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SF/WO* Object Mods

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Non-aircraft add-ons and modifications

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    1. As per post: http://forum.combatace.com/index.php?s=&am...st&p=270301
       
      Enhanced SAM Trails
       
      by Fubar512
       
      This mod attempts to give the user a bit more situational awareness, by adding an enhanced flare and exhaust flame effect to large SAMs, making them visible for miles, during both day and night missions. It also replaces the default exhaust trail with a whispier, more prominent trail (which should allow for a slight improvement in frame rate when multiple SAMs are in the air)
       
      To install: Simply drop the LargeSAMTrailEffect.ini into your effects folder. That's all that's required.
       
      To uninstal: Just delete the LargeSAMTrailEffect.ini, and the game will revert to using the original.
       
      Known issues: The "rocketflare" effect may appear larger on all objects that use it, though this is not necessarily objectionable. To test that, launch an air to air missile, and see if you find the flare effect too prominent.
       
      If you do find it to be an issue, open the LargeSAMTrailEffect.ini in Windows Notepad, and edit the following lines:
       
       
      [EffectType001]
      Element[03].ElementName=RocketFlareEmitter<----edit to RocketFlareEmitter2
       
      [EmitterType003]
      Name=RocketFlareEmitter<------edit to RocketFlareEmitter2
       
      Save the edits when prompted, and the LargeSAMTraileffect will continue to use the enhanced rocketflare by itself, with absolutely no impact on other files.
      873 0
    2. Exhaust smoke for the General Electric J47 or J35 equipped aircrafts.
       
      Suitable for the F-86, F-84 from A to G version, B-45, B-47.
       
      There are 2 exhausts variants.
       
      The "J47ExhaustEmitter" is the normal exhaust from this engine.
       
      The "J47WaterExhaustEmitter" is the extremely dirty exhaust obtained from the water/methanol injection.
       
      BE CAREFULL THIS EMITTER IS A FRAME-RATE KILLER IN LARGE NUMBERS!
      ---------------------------------------------------------------------------------
       
      Instructions:
       
       
      1) Put the J47ExhaustEmitter.ini and SMOKE3.tga in the Effects folder.
       
      2) Open the "aircraft"_DATA.INI and go down to the engine/s section.
       
      (Example from the F-86F)
       
      [Engine]
      SystemType=JET_ENGINE
      InputName=THROTTLE_CONTROL
      EngineID=1
      HasAfterburner=FALSE
      SLThrustDry=26288.862
      ThrustAngles=0.0,0.0,0.0
      ThrustPosition=0.0,0.0,0.0
      ThrottleRate=0.4
      IdleThrottle=0.10
      IdleRPM=0.68
      IdleNozzle=0.90
      CruiseThrottle=0.37
      CruiseRPM=0.82
      CruiseNozzle=0.25
      MilThrottle=0.65
      MilRPM=1.00
      MilNozzle=0.01
      MaxThrottle=0.99
      MaxRPM=1.00
      MaxNozzle=0.25
      AltitudeTableNumData=10
      AltitudeTableDeltaX=3048.0
      AltitudeTableStartX=0.0
      AltitudeTableData=1.000,0.721,0.517,0.371,0.265,0.212,0.054,0.025,0.000,0.000
      DryMachTableNumData=4
      DryMachTableDeltaX=0.4
      DryMachTableStartX=0.0
      DryMachTableData=1.000,0.980,1.000,0.000
      TSFCM0=0.820
      TSFCM1=1.220
      MinFuelFlow=0.03
      ExhaustEmitterName=CleanExhaustEmitter ---------------- <<<<Change this emitter>>>>
      ExhaustPosition=0.0,-4.76,0.00
      FireSuppression=FALSE
      MinExtentPosition=-0.31,-4.76,-0.40
      MaxExtentPosition= 0.31,-1.45, 0.29
       
       
      And change the emitter name into
       
      ExhaustEmitterName=J47ExhaustEmitter
       
      or
       
      ExhaustEmitterName=J47WaterExhaustEmitter
      (better if used like an afterburner effect to simulate the additional thrust)
      ----------------------------------------------------------------------------------------------
       
      That's it.
       
      Have a good flight and if it smoke is friendly. :D
       
      Alex (Spillone104)
       
       
      This File is Freeware and can not be sold or included in any Payware software.
      189 0
    3. ErikGen's Nike Unit
       
      To install:
       
      Simply extract the contents of the objects folder, into your Wings Over Europe\Objects\GroundObject folder, taking care to ensure that the folders do not become "nested" (named folder within a like-named folder). The following sub-folders should be visible within the groundobjects folder.
       
      4xMIM-14
      TTR_T
      HIPAR
      LoPAR_T
       
      Then, extract the MIM-14 folder from .RAR archive, and drop it into your Wings Over Europe\Objects\Weapons folder
       
      Next, add the following data to your Weapondata.ini (which should reside within, or should be extracted from its CATalog file, and into your weapons folder), and then save it with the weapons editor that's appropriate to the patch level that you're using. (ie, Oct 2008 patch = Weapon Data Editor V02.20.08). Adjust the [WeaponDataXXX] number entry as required, so it follows the existing sequence (ie, if the last one was [WeaponData144], the next one would be [WeaponData145]).
       
      [WeaponDataXXX]
      TypeName=MIM-14
      FullName=MIM-14 Nike Hercules (T45 WH)
      ModelName=MIM-14
      Mass=5040.000000
      Diameter=0.844000
      Length=12.379000
      SubsonicDragCoeff=0.120000
      SupersonicDragCoeff=0.222000
      AttachmentType=
      SpecificStationCode=
      NationName=USAF
      StartYear=1959
      EndYear=2004
      Availability=2
      BaseQuantity=18
      Exported=TRUE
      ExportStartYear=1962
      ExportEndYear=2004
      ExportAvailability=2
      WeaponDataType=1
      RailLaunched=FALSE
      RocketPod=FALSE
      Retarded=FALSE
      FinStabilized=TRUE
      SpinStabilized=FALSE
      HasGrowl=FALSE
      EffectClassName=LargeMissileEffects
      ReleaseDelay=20.000000
      WarheadType=0
      Explosives=273.000000
      FusingDistance=25.000000
      ClusterBomblets=0
      ClusterDispersion=0.000000
      GuidanceType=11
      Accuracy=85
      MaxTurnRate=20.000000
      MaxLaunchG=2.000000
      LockonChance=80
      LaunchReliability=95
      ArmingTime=3.000000
      SeekerFOV=180.000000
      SeekerGimbleLimit=180.000000
      SeekerTrackRate=90.000000
      SeekerRange=140000.000000
      MinLaunchRange=10000.000000
      MaxLaunchRange=140000.000000
      Duration=120.000000
      CounterCountermeasure=50.000000
      NoiseRejection=50.000000
      CapabilityFlags=0x100000a2
      LoftAngle=0.000000
      DescentAngle=0.000000
      MaxLoftAltitude=0.000000
      CLmax=14.000000
      MinFreq=0.000000
      MaxFreq=0.000000
      BoosterStart=0.000000
      BoosterDuration=3.400000
      BoosterAccel=25.000000
      BoosterEffectName=LargeMissileFireEffect
      BoosterSoundName=Missile
      BoosterNodeName=booster
      BoosterPosition=0.000000,-5.761000,0.000000
      SustainerDuration=28.000000
      SustainerAccel=8.000000
      SustainerEffectName=MissileFireEffect
      SustainerSoundName=Missile
      SustainerPosition=0.000000,-1.885000,0.000000
      InFlightEffectName=LargeSAMTrailEffect
      InFlightSoundName=MissileEngine
      ReleaseAnimationID=1
      ReleaseAnimationTime=0.000000
      ReleaseAnimationDelay=0.000000
      EODisplayFlags=0
      CEP=0.000000
       
      Finally, place the GERMANYCE_TYPES.INI, the GERMANYCE_TARGETS.INI, the ground_platte2.LOD, and the ground_platte2.tga files, in your Wings Over Europe\Terrain\GermanyCE folder. And then you're done!
       
      Just in case you're wondering, the placement I used is close to the historical site of the Hohenkirchen and Rodenkirchen (Stadland) Nike sites, near the coast and not far from Bremerhaven.
       
      To test: Fly an anti ship mission (yes, you read that right) in a Soviet aircraft, between 1962 and 1997. If you attain a height of 3300 meters (or about 10,000 feet), you will attract the attention of the Nike site's radars. By the way, since they're e data-linked, they can guide one another's missiles (which the Nike system was capable of, in real life), so don't be surprised if you see a radar tracking yo at the nine o'clock position, but get slammed from a Nike Hercules approaching from your one o'clock.
       
      NOTE* Some of the more experienced among you may question the ground object roles that I used for the various units...trust me, that's the only way to make sure that you don't wind up sowing Nike launchers and radars all over the countryside. And, they work just fine the way that they are.
       
      Nike Missile, Launcher, and Radars, by ErikGen
      Ground Platte courtesy of Mitch (from his "Factory Place" mod)
      Offset coordinates and structure placement by the Wrench
      Data.ini and terrain placement by yours truly.
      392 0
    4. FRANCE Army- early AMX-30 tank
      354 0
    5. Here are the missing smoke TGA files for those of you who already downloaded the waterinjection for the BUFF and B-47. Sorry about that!
      365 0
    6. Exhaust smoke for the General Electric J79 equipped aircrafts.
       
       
      There are 2 exhausts variants.
       
      The "J79-F4ExhaustEmitter" can be used for every aircraft.
       
      The "J79-F104ExhaustEmitter" instead have the tipical F-104 downward pushed exahaust caused by the Boundary Layer Control on the wings.
       
      ---------------------------------------------------------------------------------
       
      Instructions:
       
       
      1) Put the J79ExhaustEmitter.ini and SMOKE3.tga in the Effects folder.
       
      2) Open the "aircraft"_DATA.INI and go down to the engine/s section.
       
      (Example from the F-4C)
       
      [Engine1]
      SystemType=JET_ENGINE
      InputName=THROTTLE_CONTROL
      EngineID=1
      HasAfterburner=TRUE
      NumAfterburnerStages=4
      SLThrustDry=44482.2
      SLThrustWet=75619.8
      ThrustAngles=0.0,7.00,0.0
      ThrustPosition=-0.65,1.70,0.00
      ThrottleRate=0.5
      NozzleAnimationID=7
      IdleThrottle=0.10
      IdleRPM=0.68
      IdleNozzle=0.0
      CruiseThrottle=0.37
      CruiseRPM=0.82
      CruiseNozzle=1.0
      MilThrottle=0.65
      MilRPM=1.00
      MilNozzle=1.0
      MaxThrottle=0.78
      MaxRPM=1.00
      MaxNozzle=1.0
      FullABThrottle=1.12
      FullABRPM=1.00
      FullABNozzle=0.0
      AltitudeTableNumData=12
      AltitudeTableDeltaX=1828.8
      AltitudeTableStartX=0.0
      AltitudeTableData=1.000,0.871,0.749,0.636,0.533,0.439,0.357,0.266,0.200,0.149,0.112,0.000
      DryMachTableNumData=12
      DryMachTableDeltaX=0.2
      DryMachTableStartX=0.0
      DryMachTableData=1.000,0.953,0.956,1.007,1.099,1.108,1.245,1.391,1.533,1.645,1.701,1.665
      WetMachTableNumData=12
      WetMachTableDeltaX=0.2
      WetMachTableStartX=0.0
      WetMachTableData=1.000,0.976,1.007,1.091,1.231,1.429,1.670,1.953,2.270,2.606,2.930,3.208
      MaxInletTemperature=134.3
      GyroscopicInertia=
      TSFCM0=0.860
      TSFCM1=1.207
      AfterburnerTSFC=1.950
      MinFuelFlow=0.01
      ExhaustEmitterName=DirtyExhaustEmitter ---------------- <<<<Change this emitter>>>>
      ExhaustPosition=-0.65,-3.63,-0.58
      AfterburnerNodeName=afterburner
      AfterburnerEmitterName=AfterburnerEmitter
      MinExtentPosition=-1.13,-3.68,-1.02
      MaxExtentPosition=-0.14, 1.36,-0.04
      FireSuppression=TRUE
      GasTempMaxRPM=635.0
      GasTempIdleRPM=420.0
      GasTempChangeRate=5.0
      OverheatTemp=750.0
      DamageTempDelta=300.0
      OilPressMaxRPM=35.0
      OilPressIdleRPM=55.0
      OilPressChangeRate=0.5
      LowOilPress=12.0
      LowOilTempDelta=400.0
       
       
      And change the emitter name into
       
      ExhaustEmitterName=J79-F4ExhaustEmitter
       
      or
       
      ExhaustEmitterName=J79-F104ExhaustEmitter
      ----------------------------------------------------------------------------------------------
       
      That's it.
       
      Have a good flight and don't somke.
       
      Alex (Spillone104)
       
       
      This File is Freeware and can not be sold or included in any Payware software.
      263 0
    7. British pilot (Alpha helmet standard OD green)
      This pilot is a reskin of the Hi-rez typhoon pilot make by Craig (Bongodriver) for his excellent Eurofighter 2000.
      My rework was reskin helmet and oxy mask.
      This is not seats like usual standard pilot made addons.
      It requires a proper seat positioning on each plane.
       
      Example with correct position on Tornado GR's using Aleducat MB Mk-10A:
       
      // Crew ---------------------------------------------------------
       
      [Pilot]
      SystemType=PILOT_COCKPIT
      Position=0.0,3.9,-0.2
      PilotModelName=britishpilot
      SeatModelName=Mk10A
      SeatPosition=0.0,3.84,0.475
      MinExtentPosition=-0.25, 5.91,-0.20
      MaxExtentPosition= 0.25, 6.99, 0.92
      CanopyNodeName=canopy_front_outer
       
      [CoPilot]
      SystemType=PILOT_COCKPIT
      Position=0.0,2.4,-0.12
      PilotModelName=britishpilot
      SeatModelName=Mk10A
      SeatPosition=0.0,2.34,0.555
      MinExtentPosition=-0.25, 4.50,-0.11
      MaxExtentPosition= 0.25, 5.44, 1.07
      CanopyNodeName=canopy_rear_outer
       
      Great for WoE and ODS.
      Some Italian Air Force pilots during the leasing of Tornado ADV by the Royal Air Force wore the same equipment (Headgear)
       
      Credits:
       
      Craig "Bongodriver"
       
       
      Enjoy!!!
       
      Cheers
       
      X
      338 0
    8. This mod makes the afterburner longer and better looking (in my opinion).
       
      UPDATE: Fixed a mistake which made the engine smoke have light.
      578 1
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