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    1. To make the wing tanks match the aircraft I decided to separate the two paint schemes...I am no artist these are temp skins.
       
       
      3D Model Veltro2k
      FM Charles
      Cockpit Ordway
      IAF 50s/60s Pilot: Wrench & PappyCheckSix
      and anyone I forgot to mention ( old age is a beeeaaach)
       
      unzip ad folders to their appropriate places...have fun
       
      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
      285 0
    2. J-29A, A-29B, J-29E, J-29F, S-29C
       
      Quite a 'Tunnanpedia'.
       
      Here You will find all Tunnans versions in one pack.
       
      A plenty of silver, green, camo, austrian & UN skins.
       
      You will need (as for my Vampire 50, Viggens and all other incoming Swedish mods) last squadron.ini to work.
       
      A sample UN mission 'Kamina Dawn' is also included.
       
      Spillone104 helped me in data.ini tweak and as usual
      added proper sound (thank You my friend).
       
      Note:
       
      The model we have made by Phlerp is an 'F' with sawtoothwing, IRM rails, and afterburner
       
      The 'E' was easy to make: same plane without rails and burner.
       
      For the 'C' that had the new wing of 'E' & 'F' as an upgrade, all the guns and pylons except the tank ones were removed.
       
       
      For 'A' and 'B' we changed the wing as much we can. We cannot full remove the sawtooth.
       
      [i mailed Phlerp to finish the work making these types as stated in original readme.]
       
      Waiting for him (I hope I will answer one of these days) we can use them in great Operation Isbjörn and enjoy.
       
       
      Thank You all for Your interest in those little, great barrels (i.e. barilotti, vero Alex?)
       
       
      Paulopanz
      686 4
    3. All jigs, tools and components for the Messerschmitt Me 262 jet fighter in Czechoslovakia at the time of the German surrender were seized by the Soviet forces and then handed over to the newly restored Czechoslovak government by Marshal Ivan Konev. Forward fuselages and other components of the Me 262 had been manufactured at Letnany, some components had been produced in converted railway tunnels, and the CKD and Walter works had built the Junkers Jumo 004 turbojet, assembly of the fighters having been undertaken at Cheb, near the German border. Sufficient components were recovered for Avia to build 17 single- and two-seat Me 262s, the first single-seater flying as the S 92.1 on 27 August 1946. Dubbed the Turbina (Turbine).
       
      Credits:
      Veltro2K for the aircraft
      Coupi for skins and decals
      Kesselbrut for the cockpit
      ??? for destroyed model; from 1stGen WW2 Terrains
      ??? for the jumo wav; renamed for one by Spillone? Ravenclaw? somebody I disremember (for a 1950 jet)
      Wrench, for some decals, some ini work, screens, and general "what do I do with this?" testing and such like.
       
      Please read the README FILE
       
       
      not to be used in whole or in part of anything that is payware
      248 1
    4. Yak-38M Beta Version



      by: Krizis


       
       
      This model represents the "improved" variant of the Yak-38 Forger, the Yak-38M.
      Work on the '38M began in 1982, with an eye towards minimizing, if not eliminating, the deficiencies of its predecessor.
      By the time of its introduction in June of 1985, the improvements included a more potent power plant, the Soyuz-Tumansky R-28-300, as well as more powerful lift engines (2 x Rybinsk RD-38 turbo-jets). A steerable nose wheel, an increased load-carrying capacity on all wing hard points, and enlarged intakes rounded out the list.
      All the improvements resulted in a marked improvement in the aircraft's reliability and overall performance, and some of the earlier models were rebuilt to the updated standards of the 'M.
       
      TO INSTALL:
       
      Simply drag the two supplied folders, "Sounds" and "Objects", into your User Name/Saved Games/Thirdwire/SF2x folder.
       

      RELEASE NOTES:
       
      This model will not by available in any in-game missions or campaigns until late June of 1985, and will be unavailable after July of 1991.
      The loadout provided is as correct as I could make, given the limitations of the series, and the availabilty of some models (namely multiple ejector racks and missile guidence pods)
      The flight dynamics model is based on the Thirdwire flight model, with a few tweaks to reflect the up-rated capabilities of the M-model, as well as tweaks in thrust placement, thrust values, and flap values to allow for a smooth transition from vertical to horizontal flight, even under hard mode. Despite this, I recommend using a full HOTAS in conjunction with rudder pedals, or at least a HOTAS with a "twist" rudder axis.
       
      KNOWN ISSUES:
       
      1) There is no wing-fold, nor canopy animation for this model, as Krizis never sent me a completed LOD file with animation IDs defined for those features. Hopefully, he will see this release and come back to finish the model.
       
      2) The Cockpit, which was provided by Stary, presently lacks a working gunsight. This may be resolved sometime in September of 2014, as which point I'll release a revised model.
       
      3) The model is set up by default for SF2NA, which considers strike missions to be anti-ship missions. Otherwise, electing an "anti-ship" mission in SF2NA, may result in a game crash. The loadout.ini file that is provided with this release is configured for easy editing, so that you can enable conventional strike and anti-ship missions in the other SF2 titles.
       
      4) The AI in this series will not use the VTOL capabilities of any aircraft model, so this aircraft is equipped with a virtual tail-hook to allow it to land on the 1143-series aviation cruisers (Kiev, et all). CA-member Snailman has a fixed data ini for the Kiev in our uploads section, that simulates a VTOL "launch".
       
      CREDITS:
       
      Krizis: 3D model and grey texture-set.
      Stary: Cockpit
      Fubar512: ini work and sound effects.
      Lindr: Kh-23 ASM model.
      The Trooper: Red7001 pilot model
       
      This model is freeware, and may not be redistributed for profit without the express consent of its owner, Krizis
      899 7
    5. IA 58C Pucara 'Charlie'
       
      El pucara Charlie fue un proyecto para modernizar las celulas del IA 58A Pucara, utilizando las enseñanzas de la guerra de Malvinas
       
      Los cambios entre otras cosas fueron convertilo en monoplaza, lo que dejaba espacio para un cañon DEFA de 30mm y una cabina ampliada, mayor blindaje, capacidad para portar misiles IR y guiados como el Martin Pescador y un HUD y demas instrumentos digitales
       
      El pack incluye el skin original del Charlie, y un Camo. Un pack de armas extraido del mod malvinas y el misil guiado martin pescador
       
      Es mi primer avion asi que espero sea bien aceptado y que lo disfruten Saludos
       
      ##########################################################################################################################
       
      IA 58C Pucara 'Charlie'
       
      The Pucara Charlie was a modernized proyecto for IA 58A Pucara's cell, using the knowledges of Malvina's War
       
      The pack includes Original Skin Puca Charlie and a camo skin, weapon pack of FalklandMod and Martin Pescador guided missile
       
      is my first aircraft , enjoy
      288 2
    6. MiG-21DF
      ***********
       
      ----------------------------------------------------------
      I. This mod is written for SF2
       
       
      +++++++++++++++++++++++++++++++++++++
      II. History:
       
      The combat experiences in Vietnam showed, that the RP-21 radar of the MiG-21PF generation was not really satisfying. Very often the pilots detected the target with their eyes earlier than with the radar. The new RP-22 for the next MiG-21 generation was on paper 30% better, but in reality a target in the size of a MiG-21 could be only detected at a range of 7km. So some frontline pilots believed, that the RP-22 radar was only worthless additionally weight and demanded to replace it by the simple radar rangefinder Kvant. So the plane should become lighter and more agile. Further it should get a stronger engine. The MiG-OKB decided to try to use an uprated version of the R-13 which was originaly developed for the Su-15M. This engine was the R-13F2-300 with the same dry thrust like the old R-13-300, but an increased afterburner thrust of 70.2 kN.
      In 1969 one (other sources say 2) MiG-21SM were taken from the production line and were refitted to the DF standard. Flighttest were held in 1970 and spring 1971 with satisfying results. But it was decided to cancel this project in favor of the more advanced MiG-21bis.
       
      +++++++++++++++++++++++++++++++++++++
      III.
       
      CREDITS:
       
      The cockpit i had choosen for the MiG-21DF is the great Yak-38 cockpit made by Stary.
       
      All other files are modified from TK's stock MiG-21MF
       
       
      ----------------------------------------------------------
      IV.
       
      INSTALLATION:
       
      -Unzip all files into your objects\aircraft folder.
       
      The plane is prepared for the pilot file Red5201. This pilot is included in Troopers Red Pilots pack. You will find it here:
      http://combatace.com/files/file/8218-sovietrussian-pilots-pack-part-1-60s-80s/
       
       
       
      ------------------------------------------------------------
       
      V. This mod is FREEWARE. COMMERCIAL use is NOT ALLOWED.
       
      ----------------------------------------------------------
      VI.
       
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
       
      Hope you enjoy it.
       
       
      Michael (Gepard)
       
       
      Made in Germany
      July 2014
      283 2
    7. MiG-21SMF
      ***********
       
      ----------------------------------------------------------
      I. This mod is written for SF2
       
      +++++++++++++++++++++++++++++++++++++
      II. History:
       
      End of the 60th it became obviesly that the MiG-21S needed more thrust. The implementation of the R-13-300 engine and other
      improvements made the MiG-21SM. But even this plane was underpowered a little bit. So the MiG-OKB decided to try an uprated
      version of the R-13 engine which was originaly developed for the Su-15M. This engine was the R-13F2-300 with the same dry thrust
      like the old R-13-300, but an increased afterburner thrust of 70.2 kN.
      In 1970 one (other sources say 2) MiG-21SM were taken from the production line and were refitted to the SMF standard. Flighttest
      were held in 1970 and 1971 with satisfying results. But it was decided to cancel this project in favor to the more advanced
      MiG-21bis.
       
      +++++++++++++++++++++++++++++++++++++
      III.
       
      CREDITS:
       
      The great MiG-21SM cockpit is made by Paladrian.
      All other files are modified from TK's stock MiG-21MF
       
      ----------------------------------------------------------
      IV.
       
      INSTALLATION:
       
      -Unzip all files into your aircraft folder.
       
      The plane is prepared for the pilot file Red5201. This pilot is included in Troopers Red Pilots pack. You will find it here:
      http://combatace.com/files/file/8218-sovietrussian-pilots-pack-part-1-60s-80s/
       
      ------------------------------------------------------------
       
      V. This mod is FREEWARE. COMMERCIAL use is NOT ALLOWED.
       
      ----------------------------------------------------------
      VI.
       
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
       
      Hope you enjoy it.
       
       
      Michael (Gepard)
       
       
      Made in Germany
      July 2014
      540 1
    8. Lavochkin La-17n and La-17R for Strike Fighters 2
       
      La-17n:
      Ground launch conversion of the basic La-17 target drone equipped with RD-900 ramjet engine.
       
      La-17R:
      Ground launched reconnaisance version with stretched fuselage, camera bay and powered by an RD-9BK turbojet.
       
       
      FLIGHT MANUAL:
       
      These are drones but you crazy test pilots can fly them and have some fun. :P
       
      These La-17s have some unusual features like a double landing gear (skids).
       
      By default the drone start on the runway with the retractable gear extended, with the right nose up position for take off. About 20°.
      Now, the AI don't make any use of the JATO unit, but you can.
       
      TAKEOFF:
      Leave the throttle to idle, and activate the JATO with the key used for thrust vectoring the Harrier nozzles down. The rockets will blast you right in the sky and will burn out in about 3 seconds. During this quick process, set the engine thrust to full power. After 5 seconds from the start you can discard the empty rockets by Ctrl-D (Drop tank jettison). Retract the invisible gear and proceed with the mission.
       
      Note: for the sake of limitation of the game engine the La-17n have turbojet parameters instead of the true ramjet since the AI can't take off or carefully use an engine that simply offer no thrust at 0 speed and basically the thrust increase directly to the speed. TESTED and DISCARDED.
       
      LANDING:
      Do not extend the gear, you have skids on the engine belly and on wingtips just like sailplanes.
      During final approach, shut down the engine and descend gently with a speed of about 270Km/h. Once close to the ground and about 240Km/h pull up to kill speed and let the drone gently stall. It will still be under control and will descend quite gently upon touch down.
      This procedure was applied since the ramjet directly absorbed the impact and limited the damage to the airframe. The engine usually was already good for scrapping by that time anyway.
      On the turbojet models there was an airbag to absorb the impact. And the engine on the recon drone was intended to be reused as much as possible.
      AI would do just fine using the retractable gear. ;)
       
      WARNING!
      Both drones are set to SOVIET, in case someone want to have the La-17n target drone set as opponent, you have to change the NationName= in the DATA.INI. But you're still free to fire at friendlies ;)
      -------------------------------------------------------------------------------------------------------------------
       
      Installation:
       
      Copy all the files in the respective directory of your game folder.
      "User"\Saved Games\ThirdWire\StrikeFighters2
       
      And add these to your SOUNDLIST.INI located in the Flight folder
       
      SoundFileXXX=JATO (Replace XXX with a sequential number)
       
      [JATO]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=2
      3DSound=TRUE
      DopplerEffect=TRUE
      MaxDist=3000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=0
       
      -------------------------------------------------------------------------------------------------------------------
      Credits:
      3D model, Effects and Sounds: Spillone104
      Texture: Spillone104 and Flogger23
       
      Beta testers: Flogger23, Paulopanz and Dysko
       
      -------------------------------------------------------------------------------------------------------------------
       
      Legal stuff:
       
      This mod is freeware. Commercial use is not allowed.
       
      ------------------------------------------------------------------------------------------------------------------
       
      Happy landing.
       
      Alex (Spillone104) 25/06/2014
      323 1
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