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SF/WO* Object Mods

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Non-aircraft add-ons and modifications

    1. This Infantry mod has been repackaged for use with SP4.
       
      The following guns have to be found in gundata.ini:
       
      GunTypeName=40MM_M79
      GunTypeName=50CAL_M2
      GunTypeName=5.56mm_Assaultrifle
      GunTypeName=66MM_LAW
      GunTypeName=7.62MM_M60
      GunTypeName=7.62mm_PKB
      GunTypeName=7.62MM_Rifle
      GunTypeName=84MM_AT-4
      GunTypeName=Bazooka
      GunTypeName=RPG-7
       
      All of them should be found in the latest weapons pack.
       
      The original license of this mod applies. You must not repackage this mod or use it without
      permission of the original authors.
       
      === ORIGINAL Readme.txt ===
       
      This is an Infantry mod for Strikefighters Project 1 from Thirdwire.
      This mod is only testet with SFP1 SP, not with WOV, it is not supported by Thirdwire
      The files made by me are freeware, if you want to use it, name me in the Disclamer.
      If you want to distribute files made by Pasko Patak, you have to ask him first.
       
      You are not free to charge for it or otherwise try to make money with it.
       
      3D-Files in this Pack made by Pasko:
       
      Platoon.lod
      Soldier_AT-3.LOD
       
      3D-Files from me:
       
      US_Squad.LOD
      US_Squad_early.LOD
      M113_ACAV.LOD
      VC_Squad.LOD
       
      All *.ini's edited and balanced by me, so they should work.
      All Gundata's are balanced, so they should me work proper ingame (the settings are not realistic so don't wonder, that a Bazooka firing with 800m/s)
       
      Installation:
       
      1.
      Backup folowing files: BulletObject.ini, GroundObjectData.ini, Gundata.ini and Gundata.dat(in \Objects), Weapondata.ini and WeaponData.dat (in \Objects\Weapons)
       
      2.
      copy BulletObject.ini, GroundObjectData.ini, Gundata.ini and Gundata.dat and all the other Files into \objects
      copy Weapondata.ini and WeaponData.dat into \Objects\Weapons
      - latest Weaponpack form 19.Nov04 is included
       
      3. open GroundObjectData.ini (found in \objects or extract it from ObjectData.cat)
      Merge folowing entrys in it and correct the XXX with continuous numbers:
       
      [Objectxxx]
      ObjectName=M113_ACAV
      ObjectFullName=M 113 ACAV w. US Special Forces
      ObjectDataFile=M113_ACAV_Data.INI
       
      [Objectxxx]
      ObjectName=US_Squad
      ObjectFullName=US Infantry Squad
      ObjectDataFile=US_Squad_data.ini
       
      [Objectxxx]
      ObjectName=US_Squad_early
      ObjectFullName=US Marines Squad
      ObjectDataFile=US_Squad_early_data.ini
       
      [Objectxxx]
      ObjectName=Soviet_Squad
      ObjectFullName=OPFOR Infantry Squad
      ObjectDataFile=Soviet_Squad_data.ini
       
      [Objectxxx]
      ObjectName=VC_Squad
      ObjectFullName=Vietcong Squad
      ObjectDataFile=VC_Squad_data.ini
       
      [Objectxxx]
      ObjectName=NVA_Squad
      ObjectFullName=North Vietnamese Squad
      ObjectDataFile=NVA_Squad_data.ini
       
      [Objectxxx]
      ObjectName=Soldier_AT-3
      ObjectFullName=Soviet AT-3 Sagger
      ObjectDataFile=Soldier_AT-3_data.INI
       
      to use the Units in Campaign, Yuo have to edit the "Campaignname"_Data.ini
       
      in this Pack is a Mission for testing the new Groundobjects
       
      Have fun
       
      Kesselbrut, Munich Germany
      230 1
    2. damage pack for
       
      B-47,MI-24,MIG-25,MIG-29,SU-9,SU-11,SU-27,TU-95A,VAILLANT,VAUTOUR,VICTOR,VULCAN,YAK-25
       
       
       
      ++++++++++++++++++++++++++++++++++
      Installation:
       
      Extract everything to the Aircraft folder
       
      in the ini of the plane
       
      add manually
       
      [DamageTexture]
      DamagedPostFix=_holes.tga
       
      ++++++++++++++++++++++++++++++++++
       
      This is freeware addon package, free to distribute non-commercially.
       
      ++++++++++++++++++++++++++++++++++
       
      Have fun :)!
       
      ++++++++++++++++++++++++++++++++++
      626 1
    3. This seat was used in the late F-84F,check your documentation!,and read the README
       
      Steve S
      149 1
    4. This package contains two COMMS system
       
       
      == Installation Instructions: ==
      Before installing this Pak, you'll want to back up your SPEECHSYSTEM.ini
       
      drop one of SPEECHSYSTEM.ini in your flight folder
       
       
       
      the one is more basic
       
      the 2 is very detailled
       
       
      Credits:
       
      sorry
       
      i don't know witch people creating the two mods
       
      BUT if you try you can't play without them after
      800 1
    5. Update v1.10
      The SH-3 has been removed from this pack on request. To acquire the original model please contact Capun at capun1950@yahoo.com to request access to the model.
       
      This pack provides a way to add more life into the otherwise sparsely populated airfields in SFP1 and WOV. I thought that I'd have a go at trying to use existing aircraft as the basis of complex static/parked aircraft. Here is the result. I hope you enjoy using them.
       
      [Thanks]
      Many thanks to all those folks who created the original aircraft I've used as the basis for my own editing. And also many thanks for the hints, tips and support over the past few weeks on the forums. Without you this work would not have been possible.
       
      This posting consists of a set of complex static/parked aircraft, a mission (.msn) file that makes use of them, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply to populate Airfield 1 further with support equipment. Installation instructions are provided in the enclosed README.TXT.
       
      The mission is based at Da Nang, South Vietnam and consists of two squadrons of RAF complex static/parked aircraft and some AI aircraft on final approach.
       
      On the ramp you'll find RAF 74 Sqn and RAF 56 Sqn.
       
      At the North end of the runway are two QRA shelters containing two armed F4-Js and support equipment. All ready to go.
       
      On final approach are a pair of Mk6 Lightnings from RAF 5 Sqn. Lined up behind the Lightnings is a RAAF C-130J transport aircraft on final approach. Behind the C-130J is a RAAF A310 MRTT on final approach.
       
      Two jeeps are also driving around the airfield. The first one circuits the aircraft on the ramp. The second drives to and parks up at the North QRA complex.
       
      More to follow in subsequent phases.
       
      Regards, P.T.
      1,124 0
    6. I've decided to post each static aircraft as a complete folder so that the installation process is as simple as possible. I felt that the manual installation in my earlier post was too much work for a lot of people. This way you can pick and choose the statics you want to include in your own missions.
       
      "If you build it, they will come.". Well, if you make it easy for people, they will use it.
       
      This posting consists of a C-130J complex static/parked aircraft, a sample mission (.msn) file that makes use of it, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply.
       
      [Thanks to Digital Overload for a last minute fix that cleaned up the blurred props in my earlier post :-)]
       
      Thanks, regards, PNT/comrpnt :-)
      541 0
    7. I've decided to post each static aircraft as a complete folder so that the installation process is as simple as possible. I felt that the manual installation in my earlier post was too much work for a lot of people. This way you can pick and choose the statics you want to include in your own missions.
       
      "If you build it, they will come". Well, if you make it easy for people, they will use it.
       
      This posting consists of a Lightning Mk6 complex static/parked aircraft with its canopy down, a sample mission (.msn) file that makes use of it, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply.
       
      Thanks, regards, PNT/comrpnt :-)
      119 0
    8. I've decided to post each static aircraft as a complete folder so that the installation process is as simple as possible. I felt that the manual installation in my earlier post was too much work for a lot of people. This way you can pick and choose the statics you want to include in your own missions.
       
      "If you build it, they will come". Well, if you make it easy for people, they will use it.
       
      This posting consists of a Lightning Mk6 complex static/parked aircraft with its canopy raised, a sample mission (.msn) file that makes use of it, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply.
       
      Thanks, regards, PNT/comrpnt :-)
      250 0
    9. I've decided to post each static aircraft as a complete folder so that the installation process is as simple as possible. I felt that the manual installation in my earlier post was too much work for a lot of people. This way you can pick and choose the statics you want to include in your own missions.
       
      "If you build it, they will come". Well, if you make it easy for people, they will use it.
       
      This posting consists of a Lightning Mk6 complex static/parked aircraft with its canopy raised and a member of the ground crew sitting in the pilot's seat, a sample mission (.msn) file that shows you how to reference static aircraft, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply.
       
      Thanks, regards, PNT/comrpnt :-)
      330 0
    10. I've decided to post each static aircraft as a complete folder so that the installation process is as simple as possible. I felt that the manual installation in my earlier post was too much work for a lot of people. This way you can pick and choose the statics you want to include in your own missions.
       
      "If you build it, they will come". Well, if you make it easy for people, they will use it.
       
      This posting consists of a F-4J complex static/parked aircraft with its canopy down, a sample mission (.msn) file that shows you how to reference static aircraft, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply.
       
      Thanks, regards, PNT/comrpnt :-)
      204 0
    11. I've decided to post each static aircraft as a complete folder so that the installation process is as simple as possible. I felt that the manual installation in my earlier post was too much work for a lot of people. This way you can pick and choose the statics you want to include in your own missions.
       
      "If you build it, they will come". Well, if you make it easy for people, they will use it.
       
      This posting consists of a F-4J complex static/parked aircraft with its canopy raised, a sample mission (.msn) file that shows you how to reference static aircraft, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply.
       
      Thanks, regards, PNT/comrpnt :-)
      258 0
    12. I've decided to post each static aircraft as a complete folder so that the installation process is as simple as possible. I felt that the manual installation in my earlier post was too much work for a lot of people. This way you can pick and choose the statics you want to include in your own missions.
       
      "If you build it, they will come". Well, if you make it easy for people, they will use it.
       
      This posting consists of a F-4J complex static/parked aircraft with its canopy raised and a member of the ground crew sitting in the pilot's seat, a sample mission (.msn) file that shows you how to reference static aircraft, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply.
       
      Thanks, regards, PNT/comrpnt :-)
      570 0
    13. Hi folks, here is a mod to create a static Stock B-57B to decorate your air bases with parked traffic (similar to my earlier mods on
      statics, such as http://forum.combatace.com/index.php?autom...p;showfile=2931)
       
      Many thanks to TK for providing the original in WOV. If there are any problems with this mod then please contact me directly, not ThirdWire. Thanks.
       
      Installation instructions are provided in the included readme file.
       
      Cheers, kind regards, P.T (comrpnt). :-)
      216 0
    14. Hi folks, here is a mod to create a static Stock B-52D to decorate your air bases with parked traffic (similar to my earlier mods on
      statics, such as http://forum.combatace.com/index.php?autom...p;showfile=2931)
       
      Many thanks to TK for providing the original in WOV. If there are any problems with this mod then please contact me directly, not ThirdWire. Thanks.
       
      Installation instructions are in the included readme file.
       
      Cheers, kind regards, P.T (comrpnt). :-)
      488 0
    15. Hi folks, here is a mod to create a static A310 MRTT tanker to decorate your air bases with parked traffic (similar to my earlier mods on
      statics, such as http://forum.combatace.com/index.php?autom...p;showfile=2931)
       
      Many thanks and credit to Florian -AmokFloo- Schneider for producing the A310 MRTT. If there are any problems with this mod then please contact me directly, not Florian. Thanks. Also, if your own work formed part of the original A310 MRTT and I have not credited you here, then please contact me and I will be happy to do so.
       
      Installation instructions are in the included readme file.
       
      Cheers, kind regards, P.T (comrpnt). :-)
      552 0
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