Strykers Destroyed LOD (SF-1 gen) by SUICIDAL-ART
To use this model you only have to release the contents of the
folder inside the folder GroundObject in your game...
Then in your Stryker DATA-INI
put the name of the destroyed model you choose.
for example
[GroundObjectData]
DamagedModel=
DestroyedModel=Stryker_Destroyed.LOD ------------------------------ Stryker_Destroyed.LOD
you repeat the same with other Strykers models.
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
Stryker-M1128 MGS (SF-1 gen) by SUICIDAL-ART
thank you very much to my great friend. SteveS
For the Excellent 3D-Model of Browning_M2
Original 3D model and skin, taken from my Blog.
Used under license GNU
To use this model you only have to release the contents of the
GroundObject folder inside the folder the same name in your game...
This mod is a collection of afterburner effects TGA files to suit your needs and tastes, too.They work in conjunction with the afterburner
"ini" file for each afterburner effect one wish to simulate for his aircraft model.You need to create or modify accordingly the afterburner "ini" file and the aircraft data "ini" file you wish to apply the effect to.(engine section!). Also the aircraft model, you want to apply the effect to, must support afterburner node.
The mod was tested in SF1/WOV/WOE/WOI. Beeing just a bunch of TGA files , it will work in SF2 series, too.
The credits for making these templates goes to the ones who created. I just put them together, quality factor playing a major roll in my pick.
You are free to modify as you think fit these files. Also you can include it, without asking permission, in any other bigger mod etc. Just
don't forget to mention me to the credits.:)
This mod is freeware and cannot be used for commercial purposes.
Humvee-M1046 TOW Carrier Ejercito Argentino (SF-1 gen) by SUICIDAL-ART
thank you very much to my great friend.Tercera Escuadrilla
For the Excellent 3D-model of BGM 71 Tow
Original 3D model and skin, taken from my Blog.
Used under license GNU
To use this model you only have to release the contents of the
GroundObject folder inside the folder the same name in your game...
You also have to put the WeaponData in the corresponding INI.
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
Stryker M-1134 ATGM (SF-1 gen) by SUICIDAL-ART
thank you very much to my great friend.Tercera Escuadrilla
For the Excellent 3D-model of BGM 71 Tow
Also many thanks for the help of my friend EricJ.
Original 3D model and skin, taken from my Blog.
Used under license GNU
To use this model you only have to release the contents of the
GroundObject folder inside the folder the same name in your game...
You also have to put the WeaponData in the corresponding INI.
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
Stryker M-1113 CV (SF-1 gen) by SUICIDAL-ART
Original 3D model and skin, taken from my Blog.
Used under license GNU
To use this model you only have to release the contents of the
GroundObject folder inside the folder the same name in your game...
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
NAHUEL DL 43 (SF-1 gen) by SUICIDAL-ART
3D Model: SUICIDAL
Skins: SUICIDAL
To use this model you only have to release the contents of the
GroundObject folder inside the folder the same name in your game...
You also have to put the GunData in the corresponding INI.
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
Nuclear reactor
==========
This is a ground object for use in terrains of SFP1, WOE,WOI,WOV.
----------------------------------------------------------------------
INSTALLATION
1. Unzip the files into your terrain folder, for instance IsraelME or Israel2
2. Then open file xxx_types with notepad editor and
Insert following lines into your xxx_types.ini
[TargetTypexxx]
Name=Reactor
FullName=Reactor
ModelName=Reactor.lod
TargetType=Warehouse
ActiveYear=0
TargetValue=550
UseGroundObject=FALSE
DamagePoint=195.0
ArmorValue=0.0
ArmorType=1
RepairRate=0.0
StartDetectChance=100
StartIdentifiedChance=100
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=NukeExplosionEffect
DestroyedModel=Reactor_dest.LOD
SecondaryEffect=AerialNukeEffect
SecondaryChance=100
3. Make sure that you replace xxx by the correct sequence number
4. Now you can place the nuclear reactor at the map with opening the xxx_targets.ini file
Here an example for Israel2 terrain:
[TargetArea126]
Name=Dimona Nuclear Powerplant
Position=613100.000000,525100.000000
Radius=0.000000
ActiveYear=0
Location=1
Alignment=FRIENDLY
Target[001].Type=Hauptquartier2
Target[001].Offset=-200,0
Target[001].Heading=90
Target[002].Type=Flachdach
Target[002].Offset=-100,0
Target[002].Heading=90
Target[003].Type=KühlturmTower
Target[003].Offset=0,0
Target[003].Heading=90
Target[004].Type=reactor
Target[004].Offset=0,150
Target[004].Heading=0
Target[005].Type=Flachdach
Target[005].Offset=-100,150
Target[005].Heading=90
Target[006].Type=Schornstein2
Target[006].Offset=-110,150
Target[006].Heading=90
Target[007].Type=Schornstein2
Target[007].Offset=-120,150
Target[007].Heading=90
Target[008].Type=GeneratorBuilding1
Target[008].Offset=0,50
Target[008].Heading=0
Target[009].Type=Flachdach
Target[009].Offset=-100,75
Target[009].Heading=90
Target[010].Type=Hauptquartier1
Target[010].Offset=-200,50
Target[010].Heading=0
Target[011].Type=ZSU-57
Target[011].Offset=-100,500
Target[011].Heading=90
Target[012].Type=Hauptquartier2
Target[012].Offset=-330,0
Target[012].Heading=90
Target[013].Type=Hauptquartier1
Target[013].Offset=-330,100
Target[013].Heading=0
Target[014].Type=Hauptquartier1
Target[014].Offset=-330,150
Target[014].Heading=180
Target[015].Type=Hauptquartier1
Target[015].Offset=-330,-100
Target[015].Heading=180
Target[016].Type=Hauptquartier1
Target[016].Offset=-330,-150
Target[016].Heading=0
Target[017].Type=Flachdach
Target[017].Offset=-600,-150
Target[017].Heading=0
Target[018].Type=Flachdach
Target[018].Offset=-600,-250
Target[018].Heading=0
Target[019].Type=Flachdach
Target[019].Offset=-600,-350
Target[019].Heading=0
Target[020].Type=Flachdach
Target[020].Offset=-600,100
Target[020].Heading=0
Target[021].Type=Flachdach
Target[021].Offset=-600,200
Target[021].Heading=0
Target[022].Type=Funkgebäude
Target[022].Offset=-430,50
Target[022].Heading=90
Target[023].Type=AAA
Target[023].Offset=0,500
Target[023].Heading=90
Target[024].Type=AAA
Target[024].Offset=-20,500
Target[024].Heading=90
Target[025].Type=AAA
Target[025].Offset=200,-500
Target[025].Heading=90
Target[026].Type=AAA
Target[026].Offset=220,-500
Target[026].Heading=90
Target[027].Type=AAA
Target[027].Offset=-200,500
Target[027].Heading=90
Target[028].Type=AAA
Target[028].Offset=-180,500
Target[028].Heading=90
++++++++++++++++++++++++++++++++++++++++++++++++
THIS MOD IS FREEWARE: COMMERCIAL USE IS NOT ALLOWED!
+++++++++++++++++++++++++++++++++++++++++++++++++
Made in Germany 2010
++++++++++++++++++++++++++++++++++++++++++++++++++
Hope you enjoy it.
Michael (Gepard)