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    1. Kurilen.7z

      Kuril Islands 1.0
      *****************************************************
      This terrain is written for SF2.
      +++++++++++++++++++++++++++++++++++++++++
      I. Short description:
      This terrain covers the Kurils islands, a small group of islands which were conquered by the soviets in September 1945 from Japan. There is also a small part of the japanese island of Hokkaido.
      This terrain is made for carrier ops in primary. You may fly ground based planes too. There are two small japanese airfields and 3 soviet airfields.
      The soviets deployed an aray of SAM sites over the islands of Kunashir and Iturup.
      To run this terrain you need SF2NA and one of these: SF2I or SF2E.
      ++++++++++++++++++++++++++++++++++++++++++++++++
      II. INSTALLATION:
      Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2NorthAtlantic /terrain folder.
      Because IcelandNA terrain does not include all neccessary objects to run this terrain properly you need to link it to an other terrains CAT file.
      From stock the terrain is prepared to link with SF2 Israel
      If you dont have SF2I you must open the file kurilen.ini with Windows notepad editor.
      Look for the lines:
      CatFile=..\IsraelME\IsraelME.cat
      //CatFile=..\GermanyCE\GermanyCE.cat
      //CatFile=..\VIETNAMSEA\VietnamSEA.cat
      //CatFile=..\Desert\Desert.cat
      Add // in front of  CatFile=..\IsraelME\IsraelME.cat  to switch ot off.
      Then remove // at one of the other lines. Which you should remove depends on which SF2 game you still have installed side by side with SF2 North Atlantic.
      Save it.

      Thats it.
       
       

      ++++++++++++++++++++++++++++++++++++++++++++++++++
      III. Credits.
      The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary.
      The SAM protection walls are taken from Pureblues AirfieldDevKit. They were originaly made by Sundowner.
      The basic files for the taxiways, parking areas and quais are made by ErikGen.
      I hope i have not forgotten someone.
      .

      ++++++++++++++++++++++++++++++++++++++++++++++++
      IV. This Terrain is Freeware. Commercial use is not allowed.
      +++++++++++++++++++++++++++++++++++++++++++++++++
      V.
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      18 November 2018
       
       
       

      147 downloads

         (4 reviews)

      1 comment

      Submitted

    2. Updated Korat RTAFB

      *****
      ***** Updated Korat RTAFB
      *****
      This is an update of Armourdave's Korat model.
      What I've changed/added:
        - redrawn higher res textures for the buildings and runways
        - fixed aircraft parking areas
        - fixed some missing runway lights
        - added ground objects
        - updated the draw distances of some of the ground objects
      Please see the install instructions in the README
      *****
      ***** Credits
      *****
      Korat RTAFB model....Armourdave
      Ground Objects:
      82L..................KillerBee
      82S..................KillerBee
      84L..................KillerBee
      84S..................KillerBee
      ACLadder.............KillerBee
      AirStartUnitC........KillerBee
      AirStartUnitL........KillerBee
      AirStartUnitR........KillerBee
      B_Duel_Y_Trac........Sundowner
      B_TrailerMk82........Sundowner
      B_TrailerMk82_Duel...Sundowner
      FireExtinguisher.....Amokfloo
      Forklift.............Amokfloo
      M_Trailer............Sundowner
      RstandT..............KillerBee
      SATS2................KillerBee
      Y_Tractor............Sundowner

      129 downloads

         (4 reviews)

      0 comments

      Submitted

    3. Timor, North Oceania (1950-2018)

      Timor, North Oceania (1950-2018) Terrain
      August 13th, 2018 (1st Release)
      by Menrva

      >For Strike Fighters 2: Vietnam, Recommended Full-5 Merged
      This is a complete remake of the Modern Darwin terrain made by Wrench.
      A better and more complete tileset has been added, improving the looks of Northern Australia with the introduction of desert and barren valleys. Various rivers and lakes have been hand-tiled and mimic Real World courses. Numerous target areas, such as emergency airstrips and civilian airports, have been added in order to expand playability, targets of opportunity and year span. Now the island of Timor has a lot of bases to take-off from.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from August 17, 1950 (when President Sukarno proclaimed a single unitary Republic of Indonesia) to December 31, 2018; it is designed for fictional clashes between ANZUS/SEATO forces (namely Australia and New Zealand) and a random pool of Red Side countries (namely Indonesia and China).
      Targets reflect Real World events as accurately as possible; for instance, some airfields will appear only after a certain year, according to historic changes. If you have SF2NA, naval fleets might spawn in the Timor Sea. Also, Off Map Airbases have been added and long range AI flights can be generated from them. All main targets have been placed accurately in their Real World locations.
      Ground Objects are not included. You can obtain the most needed from Wrench's original Modern Darwin terrain release.

      >Credits (in no particular order):
      -Wrench, for he had the idea of recreating such a scenario in the Strike Fighters world.
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -MigBuster, I have included some of his great hi-res textures for runways.
      -Stary, for the hi-res PTO tileset he made, which I have reworked and expanded.
      -Brain32, for the gorgeous VietnamSEA tileset repaint he made, from which I borrowed a few tiles.
      -Centurion-1, Spudknocker and tiopilotos, for the impressive tileset they made for the Angola terrain, from which I borrowed some tiles.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      Because the original terrain was made and tweaked numerous times by Wrench, I included the ReadMe files from his original packages, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      >My Other Releases:
      Ecuador, Northwest South America (1981-1998)
      Texas, American South Central (1968-2018)
      Sweden, Baltic Rim (2004-2018)
      Sweden, Baltic Rim (1952-1994)
      Libya, Central Mediterranean (1980-2011)
      Madagascar, Southeast Africa (1977-2018)
      Iraq, Western Asia (2003-2018)
      Alaska, Bering Strait (1955-2018)
      Iraq, Western Asia (1980-2003)

      202 downloads

         (1 review)

      1 comment

      Updated

    4. Ecuador, Northwest South America (1981-1998)

      Ecuador, Northwest South America (1981-1998) Terrain
      August 13th, 2018 (1st Release)
      by Menrva, tiopilotos and Stratos

      >For Strike Fighters 2, Recommended Full-5 Merged
      I am proud to present a new scratch-made terrain, the result of a joint effort of modders! Initially conceived by Centurion-1, the terrain was later salvaged by Stratos, who offered to help in its development together with tiopilotos. Stratos helped by hand-tiling most if not all the incredibly long rivers in the Amazon rainforest. The terrain later received an impressive tileset produced by tiopilotos! You guys have my deepest gratitude!
      The terrain completely covers Ecuador, a great portion of Peru, and even touches Colombia and Brasil. However, only Peru and Ecuador have been targetized at this stage. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year span.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from January 28, 1981 (the beginning of the Paquisha Incident) to October 26, 1998 (when a resolution of the Ecuadorian-Peruvian territorial dispute was agreed upon through the Brasilia Presidential Act); it is designed for the Paquisha War of 1981 and the Cenepa War of 1995. Most air-to-ground missions (armed recon, close air support, etc.) take place at the border between Peru and Ecuador, to provide an even more realistic scenario. As in reality, there are few SAM sites placed at their precise Real World locations.
      Targets reflect Real World events as accurately as possible; for instance, some border outposts will appear only after a certain year, according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA.
      Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.

      >Credits (in no particular order):
      -Centurion-1, for his interest in recreating such scenario in the Strike Fighters world. I heard RL got in your way, so... best of luck, mate!
      -tiopilotos, for the massive tileset he produced, and for his continuous support in all my terrain modding efforts. Thank you very much!
      -Stratos, for he brought to attention Centurion-1's unfinished terrain and offered to help realize it.
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -MigBuster, I have included some of his great hi-res textures for runways.
      -Stary, for the various hi-res tilesets and TODs he made, which have been re-used in this tileset.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Panama terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      >My Other Releases:
      Timor, North Oceania (1950-2018)
      Texas, American South Central (1968-2018)
      Sweden, Baltic Rim (2004-2018)
      Sweden, Baltic Rim (1952-1994)
      Libya, Central Mediterranean (1980-2011)
      Madagascar, Southeast Africa (1977-2018)
      Iraq, Western Asia (2003-2018)
      Alaska, Bering Strait (1955-2018)
      Iraq, Western Asia (1980-2003)

      174 downloads

         (1 review)

      2 comments

      Updated

    5. Texas, American South Central (1968-2018)

      Texas, American South Central (1968-2018) Terrain
      August 13th, 2018 (1st Release)
      by Menrva

      >For Strike Fighters 2, Recommended Full-5 Merged
      This is a new, scratch-made terrain inspired by the original, smaller ASW terrain made by krfrge and reworked by Wrench.
      The terrain covers to a good extent the American State of Texas, as well as some Mexican States. Major rivers and a number of lakes have been hand-tiled and mimic Real World courses. Numerous target areas, such as civilian airports and onshore and offshore oil fields, have been added in order to expand playability, targets of opportunity and year span.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from October 3, 1968 to December 31, 2018; it is designed for a fictional scenario where Mexico is invaded by an alliance of Central American countries (namely Cuba, Nicaragua, El Salvador and Guatemala) supported by the Russians; the remnant of the Mexican military flees to the U.S. and fights alongside North American forces. However, users are encouraged to recreate whatever scenario they like, even outside the given time frame.
      Targets reflect Real World events as accurately as possible; for instance, some airfields and Mexican oil platforms will appear only after a certain year, according to historic changes. If you have SF2NA, American naval fleets can spawn in the Gulf of Mexico. All main targets have been placed accurately in their Real World locations.
      Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.

      >Credits (in no particular order):
      -krfrge, for creating the ASW terrain from which I drew inspiration; he also produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -Wrench, for he reworked the original ASW terrain with additional targets.
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -MigBuster, I have included some of his great hi-res textures for runways.
      -Stary, for the hi-res tileset he made for the original ASW terrain.
      -Polak, for a few tiles I borrowed and reworked from his old PRDesert2 tileset.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's reworked ASW terrain; because of this, I included the ReadMe files from his original packages, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      >My Other Releases:
      Timor, North Oceania (1950-2018)
      Ecuador, Northwest South America (1981-1998)
      Sweden, Baltic Rim (2004-2018)
      Sweden, Baltic Rim (1952-1994)
      Libya, Central Mediterranean (1980-2011)
      Madagascar, Southeast Africa (1977-2018)
      Iraq, Western Asia (2003-2018)
      Alaska, Bering Strait (1955-2018)
      Iraq, Western Asia (1980-2003)

      161 downloads

         (0 reviews)

      0 comments

      Updated

    6. Sweden, Baltic Rim (2004-2018)

      Sweden, Baltic Rim (2004-2018) Terrain
      March 13th, 2018 (1st Release)
      by Menrva

      >For Strike Fighters 2: Europe, Recommended Full-5 Merged
      This is a complete remake of the Sweden terrain made by gillg, but set after the Cold War era.
      What began as a simple tiling bugfix, for JonathanRL's The Scandinavian Front mod, turned out to be a huge overhaul upon noticing a number of inaccuracies. The terrain has been retargetized and hand-tiled to a good extent; major changes have been done to the Baltic states, which were pretty inaccurate in terms of target locations. Some rivers have been added and/or retiled to mimic Real World courses. Numerous target areas, including airports and highway strips, have been added in order to expand playability, targets of opportunity and year span.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from March 30, 2004 (the beginning of NATO's Baltic Air Policing) to December 31, 2018; it is designed for The Scandinavian Front's scenarios by JonathanRL, taking place after the Cold War era.
      This terrain is a standalone version of the one which will be included in the last iteration of the TSF mod package by JonathanRL. The terrain that will be included in the TSF mod package will likely differ slightly from this one, so users are advised to keep that in mind. Also, this terrain uses only a single tileset. The TSF's version will use different tilesets according to the season, as originally designed by our fellow modder, Stary.
      Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. Most of the main targets have been placed accurately in their Real World locations. Due to the complexity of the area, some inaccuracies are to be expected, but I did my best!
      Ground Objects are not included. Download JonathanRL's The Scandinavian Front mod package to have all that you need for this scenario.

      >Credits (in no particular order):
      -gillg, who created this terrain and whose work I have admired during my rework. I can only imagine how much time he spent on tiling roads and rivers from scratch!
      -JonathanRL, for his exceptional TSF2 mod package, which prompted me to do something to help improve it.
      -Wrench, as he is always glad to help us fellow terrain modders. Thank you, sir!
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -MigBuster, I have included some of his great hi-res textures for runways.
      -Stary, for the wonderful tileset he made exclusively for the original Sweden terrain included in the TSF mod package.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
      -tiopilotos and Stratos, who always support me during my terrain remakes. Thank you, guys!
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      Because this terrain is a rework of gillg's fantastic creation, I included his ReadMe file from his original package, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      >My Other Releases:
      Timor, North Oceania (1950-2018)
      Ecuador, Northwest South America (1981-1998)
      Texas, American South Central (1968-2018)
      Sweden, Baltic Rim (1952-1994)
      Libya, Central Mediterranean (1980-2011)
      Madagascar, Southeast Africa (1977-2018)
      Iraq, Western Asia (2003-2018)
      Alaska, Bering Strait (1955-2018)
      Iraq, Western Asia (1980-2003)

      233 downloads

         (2 reviews)

      2 comments

      Updated

    7. Sweden, Baltic Rim (1952-1994)

      Sweden, Baltic Rim (1952-1994) Terrain
      March 13th, 2018 (1st Release)
      by Menrva

      >For Strike Fighters 2: Europe, Recommended Full-5 Merged
      This is a complete remake of the Sweden terrain made by gillg.
      What began as a simple tiling bugfix, for JonathanRL's The Scandinavian Front mod, turned out to be a huge overhaul upon noticing a number of inaccuracies. The terrain has been retargetized and hand-tiled to a good extent; major changes have been done to the Baltic states, which were pretty inaccurate in terms of target locations. Some rivers have been added and/or retiled to mimic Real World courses. Numerous target areas, including airports and highway strips, have been added in order to expand playability, targets of opportunity and year span.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from June 13, 1952 (the beginning of the Catalina Affair) to September 1, 1994 (the main withdrawal of Russian forces from the Baltic states); it is designed for The Scandinavian Front's scenarios by JonathanRL, taking place in the Cold War era.
      This terrain is a standalone version of the one which will be included in the last iteration of the TSF mod package by JonathanRL. The terrain that will be included in the TSF mod package will likely differ slightly from this one, so users are advised to keep that in mind. Also, this terrain uses only a single tileset. The TSF's version will use different tilesets according to the season, as originally designed by our fellow modder, Stary.
      Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. Most of the main targets have been placed accurately in their Real World locations. Due to the complexity of the area, some inaccuracies are to be expected, but I did my best!
      Ground Objects are not included. Download JonathanRL's The Scandinavian Front mod package to have all that you need for this scenario.

      >Credits (in no particular order):
      -gillg, who created this terrain and whose work I have admired during my rework. I can only imagine how much time he spent on tiling roads and rivers from scratch!
      -JonathanRL, for his exceptional TSF2 mod package, which prompted me to do something to help improve it.
      -Wrench, as he is always glad to help us fellow terrain modders. Thank you, sir!
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -MigBuster, I have included some of his great hi-res textures for runways.
      -Stary, for the wonderful tileset he made exclusively for the original Sweden terrain included in the TSF mod package.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
      -tiopilotos and Stratos, who always support me during my terrain remakes. Thank you, guys!
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      Because this terrain is a rework of gillg's fantastic creation, I included his ReadMe file from his original package, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      >My Other Releases:
      Timor, North Oceania (1950-2018)
      Ecuador, Northwest South America (1981-1998)
      Texas, American South Central (1968-2018)
      Sweden, Baltic Rim (2004-2018)
      Libya, Central Mediterranean (1980-2011)
      Madagascar, Southeast Africa (1977-2018)
      Iraq, Western Asia (2003-2018)
      Alaska, Bering Strait (1955-2018)
      Iraq, Western Asia (1980-2003)

      209 downloads

         (3 reviews)

      0 comments

      Updated

    8. Libya, Central Mediterranean (1980-2011)

      Libya, Central Mediterranean (1980-2011) Terrain
      February 13th, 2018 (1st Release)
      by Menrva

      >For Strike Fighters 2, Recommended Full-5 Merged
      This is a complete remake of the Libya terrain made by Dave and further tweaked by Wrench during the years.
      The entire terrain has been retargetized and hand-tiled to a great extent using a different, more complete tileset; Sicily, Greece and Tunisia no longer are barren, deserted lands as seen in the original. Major rivers have been added and mimic Real World courses as accurately as possible. Numerous target areas have been added in order to expand playability, targets of opportunity and year span.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from June 28, 1980 to October 31, 2011 (the official end of NATO's Operation Unified Protector); it is designed for Operation El Dorado Canyon, the Gulf of Sidra incidents of 1981 and 1989, Operation Odyssey Dawn and the subsequent Operation Unified Protector. Also, a specific Red Side target has been added inside Tunisia (Blue Side) territory, meant for Operation Wooden Leg.
      Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. All main targets have been placed accurately in their Real World locations. Expect to see temples at historic sites!
      Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.

      >Credits (in no particular order):
      -Dave, who had the idea of recreating such an important scenario in the Strike Fighters world.
      -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir!
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -MigBuster, I have included some of his great hi-res textures for runways.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
      -tiopilotos and Stratos, who supported me during the terrain's development. Thank you, guys!
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      Because the original terrain was born from Dave and was tweaked numerous times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      >My Other Releases:
      Timor, North Oceania (1950-2018)
      Ecuador, Northwest South America (1981-1998)
      Texas, American South Central (1968-2018)
      Sweden, Baltic Rim (2004-2018)
      Sweden, Baltic Rim (1952-1994)
      Madagascar, Southeast Africa (1977-2018)
      Iraq, Western Asia (2003-2018)
      Alaska, Bering Strait (1955-2018)
      Iraq, Western Asia (1980-2003)

      431 downloads

         (7 reviews)

      0 comments

      Updated

    9. Madagascar, Southeast Africa (1977-2018)

      Madagascar, Southeast Africa (1977-2018) Terrain
      December 13th, 2017 (1st Release)
      by Menrva

      >For Strike Fighters 2: Europe, Recommended Full-5 Merged
      This is a complete remake of the AE terrain made by Deuces and Dave, further tweaked by Wrench.
      The entire map has been retargetized and extensively retiled. Numerous target areas have been added in order to expand playability, targets of opportunity and year span.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from May 30, 1977 (the beginning of the Mozambican Civil War) to December 31, 2018. Despite the given time frame, this terrain is not right for reproducing the Mozambican Civil War. Instead, the terrain is meant to pit the French Navy against the combined forces of Mozambique and Madagascar in a what if scenario where the Comoros and Mayotte islands are being threatened by the two Soviet-aligned countries.
      The French (Blue Side) only have four flyable airfields. Don't even try to fly Blue Side long-range bombers from said small airfields; I am providing a rather realistic representation of the area, where the French are tasked with the defence and patrol of the skies above the Comoros and Mayotte islands.
      Having SF2NA is a must, as I have enabled naval ops. If your mod's folder contains French ships and carriers, you'll see fleets being generated during single missions.
      Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenario.

      >Credits (in no particular order):
      -Deuces and Dave, who had the idea of recreating such a gorgeous environment in the Strike Fighters world.
      -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir!
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -MigBuster, I have included some of his great hi-res textures for runways.
      -Stary, for the old .TOD mod which adds trees on this terrain's tileset.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
      -tiopilotos and Stratos, who supported me during the terrain's development. Thank you, guys!
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      Because the original terrain was born from Deuces and Dave, and was later tweaked by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      >My Other Releases:
      Timor, North Oceania (1950-2018)
      Ecuador, Northwest South America (1981-1998)
      Texas, American South Central (1968-2018)
      Sweden, Baltic Rim (2004-2018)
      Sweden, Baltic Rim (1952-1994)
      Libya, Central Mediterranean (1980-2011)
      Iraq, Western Asia (2003-2018)
      Alaska, Bering Strait (1955-2018)
      Iraq, Western Asia (1980-2003)

      341 downloads

         (2 reviews)

      2 comments

      Updated

    10. Iraq, Western Asia (2003-2018)

      Iraq, Western Asia (2003-2018) Terrain
      August 13th, 2017 (1st Release)
      by Menrva

      >For Strike Fighters 2, Recommended Full-5 Merged
      This is a complete remake of the IR2003 terrain released long time ago by Wrench.
      The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year span.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from May 2, 2003 (the day following the end of major combat operations of Operation Iraqi Freedom) to December 31, 2018; it is designed for fictional clashes between US-backed Iraq and Iran. It's the perfect playground for the fictive Operation Darius scenario created by the CombatACE community. Iran is Enemy, Iraq is Friendly, other countries are Friendly as well.
      Targets reflect Real World events as accurately as possible; for instance, certain Iraqi airbases will be abandoned by 2004 or by other dates (some airports were converted to simple U.S. Army FOBs), etc. Some airfields won't be available after a certain date and/or will change name according to historic changes.
      All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
      Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.

      >Credits (in no particular order):
      -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
      -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
      -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
      -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -MigBuster, I have included some of his great hi-res textures for runways.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
      -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
      -7eleven, who directed me to a website filled with Desert Storm related info.
      -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
      -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
      -Stratos, who supported me support during the terrain's development.
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      >My Other Releases:
      Timor, North Oceania (1950-2018)
      Ecuador, Northwest South America (1981-1998)
      Texas, American South Central (1968-2018)
      Sweden, Baltic Rim (2004-2018)
      Sweden, Baltic Rim (1952-1994)
      Libya, Central Mediterranean (1980-2011)
      Madagascar, Southeast Africa (1977-2018)
      Alaska, Bering Strait (1955-2018)
      Iraq, Western Asia (1980-2003)

      542 downloads

         (4 reviews)

      6 comments

      Updated

    11. Alaska, Bering Strait (1955-2018)

      Alaska, Bering Strait (1955-2018) Terrain
      April 13th, 2017 (1st Release)
      by Menrva

      >For Strike Fighters 2: Europe, Recommended Full-5 Merged
      This is a complete remake of the DBS terrain made by Major Lee and further tweaked by Wrench.
      Wrench kindly allowed me to improve upon his work; the entire map has been retargetized and retiled using a whole new tileset, combining tiles from Brain32 and Stary. Some water bodies, lakes and rivers have been hand-tiled. Most of the terrain has been hand-tiled to a great extent. Numerous target areas have been added in order to expand playability, targets of opportunity and year span.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from June 22, 1955 (the date of the first known Cold War incident in the Bering Straits between the U.S. and the Soviets) to December 31, 2018.
      I didn't bother to add all of the possible RL airports. However, when compared to the original DBS terrain, this one has a lot more to offer, especially on the Blue Side. The Soviets (Red Side) only have two flyable airfields. Don't even try to fly Red Side long-range bombers from said small airfields. Reason for this is that the original DBS terrain was rather fictional and included airbases which in reality didn't and don't exist. I made major researches and what I am providing here is a realistic representation of the area, given the terrain engine limitations. Anyway, I added some Off Map Airbases for both Blue Side and Red Side; if you have SF2NA, you can benefit from this addition, as long range AI flights can be generated from such airbases.
      The area in reality is pretty barren, so don't expect a terrain with much targets. Still, you can enjoy CAS missions at St. Lawrence Island and Lopp Lagoon being invaded by Soviet forces, and the usual dogfights over the Bering Straits.
      Ground Objects are not included. You can obtain them from Wrench's original DBS terrain release. Only very few of them should be needed anyway.

      >Credits (in no particular order):
      -Major Lee, who came up with the idea of recreating such an interesting scenario in the Strike Fighters world.
      -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir!
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the snowy runway textures he made for his Korean terrain repaint (unofficially released) and the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -MigBuster, I have included some of his great hi-res textures for runways.
      -Brain32, for the original hi-res DBS tileset he made and which I have expanded with my bad transition tiles.
      -Stary, because his tilesets are pure art. I borrowed a TOD and few tiles from his excellent Kamchatka tileset repaint.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      Because the original terrain was born from Major Lee and was later tweaked a number of times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      >My Other Releases:
      Timor, North Oceania (1950-2018)
      Ecuador, Northwest South America (1981-1998)
      Texas, American South Central (1968-2018)
      Sweden, Baltic Rim (2004-2018)
      Sweden, Baltic Rim (1952-1994)
      Libya, Central Mediterranean (1980-2011)
      Madagascar, Southeast Africa (1977-2018)
      Iraq, Western Asia (2003-2018)
      Iraq, Western Asia (1980-2003)

      728 downloads

         (10 reviews)

      3 comments

      Updated

    12. Iraq, Western Asia (1980-2003)

      Iraq, Western Asia (1980-2003) Terrain
      February 13th, 2017 (1st Release)
      by Menrva

      >For Strike Fighters 2, Recommended Full-5 Merged
      This is a complete remake of the DS/IR terrain released long time ago by Wrench.
      The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year span.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities.
      Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added, and will appear only during Operation Desert Storm dates.
      All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
      Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.

      >Credits (in no particular order):
      -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
      -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
      -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
      -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -MigBuster, I have included some of his great hi-res textures for runways.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
      -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
      -7eleven, who directed me to a website filled with Desert Storm related info.
      -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
      -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
      -Stratos, who supported me support during the terrain's development.
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      >My Other Releases:
      Timor, North Oceania (1950-2018)
      Ecuador, Northwest South America (1981-1998)
      Texas, American South Central (1968-2018)
      Sweden, Baltic Rim (2004-2018)
      Sweden, Baltic Rim (1952-1994)
      Libya, Central Mediterranean (1980-2011)
      Madagascar, Southeast Africa (1977-2018)
      Iraq, Western Asia (2003-2018)
      Alaska, Bering Strait (1955-2018)

      844 downloads

         (9 reviews)

      10 comments

      Updated

    13. WW2 Allied Bombing Range - Final-

      WW2 Allied Bombing Range - Final-                5/1/2018
      - For SF2, Any & All (Full-4/5 Merged Reccomended)
      **Please note, you should have SF2 for this terrain references many stock items from the Desert.cat.However, instructions are provided to use other terrain cats.*** 
      This is a major overhaul of Several of the target areas on the Allied Bombing Range. This is designed =ONLY= for WW2 Allied usage. It can be used for practice by any and all of the Allied nations. There are a myriad of targets, both the old and newer ones, to hone you skills in level and dive bombing, strafing with guns and/or rockets (for those aircraft equipped). I intend THIS to be the Final Version.
      It =WILL= replace all earlier versions of the Allied Bombing Range, so you'll need to backup, move/remove or delete any older version you may have.
      Like the revamped modern range terrains, it has been retiled in an "IME" desert style with the addition of a water feature for anti-shipping. See "Change Log" in the Notes section for more details
      As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -READ- this document (THIS readme), expecially the "To Install" section, after unzipping, but =BEFORE= installing.
       
      As always, the Notes and Other Nonesense section may make for entertaining reading. 
      Please also read the Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
      Happy Hunting!
      Wrench
      Kevin Stein

      55 downloads

         (0 reviews)

      0 comments

      Submitted

    14. Southwest United States for SF2

      *******************************************************************************
      ********************** Southwest United States Terrain ************************
      *******************************************************************************
       
      This is a remake of Dave's & Deuces SCal terrain, as included in the TopGun
      campaign from 2003.
       
      The following are the biggies:
      - Previous target areas moved to their correct locations
      - Several new target areas added
      - The HeightMap has been regenerated as previous was 3x reality
      - Completely retiled with 1024x1024 tiles, via gerwin's TFDTool
      - Custom Nellis AFB and Edwards AFB layouts
      - Bombing/Gunnery range just east of China Lake
       
      Yuma and Tonopah are hostile airfields.
       
      Currently, the enemy is set to be the Soviets. This is temporary, as I am
      currently working several TopGun campaigns and updated, Hi-Res skins, for the
      A-4 aggressors. You can change this if you like, in the SWUS_NATIONS.INI file.
       
      After the campaigns are complete, I plan to work to add city tiles and trees.
       
      *******************************************************************************
      *********************** INSTALLATION INSTRUCTIONS *****************************
      *******************************************************************************
       
      1. Copy the SWUS folder into "ModFolder"/Terrains/
       
      2. Edit "ModFolder"/Terrains/SWUS.ini to point to a stock terrain.cat file that
      you have installed:
       
      CatFile=Desert.cat
       
      3. (Optional) Edit "ModFolder"/Terrains/SWUS.ini to point to an
      EnvironmentSystem.INI file of your choosing:
       
      EnvironmentFile=SWUS_ENVSYS_STOCK.INI
      ;EnvironmentFile=SWUS_ENVSYS_SARCASM_14.INI
      ;EnvironmentFile=SWUS_ENVSYS_SARCASM_15.INI
       
      I needed to raise the altitude of the clouds, to prevent them from colliding
      with the high mountains of the terrain. Included are three Environment
      files whose only edits are the cloud height. If you are using one of
      Stary's SARCASM mods (recommended), comment out the stock file, and
      uncomment out the file for the version of SARCSM you're running. Files for
      versions 1.4 & 1.5 are included.
       
      *******************************************************************************
      ********************************* CREDITS *************************************
      *******************************************************************************
       
      Original SCAL terrain....................Dave & Deuces
      Static SU-9 Model........................russouk2004
      Hangars "str_han"........................Stary
      Hangars "halle"..........................Mitch
      TowerComplex & FireExtinguisher..........Amokfloo
      FloodLight, SunShelter & HeliPad.........Pureblue
      RAF_Cart & PT_Y..........................Sundowner
      Fire Trucks..............................Ravenclaw
      Runways & Taxiways.......................Gepard & Sundowner
      Camp.....................................FirstFlight
      D-20.....................................Pasko
      Radars r4 & r5...........................Polak
      Barbwire.................................Monty CZ
      Nellis AFB object layout.................Hurc
       
      Special thanks to gerwin, for without his TFDTool, I would not have been able
      to make this.
       
      If I left anyone out, it was unintentional. Please let me know and I will
      update the README.
       
      *******************************************************************************
      ******************************* LEGAL STUFF ***********************************
      *******************************************************************************
       
      Since this is still a work in progress for me, I request that you don't upload
      modifications to this terrain. I would like the chance to finish it first.
       
      Feel free to reuse the tiles for anything that is FREEWARE, but be aware, I did
      not make all possible transition tiles, just the ones I needed for this
      terrain.
       
      Do not include any of this in PAYWARE.

      1,329 downloads

         (13 reviews)

      8 comments

      Updated

    15. South China Sea 250m v 0.1 BETA

      ===================================================================
      South China Sea 250m v 0.1 BETA                December 2017
      ===================================================================
      This is a work-in-progress (BETA project) developed as a stand-alone for a merged Strike Fighters 2: Vietnam and North Atlantic.
      Included are 2x 7z files; Project South China Sea-pt1.7z (contains the menu and objects) and Project South China Sea-pt2 (contains the terrain).
      This project has been underway for over two years and started as a Strike Fighters Project One terrain add-on. Initially I used a standard resolution terrain but thanks to Stary's terrain tests I have managed to develop this terrain at the 250m scale. Not all locations are accurate due to game engine limitations.
      This terrain is massive and covers an area 3000x3000km. Currently there are 511 tiles, which is a byproduct of building custom local/islands tiles for the region. I am not able to build all islands due to game engine limitations. Some Island tiles are very simplistic while others are pulled from Wikimapia and reworked.
      Due to the large area coupled with 250m resolution you will need a strong system to run the game.
      Please send me feedback if you find issues with the terrain.
      ===================================================================
      REQUIRED for this terrain.
      1. A merged copy of SF2V and SF2NA.
      2. Terrain: Stary's Green Hell 3.5  
      You sir are truly a master!
      My customized special tiles compliment Stary's work.
      These include additional terrain, river, stream, mountain and Island tiles (some fictional).
      ===================================================================
      Optional
      I used a lot of helicopters for this project (AH-1 series, AH/OH-6, CH-47, CH/HH-53, UH-1, UH-60).  If you have Yakarov79's AH-1F, I added an Australian skin to the basic AH-1F model.  Yakarow79 was gracious enough to provide 2x regional specific cobras; AH-1J_PinoyCobra & AH-1J_TOW_PinoyCobra.  Jarek thank you for taking the time to customize these cobra's for the South China Sea project!
          
      The OV-10D - I took the OV-10 and modified the DATA.INI into an OV-10D NODS platform. I know the Philippine Air Force is still using the OV-10 airframe. Its not perfect but it is the best I can do currently. All I did was some .INI work and skinning (my skinning skills for this a/c aren't so good).
      The PC-9A - I created a Philippine Air Force skin for DELS PC-9A using existing templates.
      As an added option, I created 2 new screens; Main Screen and Single Mission. Drop the JPGs into your Menu folder.
      ===========================================================
      License:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      This terrain may NOT in any way, shape or form be used in any payware additions.
      ===========================================================
      Final Words.
      A lot of thanks to Menrva and Stratos for their continuous support during this process.
      Stary, thank you for the superb GH tiles and allowing me to take some artistic license with your excellent work.
      Erik, Wrench and the other administrators at Combat Ace. If it weren't for this site, no one would be reading this.
      I am solely responsible for this project. I hope you enjoy it.
      Krfrge - December 2017.
       

      540 downloads

         (3 reviews)

      2 comments

      Submitted

    16. Gimp tutorial for creating Thirdwire-like maps.

      Gimp tutorial for creating Thirdwire-like maps.
      I have always liked the Thridwire maps but have never been able to replicate them until now. This project all began when my computer crashed and I lost my copy of Adobe Photoshop.  At that point I moved to Gimp and most of my discoveries of how to create maps was through trial and error.
      This tutorial is possible due to two individuals who greatly contributed to this effort; namely Gerwin and Menrva.
      Gerwin generously modified his TFDtool to produce overlays (512, 1024 and 2048) that can be used to create Thirdwire style maps.
      Menrva created 3 master templates, any one of which can used in paint programs such as Paint.NET, GIMP, etc. to create the Thirdwire series maps.
      This package contains 2x attachments; the tutorial [Final TW MapTutorial_v1] and the master template [IraqWA_PSD Layers].  The tutorial describes the procedures for building a Thridwire-like map using the master template.
      This should ease your map-making.
      Questions please contact me here at Combat Ace.
      Krfrge
      December 2017

      131 downloads

         (0 reviews)

      1 comment

      Updated

    17. SF2-WW2 Battle of the Bulge Terrain

      The terrain is set up to use the GermanyCE.Cat file but there are not that many ThirdWire objects in use and no ThirdWire tiles so it may work OK with other Terrain.cat files but hasn't been tested.
         This is a very narrow focused terrain with the emphasis on fighter bomber operations in the Ardennes region in late 1944 and early 1945. The main intent of this project was to make a semi-historical Battle of the Bulge campaign but as usual with the SF series, things are taking much longer than expected so I'm going to release this unfinished beta 0.9 version for testing and hopefully get the final version with a campaign released in about 6 months.
         The towns along the front line are in place but I still have quite a few to add further behind both the US and German lines. Most targets are  of the tactical variety such as supply dumps, fuel caches, storage barns, command/communication trucks, fuel trucks, high value tanks and local command buildings.
         Most target areas are focused on the Ardennes region with the exception of airfields and hangars. The area to the east of the Rhine river is considered off limits to allied fighter bombers so the five German airfields located there have zero points for runways and hangars. There are two German airfields on the west side of the Rhine that can be assigned as strike targets during single missions. The seven Allied airfields and their hangars can be targets during Luftwaffe strike missions.
      NOTES:
      The terrain has some artillery positions and the plan is to use the artillery as a force multiplier during the campaign. The artillery is very one sided in areas that saw quick German break outs but the northern and southern shoulders of the battle area saw very little movement so those areas have artillery positions for both sides.
      The terrain is meant for fighter bomber operations only so all airfields are classed as SMALL to try and minimize the number of large aircraft that might show up in single missions. There are three types of runways in use, two use a version of my quicker take off mod and one uses the FE style sequential take off.
      All the add-on tanks, vehicles, guns, etc. have had adjustments made to things like hit boxes, engine power, on and off road speed, armor protection, gun range, rate of fire, visual range, etc. They aren't perfect but I thought it best to take a consistent approach. Although they weren't always widely available, all the tank guns use AP rounds with no explosive in the warhead. All the guns and ground objects included have a suffix for "Bulge" or "Baffmeister', take your pick.
      There is an optional folder that contains some AAA pieces. If you are happy with your present WW2 AAA set up it can be ignored but my WW2 install was a real mess regarding the AAA so I took the opportunity to improve things. For now, the German 88mm, US 90mm and British 3.7inch time fused flak use the same gun and cover the entire WW2 date range. This is a gross simplification but I'm still experimenting with overly large explosive rounds for the time fused flak so it remains as is.  
      ISSUES:
      The seven allied airfield positions are relatively accurate although I had to move them a bit to fit within the GermanyCE terrain tods. The Luftwaffe airfields are just using some of the stock ThirdWire locations. Two of the Luftwaffe airfields have a second airfield/runway attached to give two airfields at one location. None of the airfields are a good representation of the actual WW2 airfields. Also, I haven't had a chance yet to sort through some new objects so they are very plain looking.
      I tried to organize the ground objects a bit so they all have Green, Tan and for this terrain White texture folders. Some of the objects had some dedicated winter textures I could use but others I had to make myself by just messing with colors, brightness and saturation. Lots of room for improvement! The same holds true for winter roof textures I did for some building objects. Geezer's objects all have good textures!
      While scouting out town locations I found a great spot on the GermanyCE terrain for Elsenborn Ridge and guesstimated the other town locations off that point. The result is inaccurate town locations too far south. It doesn't really affect game play unless you try and fly with a real map but it's a done deal at this point.
      The ThirdWire GermanyCE terrain doesn't really do the Ardennes region justice. None off the rivers that were a big part of the Battle of the Bulge are modeled and neither are most of the roads but trying to do a dedicated terrain would have added years to the project.
      I tried using a very tight date range for this terrain but it seems to default to 1944 or 1945. For single missions you will want to choose 1944 because, at certain target areas, some US objects get removed from the terrain starting 17th December, 1944.
       
      TERRAIN CREDITS
      ThirdWire: GermanyCE terrain and city TODs.
      Stary: GermanyCE Hard Winter tiles and countryside TODs and TOD textures. Some TOD textures taken from Rends GermanyCE terrain.
      STATIC BUILDING AND EQUIPMENT OBJECTS CREDITS
      Geezer: Too many objects to name individually! They are being run from individual folders within the terrain folder. The credits are included within the object folders. Objects include urban blocks, farm houses, town houses, churches, barns, light industrial buildings, warehouses, static vehicles, soldiers, horse drawn carts,tents and a supply dump. Some hangars included as well. Thank you Sir!
      Polak and Wrench: Some objects from Object Library 1.
      Gepard: Burg_Colditz, Pfalzgrafenstein, airfield ramps, taxiways and a runway with modified textures.
      WingWiner: Many town buildings and destroyed models, most with modified textures.
      Stary: str_han1, 4, and 8 with modified textures. Also, some Stary textures being used on a couple of ThirdWire hangars.
      Sundowner: Road grader.
      Closterman: Tactical Control Centre.
      Monty CZ: Static version of his Opel_Blitz_Com vehicle and a landing strip model with modified textures.
      Mitch: halle3_close
      Stephen1918: SmallChurch.
      Unknown:  FH-Trees, Tree3A, Tree3B and Tree3C.
      Unknown: Fort Gatehouse, Fort HQ Building, Fort Turret, Fort Wall and Fort Wall Destroyed, all with modified textures.
      GROUND OBJECT CREDITS
      Geezer: 105mm German and US artillery, M5 anti tank gun, PanzerWerfer-42, motorized versions of his M3 half track, GMC canvas truck, Dodge WC51 light truck, and a PanzerIVh model that is still a work in progress.
      Geo: M3 half track, M36 tank destroyer, Panther tank, Sdkfz251 half track, Sdkfz251 flak, TigerII tank, Sherman M4A3 and E8 tanks, M16 Quad AAA, and Opel Blitz Canvas/Open trucks.
      Raven: TigerI tank and the SturmTiger rocket launcher.
      Monty CZ: 88Flak36Emplaced, 88mm Flak36Towed[used as AT gun], and I think, the 20mm FlakVierling [quad].
      Nicholas Bell: Bofors L60
      ThirdWire: US 90mm AAA. [uses KS-19 Lod.]
      Unknown: British 3.7inchAAA.
      SPECIAL THANKS TO MUE!   Without his Target Area Editor I would not have even attempted this project!
      INSTALLATION:
      Instructions included in the package.
      WAIVERS:
      Geezer's PanzerIV-h model is still a work in progress and may not be re-distributed in any way. It's included mainly for testing and as a favor to me. It includes some copy/paste textures from RussoUK's PanzerIV-j but that's just a temporary test for now.
      Geezer's other building/vehicle/troop etc. objects can be used, with appropriate credits, for freeware projects only, no commercial use permitted. The new objects are contained in individual folders within the BotB Terrain folder and can be easily viewed with Mues lod viewer. You can then do a search through the BotB_Types.ini to see the way I've set them up, which might not be the best way. Keep in mind, this isn't a formal object pack upload and not all summer textures are included.
      The terrain is still WIP and may not be re-distributed or modified, except for personal use.
      To the best of my knowledge, other objects included in this package are subject to the CombatAce fair use agreement.

      187 downloads

         (0 reviews)

      5 comments

      Submitted

    18. Angola/South West Afrika Full terrain With REDONE Campaigns

      Campaigns Updated! Units updated and fictional campaign issues fixed... A few sample Angolan MiG skins added! More available here at CA!
       
      Full and Final Angola and South West Afrika terrain! Also includes a few different campaigns set throughout the border war period and after.
      Menu screens to fit the SAAF Theme they make the name of the Sim, Strike Fighters 2 The Last Domino, after the famous SADF documentary...
      Also includes working FAPLA Mi-8 and Mi-24, as well as an Impalla Mk2 Stand in and Alouette III for the SAAF.
       
      Ground objects from Tiospilotos have also been included so that AAA and SAMs will show up on your install.
       
      This terrain is a Massive terrain covering most of South West Afrika with the Caprivi Strip, as well as Almost all of Angola as well as much of Botswana, some of Zambia and a small portion of the Congo. It is meant to cover the entirety of the Border War Conflict between FAPLA, SWAPO and the SADF, UNITA and SWADF. The Terrain covers many types of environments from the Skeleton Coast to the wetlands to the great plains and Bush of Ovomboland. This is meant to be a truly African terrain to fly the assortment of South African Air Force birds available here at CA.
       
      Credits: Stratos, Ludo.m54, Jeanba, Pualopanz, Coupi, recently me Spudknocker and even more recently tiospilotos.
       
      Here are links to all required aircraft thanks to Emp_Palpatine...
       
      Cheetah_E, Cheetah_C, Mirage3R2Z, Mirage3EZ, Mirage3CZ : http://combatace.com...-d-e-superpack/
       
      MF-1AZ http://combatace.com...6-mirage-f-1az/
       
      MF-1CZ http://combatace.com...8-mirage-f-1cz/
      MF-1CZ Late http://combatace.com...age-f-1cz-late/
       
      Buccaneer-Mk50_1980 http://combatace.com...0-saaf-for-sf2/
       
      CanberraBI12_Late http://combatace.com...saaf-canberras/
       
      Angolan Flogger skins in Flogger super package
       
      A note on campaigns- You may want to fly in Medium flight model mode due to the high altitude of the terrains and the limits of the SF2 AI system
       
      Happy Terrorist Hunting!!

      1,976 downloads

         (15 reviews)

      15 comments

      Updated

    19. Photo Real UK Terrain V2.

      This terrain now uses the 250 meter resolution as described here....
       
      http://combatace.com/topic/89389-kamchatka-250m-version-with-adjusted-tileset-etc/
       
      Thanks Stary.
       
      Please be aware that due to the terrain resolution, number of objects etc this terrain may take a while to load or not even run at all...Reading the README's is vitally important..!!
       
      What's new ?
       
      We now have seasons but the winter version dose'nt have snow as I cant seem to get it right.
       
      Quite a few new tiles and tod's for the new airfield layouts by myself.
       
      Lots of new objects including several complete RAF style airbase layouts made by myself.
       
      I have included a few ground object files, some downloaded from here [ships] and some made by myself [RAF trucks and radar etc] but to make sure everything shows I would get just about every UK ground object you can from the CA downloads section.....there are just too many for me to add to the file and keep its size fairly small.
       
      FINALLY a big "THANK YOU" to EVERY body that has made any mods for the SF2 series..........there's a good chance some of you work is used here ....Thanks again.

      804 downloads

         (8 reviews)

      7 comments

      Updated

    20. Kamchatka 250m version with adjusted tileset etc

      Kamchatka Peninsula 250m heightmesh update with corresponding tweaks and rejuvenated/extended tileset and layout
      for Strike Fighters 2, best fully-merged installation
      v1.0
      by Stary
      July 2016
       
       
       
      ^^^^----------------------------------------------^^^^
       
      This is test rebuild of Baltika's and Wrench's Kamchatka terrain, based on Kamchatka v2.0 which is major update to original Baltika's
      terrain by Wrench.
       
      This is semi-experimental update aimed at demonstrating and testing in wider userbase usage of denser resolution heightmesh.
      I can >>not<< guarantee the stability of this terrain due to engine limitations and what I observed and what seems to be slight memory handling issues of the SF2 engine
       
      Credits:
      Baltika and Wrench for their work on Kamchatka map.
      Gerwin for TFD tool and BMP2TFD
      Combatace and Thirdwire
      All the nice people around here
       
      Extended information, please read carefully!
       
      The height mesh:
       
      The stock Thirdwire .hfd terrain format uses publictly available DEM (digital elevation model) databases to produce 500 meters vertex
      spaced terrain meshes with 2000 meters tiles covering them. This is proven, easy to use system but 500 meters is awfully 1999 technology
      for 2016 systems. Thus given my efforts into NA LOD-based terrains creation stalled due to lack of knowledge and tools I decided to
      reproduce one of more interesting yet obscure maps available, the Kamchatka Peninsula.
      The mesh in this download currently uses 250 meters resolution which is twice the density and detail* compared to original terrain.
      Please note that due to being based on low resolution hfd file output the actual height representation is somewhat off compared to real terrain!
      Not much and not that it really matters much. "If it looks good it is good"
       
      New heightmap was created in several steps which I now describe to help other more advanced terrain modders possibly use this method:
       
      First steps -Gerwin's TFDTool and Photoshop:
      -I used Gerwin's TDF tool to output the heightmap via F9 key
      -Also created the textures bitmap as a helper file via F7 key
      -The created file in grayscale is 3000x3000, which corresponds to 500m resolution on 1500000m map (3000/2=1500! Magic!)
      -Thus I rescaled the file to 6000x6000 pixels, the same with the texture bitmap which I copied to greyscale file for reference
      -The 6000x6000 or twice the original is the 250m per pixed heightfield file
      -I filled the blue water areas TFDTool creates with pure black 0,0,0
      -Then I spent some time in Photoshop working on several layers and using several brushes and tools to slightly tweak the grayscale height
      image, mostly to brighten the higher areas and adjust some more interesting places. Mostly blur, stroke tools and some slight wave-y
      filers to add some detail to now ARTIFICIALLY pumped up resolution (further on this below)
      -Pro tip: to get rid of any water/shore artifacts is easy way, the so called tsunami waves or coast areas on slopes I selected the
      texture map layer, selected all water areas (select by pixel color) and created another pure black layer on top of the main height layer,
      that drops slight shadows around it (2 to 4 pixels black shadow) -this way the heightmap gets toned down for few pixels (two is good
      value) when near the water areas; think smart not hard as The Ancient One says :P
      when the heightmap was considered ready I flattened it and converted to 8bit palleted file using the stock Thirdwire terrain editor
      palette (you can do this palette by exporting any heightmap as bitmap from within the TE and saving it's palette to file, most programs
      allow palette saving)
       
      Second step -Thirdwire Terrain Editor, the 042106 version:
      so now I had the TE-format palleted 8bit heightmap but to import it without further data loss I needed to adjust the TerrainEditor.ini
      settings via notepad:
      -the line that specifies the min-max scale of height present in the file is this line:
       
      [bitmapImport]
      HeightScale=15 <---- this line, by default uses value of 10
      MinLandHeight=0 <---- by default 1
       
      experimenting with this value gives you the similar results as using PGUP/PGDN keys when using Gerwin's bmp2tfd tool, basically sets the global vertical scaling of min-max values in file
       
      To create new 250m resolution the values at creating new map are as follows:
      Terrain Map Size: 1500 (km, like original Kamchatka terrain)
      Texture Tile Resolution: 2000 (meters, like all common SF2 maps and tilesets)
      Height Field Resolution: 250 (meters, compared to defaul 500 meters)
       
      Then if you do have the texturelist loaded yo ushould get new flat terrain with textures filling the areas, just impor t he
      heightmap from the created 6000x6000 paletted bitmap and save.
      This is basic procedure, same can be used to create 125 meters resolution terrains (I did so for Korea3 terrain so far) BUT those are unstable and I am still trying to get
      perfect values in BOTH flightengine.ini and given terrain's _data.ini
      *now the heihgt information/detail gets lost every time we index the heightmap so one must then increase the HeightScale= value to get
      more or less proper -OR GOOD LOOKING height values. Also be warned that Gerwin's TFDTool doesn't properly translate non-standard maps
      (1000 kilometers ones go ok though) that is why the TE hassle
      That said -the height scale is a bit OFF in this map so if you are a purist complain all you want, I wanted better looking mesh more than
      geographical accuracy. To have the latter we need to come up with otehr height data sources for denser terrains. I have yet to look into
      the tools and programs I own what could be of use.
       
      Installation:
       
      Before installing this mod BACKUP your Kamchatka terrain!!! There is possibility you won't get this terrain working at all so I warned
      you!
       
      To install this exctract the zip and move the content of the included folder to your Kamchatka terrain, overwrite when asked.
       
      This way now you have new terrain tfd and hfd files, new inis, TODs and new reworked tileset in both summer nad winter flavours in their respective folders.
      The mod has all the nedded tweaks into kamchatka.ini and kamchatka_data.ini already present,
      HOWEVER to use this terrain in efficient way (ie, not to experience CTDs when loading the map every signle time) please do adjust few
       
      things in your installation:
      The essential is making small adjustments to your flightengine.ini file
       
      [backgroundSceneClip]
      FarClipDistance=70000
       
      by default uses value of 80000, and while I now use the original value to prevent possible memory crashes use the 70000 value which lowers the loaded terrain "bubble" around the camera.
      Also if you do use very extended trees/objects drawing distances (with or without additions of Mue's extra distance fading shaders) I
      recommend lowering the DetailMeshSize= values, start with something like 8 or 10 and try if the map loads for you, can then increase this
      further, it might be very VERY system-dependent
       
      Known Bugs:
      YES this is test and YES you might get constant CTDs when loading missions; might be very computer or installation dependent. I have
      medium-high system and work ok with the values I use in inis. Also can't guarantee if some crazy large scale missions wouldn't prevernt the
      terrain OR textures to load, as I have hit some engine limitations during more brutal force tests. That is why the tileset, albeit I have
      it in 1024px resolution too, is 512 version.
       
      Also you should have much less of issues when using ObjectsFade=TRUE and not using Mue's extender draw distance shaders. That is because
      the sim engine apparently does not have to load ALL the TODs at once during mission loading, just later when need be.
      Anyway that is my assumption, I might be totally wrong
       
      Legal stuff:
      CA Fair Use license apply, not to be used as base or part of any sort of payware
       
      That should be all,
      have fun (I hope) and if you are terrain modder, try my method. Again, 500m res is soo 1999 :P
       
      Stary

      425 downloads

         (7 reviews)

      12 comments

      Updated

    21. Angola/South West Afrika Terrain Beta

      I know everyone here has been waiting for a Border War terrain and have been salivating over the few screen shots released over the years... The wait is over!
       
      This terrain is a Massive terrain covering most of South West Afrika with the Caprivi Strip, as well as Almost all of Angola as well as much of Botswana, some of Zambia and a small portion of the Congo. It is meant to cover the entirety of the Border War Conflict between FAPLA, SWAPO and the SADF, UNITA and SWADF. The Terrain covers many types of environments from the Skeleton Coast to the wetlands to the great plains and Bush of Ovomboland. This is meant to be a truly African terrain to fly the assortment of South African Air Force birds available here at CA.
       
      This terrain was truly a team effort that started a few years ago and has passed through many hands along the way. The terrain was originally started by Centurion 1 and Coupi back in the 2013ish time frame and has been held and slowly worked on by a dedicated team here at CA comprised of but not limited to...
       
      Stratos, Ludo.m54, Jeanba, Pualopanz, Coupi, recently me Spudknocker and even more recently tiospilotos...
       
      I have brought together all of the pieces left behind by Centurion 1 and others and brought the terrain up to a playable and very fun level to share here at CA.
       
      This really is a BETA release to show everyone what we have been working on! If you have any suggestions or want to help out with this project feel free to PM me, Coupi or Jeanba!
       
      I could not have done so without Mue's AMAZING target area editor, Gerwin's FANTASTIC TFD tool and last but not least Wrench's incredible wealth of strike fighters knowledge.
       
      Also included here with the terrain are several SAM's modified slightly from the original SF2 SAMs package for use by Angola as well as a stand in Impala MkII and SAAF Alouette III helicopter.
       
      More SAAF and FAPLA related skins and aircraft will be released shortly!
       
      Thanks for everyone's support here at CA and everyone's patience in waiting for this terrain.

      289 downloads

         (8 reviews)

      8 comments

      Updated

    22. Bombing Range Revamp/Update for SF2

      Bombing Range Revamp/Update for SF2 5/6/2016
       
      = For SF2, any and all (Full 4/5 Merged Reccomended)
       
      This is a revamp/retile of Deuces original "The Range" terrain. Like the original, it's a terrain set up so one may practice Ground Attack and Strike mission against various types of ground targets. Also, finally, there has been the addition of a large "water feature", so now you can practice Anti-shipping missions as well! This will allow you to become familiar with the various types weapons, and their usages.
       
      ** REMINDER: there is NO Air-to-Air possible on this terrain. It is designed for attacking ground targets ONLY!! Also, like the companion "Red Range", this terrain is ONLY for Blue Force usage. Trying to fly any Red Force (Soviet, WarPac, etc) aircraft WILL result in lockups, CTDs and other unpleasentness. **
       
      I'm calling this "ver. 4" even though I'm unsure exactly what it should be called! The terrain has been completly retiled in "IME" style tiles. Where necessary (and wanted), a few new TODs has been made with better looking trees. For the most part, however, it's an empty terrain. Home Base is now a Runway 4 allowing for bombers to be used, and has been completly redressed by 331KillerBee with objects from his recently released airfield upgrade kits. Also many other objects from the other various airfield dress-up packs by various other good people have been scattered around, making for a LOT of eye candy.
      This is also the first terrain to be (re)released using sets of sub-folders for the various terrain objects. Because of the amount of objects to be loaded, you may experience longer loading times at mission start ups.
       
      Also included is a modified "Single Mission ini" that has had the minimum target values lowered, so the game engine can assign Strike missions against a wide variety of "lesser value" items. This file can be used in ANY mods folder, and will work for all types single missions the game generates.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please read them .... Give the "notes" a browse, too! For those unfamiliar with the "cat pointer" lines, there are instructions on it's proper useage.
       
      Good Hunting!!
      Wrench
      Kevin Stein

      393 downloads

         (4 reviews)

      0 comments

      Submitted

    23. Red Range Revamp/Update for SF2

      Red Range Revamp/Update for SF2 4/28/2016
       
      = For SF2, any and all (Full 4/5 Merged Reccomended)
       
      This is a revamp/retile of Deuces original "Red Range" terrain. Like the original, it's a terrain set up so one may practice Ground Attack and Strike mission against various types of ground targets. Also, finally, there has been the addition of a large "water feature", so now you can practice Anti-shipping missions as well! This will allow you to become familiar with the various "Red" weapons, and their usages. REMINDER: there is NO Air-to-Air possible on this terrain. It is designed for attacking ground targets ONLY!!
       
      ** REMINDER: there is NO Air-to-Air possible on this terrain. It is designed for attacking ground targets ONLY!! Also, like its companion "The Range", this terrain is ONLY for Red Force usage. Trying to fly any Blue Force (US, NATO, etc) aircraft WILL result in lockups, CTDs and other unplesentness. **
       
      I'm calling this "ver. 4" even though I'm unsure exactly what it should be called! The terrain has been completly retiled in "IME" style tiles. Where necessary (and wanted), a few new TODs has been made with better looking trees. For the most part, however, it's an empty terrain. Home Base has been dressed up a little, and changed to a Runway 4 (the very large airfield) so bomber aircraft can now be used. In keeping with the original concept, the amount of "eye candy" at Home Base is minimal.
      Also included is a modified "Single Mission ini" that has had the minimum target values lowered, so the game engine can assign Strike missions against a wide variety of "lesser value" items. This file can be used in ANY mods folder, and will work for all types of single missions the game generates.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please read them .... Give the "notes" a browse, too! For those unfamiliar with the "cat pointer" lines, there are instructions on it's proper useage.
       
      Good Hunting!!
      Wrench
      Kevin Stein

      258 downloads

         (6 reviews)

      3 comments

      Updated

    24. Heavy Rain

      This is a re-re-mod of
       
      Stary's rainstorm weather
      http://combatace.com/files/file/10945-thunderstorm-weather-mod-experimental/
       
      and
      BearGryllis' TPWEL : Thunderstorm Pack With Enhanced Lightnings 2.0b
      http://combatace.com/files/file/12793-tpwel-thunderstorm-pack-with-enhanced-lightnings/
       
      Hats off for their contribution to the community.
       
      It is an extraction of a much larger overall mod that has gone for years internal of our team. It is considered stable enough and deserve for a release up to date. The goal of this mod is to create an improved rain scene for SF2 titles.
       
      We have changed the 2 earlier mods on below field.
       
      1. straight rainfall with speed, no longer slashed
      2. removed the abnormal light surrounding aircraft on the ground when take off
      3. reduced much on particle consumption to have a bit more consistency on presence. Less chance to have rain stopped when explosion happened on ground.
      4. When speed pick up, the rain is less visible to represent reality.
       
      Installation:
      Drop everything in "Effects" folder.

      351 downloads

         (4 reviews)

      1 comment

      Submitted

    25. Alternate Falklands Terrains

      Firstly I strongly advise that you install the Falklands_1982 mod by eburger & team.
       
      http://combatace.com/topic/74604-sf2-falklands-mod-redux/
       
       
       

      Two new versions of the Falklands/Malvinas terrain.
       
      Hopefully most of the issues with the original are now sorted, coast lines have needed to be changed here and there and the terrain itself is much more uneven with more pronounced hills and mountains, two seasonal variations are included.
       
      Please read the readme....it really does have some useful stuff in it.
       
      Many thanks to eburger & the team that worked on the original mod.

      520 downloads

         (7 reviews)

      1 comment

      Submitted

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