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SF/WO* Object Mods

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Non-aircraft add-ons and modifications

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    1. Ground objects pack for WOx series
      includes working artillery, tank, flak, support vehicle, AAA
      you need WWII nation list ini (Nazi Germany)
      and add guns and weapons (included) for these objects
      enjoy Monty
      502 0
    2. just something i was fiddling around with. I kinda wanted to make the smoke trails from my planes to be just a bit longer than normal, so i edited the exhaust emitters for the dirty and clean smoke trails. so now, they should appear to be a bit longer than normal.
      230 2
    3. Welcome to the Approach and Airfield Lighting pack for ALL friendly airfields for Wings Over Vietnam (WOV).
       
      This pack puts approach lights at the end of each runway and anti-collision lights on all tall buildings and structures, for each type and layout of runway for all friendly airfields.
       
      Updated for October 2008 Thirdwire Patch: Alternative airfield lighting definition files are now included that work with the October 2008 patched version of the game.
       
      Acknowledgements, Disclaimer and Terms
      Thank you to TK and all modders who have provided the platform and prerequisites I use in my packs. If there are any problems with this pack and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that prerequisites have their own terms and conditions that may differ from those defined for this pack.
       
      Released under Fair-Use terms, as defined at CombatAce
       
      Prerequisites
      There are no prerequisites for this pack.
       
      More Info
      See here for more detailed screen shots: http://bbs.thirdwire.com/phpBB/viewtopic.php?p=19180
       
      and also here for additional screen shots of Airfield 4: http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3293
       
      Here is the list of additional lights introduced by this mod, found in the different types of layout:
       
      Tower1 & Tower2
      Fueltank1 & Fueltank2
      Hangar1, Hangar2 & Hangar3
      Bunker1 & Bunker2
      Watertower
      ASR (radar)
      ShelterA (used for ramp and QRA sites)
       
      I've also include a Heli-pad for each layout.
       
      Each building or structure contains at least 1 anti-collision red light (in some cases up to 4 lights) and hangars also contain flood lights facing the ramp area.
       
      Regards, comrpnt :-)
      1,126 0
    4. german PzKpfw35(t) (former czechoslovak LT vz.35) used in Poland and France.
      File structure in WoE standard. For using in SF:P2 and 2nd generation of the game please copy files where they should be
      Gun data for gun editor included.
      Enjoy it MontyCZ
      150 0
    5. Czechoslovak pre-war light tank vz.35 which was later used by german as a PzKpfw35(t)
      in Poland and France.
      File structure in WoE standard. For using in SF:P2 and 2nd generation of the game please copy files where they should be
      Gun data for gun editor included.
      Enjoy it MontyCZ
      94 0
    6. Update v1.10
      The SH-3 has been removed from this pack on request. To acquire the original model please contact Capun at capun1950@yahoo.com to request access to the model.
       
      This pack provides a way to add more life into the otherwise sparsely populated airfields in SFP1 and WOV. I thought that I'd have a go at trying to use existing aircraft as the basis of complex static/parked aircraft. Here is the result. I hope you enjoy using them.
       
      [Thanks]
      Many thanks to all those folks who created the original aircraft I've used as the basis for my own editing. And also many thanks for the hints, tips and support over the past few weeks on the forums. Without you this work would not have been possible.
       
      This posting consists of a set of complex static/parked aircraft, a mission (.msn) file that makes use of them, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply to populate Airfield 1 further with support equipment. Installation instructions are provided in the enclosed README.TXT.
       
      The mission is based at Da Nang, South Vietnam and consists of two squadrons of RAF complex static/parked aircraft and some AI aircraft on final approach.
       
      On the ramp you'll find RAF 74 Sqn and RAF 56 Sqn.
       
      At the North end of the runway are two QRA shelters containing two armed F4-Js and support equipment. All ready to go.
       
      On final approach are a pair of Mk6 Lightnings from RAF 5 Sqn. Lined up behind the Lightnings is a RAAF C-130J transport aircraft on final approach. Behind the C-130J is a RAAF A310 MRTT on final approach.
       
      Two jeeps are also driving around the airfield. The first one circuits the aircraft on the ramp. The second drives to and parks up at the North QRA complex.
       
      More to follow in subsequent phases.
       
      Regards, P.T.
      1,123 0
    7. Read the readme! :yes:
      185 0
    8. Airfields and Buildings lighting pack (SFP1/SFG)
      Welcome to the Approach and Airfield Lighting pack for ALL friendly airfields for Strike Fighters Project 1 (SFP1) and Strike Fighters Gold (SFG).
       
      This pack puts approach lights at the end of each runway and anti-collision lights on all tall buildings and structures, for each type and layout of runway for all friendly airfields.
       
      Updated for October 2008 Thirdwire Patch: Alternative airfield lighting definition files are now included that work with the October 2008 patched version of the game.
       
      Acknowledgements, Disclaimer and Terms
      Thank you to TK and all modders who have provided the platform and prerequisites I use in my packs. If there are any problems with this pack and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that prerequisites have their own terms and conditions that may differ from those defined for this pack.
       
      Note: There are no prerequisites for this pack.
       
      Released under Fair-Use terms, as defined at CombatAce
       
      Update v1.01
      Fixed a bug in D5 airfield runway definition in _targets.ini - I forgot to set the heading back to 60 degrees (set to 0 degrees for development only.)
       
      Update v1.10
      Added alternative airfield lighting definition files, compatible with the Thirdwire October 2008 version of the game. Removed test mission file and supporting files, to simplify the download content and installation process.
       
      Contents

      New lighting definition files for all friendly airfield types and layouts
      Replacement _TARGETS.INI file to make use of new lighting files

       
      comrpnt (June 2008, revised July 2009)
      605 1
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