This is an attempt to create a working AN/APQ-120 digital radar utilizing the Avionics70.dll found in WOI. While not perfect, I enjoyed using the new radar so much I thought I would release it so others could enjoy as well.
Mod Includes:
-------------
-Solid-state Westinghouse AN/APQ-120 radar for the WOI F-4E Phantom II (Kurnass)
-DSCG (Digital Scan Converter Group), a new type of radar scope/display that began to be used in the F-4E circa 1973/1975
-AS/ASG-26 Gun Sight
Functions Include:
-----------------
-Search Mode
-Single Target Track
-Air combat mode
-Ground Map
Other Features:
---------------
-A modified "Green TV Filter" is included for use with TV guided munitions. To give a more realistic <low quality> imaging experience.
-Radar scope and RWR screen overlays* are also included to give better contrast.
-Custom radar icons
-Simulated radar function ("B"sweep) graphics
I hope you enjoy it.
P-26A Peashooter cockpit
Read the readme for installation and additional info.
Rivet counters please note it isn't 100% accurate, as I couldn't find good sources.
Also it's my first 3D cockpit, I'm not experienced in this field of modding
RWR symbology I made for my F-14 avionics update, made available separately (someone might find it useful...)
Just the .tga files, no instructions, if you need some check the original RWR Symbology post by Fubar512 (all credit to him, I just redid the graphic thingies):
http://forum.combatace.com/index.php?autoc...p;showfile=6838
Updated cockpit and avionics (ADI, HUD, Radar, RWR) for F-14A, B and D.
Works in SFP1, WOV, WOE and WOI* with the latest patch (Apr2008)
*F-14D Ground Map Radar only works in WOI
Included Weapon Pack with Drop Tanks, AIM-54s, TARPS and LANTIRN pods.
(for info on how to add/edit weapons, see http://forum.combatace.com/index.php?showforum=189)
You'll need the Mirage Factory's F-14A model:
http://forum.combatace.com/index.php?autoc...mp;showfile=826
Detailed instructions inside, but I guess I should add: "First mod, so be kind..." ;-)
Changelog:
---------------------------
v1.0
- New AVIONICS.INI
- New HUD graphics
- New Radar graphics
- New RWR Symbology
- New LOADOUT.BMP and LOADING.BMP
- Some cockpit textures redone, modified and/or resized
- Edited DATA.INI and LOADOUT.INI
- Included Weapon Pack (Drop Tanks, AIM-54s, TARPS and LANTIRN pods), Effects and Sounds
v1.1
- New ADI textures: the -A and -B models have a slightly different (analog) ADI display than the -D model (digital).
- New AA and AG Radar background textures.
- Changed RWR background texture.
- Changed the F-14D name in DATA.INI from "F-14D Tomcat" to "F-14D Super Tomcat".
- Edited F-14_LOADING.BMP.
enjoy,
fractalnoise
Hi,
Here are some Mig-31 radar screens I made after seeing some videos and pictures of the radar in action.
acidgraph
Readme
FILE INFORMATION:
File Name: FA-18a panel repaint v1.1
Release Date: July 07 2008
File Version: 1.1
DESCRIPTION:
Please ensure "Word Wrap" is selected.
This addon is intended for the FA-18a found here:
http://forum.combatace.com/index.php?autoc...p;showfile=1553
Here is a repaint for the two panel bitmaps for the Mirage Factory's FA-18a.
INSTALATION INSTRUCTIONS:
Important: Make sure to back-up these two files: "F-18_Cock1" and "F-18_Cock2" found in the directory Objects/Aircraft/FA-18a/Cockpit
Place the two bitmaps entitled "F-18_Cock1" and "F-18_Cock2" into the
Objects/Aircraft/FA-18a/Cockpit folder.
TROUBLESHOOTING AND SUPPORT:
For removal of panel, delete the two bitmaps and replace with the originals.
For any additional support I can usually be found lurking the forums of CombatAce.com (or C5's ABF).
CREDITS AND THANKS:
Thanks for the written consent of the following community members:
bpao for his great cockpit
DISCLAIMERS:
Not responsible for any damages or liabilities incurring from the use or dissemination of these files in whole or in part. This Addon is free and is intended to remain as such under the Community Commons guidelines. This Addon will not be used for any commercial use of any kind.
enjoy
Littlesmoke
A Cockpit mod of the Thirdwire Scooter's cockpit, to create the Israeli-modified Dassault Mystere IVA cockpit for use with Ajunaidr's incredible Mystere IVA (Available at the Combatace site at):
http://forum.combatace.com/index.php?autoc...mp;showfile=784
Referenced from eight color cockpit photographs.
Instruments and placards moved, eliminated and repainted.
Individual instruments and placards in either French or English, as they were historically.
Yes, Those are actual radios in the instrument panel...
It includes a lead computing gunsight as per Wikipedia.
The Dassault Mystere IVA was the French equivalent of the American F-86 Sabre. The Mystere was credited with at least six Vampire, Mig-15 and Mig-17 gun kills in Israel's wars.
-The Mystere IVA also saw combat with the Indian Airforce airforce and reportedly shot down a Pakastani F-104. It participated in the 1965 Indo-Pakistani War and the Indo-Pakistani War of 1971.
Mod by Richard "Pitts2A" Ordway, Thanks also to Frank Safrenek and Michel Gerard of Mirage Aircraft of Flightsimulator.com and to Thinus Pretorius for their invaluable numerous pics and emails about the Mystere IVA cockpits and images.
For SFP1/WOV/WOE/WOI.
Complete credits and history in readme.
Instructions:
1-Backup your files!
2. This zip contains cockpits for two separate aircraft: Ajunaidr's Mystere IVA and secondly for the Thirdwire's Mystere IV aricraft in Wings over Israel.
3. Unzip the zipped folder"MystereIVTwoCockpits"
4. You will see two folders now:
"MystereIVCockpitAjunaidr's" and "MystereIVCockpitThirdwire".
5. Choose which aircraft you are going to add the new cockpit to.
6. Dump the entire contents in either cockpit folder into the desired cockpit folder.
7. When prompted, overwrite the files.
8. It is generally located in ...\SFP1\Objects\Aircraft\dm-4a\cockpit.
9. Just ask at this Combatace forum if you have questions.
Enjoy!
RWR Symbology and Sounds for Third Wire Sims
by: Fubar512
crash test dummies: Jarhead1 and USAFMTL "Dave"
NOTE, these are not totally representitive of the RWR symbology that one might find in real combat aircraft. They are meant to make it somewhat easier to identify threat type (ground or airborne), and threat level (search, track, lock), for ease of game play. The symbols are set up as follows:
S = ground based search radar
Diamond with "T"=ground based radar in track mode
Diamond with 'L"=ground based radar in acquisition mode
Inverted 'V" with "S" below it=Airborne search radar
Inverted 'V" with "T" below it=Airborne radar in track mode
Inverted "V" with "L" below it=Airborne radar in acquisition mode
The colored icons further help identify threat modes, as follows
Green =Search Mode
Yellow =Track Mode
Red = Acquisition mode
Instructions:
Copy the RWR sub-folder of your choice (Green or Colored) and its contents into the aircraft's cockpit folder. The aircraft must have an RWR display to begin with, of course!
Next, you must edit the following entries in that aircraft's avionics.ini to denote the path to the RWR symbol.
(Please note that In the case of TW default aircraft, you will have to extract the avionics.ini from the objectdata.cat file, and place it in the aircraft's folder in order to edit it. You must download and use the SFP1E extraction utilty in order to do so.)
[RWR]
Type=3_RING
AirSearchTexture=Cockpit/RWR/AirSearch.tga<---Note path statement
AirTrackTexture=Cockpit/RWR/AirTrack.tga<---Note path statement
AirLockTexture=Cockpit/RWR/AirLock.tga<---Note path statement
GroundSearchTexture=Cockpit/RWR/SurfaceSearch.tga<---Note path statement
GroundTrackTexture=Cockpit/RWR/SurfaceTrack.tga<---Note path statement
GroundLockTexture=Cockpit/RWR/SurfaceLock.tga<---Note path statement
SearchPosition=0.90
TrackPosition=0.55
LockPosition=0.15
SearchSize=0.125<---adjust size to fit RWR display
TrackSize=0.125<---adjust size to fit RWR display
LockSize=0.125<---adjust size to fit RWR display
SearchFlash=FALSE
TrackFlash=TRUE
TrackFlashRate=0.5
LockFlash=TRUE
LockFlashRate=0.1
TrackSound=RWRTrack2.wav<----Sounds (optional)
LockSound=LaunchWarn.wav<----Sounds (optional)
Note the path statement in the Texture statement. This must be followed or the model will default to using the standard texures (icons).
The Size statement is a variable that must be set by the user. I find that a size value of 0.125 is perfect for the F-15 series, and a size of 0.20 works well with the F-14, F-16, and F-18's display. You may need to experiment.
Last, but not least, RWR sounds. I've included two extremely annoying ones for your enjoyment. You can use whatever sounds you want, by simply placing said sounds in the "Sounds" folder, and setting the statement as noted above. Note that sounds must always be monoaural .wav format. MP3 files, and stereo .wavs will not work in any TW sim.
I've included a modified avionics.ini for the default Thirwire F-15A, as found in WoE and WoI, to help you understand what's involved, and to allow those of you who already have those sims to get up and running right away.
USING THIS MOD UNDER "EASY AVIONICS"
by: WarlordATF
Now, When i installed it, It didn't work. I re-checked everything,re-read the readme and everything was done exactly right.
But, I use Easy Avionics! Its simple to fix and i just wanted to provide instructions on how to make it work with Easy mode.
All you have to do is...
Copy the new TGAs, not the RWR folder, Just the new TGAs to your Flight folder and extract the EASYAVIONICSDATA.INI from the Flightdata.cat and edit it like this...
[RWR]
Type=3_RING
AirSearchTexture=AirSearch.tga
AirTrackTexture=AirTrack.tga
AirLockTexture=AirLock.tga
GroundSearchTexture=SurfaceSearch.tga
GroundTrackTexture=SurfaceTrack.tga
GroundLockTexture=SurfaceLock.tga
SearchPosition=0.90
TrackPosition=0.55
LockPosition=0.15
SearchSize=0.15<---Set Size to your preference
TrackSize=0.15<---Set Size to your preference
LockSize=0.15<---Set Size to your preference
SearchFlash=FALSE
TrackFlash=TRUE
TrackFlashRate=0.2
LockFlash=TRUE
LockFlashRate=0.1
TrackSound=RWRTrackSound.wav
LockSound=RWRLockSound.wav
And your done, this will give you a fully functional RWR and All RWRs will use the new symbols!