Four Russian skins for the Nieuport 12 - I have included an imported version, with the Russian insignia painted over the French, and three versions manufactured at the Dux factory, two of them with squadron insignia. I have also included a set of decals for all four planes.
Installation instructions
Put the four skin folders into your FirstEagles/Objects/Aircraft/Nieuport12 folder. Next, open my "PutInDFolder" and put all five files into the "D" folder for the Nieuport12 - For FE1, it will be inside the Aircraft/Nieuport12 folder - for FE2, it will be inside the Decals/Nieuport12 folder.
A set of skins and some file tweaks for Monty CZ's Nieuport 11 and Nieuport 17. You must have Monty CZ's planes in order for these to work.
For the Nieuport 11, I have made three skins. One is an imported plane with Russian colors painted over the French markings. The other two a Dux built machines, with the Dux markings and insignia for two squadrons.
For the Nieuport 17, I have made two skins. One is an imported plane with Russian colors painted over the French markings. The other is a Russian built machine with standard markings and squadron insignia.
Monty CZ has made a Russian skin for the Nieuport 11 which works well with these planes. In all of my skins, I used Monty CZ's original skins with some slight alterations. I have included a set of insignia decals with each plane, and a new ini file to update the way shadows are generated.
My thanks to Monty CZ for permission to make new skins for his planes.
Installation instructions:
If you haven't already, download and install the two planes from the CombatACE Download area. This install will replace some of the original files - you might want to make backups before you proceed.
For FE1 - Open each of my plane folders and copy the contents into the appropriate folders in your FirstEagles/Objects/Aircraft folder. Click "Yes" when it asks if you want to replace an existing file. Next, for each plane, open my folder "PutInDFolder" and move the contents into MontyCZ's "D" folder inside the aircraft's folder.
For FE2 - Open each of my plane folders and copy the contents into the appropriate folders in your FirstEagles/Objects/Aircraft folder. Click "Yes" when it asks if you want to replace an existing file.
Next, for each plane, open my folder "PutInDFolder" and move the contents into the appropriate aircraft's "D" folder Which is inside the Decals folder.
Three Russian skins for the Nieuport 24. You must have EmID's plane in order for these to work.
I have included skins for an imported version, with the Russian colors painted over the French insignia, a version manufactured at the Dux factory, and a version with insignia for the 1st Combat Air Group. In all of my skins, I used EmID's original skins with some slight alterations. I have included a set of decals and a new ini file to update the way shadows are generated.
My thanks to EmID for giving his permission to make skins for his plane.
Installation Instructions
If you haven't already done so, download and install the Nieuport 24 from the CombatACE Download area. My install will replace the original ini file - you might want to make backups before you proceed.
For FE1 - Open my "N24" folder and put all the contents into your FirrstEagles/Objects/Aircraft/N24 folder.
For FE2 - Open my "N24" folder and put all the contents into your FirrstEagles/Objects/Aircraft/N24 folder. Next, in your FirstEagles/Objects/Decals folder, make a folder named "N24". Then move my "D" folder from the Aircraft/N24 folder into the Decals/N24 folder you just made.
The Voisin III was developed in 1914 and used throughout the war. It was produced in large numbers and was used by all the Entente powers. Although it was originally used as a fighter, reconnaissance, and ground attack plane, it was most commonly used as a bomber later in the war.
My version is the Voisin LAS with a full chord lower wing, a 9 cylinder water-cooled Salmson engine, and an 8mm Hotchkiss magine gun mounted on a tripod over the pilot.
Ojcar has created two data.ini's for the Voisin LAS, one for the 120hp engine, and one for the 150hp engine. For your convenience, I have created a completely separate plane for each. The models, decals and skins are the same, but the data.ini's and loadouts are different, with lighter bomb loads for the 120hp plane.
I have included three skinning options for each plane, identical except for the decals. The Italian Linen uses the Italian insignia with red and green underwing panels. The Russian Linen uses the Russian insignia and includes stripes on the tail planes. The Standard Linen can be used for all the other Entente powers. This plane uses the national markings that come with First Eagles, so you can easily change nationalities (in the Standard Linen skin only.) I have included my skinning templates.
I have also included decals for serial numbers which will be applied randomly.
There doesn't seem to be any standard way for the Voisin to carry its bombs, so I have included several loadouts with different sized bombs carried in different positions, with appropriate weights for each plane. (The loadout names are based on the size of the bombs, not the total loadout weight.)
Historical Notes:
The serial numbers are fictious, but in the correct range for the Voisin LAS.
The Russians used different national markings on the tail planes, If you use my Russian skin, you will have white, blue, and red stripes on the tail planes. If you use the Standard skin for the Russians, you will get roundels on the tail planes.
Credits:
My thanks once again to Ojcar for making two excellent data.ini files for this plane.
Thanks also to Sinbad, 33Lima, and Dreamk who provided reference materials for the Voisin LAS.
Version 2 - Ojcar has created a new FM which improves the fighting performance of the AI. A fake machine gun has been added which causes the pilot of AI planes to be more active in pursuing enemy aircraft. Installation instructions for the new gun are in a separate file.
Installation instructions:
For FE1: Unzip the file and move the two folders named "Voisin3_120" and "Voisin3_150" into the FirstEagles/Objects/Airplanes folder.
For FE2: Unzip the file and move the two folders named "Voisin3_120" and "Voisin3_150" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create two new folders named "Voisin3_120" and "Voisin3_150". Move the folder named "D" from the Airplanes/Voisin3_xxx folders into the corresponding Decals/Voisin3_xxx folders you just made.
To install the gun, follow the instructions in the file named "InstructionsForInstallingGuns".
The Vickers FB5 was the first British plane designed specifically as a fighter. It was nicknamed the "Gunbus" because the pusher style aircraft had a factory installed machine gun mounted in the front, giving the gunner a wide angle of fire.
Although underpowered for its size, the large tail surfaces made it quite maneuverable. The Gunbus was an effective fighter for its time and was used to create the first fighter squadron, the RFC No. 11 Squadron. The Vickers FB5 was quickly outclassed and replaced by other fighters but it made a lasting impression on pilots.
I have included two skins with decal ini's for both the Standard Linen used by Britain and France, as well as an early British skin with flags instead of roundels. I have also included a set of serial numbers which will be applied randomly. I have included my skinning templates for the plane and the cockpit.
Historical Notes
The serial numbers are fictitious, but in the correct range for most FB5s.
Details of the instrument panel are mostly conjecture.
Several kinds of gun mounts were used on the Gunbus, most of them required considerable upper body motion for the gunner. In First Eagles, it is not possible to animate the gunner, so my gun mount is fictitious, but at least allows the gunner some freedom of movement.
Credits
My thanks to Ojcar for once again making an excellent data file for the Vickers Gunbus.
My thanks to Nix for providing the sound for the Gnome engine
Version 2 - Ojcar has created a new FM which improves the fighting performance of the AI. A fake machine gun has been added which causes the pilot of AI planes to be more active in pursuing enemy aircraft. Installation instructions for the new gun are in a separate file.
Installation Instructions
For FE1 - Unzip the file and move the folder named "VickersFB5" into the FirstEagles/Objects/Airplanes folder. You also need to move the sound file "gnome80m4.wav" into your FirstEagles/Sounds folder.
For FE2 - Unzip the file and move the folder named "VickersFB5" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "VickersFB5". Move the folder named "D" from the Airplanes/VickersFB5 folder into the Decals/VickersFB5 folder you just made. You also need to move the sound file "gnome80m4.wav" into your FirstEagles/Sounds folder.
To install the fake machine gun, follow the instructions in the file named "InstructionsForInstallingGuns".
The much maligned SPAD A.2 was not nearly as dangerous as some people believe. It was actually a good idea in the days before the synchronized gun was perfected, and continued to be used on the Eastern Front throughout the war. The A.2 was SPAD's first fighter and was introduced in mid 1915.
My version is the Russian version which was built at the Dux factory in Moscow. The upper wing has a center panel above the fuselage, and the gunner is equipped with a Colt-Browning 30 caliber machine gun.
I have included four skinning options, identical except for the decals. There are skins for 3 Russian variations, and a skin for the French. I have included my templates and serial numbers for some of the skins, which will be applied randomly.
Historical Notes:
The serial numbers are fictitious.
Credits:
My thanks once again to Ojcar for making the excellent data.INI file for this plane.
My thanks to Nix for providing the engine sound for the LeRhone engine
Thanks also to Sinbad and Whiteknight06604 who provided resources for the SPAD A.2 and for the Colt-Browning machine gun.
Version 2 - Ojcar has created a new FM which improves the fighting performance of the AI. A fake machine gun has been added which causes the pilot of AI planes to be more active in pursuing enemy aircraft. Installation instructions for the new gun are in a separate file.
Installation instructions:
For FE1: Unzip the file and move the folder named "SPADA2" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "rhone110bn4nC" into your FirstEagles/Sounds folder.
For FE2: Unzip the file and move the folder named "SPADA2" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SPADA2". Move the folder named "D" from the Aircraft/SPADA2 folder into the Decals/SPADA2 folder you just made. You also need to move the sound file "rhone110bn4nC" into your FirstEagles/Sounds folder.
To install the gun, follow the instructions in the file named "InstructionsForInstallingGuns".
The Fokker D.II was intended to be a replacement for the Eindeckers. It carried a single machine gun and used wing warping instead of ailerons. Production of the plane was slow and by the time large number were available, it had been outclassed by the Nieuport 11s. However it was used on the Eastern Front until late 1917.
I have made three skins for the D.II - a green paint, a two color camo, and a three color camo. I have also incuded a complete set of (ficitious) serial numbers for German planes. I have included my skinning templates for those who wish to make different skins.
Credits
My thanks to Ojcar for making the data file for the Fokker D.II.
Also, my thanks to Nix who provided the sound file for the Oberursel 100hp engine.
Installation Instructions
For FE1 - Unzip the file and move the folders named "FokkerD2" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "OberurselUI.wav" into the FirstEagles/Sounds folder.
For FE2 - Unzip the file and move the folder named "FokkerD2" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "FokkerD2". Move the folder named "D" from the Aircraft/FokkerD2 folder into the Decals/FokkerD2 folder you just made. You also need to move the sound file "OberurselUI.wav" into the FirstEagles/Sounds folder.
The Rumpler 6B was a float plane version of the Rumpler C.I. It had more forward stagger to the upper wing and a larger rudder than the land version. The fuselage was also modified to make the plane a one man fighter.
I have made an early version, the 6B-1. The 6B-2 was introduced later and was slightly larger, had a different tail, and didn't perform as well as the 6B-1. The Rumpler 6B-1 was a fighter and saw service in the Baltic, the North Sea, and the Black Sea.
Since it's a float plane, the 6B-1 works best in the Flanders, Gibraltar or other terrain that has a lot of water. The plane will actually take off and land from a conventional airfield, but it looks strange to see the floats going under the ground. It would be best to start the missions in the air.
I have included two skins, a standard German "Sea Hex" camo and a mottled green and blue camo. My skinning templates are included with the download. I have also included a set of number decals.
Credits
Thanks to Ojcar for making the data file for the Rumpler 6B-1 and for providing information on the appearance of the plane.
Thanks to Nix for providing the sound for the Mercedes engine.
Installation Instructions
For FE1 - Unzip the file and move the folder named "Rumpler6B1" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
For FE2 - Unzip the file and move the folder named "Rumpler6B1" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "Rumpler6B1". Move the folder named "D" from the Aircraft/Rumpler6B1 folder into the Decals/Rumpler6B1 folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.