Enhanced GermanyCE tileset -no trees for grass (R-type) tiles
fix/addon to my GermanyCE enhanced tileset.
This is quick fix that removes trees from R-type (in original TW tileset empty grass only) tiles.
As most seem to be using custom GermanyCE_tagets.ini file(s) with various airfields added (like those in Nato Fighters 4+ or others) I did this fix.
This will also allow future usage of my tileset by modders working on new campaigns with even more new airfields planned, yet to be released.
To install simply unzip to your mods installation GermanyCE folder, overwrite when asked. You can also delete the GermanyCE.TFD file that came with my GermanyCE tileset (no custom tiles layout needed)
This tiny mod is my modification of stock post-June11 environmentsystem.ini, that I created in spare time for own enjoyment. Incorporated are several tweaks and graphics files I created to slightly change the looks and feel of the SF2 series environment.
Changes include:
New, light blue sky colour for midday
New, more purple, "cinematic" sky colours for sunrise/sunset
Slightly modified fog colours
Reduced sky glow for sunrise/sunset
New, slighly bigger sun with new sun graphics
New sun flare
New clouds sizes and graphics for all weather types
Now clear weather has some small fluffy clouds too
New, bigger lens flares with new graphics
Slightly bigger Moon
New stars graphics
New, stronger base winds and gusts for more dramatic smoke columns etc.
Other tiny changes
Please note: as of Expansion Pack 2, clouds height seems to be locked at specific untweakable altitude (=> ~10000 feet).
I, aswell as others, tried various settings, even negative cloud base height values to no luck.
This is repainted, enhanced tileset of GermanyCE terrain from SF2 Europe.
Version 1.1 -check changelog for list of updates.
All roads have been darkened, now appear as medium gray; opposite to previous yellowish -white.
All seasons have been replaced by new ones, slightly different than before. New seasons added -thaw before spring and early summer.
All TOD files are new, taken strictly from "trees, buildings graphics, TODs update" recently released.
Main G-type fields layout has been corrected and organised. Now layout is back more like it was in original TW tileset. Corresponding modified TODs included.
As an experiment all bmp files have been replaced by jpg format for HDD space conservation.
Tiles are 512x512, downsampled from 1024x1024 templates.
This pack FULLY replaces any of my GermanyCE 4 seasons mods. You don't need to have previous version installed -if you do, all old files will be replaced by new ones.
This is small update to my HR GermanyCE 4-seasons terrain released in 2009.
Purpose of this update is to replace trees and buildings graphics with new ones, hopefully for the better feel and looks.
Also included are reworked .TOD files (files determinating population of tiles with objects) that make the trees more real-life size (as for Central Europe) and correct several tiles layout. As of some patches back, alpha-channel for buildings seems not supported, I removed all the "tricky" buildings that were using the apha channel for transparency effects (some fake lame windmills etc).
Includes GermanyCE.ini and GermanyCE_data.ini files, updated to newest standards.
Peninsula Iberica Data updated for SF2E
Instalation:
Unrar/paste the file España.Data in the España folder ( My Documents/Thirdwirwe//...../Terrains/España )
This file is for 2Gen SF2 , SF2E , SF2V , With GermanyCE.CAT
This little modification is my tweak to several textures from "ODS" Iraq/Piecemeal's Desert3 terrains.
Created with "Updated Default SF2 Terrain by Piecemeal V 1.2" in mind, this pack changes the look of desert-to-mountain transitions tiles, making them much more sloped rocks thus standing out from surrounding sands. Tile-specific heightmap files (_HM) used to achieve more detailed mesh displacement.
Matter of one's preferences, it's one of those not necessary optional mods ;)
All the transition textures are based on work by Deuces for original ODS terrain, further used in Piecemeal's Desert3 update of stock SF2 Parani/Dhimari map.
Specifically for the Afghanistan terrain version done by Wrench, this adds yet more targets and CAS areas on the map. Simply overwrite and go fly.
Wrench's Afghanistan for SF2:
http://combatace.com/topic/63040-afghanistan-terrain-modern-2003-later/
Eric Johnson 2011
Also included is a Nations file (optional) that has the major player countries listed (thanks to FrankD). Note however I do have Afghanistan set to enemy so if you feel inclined feel free to adjust the side status.
The grand finale!! The last set of drones to complete your Mescalero range.
-------------MEET YOUR NEW DRONES------------------
QF-8A Crusader: Former Front-line USN Carrier based fighter. Converted to unmanned target drone beginning in 1973.
An AGGRESSIVE drone of good manuverability and good countermeasures. Type expended by 1978.
QF-4S Phantom II: Former Former Front-Line USN Carrier based fighter re-manufactured from the F-4J. An AGGRESSIVE drone
of good manueverabilty and SUPERIOR countermeasures. Operated by detachment of VX-30 "Bloodhounds" out
of NAS Point Magu, Calif. First use in 1990.....retirement is imminent.
QRF-4C Phantom II: Former USAF recon-version of the Phantom. As supplies of figher F-4 airframes for drone use dwindle....some
RF-4C's have been converted for use. A PASSIVE drone of good manuverability and good countermeasures.
Operated by 53rd WEG out of Tyndall AFB, Florida. First used in 2007. Should be available until 2014.
QF-16A: The Future of unmanned conversion drones. Next on the list as the last of the Phantom II airframes draws near.
Conversion of F-16A airframes has begun in 2010. This will be an AGGRESSIVE drone of EXCELLENT manueverability
and EXCELLENT countermeasures. Will be operated by 53rd WEG out of Tyndall AFB, Florida. Should be operational
until at least 2020.
F-84KX: Former USAF fighter.A small number of "obsolete" F-84B and C models were retired from ANG use and sold to the USN for use
as target drones. Very little is known about actual use by the Navy. Your Thunderjet drone carries the colors of
GMGRU-2 out of NAS Chichoteague,VA. An AGGRESSIVE drone of good manuverability and NO countermeasures. In use from
1956-1965.
AQM-28 Hounddog: Former USAF "stand-off" nuclear missile launched from the B-52. Retired from SAC in the 1970's and rebuilt
for use as targets. A PASSIVE drone of poor manuverability, limited countermeasures BUT excellent acceleration.
The target can and will quickly go supersonic to escape attack.
--------------DRONE CONTROLLER-------------------
DT-33A: USAF T-33 Shooting Star converted to drone controller. Long service life between 1950 and 1986!!
DF-8F: Small numbers of F8U-1 Crusaders converted to drone controllers.
------------Hunter-Killer Aircraft------------------
The "Original Crusader": The F8U-1 (F-8A)!!
The first production version of the Crusader. First flight on September 20th 1955. A total of 318 airframes
built between 1956 and 1958. The original order was for 448 aircraft but the last 130 were delivered as F8U-1E's
(F-8B). Use of the Pratt and Whitney J57-P-4 engine made the F-8A a MACH 1.5 capable aircraft. Originally designed
without them...the refueling system and sidewinder capability was added with the 50th production aircraft and retro-fitted
to earlier models. The F-8A was armed with four 20mm cannon, thiry-two Mighty Mouse 2.75 inch FFAR in a hinged drawer
below the fuselage and up to two sidewinder missiles on side stations. The AN/APG radar gunsight and fire control sys-
tem was installed for weapons delivery.
First USN squadron issued the new Crusader was VF-32 in 1957. First USMC squadron was VMF-122 the same year.
Your F8U-1 (F-8A) carries the colors of VF(AW)-3 "Blue Nemesis" out of NAS Moffett Field, Calif. in 1957.
Stay tuned to Combatace for my full release of the F8U-1 with over 10 USN and USMC skins to choose from!!
A full READ ME with installation instructions and credits included.