tracking in azimuth, elevation and range
      and when launched, the missile flies to a pre-calculated impact point, receiving signals from the fire control radar. This type is very similar to Semi Active Radar Homing.
       
      - Dramatically improved performance especially in low altitude
       
      -----------------------------------------------------------------------
       
      Things that need to be done:
       
      - 1024x1024 missile skins
       
      - Low Blow model so that we can use the original SA-3 radar instead of Flatface
       
      -----------------------------------------------------------------------
       
      Known issues:
       
      - Fire control radar can guide only one missile against a single target. Real SA-3 system could guide two missiles against a single target
       
      - Low altitude performance is good enough but not at the desired level. Tests are still going on
       
      - Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time
       
      - Userlist.ini has only Soviet as the only operator but temporarily this is not a problem since they appear as the red side in many terrains. The complete operators list
      will be on the final version.
       
      --------------------------------------------------------------------------
       
      REQUIREMENTS:
       
      You must have installed SF2 North Atlantic to use the stock missile model otherwise you need to use the 3rd party models (included here).
       
      -----------------------------------------------------------------------------
       
      Check read me file for installation instructions.
       
      Lot of research and hard work was made to make this SAM as realistic as possible.
       
      Keep in mind that is a beta version. When all the issues will be fixed in the desired level, we will have our final version! Stay tuned and enjoy as much as you can this SAM
      and leave comments with your in-game experience in the support topic!
       
      ---------------------------------------------------------------------------
       
      Sources:
       
      ru.wikipedia.org
      pvo.guns.ru
      historykpvo-2.ucoz.ru
      SAM Simulator
       
      ----------------------------------------------------------------------------
       
      Credits:
       
      Flatface and SA-3 launchers.........................Pasko
      SA-3 missiles..............................................Thirdwire
       
      ----------------------------------------------------------------------------
       
      Tiopilotos
       
      16 February 2017

      176 downloads

         (3 reviews)

      4 comments

      Updated

    12. RSS SA-8/SA-N-4 Gecko Pack Beta

      RED SIDE STANDARD SA-8/SA-N-4 Gecko Pack 0.3 Beta
      ============================================
       
      This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on IsraelME, a more advanced map and for fast loading time :)
      About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
       
      Introduction:
      -------------
      To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The SA-8 Gecko or Osa family is next in the row. It is a late addition into the game, appears in modern eras. It is the most sophisticated SAM system developed during the soviet era and it is still in service. The SA-8 is a low altitude system for short ranges - considered mobile by the game. In theory it would defend armored units, it can move and stops to shoot. Had the placement routine finished by TW... therefore the SA-8 needs user placement. Usage as Mobile AAA is NOT RECOMMENDED, since this system in large numbers can be more than lethal. Also keep availability dates in mind. A plane with no jammer or chaff is helpless against this system in the early 70's - and I did not modify Noise and CM resistance values.
       
      Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
      Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
      We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
      Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
       
      Contents:
      ---------
      - The SA-8 and SA-8B systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
      - The SA-N-4 systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
      - Kiev and Krivak ship classes equipped with modded SA-N-4 missiles (both early and late models)
      - Weapon (and folder) names use common standard for convenience, clarity and simplified looks
      - Ground objects use the stock TW 3D models
      - Osa Launch sound. Modify soundlist.ini to use this wav file
       
      Important changes:
      ------------------
      - Missile ballistic data
      - Radar search and track ranges and altitudes
      - Early SA-8 (Osa) launcher with 4 missiles (No new 3D yet)
      - Corrected SA-N-4 reload times.
      Credits:
      --------
      Ground objects: TW
      In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.
       
      Work in progress:
      --------
      New launcher vehicle corrected 3D models (Early Osa)
       
      Sources:
      --------
      - pvo.guns.ru
      - ru.wikipedia.org
      - www.airwar.ru
      - various forums
       
      - Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
      - Vasilin: Zenitniye Raketniye Kompleksi (SAM)
      - Vooruzheniye PVO i RES Rossii (Air Defense and Radio-Electronic System of Russia)
       
      Special thanks to the author of SAM Simulator for his help and for creating his program.
      https://sites.google...ulator1972/home

      134 downloads

         (4 reviews)

      4 comments

      Updated

    13. RSS SA-2 Guideline Pack Beta 0.41

      RED SIDE STANDARD SA-2 Guideline Pack 0.41 Beta
      ============================================
       
      This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on VietnamSE due SAM site density and fast loading time :)
      About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
       
      Introduction:
      -------------
      To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The first of such, the SA-2 Guideline or System-75 family. Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
      Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
      We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
      Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
       
      Contents:
      ---------
      - The latest 3D models of the SA-2 family missiles from Spillone104 with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
      - Weapon (and folder) names use common standard for convenience, clarity and simplified looks
      - Most objects use the stock TW 3D models
       
      Important changes:
      ------------------
      - All missiles have been changed from Beam Rider to SAHM guidance, as a work around the faulty "tail chasing" game logic also present with Rear60 IR seeking missiles. Also, "Beam Rider" guidance does not allow lead targeting of the missile.
      - All Fan Song radars have been set to their instrumented range, now it is fully up to the RCS, altitude and noise jamming values to determine the range of detection.
      - Target tracking range has been made equal to the search range - what the Fan Song can see can track immediately - launch is still limited by the missile parameters.
      - Missile Turn G and Seeker FOV has been toned down to (almost) real life data. It gives a chance to "Dance of Death" - outmaneuvering the missile in early planes. AI however will be still toast, though.
      - Now all missiles have new 3D models and new skins, thanks to Spillone104
      Credits:
      --------
      Ground objects: TW
      SA-2 missile family: Spillone104
      In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.
       
      Work in progress:
      --------
      New Fan Song 3D models (with correct size and antenna types)
      Various auxiliary vans or SAM site contruction
      New Search/Height inding radar 3D models associated with the sites on regimental level
      Experimental complete SAM site objects for terrains
       
      Sources:
      --------
      - pvo.guns.ru
      - ru.wikipedia.org
      - www.airwar.ru
      - various forums
       
      - ZRK S-75M Uchebnik (Russian field training manual)
      - SA-2 Guideline (Osprey)
      - Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
      - Voyna v Vietname - Kak eto bylo (1965-1973) Personal journals of soviet personnel in Vietnam
      - Zenitniye Voyska v Voyne vo Vietname i na Blizhnyem Vostoke (1965-1973) SAM battle experience in Vietnam and in the Middle east.
       
      Special thanks to the author of SAM Simulator for his help and for creating his program.
      https://sites.google...ulator1972/home

      183 downloads

         (6 reviews)

      5 comments

      Submitted

    14. Realistic AAA (ex Realistic AAA Sounds)

      This mod improves AAA effectiveness for stock and 3rd party objects plus the addition of new tracers and sounds!
       
      Package includes sounds for the following Ground Objects:
       
      HS.820/HS.831
      Oerlikon/Gepard
      Rh-202
      ZPU-2
      ZPU-4
      ZU-23-2
      ZSU-23-4
       
      Check Read me file for installation instructions.
       
      --------------------------------------------------------------------------------
       
      ATTENTION !!!
       
      This is not a new version, it was moved here in its correct section because previously was located in Sounds. If you have already downloaded the initial version (v1.0) no reason to download again, its the same mod. We will soon have the 1.1 version.

      428 downloads

         (7 reviews)

      2 comments

      Updated

    15. Soviet/Russian Pilots Pack - part 2 (80's to present)

      Soviet/Russian Pilots Pack - part 2 (80's to present)
      -------------------------------------------------
       
      These are re-skins of the stock pilot model, representing Soviet/Russian pilots wearing the latest generation Soviet/Rusian flightgear.
       

      Pilot descriptions:
      -------------------------------------------------
       
      Red7250 and Red7350
       
      These pilots are wearing current standard Russian helmet - ZSh-7, KM-34 series 2 oxygen mask and VKK-15 high altitude suit. Developed in late 1980s, these suits are the latest generation of mass produced Soviet/Russian high altitude suits
       
      Use on:
      Almost all contemporary Russian aircraft that fly on higer altitudes: MiG-25, MiG-29, MiG-31, Su-27, Tu-160, late Tu-95.
       
      Red5260, Red7260 and Red7360
       
      These guys are wearing VMSK-4 naval survival suit. It is a complete pilot protection system as it contains a number of partial pressure (G-suit) components and it also acts as a dry-suit in case the pilot ejects into the cold waters of the North or Barents Seas. Great for North Atlantic or DBS terrains.
      Red5260 is more suitable for older aircraft like Yak-38.
       
      Use on:
      Soviet/Russian naval aviation aircraft, aircraft flying over cold waters
      Yak-38, Yak-41, Su-33, MiG-29K, Tu-22M etc...
       
      Red5225, Red7225 and Red7325
       
      Regular flight suits in camo pattern and anti-G pants. Used in various aircraft since the late 80s.
       
      Use on:
      Pretty much everything that flies since the 80s. I am using these in ground attackers.
       

      Instalation:
      -------------------------------------------------
      1. Extract to your "Objects\Pilots\" folder.
       
      2. Open the *_data.ini file for your aircraft of choice and search for a section like this:
       
      [Pilot]
      SystemType=PILOT_COCKPIT
      ...
       
      Change the line
       
      PilotModelName=...
       
      to
       
      PilotModelName=RedXXXX
       
      If the it does not have the line above, just add it.
      Save!
       
      3. Start the game and enjoy your new pilots!
       
      -------------------------------------------------
       
      Released under CombatAce Fair-Use terms:
      http://forum.combatace.com/index.php?showtopic=26131
       
      In short:
      Feel free to redistribute it, mod it, include it in your mods, and do with it whatever you want, as long as it is not included in any payware!
       

      The Trooper
       
      15 Sep 2016

      141 downloads

         (5 reviews)

      0 comments

      Submitted

    16. SF2 C-130 Hercules and other Cargo Pilots 2016

      SF2 C-130 Hercules and other Cargo Pilots 2016
      By Viper63a
       
      This mod includes additional C-130 or other cargo plane pilots. Not sure where the base pilot I modded came from, I think I got the pilot from a different mod. If anyone knows, please drop me a line so I can properly credit the creator of the LOD file.
       
      To use the pilots, please add them to your "Pilots" folder and update your "<plane>DATA.INI" file's "Crew" section to display them in your planes.
       
      9 White Males
      2 Black Males
      1 Oriental Male
      1 Black Female
      2 White Females
       
      Enjoy!
       
      Viper63a

      88 downloads

         (3 reviews)

      1 comment

      Updated

    17. SF2 Alternate Clean and Dirty Exhaust Emitters 2016

      SF2 Alternate Clean and Dirty Exhaust Emitters 2016
      By Viper63a
       
      This mod includes custom exhaust emitters to replace the stock Clean and Dirty emitters. I've been tweaking these for about a year now (!) and I think I finally have it the way I like it.
       
      If you're for vapor ripples or greasy streaks in the sky, these ain't it. The Clean emitter has just a tad bit more presence so you can see it when looking back. The Dirty emitter blooms darkly behinds the plane and fades into transparency.
       
      If you choose to install these effects, I recommend that you back up your current "Effects" folder. Just in case you want to go back to your original setup.
       
      To install, simply unzip and copy the uncompressed "To_Mod_Folder" folder to your "Saved Games" mod folder(s).
       
      Enjoy!
       
      Viper63a

      276 downloads

         (3 reviews)

      0 comments

      Submitted

    18. UPDATED NATIONS LIST

      This is an updated NATIONS list.
       
      I included as much nations and services as I could.
       
      I disactivated the active dates, so no more planes with <none> air force as it was happening when the service dates are before the active date.
       
      I modified also the 'PilotTrainingStandard' for some nations.
       
      Examples:
       
      Now the SOVIET is 'excellent' as it should have been in the first place.
       
      AFRES, ANG and USArmy are 'normal', not 'excellent'.
       
      This is a tough decision to make, because the pilot training standard improved or deteriorated during the course of time.
       
      So people should adjust it according to the expansion pack/campaign that they are using.
       
      Examples:
       
      Russia should be POOR in the 1990s, NORMAL in the 2000s and EXCELLENT in the 2010s.
       
      Iran should be POOR until around 2000, afterwards NORMAL.
       
      Iraq should be NORMAL until 1992, afterwards POOR.
       
      Also, I forgot to mention, all speech files have been adjusted for the speech pack, sometimes not exactly accurate e.g.
       
      Switzerland uses German and Bulgaria Russian, but surely more appropriate than USAF speech!
       
      Enjoy.
       
      v1.1 changes
       
      - Mercenary Alignment modified to MERCENARY and Pilot Training Standard modified from EXCELLENT to NORMAL.
       
      - South Korea Pilot Training Standard modified from POOR to NORMAL.
      However, if you intend to fly a Korean War period campaign for 1950 ONLY, modify it back to POOR.
       
      - Duplicate entry of United States Army Aviation deleted.
       
      - Iceland is added as a nation, useful for SF2NA campaigns.
       
      - Russian Navy name changed to its Russian one.
       
      v1.1a changes
       
      - The Iraqi 'PilotTrainingStandard' changed from 'normal' to 'poor'.
       
      - Turkish speech is back to USAF speech by request of Emre.
       
      v1.2 changes
       
      - Added the Vietnam People's Air Force of wazalo68
       
      - Added the United States Coast Guard of Sheriff001

      213 downloads

         (8 reviews)

      13 comments

      Updated

    19. RSS SA-2 Guideline Pack Public Test Beta

      RED SIDE STANDARD SA-2 Guideline Pack 0.30 Beta
      ============================================
       
      This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on VietnamSE due SAM site density and fast loading time :)
      About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
       
      Introduction:
      -------------
      To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The first of such, the SA-2 Guideline or System-75 family.
      Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
      Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
      We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
      Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
       
      Contents:
      ---------
      - The latest 3D models of the SA-2 family missiles from Spillone104 with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
      - Weapon (and folder) names use common standard for convenience, clarity and simplified looks
      - Most objects use the stock TW 3D models
       
      Important changes:
      ------------------
      - All missiles have been changed from Beam Rider to SAHM guidance, as a work around the faulty "tail chasing" game logic also present with Rear60 IR seeking missiles. Also, "Beam Rider" guidance does not allow lead targeting of the missile.
      - All Fan Song radars have been set to their instrumented range, now it is fully up to the RCS, altitude and noise jamming values to determine the range of detection.
      - Target tracking range has been made equal to the search range - what the Fan Song can see can track immediately - launch is still limited by the missile parameters.
      Credits:
      --------
      Ground objects: TW
      SA-2 missile family: Spillone104
       
      Work in progress:
      --------
      More new 3D missile objects for all variants.
      New Fan Song 3D models (with correct size and antenna types)
      Various auxiliary vans or SAM site contruction
      New Search/Height inding radar 3D models associated with the sites on regimental level
      Experimental complete SAM site objects for terrains
       
      Sources:
      --------
      - pvo.guns.ru
      - ru.wikipedia.org
      - www.airwar.ru
      - various forums
       
      - ZRK S-75M Uchebnik (Russian field training manual)
      - SA-2 Guideline (Osprey)
      - Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
      - Voyna v Vietname - Kak eto bylo (1965-1973) Personal journals of soviet personnel in Vietnam
      - Zenitniye Voyska v Voyne vo Vietname i na Blizhnyem Vostoke (1965-1973) SAM battle experience in Vietnam and in the Middle east.
       
      Special thanks to the author of SAM Simulator for his help and for creating his program.
      https://sites.google.com/site/samsimulator1972/home

      204 downloads

         (4 reviews)

      8 comments

      Updated

    20. F-16 DATA & LOADOUT update

      I reworked the Data and loadout inis in the following versions of the F-16:
       
      F-16A_B15_ADF
      F-16A_B15_ADF_AMI
      F-16A_Blk1
      F-16A_Blk10_Baf
      F-16A_Blk10-EAF < NEW for v2.0
      F-16A_Blk10-IDF < NEW for v2.0
      F-16A_Blk10-NDC
      F-16A_Blk15_Baf
      F-16A_Blk15-NDC
      F-16A_Blk15OCU_Baf
      F-16A_Netz_87 < NEW for v2.0
      F-16AM_bel
      F-16AM_den
      F-16AM_net
      F-16AM_nor
      F-16AM_ROCAF
      F-16B_Blk15-NDC < NEW for v2.0
      F-16B_Netz_87 < NEW for v2.0
      F-16BM_bel
      F-16C_B25
      F-16C_B25_TB
      F-16C_B30
      F-16C_B30_agr
      F-16C_B30_CUPID
      F-16C_B30_gk
      F-16C_B30_tur
      F-16C_B32
      F-16C_B32_agr
      F-16C_B32_CUPID
      F-16C_B40
      F-16C_B40_egy < Now COMPLETE plane
      F-16C_B40_tur
      F-16C_B42
      F-16C_B50
      F-16C_B50_gk
      F-16C_B50_tur
      F-16C_B50+_tur
      F-16C_B52
      F-16C_B52+_egy < Now COMPLETE plane
      F-16C_B52+_gk
      F-16C_B52+_pol
      F-16C_Barak
      F-16C_BarakII
      F-16CM_B40
      F-16CM_B42
      F-16CM_B50
      F-16CM_B52
      F-16D_B30 < Now COMPLETE plane
      F-16D_B30_agr < Now COMPLETE plane
      F-16D_B30_gk < Now COMPLETE plane
      F-16D_B50+_tur
      F-16D_B52+_egy < Now COMPLETE plane
      F-16D_B52+_gk
      F-16D_B52+_pol
      F-16D_Barak
      F-16D_Brakeet
      F-16I_Sufa
      F-16N
      KF-16C_B32
      KF-16C_B52
       
      So the FM is finally corrected, the empty weights are now correct, as well as many minor other changes in order to make ir more realistic.
       
      Don't be fooled, I did A LOT of research and a lot of BETA testing. When I had no definite data, I calculated, so some data are estimations.
       
      For proving my point, I include a 4vs4 mission, Turkish F-16D Block 50+ (the heaviest Viper in service) against USAF aggressors.
       
      Why v0.9? There are some planes missing. These are TW planes, as well as israeli -A models, egyptian, jordanian, UAE, thai, indonesian & singaporian planes.
       
      EDIT:
       
      As it turned out, these should be released in a vol.2
       
      Requests:
       
      I hope someone would make hi-res skins for all these nations mentioned above as well for the early -A models of the four european nations.
       
      Also a proper lod for the taiwanese block 20.
       

      Logfile changes
       
      -------
       
      v1.0
       
      - Added the fabulous F-16A ADF AMI of dtmdragon, deleted the old F-16A AMI
       
      - The mission now is on more even terms, both F-16s have now the same loadout.
       
      -------
       
      v2.0
       
      - Added the following planes
       
      F-16A_Blk10-EAF
      F-16A_Blk10-IDF
      F-16A_Netz_87
      F-16B_Blk15-NDC
      F-16B_Netz_87
       
      - Now these planes are complete
       
      F-16C_B40_egy
      F-16C_B52+_egy
      F-16D_B30
      F-16D_B30_agr
      F-16D_B30_gk
      F-16D_B52+_egy
       
      The Egyptian block 40 is based on the Turkish one, the block 52+ on the Polish.
       
      - Reworked DATA.INI for ALL planes. Mostly, but not only, reworked engine and weight data.
       
      - Four new missions are added. F-16 vs F-16, these missions are indeed very exciting.
       
      Known issues: The F-16D block 30 skins should be tweaked a bit to represent a 100% proper -D block 30 skin.
       
      CREDITS:
       
      Effects/Sounds/LODS/Skins - Dave/The Viper Team
       
      F110 effects only - Fast Cargo < The new, proper F110 effects possibly again by Fast Cargo. If not, please verify.
       
      The egyptian skin - mohand777
       
      The F110 engine sound, I was not able to trace. Pls PM for any feedback to give proper credit.
       

      A v3.0 will come up, but not anytime soon that will include the above mentioned "jordanian, UAE, thai, indonesian & singaporian planes", hopefully even more than that.
       
      ------
       
      Request: MORE Hi-rez skins!!!!

      319 downloads

         (7 reviews)

      16 comments

      Updated

    21. F-8 DATA & LOADOUT update

      This is a total rework of loadout and data.ini of ALL F-8s.
       
      These include all TMF, TW and YAP models. You will find them inside three separate folders.
       
      I tried to be as realistic as possible regarding performance figures, empty weights etc. Please give me feedback about the results, what do you think about.
       
      CREDITS:
       
      - Column5
       
      - Paulopanz
       
      - ace888
       
      - ChampionsVA56
       
      - Wrench
       
      - Diego
       
      - Ravenclaw ? (the seats)
       
      - TW
       
      - ? (the sounds)
       
      without you the update would not have been possible.
       
      if some credits are wrong and/or missing, please send me a PM.
       
      REQUESTS:
       
      - More hi-rez skins for all three families, like these in the screenshots. As you can see, in both TW and TMF the hi-rez are a real improvement. Skins for the RF-8G, especially late low-viz, will be vert much appreciated.
       
      - A proper cockpit as both TMF and TW look really dated now.
       
      - Proper ejection seats (better than before, but still not 100% accurate)
       
      Enjoy!!
       
      Note: TW models include DLC also.

      149 downloads

         (2 reviews)

      1 comment

      Updated

    22. T-72A skins

      Some skins for the stock T-72A.
       
      Camo
      Snow
      Tan
      Finland Camo
       

      Installation:
      ---------------------------
      Extract to your GroundObject folder.
       

      ---------------------------
       
      Released under CombatAce Fair-Use terms:
      http://forum.combatace.com/index.php?showtopic=26131
       

      The Trooper
       
      14 Mar 2016

      88 downloads

         (1 review)

      0 comments

      Submitted

    23. Canadair Sabre Mk.6 Late (GAF) Update Pack

      Canadair Sabre Mk.6 Late (GAF) Update Pack 2/13/2016
       
      = For SF2, Any & All (Full-5 Merged Reccomended) =
       
      This package contains an update kit for GMG's German Air Force Canadair Sabre Mk.6 (Late) aircraft pack available at the following URL:
       
      http://combatace.com/files/file/9459-canadair-cl-13b-mk6-sabre-late-sf2/
       
      If you don't have it already, you'll need that mod first. It's one I heartly reccomend! Ravenclaw and the GMG did an OUTSTANDING job on this aircraft!!!
       
      Like many (ok, most) of the other Sabres recently updated, the following items have been changed, added to,
      adjusted and whatevered:
       
      updated hit boxes/collision points
      added destroyed model callout
      new FM (ala KAW Sabres)
      activated squadron name display via fake "SqTail" decal
      decal numbers now randomized
      "brightened" gunsight (for us old folks!)
      added avionics statements, and avionics ini for radar-ranging gunsight
      Removed "Exported=TRUE", nationalizing to ONLY West Germany
      Added SF2 "short name" display
      Changed Start Year so camo skins only are used.
       
      These changes will bring this superb mod up to the latest standards, FM wise. Nothing else has been changed -- nothing else really needed to be!! See "Notes" for things I did =NOT= do.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list.
       
      Happy Landings!
      Wrench
      Kevin Stein
       
      with special thanks to Ravenclaw and the GMG

      82 downloads

         (3 reviews)

      0 comments

      Submitted

    24. Canadair Sabre Mk.6 Early (GAF) Update Pack

      Canadair Sabre Mk.6 Early (GAF) Update Pack 2/13/2016
       
      = For SF2, Any & All (Full-5 Merged Reccomended) =
       
      This package contains an update kit for GMG's German Air Force Canadair Sabre Mk.6 aircraft pack available at the following URL:
       
      http://combatace.com/files/file/9456-canadair-cl-13b-mk6-sabre-early-sf2/
       
      If you don't have it already, you'll need that mod first. It's one I heartly reccomend! Ravenclaw and the GMG did an OUTSTANDING job on this aircraft!!!
       
      Like many (ok, most) of the other Sabres available, the following items have been changed, added to, adjusted and whatevered:
       
      updated hit boxes/collision points
      added destroyed model callout
      new FM (ala KAW Sabres)
      activated squadron name display via fake "SqTail" decal
      decal numbers now randomized
      "brightened" gunsight (for us old folks!)
      added avionics statements, and avionics ini for radar-ranging gunsight
      Removed "Exported=TRUE", nationalizing to ONLY West Germany
      Added SF2 "short name" display
       
      These changes will bring this superb mod up to the latest standards, FM wise. Nothing else has been changed -- nothing else really needed to be!! See "Notes" for things I did =NOT= do.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list.
       
      Happy Landings!
      Wrench
      Kevin Stein
       
      with special thanks to Ravenclaw and the GMG

      85 downloads

         (1 review)

      0 comments

      Submitted

    25. SF2_mesa Radar

      Hello
      this is the 3d max and a Lod ..... file that i make......for the Multi-Role Electronically Scanned Array (MESA) Surveillance Radar
      So if someone want to use it as a fake Pilot......is a Lod inside file.....with uv map...!!! Also a 3d's max file to save time. The cordinates...are not 100...%...
      Need recalculate.....with the plane...737....for 100% size....!!!
      A friend ask me.....about the file...so i give it to all....! This is more.....for beginners..in modelling....with 3d max..
      Ace
      ------------------------------------------------------------------------------------------------------------
      The MESA radar provides air-to-air coverage, air-to-surface coverage, integrated identification friend or foe, special track beams and focused sector operation.
      MESA builds on the company's expertise acquired from the AWACS (Airborne Warning and Control System) to bring military airborne surveillance capabilities to mid-size Boeing 737 aircraft.
      MESA enables sophisticated air-to-air and maritime coverage and integrated identification of friend-or-foe systems.
      Advances in technology have caused a revolution in the capabilities and flexibility of airborne surveillance systems and sensors used in Airborne Early Warning & Control (AEW&C) systems. Developments in distributed transmitters, commercial off-the-shelf processing and high-performance antenna arrays have enabled ES multirole electronically scanned array (MESA) radar to be cost effectively applied to the next generation Boeing 737-700 series aircraft.
      -------------------------------------------------------------------------------------------------------------------------------------------
      source= http://www.northropgrumman.com/Capabilities/mesa/Pages/default.aspx

      36 downloads

         (1 review)

      1 comment

      Updated



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