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SF/WO* Object Mods

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Non-aircraft add-ons and modifications

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    1. The package contains four examples for many European armies.
       
      Unzip to a temp director,than move the folder into groundobjects folder.
      That's it!!
       
       
      This addon is FREEWARE, feel free to use it in any mission / campaign / mod you suggest,BUT not in any PAYWARE.
      323 0
    2. This edit of the XFV-12_DATA.ini makes this plane go Insanely fast...
       
      BACK UP YOUR XFV-12_DATA.ini FILE for when you get tired of this one.
       
      YOU CAN ONLY FLY THIS ON EASY, IT WILL BE IMPOSSIBLE TO FLY ON NORMAL OR HARD....
       
      I take no credit for making this DATA.INI or Its Plane.
       
      All credit goes to Aladai, Silverbolt, TMF, Canadair, and Spillone104
       
      This freeware and it will stay that way.
       
      Thats it.
      77 0
    3. This is an improvement for the M-50 Ontos and M-109.
      Do not forget to make backups if you do not like.
      Test mission includes a call Danang.
      But it should be called when rain cucumbers.
      Enjoy.
       
      Need these items for the mission of testing:
      Aircraft:
      F-105D
      AH-1
       
      GroundObject:
      M109
      M50 Ontos
      M113
      M48A2
      vusa1
       
      PT-76
      T-54
      vietcong
      vietcong1
      nvs_a1
      nv_dshk
      209 0
    4. AA Dshk. The tga files are a great invention, thanks to the maker (TK).
      regards
      359 0
    5. One M-109, this is for Vietnam (1963-1973)
       
      http://www.inetres.com/gp/military/cv/arty/M109.html
      389 1
    6. REMINDER
       
      Be sure to back up your excisting aircraftobject.ini, countermeasureobject.ini, debrisobject.ini, and shellobject.ini files in case there is a problem with these files and or you dont like them, so you can
      revert back to the originals.
       
       
      I did this after I noticed that after 3 seconds or so, everything in the game *drop tanks, pieces of planes, flares and whatnot* disappears. So I edited the files listed above to try to make everything
      that falls from the plane, or anything type of countermeasure fall til it hits the ground. So now when you shoot down a plane, or use flares and chaff, it should all fall to the ground before disappear. Now you can watch as every piece of your enemy falls back to the earth. I tried to make it so that more pieces came off, or add more debris from lanes or ground targets. I'll try to work on it and get it tuned up a bit more so that you get mor parts raining down to the ground. and also try to make the flares rate of decent alot less than it is now so it acts more like the real thing. eitherway, have fun.
       
       
      Installation
       
      Just copy these files and paste them in your objects folder. Make sure you back up you original files these replace incase you dont like these, or if you want to reuse the originals.
      Once added, test them out and see if the parts from the planes you shoot down, or the drop tanks or counter measures fall all the way to the ground. Im gonna try to work on this a bit more and try to add even more debris the next time. Anywho, have fun
      299 1
    7. M50_Ontos
       
      Directly to the USMC in Vietnam.
      371 0
    8. New Dirty Exhaust Effects
      By NeverEnough
       
      This exhaust effect was inspired by the work of Deuces, Fubar512 and Spillone104.
      This New Dirty Exhaust Effects package includes a NewDirtyExhaustEmitter.ini which can be used to supplement the old DirtyExhaustEmitter.ini in your Effects folder for some additional exhaust effect variety.
      The New Dirty Exhaust Effect will generate a longer and less dense exhaust plume than the Dirty Bird Exhaust Effect.
      The New Dirty Exhaust Effect is configured so that it may be used in either single engine or multiple engine aircraft. The DirtySingleExhaustEmitter will produce slightly less exhaust volume than the DirtyDualExhaustEmitter when used on a dual engine aircraft if you want to decrease the volume of smoke signature for your multi-engine models.
      If you wish to have a slightly more smokey single engine aircraft, you could utilize the DirtyDualExhaustEmitter in a single engine aircraft.
       
      You can easily choose between the two effects to get whatever exhaust smoke trails happen to suit you!
      Both of these exhaust effects can be applied to single, dual or multi-engined aircraft models.
      427 0
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