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    1. All jigs, tools and components for the Messerschmitt Me 262 jet fighter in Czechoslovakia at the time of the German surrender were seized by the Soviet forces and then handed over to the newly restored Czechoslovak government by Marshal Ivan Konev. Forward fuselages and other components of the Me 262 had been manufactured at Letnany, some components had been produced in converted railway tunnels, and the CKD and Walter works had built the Junkers Jumo 004 turbojet, assembly of the fighters having been undertaken at Cheb, near the German border. Sufficient components were recovered for Avia to build 17 single- and two-seat Me 262s, the first single-seater flying as the S 92.1 on 27 August 1946. Dubbed the Turbina (Turbine).
       
      Credits:
      Veltro2K for the aircraft
      Coupi for skins and decals
      Kesselbrut for the cockpit
      ??? for destroyed model; from 1stGen WW2 Terrains
      ??? for the jumo wav; renamed for one by Spillone? Ravenclaw? somebody I disremember (for a 1950 jet)
      Wrench, for some decals, some ini work, screens, and general "what do I do with this?" testing and such like.
       
      Please read the README FILE
       
       
      not to be used in whole or in part of anything that is payware
      248 1
    2. Yak-38M Beta Version



      by: Krizis


       
       
      This model represents the "improved" variant of the Yak-38 Forger, the Yak-38M.
      Work on the '38M began in 1982, with an eye towards minimizing, if not eliminating, the deficiencies of its predecessor.
      By the time of its introduction in June of 1985, the improvements included a more potent power plant, the Soyuz-Tumansky R-28-300, as well as more powerful lift engines (2 x Rybinsk RD-38 turbo-jets). A steerable nose wheel, an increased load-carrying capacity on all wing hard points, and enlarged intakes rounded out the list.
      All the improvements resulted in a marked improvement in the aircraft's reliability and overall performance, and some of the earlier models were rebuilt to the updated standards of the 'M.
       
      TO INSTALL:
       
      Simply drag the two supplied folders, "Sounds" and "Objects", into your User Name/Saved Games/Thirdwire/SF2x folder.
       

      RELEASE NOTES:
       
      This model will not by available in any in-game missions or campaigns until late June of 1985, and will be unavailable after July of 1991.
      The loadout provided is as correct as I could make, given the limitations of the series, and the availabilty of some models (namely multiple ejector racks and missile guidence pods)
      The flight dynamics model is based on the Thirdwire flight model, with a few tweaks to reflect the up-rated capabilities of the M-model, as well as tweaks in thrust placement, thrust values, and flap values to allow for a smooth transition from vertical to horizontal flight, even under hard mode. Despite this, I recommend using a full HOTAS in conjunction with rudder pedals, or at least a HOTAS with a "twist" rudder axis.
       
      KNOWN ISSUES:
       
      1) There is no wing-fold, nor canopy animation for this model, as Krizis never sent me a completed LOD file with animation IDs defined for those features. Hopefully, he will see this release and come back to finish the model.
       
      2) The Cockpit, which was provided by Stary, presently lacks a working gunsight. This may be resolved sometime in September of 2014, as which point I'll release a revised model.
       
      3) The model is set up by default for SF2NA, which considers strike missions to be anti-ship missions. Otherwise, electing an "anti-ship" mission in SF2NA, may result in a game crash. The loadout.ini file that is provided with this release is configured for easy editing, so that you can enable conventional strike and anti-ship missions in the other SF2 titles.
       
      4) The AI in this series will not use the VTOL capabilities of any aircraft model, so this aircraft is equipped with a virtual tail-hook to allow it to land on the 1143-series aviation cruisers (Kiev, et all). CA-member Snailman has a fixed data ini for the Kiev in our uploads section, that simulates a VTOL "launch".
       
      CREDITS:
       
      Krizis: 3D model and grey texture-set.
      Stary: Cockpit
      Fubar512: ini work and sound effects.
      Lindr: Kh-23 ASM model.
      The Trooper: Red7001 pilot model
       
      This model is freeware, and may not be redistributed for profit without the express consent of its owner, Krizis
      897 7
    3. IA 58C Pucara 'Charlie'
       
      El pucara Charlie fue un proyecto para modernizar las celulas del IA 58A Pucara, utilizando las enseñanzas de la guerra de Malvinas
       
      Los cambios entre otras cosas fueron convertilo en monoplaza, lo que dejaba espacio para un cañon DEFA de 30mm y una cabina ampliada, mayor blindaje, capacidad para portar misiles IR y guiados como el Martin Pescador y un HUD y demas instrumentos digitales
       
      El pack incluye el skin original del Charlie, y un Camo. Un pack de armas extraido del mod malvinas y el misil guiado martin pescador
       
      Es mi primer avion asi que espero sea bien aceptado y que lo disfruten Saludos
       
      ##########################################################################################################################
       
      IA 58C Pucara 'Charlie'
       
      The Pucara Charlie was a modernized proyecto for IA 58A Pucara's cell, using the knowledges of Malvina's War
       
      The pack includes Original Skin Puca Charlie and a camo skin, weapon pack of FalklandMod and Martin Pescador guided missile
       
      is my first aircraft , enjoy
      288 2
    4. MiG-21DF
      ***********
       
      ----------------------------------------------------------
      I. This mod is written for SF2
       
       
      +++++++++++++++++++++++++++++++++++++
      II. History:
       
      The combat experiences in Vietnam showed, that the RP-21 radar of the MiG-21PF generation was not really satisfying. Very often the pilots detected the target with their eyes earlier than with the radar. The new RP-22 for the next MiG-21 generation was on paper 30% better, but in reality a target in the size of a MiG-21 could be only detected at a range of 7km. So some frontline pilots believed, that the RP-22 radar was only worthless additionally weight and demanded to replace it by the simple radar rangefinder Kvant. So the plane should become lighter and more agile. Further it should get a stronger engine. The MiG-OKB decided to try to use an uprated version of the R-13 which was originaly developed for the Su-15M. This engine was the R-13F2-300 with the same dry thrust like the old R-13-300, but an increased afterburner thrust of 70.2 kN.
      In 1969 one (other sources say 2) MiG-21SM were taken from the production line and were refitted to the DF standard. Flighttest were held in 1970 and spring 1971 with satisfying results. But it was decided to cancel this project in favor of the more advanced MiG-21bis.
       
      +++++++++++++++++++++++++++++++++++++
      III.
       
      CREDITS:
       
      The cockpit i had choosen for the MiG-21DF is the great Yak-38 cockpit made by Stary.
       
      All other files are modified from TK's stock MiG-21MF
       
       
      ----------------------------------------------------------
      IV.
       
      INSTALLATION:
       
      -Unzip all files into your objects\aircraft folder.
       
      The plane is prepared for the pilot file Red5201. This pilot is included in Troopers Red Pilots pack. You will find it here:
      http://combatace.com/files/file/8218-sovietrussian-pilots-pack-part-1-60s-80s/
       
       
       
      ------------------------------------------------------------
       
      V. This mod is FREEWARE. COMMERCIAL use is NOT ALLOWED.
       
      ----------------------------------------------------------
      VI.
       
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
       
      Hope you enjoy it.
       
       
      Michael (Gepard)
       
       
      Made in Germany
      July 2014
      282 2
    5. MiG-21SMF
      ***********
       
      ----------------------------------------------------------
      I. This mod is written for SF2
       
      +++++++++++++++++++++++++++++++++++++
      II. History:
       
      End of the 60th it became obviesly that the MiG-21S needed more thrust. The implementation of the R-13-300 engine and other
      improvements made the MiG-21SM. But even this plane was underpowered a little bit. So the MiG-OKB decided to try an uprated
      version of the R-13 engine which was originaly developed for the Su-15M. This engine was the R-13F2-300 with the same dry thrust
      like the old R-13-300, but an increased afterburner thrust of 70.2 kN.
      In 1970 one (other sources say 2) MiG-21SM were taken from the production line and were refitted to the SMF standard. Flighttest
      were held in 1970 and 1971 with satisfying results. But it was decided to cancel this project in favor to the more advanced
      MiG-21bis.
       
      +++++++++++++++++++++++++++++++++++++
      III.
       
      CREDITS:
       
      The great MiG-21SM cockpit is made by Paladrian.
      All other files are modified from TK's stock MiG-21MF
       
      ----------------------------------------------------------
      IV.
       
      INSTALLATION:
       
      -Unzip all files into your aircraft folder.
       
      The plane is prepared for the pilot file Red5201. This pilot is included in Troopers Red Pilots pack. You will find it here:
      http://combatace.com/files/file/8218-sovietrussian-pilots-pack-part-1-60s-80s/
       
      ------------------------------------------------------------
       
      V. This mod is FREEWARE. COMMERCIAL use is NOT ALLOWED.
       
      ----------------------------------------------------------
      VI.
       
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
       
      Hope you enjoy it.
       
       
      Michael (Gepard)
       
       
      Made in Germany
      July 2014
      538 1
    6. Lavochkin La-17n and La-17R for Strike Fighters 2
       
      La-17n:
      Ground launch conversion of the basic La-17 target drone equipped with RD-900 ramjet engine.
       
      La-17R:
      Ground launched reconnaisance version with stretched fuselage, camera bay and powered by an RD-9BK turbojet.
       
       
      FLIGHT MANUAL:
       
      These are drones but you crazy test pilots can fly them and have some fun. :P
       
      These La-17s have some unusual features like a double landing gear (skids).
       
      By default the drone start on the runway with the retractable gear extended, with the right nose up position for take off. About 20°.
      Now, the AI don't make any use of the JATO unit, but you can.
       
      TAKEOFF:
      Leave the throttle to idle, and activate the JATO with the key used for thrust vectoring the Harrier nozzles down. The rockets will blast you right in the sky and will burn out in about 3 seconds. During this quick process, set the engine thrust to full power. After 5 seconds from the start you can discard the empty rockets by Ctrl-D (Drop tank jettison). Retract the invisible gear and proceed with the mission.
       
      Note: for the sake of limitation of the game engine the La-17n have turbojet parameters instead of the true ramjet since the AI can't take off or carefully use an engine that simply offer no thrust at 0 speed and basically the thrust increase directly to the speed. TESTED and DISCARDED.
       
      LANDING:
      Do not extend the gear, you have skids on the engine belly and on wingtips just like sailplanes.
      During final approach, shut down the engine and descend gently with a speed of about 270Km/h. Once close to the ground and about 240Km/h pull up to kill speed and let the drone gently stall. It will still be under control and will descend quite gently upon touch down.
      This procedure was applied since the ramjet directly absorbed the impact and limited the damage to the airframe. The engine usually was already good for scrapping by that time anyway.
      On the turbojet models there was an airbag to absorb the impact. And the engine on the recon drone was intended to be reused as much as possible.
      AI would do just fine using the retractable gear. ;)
       
      WARNING!
      Both drones are set to SOVIET, in case someone want to have the La-17n target drone set as opponent, you have to change the NationName= in the DATA.INI. But you're still free to fire at friendlies ;)
      -------------------------------------------------------------------------------------------------------------------
       
      Installation:
       
      Copy all the files in the respective directory of your game folder.
      "User"\Saved Games\ThirdWire\StrikeFighters2
       
      And add these to your SOUNDLIST.INI located in the Flight folder
       
      SoundFileXXX=JATO (Replace XXX with a sequential number)
       
      [JATO]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=2
      3DSound=TRUE
      DopplerEffect=TRUE
      MaxDist=3000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=0
       
      -------------------------------------------------------------------------------------------------------------------
      Credits:
      3D model, Effects and Sounds: Spillone104
      Texture: Spillone104 and Flogger23
       
      Beta testers: Flogger23, Paulopanz and Dysko
       
      -------------------------------------------------------------------------------------------------------------------
       
      Legal stuff:
       
      This mod is freeware. Commercial use is not allowed.
       
      ------------------------------------------------------------------------------------------------------------------
       
      Happy landing.
       
      Alex (Spillone104) 25/06/2014
      323 1
    7. Armée de l'air Mirage IIIR and Mirage IIIRD
       
       
       
      What's in:
       
      A complete MOD representing the different versions of the IIIR used by the Armée de l'air.
       
      More in detail:
       
      *** Mirage IIIR ***
       
      Version with no radar
      Correct cockpit with RWR
      Skins for squadrons: Savoie, Belfort and Moselle (Different times; early and late)
       
      *** Mirage IIIRD ***
       
      Version with radar
      Not correct cockpit as it has no scope, if you want to have both scope and rwr you can use the original Mirage Factory cockpit for the Mirage IIIE
      Skins from squadron Moselle , the only squadron that used this type of aircraft.
       
      See changelog for more infomation of what has changed.
       
      Instalation:
       
      Just drag everything into the MOD folder.
       
       
       
       
      REQUIREMENTS:
       
       
      Mirage IIIO DLC If you don't have it, forget about this MOD.
       
      --------------Known Issues---------------
       
      It is still a beta version but as it is a very important plane for Strike Fighters 2 Europe I decided to upload the mod "imcomplete" so , What it is missing?
       
      1) Correct Tail numbers
      2) Côte d'or squadron for the IIIR
      3) Integration of the 1700 liter fuel tank
      4) Repaint of the fuel tanks for 500 and 1300 liters.
       
      -----------------------------------------------
       
       
      Credits:
       
      Model TK (Third Wire)
      3D Model DenisOliveira
      Decals , skins Cangas
      Templates Ludo.m54
      inis originally made by me, modified by jeanba
      Weapons (phimat) Crusader
       
       
      Have fun
      370 2
    8. A-4L Skyhawk, VC-13 "Fighting Saints" Skin/Decal Pak
      = For SF2 (Full-4 Merged Prefered) and/or SF2:V =
       
      *Can be used in any install that has access to the A-4C_65, which is stock in all merged installs, excepting a stand-alone SF2:I. However, it does use the A-4E_67 Cockpit and Avionics ini, which is only availabe in SF2:V. Hence, the 'Full-4 Merged' tag is applicable*
       
      Complete overhaul of the A-4L Skyhawk as originally released in 2004 by Crab02 and Column5. For historical purposes, their original readme is included.
      This mod makes use of all stock, "in-game" items, excepting for the avionics hump.
       
      All inis have been updated to the latest patch level (August, 2011); the loadout ini has some minor changes for a couple of mission profiles. The data ini has had the landing light added, and (of course!) the canopy activated, via manual animation. Use shift/0 to open and close it.
      All 'standard' Skyhawk mission profiles are retained.
      The avionics hump has been converted to a 'pilot seat' using the fake pilot method (the FakePilot is also supplied, just in case). The mid fuselage upper light position has been adjusted to match that on the hump.
      A new SF2 style hangar screen jpg is also included
      Decal randomization has been set to "TRUE", so be at least at whichever patch level gave this to us.
       
      As always, fairly easy to follow, detailed install instructions are included. So, please read them ....
       
      Happy Landings!
      wrench
      kevin stein
       
      IMPORTANT NOTE:
      If you have the DLC A-4L from Third Wire, do NOT download this mod. It will cause major conflicts. They should not be mixed in any way!!!
      If you do NOT have the 3W DLC A-4L, this is safe for your use.
      508 0
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