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    1. New Tracer with Dark Smoke for First Eagles.
       
      Mod based on the illuminated tracer effect by Gbreuder & Fubar512 and inspired by Jan Tuma's excellent mod (my tweak is posted with Jan's permission)
       
      To install:
      1. Backup any existing TracerSmokeEmitter.ini and TracerSmoke.tga files in your Effects folder (I recommend changing the .ini extension to something else - I use .old - this ensures that the new effect will be used.)
       
      2. Extract the TracerSmokeEmitter.ini and TracerSmoke.tga file into your Effects folder.
       
      3. Flay, waste lots of virtual ammo
       
      Uninstall:
      Delete TracerSmokeEmitter.ini and TracerSmoke.tga file and restore your originals
      550 0
    2. Thirdwire Nov 2008 patch for First Eagles.
      677 0
    3. FE Sounds V.2 (Revised 8 March 09)
       
      EDIT 8/3/09:
      Some people were experiencing problems with some of these samples, so I've made some changes to the package. The "Read Me" will explain...
       
       
      Aside from using authentic sound samples, in my opinion, the next most important aspect of decent sound within a game is balance. I therefore paid particular attention to this when editing these files. As an example, check out the "WindLoop" sound, just audible above the noise of the engine.
       
      New sounds included:
       
      "PropLoop"
      "Lerhone"
      "RotaryEngine"
      "Vickers"
      "Lewis"
      "Spandau"
      "Parabellum"
      "WindLoop"
      "Tiretouch"
      "Dirthit"
       
      Please note:
      The game's default volume for bullet hits on AI planes will be heard at the same volume level as hits to the players plane, which is obviously unrealistic. So to rectify this, extract, then open the "SOUNDLIST.INI" file from the "FlightData.cat". Scroll down to "DirtHit", and change the "MaxDist=" line to: MaxDist=010.000000.
       
      Disclaimer:
      I just want to let it be known that these files have been tucked away on my PC for three years or more, and therefore I can't remember where they originated from. Although I've enhanced and edited these samples to the point where they bear little or no relation to the originals, if anyone recognises one of them as being theirs and then take exception to their use, then please PM me and I'll be happy to delete that file from the package.
       
      EDIT 2/3/09:
      Sorry, forgot to mention...Just as a guide:
      I use "Lerhone" for all the early 1915-16 rotary engine aircraft: DH2, Pup, Nieuports, Eindekker's, etc. It could also be used for the Fokker Dr.I and 110hp Sopwith Camel.
      Use "RotaryEngine" for the Sopwith Triplane, 130 & 150hp Camels and all other late war (mid 1917-1918) rotary powered planes.
       
       
      I hope you like at least a few of 'em
       
      Bucky
      1,071 2
    4. ---REALISTIC GUN SOUNDS for FIRST EAGLES.---
       
      Recordings of real maxim guns cleaned and reworked on sound forge 9. Readme for more info.
       
      (This file contains gun sounds for Vickers, Spandau and Lewis)
       
      Fed up with weird gun sounds that does not "look" real?
       
      Fear to change em cause you don't know how it sounds in reality?
       
      Here is the solution.
       
      JUST REPLACE BASIC SOUND FILES WITH THOSE PRESENT IN THE FILE.
       
      Updated new sounds for the lewis, vickers and Spandau. New record method with large gun loops for more accurate results.
       
      Mod presentation on youtube: http://www.youtube.com/watch?v=c8eFRHwq7cM
       
      Feel free to comment or request.
      1,142 2
    5. New Tracer with Smoke Emitter for First Eagles.
       
      Mod based on excellent illuminated tracer effect by Gbreuder & Fubar512
       
      To install:
      Drop the TracerSmokeEmitter.ini and TracerSmoke.tga file into your Effects folder. (Default C:\Program Files\ThirdWire\WWI\Effects)
       
      Uninstall:
      If you don't like it simply delete TracerSmokeEmitter.ini and TracerSmoke.tga file.
       
       
       
      Jan
      879 4
    6. FE_Update_Oct2008b
      545 0
    7. I got tired of hearing the same old engine sound on the Fokker Dr1 of the new expansion so I made a new one.Drop the Dr1 wave file into your First Eagles sound folder,then go to the objects/aircraft/Fokker Dr1 folder open up the FOKKERDR1_DATA configuration settings INI.scroll down to the [sound] section and edit this line to read EngineSoundName=Dr1 That should do it go fly and have fun.I take no responsibility for any problems caused by these addons. Gumpy
      267 0
    8. This Update brings the First Eagles to the latest code level, fixing many issues reported by users and adding new features to enhance the gameplay.
       
      This Update contains all the fixes from previous patches, and it can be applied to any version of the game. Earlier patches do not need to be applied.
       
      =======================
      First Eagles / Apr 2008
      Readme File
      =======================
       
      -----------------
      Table of Contents
      -----------------
       
      1. Update Notes
      2. Troubleshooting
      3. Contacting Customer Support
       
      ---------------
      1. Update Notes
      ---------------
       
      This Update brings the First Eagles to the latest code level,
      fixing many issues reported by users and adding new features to
      enhance the gameplay.
       
      This Update contains all the fixes from previous patches, and it can
      be applied to any version of the game. Earlier patches do not need
      to be applied.
       
      If you have purchased Expansion Pack 1, you should install the
      Expansion Pack first before applying this Update.
       
      If you have installed any mods to the game, you should back up any
      changes you've made before applying this Update. Update will delete
      any files that may conflict with newer files. You should reapply the
      change to new, updated files installed by this Update.
       
      List of changes in this Update include:
       
      Apr 2008
      --------
       
      * Shadow option is changed to adjust distance as well as the types of
      object casting shadow. Low: No shadows are cast. Medium: Aircraft
      cast shadow only in external view and only at close range. High: Aircraft
      and some ground objects cast shadow. Unlimited: All objects cast shadow
      at furthest distance.
       
      * Rear view (Shift+F5 by default) is added.
       
      * Delete Pilot and View Medal buttons have been added to the
      Pilot Record Screen.
       
      * Better support for dual-analog stick gamepads has been added.
       
      * Static aircraft kills are no longer counted as air kills.
       
      * AI pilots for player's squadron in campaign now start with higher
      initial skill level.
       
      * Compass for SE5A and Camel cockpits are now functional.
       
      * Selection of army Co-operation mission sometimes causing crash to
      desktop is fixed.
       
      * View limits are adjusted correctly for widescreen and Matrox
      surround gaming display.
       
      * Flight model, AI, and campaign engine have all been further tweaked.
       
      Oct 2007 (Expansion Pack 1)
      ---------------------------
       
      * Blip Switch control is added for Camel and Fokker Dr.1. When HARD
      flight model options is used, the throttle can only be set at
      0 or 100%. Move the throttle past half-way position to get 100%,
      or move it below the half-way position to get 0%. Blip Switch key
      (by default Numpad Enter key or Joystick button 3), while pressed
      down, can also be used set the throttle to 0%.
       
      * During campaign play, unit name is now displayed on HUD instead
      of aircraft type.
       
      * Terrain engine can now use seasonal texture sets, which are
      automatically selected based on mission date.
       
      * Older style German insignia are added - they're used when the
      mission date is before March 1918.
       
      * New and more detailed pilot 3d models are included.
       
      * Shadows can now be cast using more detailed geometry model.
       
      * Airfields in Single Mission and Campaign play now include randomly
      placed parked aircraft.
       
      * Machinegun fire sometimes not stopping correctly in Multiplayer
      has been fixed.
       
      * Individual aircraft data.ini can now contain customized Dogfight
      and ground-attack AI Data.
       
      * Version numbering system has been changed to show month and year
      in less ambiguous format.
       
      * And many more minor fixes and improvements.
       
      The following is a list of files that are explicitly deleted by the
      Update installer. Additional files may be over-written by newer
      files.
       
      CAMPAIGN\WWICAMP1\WWICAMP1_DATA.INI
      CAMPAIGN\WWICAMP2\WWICAMP2_DATA.INI
      CAMPAIGN\WWIE1CAMP1\WWIE1CAMP1_DATA.INI
      CAMPAIGN\WWIE1CAMP2\WWIE1CAMP2_DATA.INI
      FLIGHT\FLIGHTENGINE.INI
      FLIGHT\COMMDATA.INI
      FLIGHT\EASYAVIONICS.DLL
      FLIGHT\HUDDATA.INI
      FLIGHT\MISSIONCONTROL.INI
      FLIGHT\MISSIONSUMMARY.INI
      FLIGHT\NATIONS.INI
      FLIGHT\PARTICLESYSTEM.INI
      FLIGHT\VIEWLIST.INI
      MENU\CAMPAIGNSCREEN.INI
      MENU\DEFAULT.BAK
      MENU\PILOTRECORDSCREEN.BMP
      MENU\PILOTRECORDSCREEN.INI
      MENU\OPTIONSSCREEN.INI
      MENU\WWIMENUTEXTSETTING.INI
      OBJECTS\AIRCRAFTOBJECT.INI
      OBJECTS\AIRCRAFT\AEG_G4\AEG_G4.INI
      OBJECTS\AIRCRAFT\AEG_G4\AEG_G4_DATA.INI
      OBJECTS\AIRCRAFT\ALBATROSD3\ALBATROSD3.INI
      OBJECTS\AIRCRAFT\ALBATROSD3\ALBATROSD3_DATA.INI
      OBJECTS\AIRCRAFT\ALBATROSD3OAW\ALBATROSD3OAW.INI
      OBJECTS\AIRCRAFT\ALBATROSD3OAW\ALBATROSD3OAW_DATA.INI
      OBJECTS\AIRCRAFT\ALBATROSD5\ALBATROSD5.INI
      OBJECTS\AIRCRAFT\ALBATROSD5\ALBATROSD5_DATA.INI
      OBJECTS\AIRCRAFT\ALBATROSD5A\ALBATROSD5A.INI
      OBJECTS\AIRCRAFT\ALBATROSD5A\ALBATROSD5A_DATA.INI
      OBJECTS\AIRCRAFT\ALBATROSD5A\ALBATROSD5A_LOADOUT.INI
      OBJECTS\AIRCRAFT\CAMELF1_110\CAMELF1_110.INI
      OBJECTS\AIRCRAFT\CAMELF1_110\CAMELF1_110_DATA.INI
      OBJECTS\AIRCRAFT\CAMELF1_110\CAMELF1_COCKPIT.INI
      OBJECTS\AIRCRAFT\CAMELF1_130\CAMELF1_130.INI
      OBJECTS\AIRCRAFT\CAMELF1_130\CAMELF1_130_DATA.INI
      OBJECTS\AIRCRAFT\CAMELF1_130\CAMELF1_COCKPIT.INI
      OBJECTS\AIRCRAFT\CAMELF1_150\CAMELF1_150.INI
      OBJECTS\AIRCRAFT\CAMELF1_150\CAMELF1_150_DATA.INI
      OBJECTS\AIRCRAFT\CAMELF1_150\CAMELF1_COCKPIT.INI
      OBJECTS\AIRCRAFT\DFWC5\DFWC5.INI
      OBJECTS\AIRCRAFT\DFWC5\DFWC5_DATA.INI
      OBJECTS\AIRCRAFT\DFWC5\DFWC5_LOADOUT.IN
      OBJECTS\AIRCRAFT\FOKKERD7\FOKKERD7.INI
      OBJECTS\AIRCRAFT\FOKKERD7\FOKKERD7_COCKPIT.INI
      OBJECTS\AIRCRAFT\FOKKERD7\FOKKERD7_DATA.INI
      OBJECTS\AIRCRAFT\FOKKERD7\FOKKERD7_LOADOUT.INI
      OBJECTS\AIRCRAFT\FOKKERD7\COCKPIT\FOKKERD7_CPIT.INI
      OBJECTS\AIRCRAFT\FOKKERD7F\FOKKERD7_COCKPIT.INI
      OBJECTS\AIRCRAFT\FOKKERD7F\FOKKERD7_LOADOUT.INI
      OBJECTS\AIRCRAFT\FOKKERD7F\FOKKERD7F.INI
      OBJECTS\AIRCRAFT\FOKKERD7F\FOKKERD7F_DATA.INI
      OBJECTS\AIRCRAFT\FOKKERDR1\FOKKERDR1.INI
      OBJECTS\AIRCRAFT\FOKKERDR1\FOKKERDR1_DATA.INI
      OBJECTS\AIRCRAFT\RE8\RE8.INI
      OBJECTS\AIRCRAFT\RE8\RE8_DATA.INI
      OBJECTS\AIRCRAFT\SALMSON2A\SALMSON2A.INI
      OBJECTS\AIRCRAFT\SALMSON2A\SALMSON2A_DATA.INI
      OBJECTS\AIRCRAFT\SALMSON2A\SALMSON2A_LOADOUT.INI
      OBJECTS\AIRCRAFT\SE5A\SE5A.INI
      OBJECTS\AIRCRAFT\SE5A\SE5A_AVIONICS.INI
      OBJECTS\AIRCRAFT\SE5A\SE5A_COCKPIT.INI
      OBJECTS\AIRCRAFT\SE5A\SE5A_DATA.INI
      OBJECTS\AIRCRAFT\SE5A\SE5A_LOADOUT.INI
      OBJECTS\AIRCRAFT\SE5A\COCKPIT\SE-5A_COCKPIT.INI
      OBJECTS\AIRCRAFT\SPAD13\SPAD13.INI
      OBJECTS\AIRCRAFT\SPAD13\SPAD13_COCKPIT.INI
      OBJECTS\AIRCRAFT\SPAD13\SPAD13_DATA.INI
      OBJECTS\AIRCRAFT\SPAD13\COCKPIT\S13_CPIT.INI
      OBJECTS\AIRCRAFT\SPAD7_150\SPAD7_150.INI
      OBJECTS\AIRCRAFT\SPAD7_150\SPAD7_150_DATA.INI
      OBJECTS\AIRCRAFT\SPAD7_180\SPAD7_180.INI
      OBJECTS\AIRCRAFT\SPAD7_180\SPAD7_180_DATA.INI
      OBJECTS\GUNDATA.DAT
      OBJECTS\GUNDATA.INI
      OBJECTS\MISSILEOBJECT.INI
      OBJECTS\OBJECTLIST.INI
      OBJECTS\WEAPONDATA.DAT
      OBJECTS\WEAPONDATA.INI
      PILOTDATA\SQUADRONLIST.INI
      TERRAIN\WWICAMBRAI\WWICAMBRAI_DATA.INI
      TERRAIN\WWICAMBRAI\WWICAMBRAI_MOVEMENT.INI
      TERRAIN\WWICAMBRAI\WWICAMBRAI_TARGETS.INI
      TERRAIN\WWIVERDUN\WWI_AIRFIELD1.INI
      TERRAIN\WWIVERDUN\WWIVERDUN.INI
      TERRAIN\WWIVERDUN\WWIVERDUN.TFD
      TERRAIN\WWIVERDUN\WWIVERDUN_DATA.INI
      TERRAIN\WWIVERDUN\WWIVERDUN_MOVEMENT.INI
      TERRAIN\WWIVERDUN\WWIVERDUN_TARGETS.INI
      TERRAIN\WWIVERDUN\WWIVERDUN_TYPES.INI
       
      ------------------
      2. Troubleshooting
      ------------------
       
      Troubleshooting Tips
       
      Before installing the game, please try the following:
       
      - Close all other applications.
      - Verify that your system meets the minimum system requirements.
       
      If you are experiencing difficulties in getting the game to run,
      please try the following solutions:
       
      - Obtain the latest drivers for your video and sound card.
       
      - Obtain the latest version of Direct X from:
       
      http://www.microsoft.com/downloads/details...6A-9B6652CD92A3
       
      - Install the latest update for your game from:
       
      http://www.thirdwire.com/support.htm
       
      - Please refer to the readme.txt included on your game CD.
       
      - Run scandisk and defragment your drive.
       
      ------------------------------
      3. Contacting Customer Support
      ------------------------------
       
      To obtain further technical assistance regarding this product, please
      send an e-mail to:
       
      support@thirdwire.com.
       
      Please be sure to include the following information in your e-mail:
       
      · Processor type and speed
      · Operating System version
      · Memory (RAM)
      · DirectX Version
      · Video Card type
      · Error messages encountered and where/when you saw them.
       
      Or visit our forums at
       
      http://www.thirdwire.com/downloads_fe.htm
      1,009 0
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