Acting on Ojcar's invitation and personal encouragement, I have modified his Armchair Aces 1915 1.1 for use with FE1.
Installation is the same as his original readme, but I have included my own readme explaining how the mod was achieved.
I have almost completed the 1916.1 version and have started looking over the 1917 version.
As mentioned in my readme, I will provide the stock FE2 aircraft variants not already included with FE1, i.e. the Alb DIII and DV5 variants etc that are required for 1917 and 1918. Sinbad has kindly given permission to modify his Strutters for 1916 1.1.
I have not had any problems with this modification and have been enjoying the campaigns immensely.
Thanks again to Ojcar. And special thanks to Canadair for his Unicode->Ansi batch converter and to Sinbad.
Cheers and Happy Landings
Grinseed
So you all have the wonderful F2B by the A-Team?
And the not least wonderful Peter01 FM for this bird?
Very well, I have tuned a little more the FM (more easy take off for the AI), and have added a virtual second Machine gun for the observer. You'll see only one Lewis (that's the way the model it's done), but be careful, because there are two Lewis firing at you (in the very same location). I also changed the POW in the cockpit, so it's much more easier firing the Vickers!
The original FM (F2Ba, the one without wing Lewis, historically more correct) is from a 275 Hp Falcon III engined, so I have decided to make both Falcon I (190Hp with only one Lewis) and Falcon II (220Hp) engined Bristols!!!!
-------------- Jagdgeschwader II ---------------
Summer, 1918
Jasta's 12,13,15, and 19 Fokker D.VII's.
White, green, red, and yellow respectively.
This download contains all the the known skins of JG.II's fokker D.VII's
during the Summer and Fall of 1918. Each skin folder uses the pilots name or a destiguishing feature. So there really is no need for me to include a description in this readme. The skin folders are self explanatory.
Enjoy,
Quack74
This download includes all the files needed to create four new F.2B aircraft (not just skins). The original .LOD files must be added to each aircraft folder for this download to work. For FE2 just drop in the folders into their proper locations.
Each F.2B aircraft uses decals to create A, B, and C Flights by the appearance of colored wheels (White, Red, and Blue respectively). Also different numbers and letters will appear aswell. No.22Sqn will have a Lewis gun on the upper wing. The FM's used are from Peter01's FM downloads.
The markings of each flight represent F.2B squadrons from Summer of 1917 till Spring of 1918.
Enjoy, Quack74
From the Readme and installation notes:
Welcome WWI buffs! This is the first chapter in a series covering the (mostly) complete air war in Western Front in WWI. Next chapters coming in the standard two weeks!
The entire war is divided in mini-campaigns of a month-10 missions. I'm using the two stock maps plus the Vogesen map. This first chapter starts in August 1915, so until end of 1915 you'll have 50 missions per pilot! (and be in mind this is the shortest chapter)
The beauty of this approach is that you can follow your fav unit throught all maps, or you can simulate unit transfers for your pilot. You can start as a two seater pilot (as most Germans did), and then be "transferred" to a fighter unit. You can start as a RNAS pilot, and be in the RAF at the proper time, you can start in Escadrille 124 (the La Fayette escadrille) in French Army and end the war ir a USAS unit......A lot of possibilities.
This mod is intended for FE2, because in 1917 and 1918 you'll need the different Albatros, Strutters, SPADS et al with different engines that FE2 has. FE1 pilots will need to edit the campaigns to fly them, for example changing the name of the planes like AlbatrosD5_180 to AlbatrosD5....Please, don't ask me for a FE1 version. I'm doing 117 campaigns for the entire series and it's a lot of work!!!! Nevertheless, if someone want to make an FE1 version it has my agreement (if it's free for the people, of course).
So, be ready for a downloading fest.
Very important!!!! Read the Readme!!!!
The dust effect in Stephen1918 infantry is made for FE1 and doesn't work in FE2 using Dx10. So I fixed this issue.
To install, put the RunningInfantryEmitter inside your modded Effects folder overwtritting when asked
So you all have the wonderful Pfalz DIII and DIIIa by the A-Team?
And the not least wonderful Peter01 FM for this bird?
Very well, I have tuned a little more the FM because I think it needed to be a little tuned down. The DIIIa in game was faster than an Albatros DVa (180Hp) (just the contrary to pilot
stories about it). No more!
The Pfalz D XII was the contrary case. It was a close competitor for the Fokker VII, but in game was slower than the old DIIIa, so it has a new FM as well.
I have made also an FM for the Roland DVIa, beacuse there is no Peter01 FM for this plane (I think so). It's fast and nimble, but doesn't climb very well. Probably needs more testing...
Besides, reading about the Mercedes DIII engine history I noticed that early Pfalz DIII had the Mercedes DIII engine and late Pfalz DIIIa had the Mercedes DIIIaü (180Hp), but this engine
was in service in March 1918 and the DIIIa were in the units in late 1917, so.....we were lacking an engine!
At the same time, Albatros DIII and DV were given the Mercedes DIIIa (170Hp), so I have made a 170 Hp Pfalz!
The Bohme/Lademacher Dragodiles The markings, logos, and numerals are those that appeared on the Alb C.III flown by Lt. Erwin Bohme and his observer Fritz Lademacher. The evidence available (three photos and the text of a letter from Bohme to his girlfriend) strongly indicate that the Dragodiles were white.
When I started this project I thought that the beasts might have been a light green or yellow-green.
It took some time to get it, but after I read the Bohme letter describing the images as “”ghosts” I decided they really were white.
That is why the default is the ghostly white.
I still included the less authentic, but more colorful greenies.
If you prefer the more colorful version, simply delete (or rename) the Decals file, and then copy and rename the"Decals Green Dragodiles" to "Decals".
Both decal sets are in the folder and should be left there. The green and yellow/green beasts should now appear. If you want to switch back, reverse the process. (That's why you didn't dump the original file!)
The Wood and Linen Alternative
This skin set uses the original decals provided by Stephen1918 that generate a varied set of markings derived from original German units and numerals.
None of the part numbers on the struts, elevators, wings, etc. are adjusted. Please back up your original “Wood and Linen files before using these as they will overwrite the originals. The logo on the prop is the earliest version of the Axial logo. Loading, Loadout and Hangar Screens. The loading and hangar screens are in the main file set along with the skins.
The loadout screen is in the Menu folder, and will replace the stock loadout screen for all aircraft. If you prefer the original, just delete it. Thanks to Stephen 1918 for a great model!
All files are set up for use in FE2.
If you need help getting this package to run in FE1, let me know.
sinbad
September 10, 2011