SF2 DAT Mods
The files in this category all require models that are not available on CombatACE. Please consult the read me files included with each file for specific information of where to download and how to download those models. The files in this category will be supported by the author only. CombatACE does not have access to the models nor can we assist with how to find or install them.
43 files
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Sikorsky MH-60T Jayhawk
By JimBeamer5
Notes:
This is the final version of the Jayhawk, the definitive MH-60T. My previous versions of the HH-60T (note different name) can be re-named HH-60J if you wish to simulate earlier versions.
Not really an MH-60T Jayhawk, but of course a SH-60B Seahawk. It's the closest we have in SF so it will have to do.
MH-60T is the upgrade armed model of the HH-60J, it has a CAAS glass cockpit (the CAAS also used by various Navy and Army helicopters). With Zur's permission I have used a modded Osprey cockpit to simulate the CAAS (it's a close match).
The MH-60T is armed with the "Airborne Use of Force" pack. This consists of a M-240D MMG, and a semiauto .50CAL rifle - for fun I've made that into a .50CAL HMG so you can blow things up. SF is a combat sim after all.
New with this model is a proper winch of the type used by the Coast Guard, much thanks to Florian "AmokFloo" Schneider for the winch. Unfortunately as a "fake" pilot the winch is only for looks.
She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
Landing on Cutters should present no problems.
Installation:
Place the MH-60T folder into your Aircraft folder.
Place the Tank_Jayhawk & CGHeloGunnerR folders into your Weapons folder.
Place the CGHeloPilot1 & 2, CoastGuardWinch, JayA, JayA2, JayR, JayR2, JayS, JaySeat and JayW folders into your Pilots folder.
Place the Jayhawk wav file in your Sounds folder.
Place the two TADS files and the Loading wav file in your Flight folder.
Place the contents of the Decal folder into your Decal folder.
You will need to copy over the SH-60B LOD's from the SH-60B Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
Changelog for Version 3:
New Common Avionics Architecture System (CAAS) cockpit by David "Zur" Zurawski.
New Coast Guard Winch 3D model by Florian "Amokfloo" Schneider.
New, larger, Jayhawk Drop Tanks. Not exact but better.
More lights including MFD's for the external model.
FM uprated for the more powerful engines.
Set of decals for 20 birds from 5 different CGAS's.
.50CAL HMG added for fun.
New nose radar.
Various new antenna's.
Rear cabin seats added.
Credits:
David "Zur" Zurawski for the CAAS cockpit.
Florian "Amokfloo" Schneider for the Coast Guard Winch.
A-Team for SH-60B Seahawk Mod. Note my skin is best possible with current model limitations.
Wrench for Hangar/Loading Screens I used as a base.
Kesselbrut for Helo Pilots and Helo Gunner on which I based the Coast Guard pilots and gunner.
Mppd for the two ECM pods.
331KillerBee for the LAU-3 and TER2 which became the Jayhawk's nose radar and drop tank rails.
Anyone else I have missed, apologies.
Thanks to all.
1,713 downloads
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The SR-71A Upgrade Repack (*)
By paulopanz
THE SR-71A UPGRADE PACK 2.0 for TW’s SF-2 series sims.
(*) FOR THE A-TEAM’S MODEL
READ CAREFULLY THE FOLLOWING INSTRUCTIONS:
1)DOWNLOAD THE NEW "SR71-R1c.lod" FROM THE A-TEAM SITE/FORUM
2)INSTALL INTO YOUR FAVOURITE GAME MODS FOLDER
(Respecting the folder tree structure for Sounds,Effects,Flight and Objects with its subfolders Aircrafts,Decals and Pilots)
3)PUT THE LOD INTO YOUR SR-71A EARLY AND LATE FOLDERS
(Otherwise model won’t appear)
4)FLY!
TECHNICAL INFOS:
Press Key 10 to activate canopies - autoclosing
Press UP to activate RSO and radar cycle button to operate his cameras (once activated a square appears on top right of your screen,cause pilot's cockpit doesn't have any camera screen)
Press S to activate drag chute
NOTES:
This package contains 2 aircrafts folders the SR-71A Early and the SR-71A Late.
The first splits the the Blackbird’s life from the beginning to early 80’s,thesecond from 1982 to the end of it’s career in 1997-98 including late 90’s airframes reactivations.
This was made to let you use the respective style numbers and markings (early whites and late reds) and for the crews that can wear both early white and late pale orange David Clark S-1030 suits.
Most of the skins are standalones aircrafts,USAF EARLY and USAF LATE are decalled to include many planes for AC type.
Also included in SR-71A Early are Nam Kadena’s Habus (ICHI BAN,RAPID RABBIT,ROSEMARY’S BABY SAN,CHARLIE'S PROBLEM) made for your SF-2V and SF-2VXP Pack installs.
Splitted in these folders are included NASA’s birds too from the early YF-12C to the late plane that made the last historic flight.
There's no pictures regarding real RSO screen sight,the .tga included is a mix between Alphasim's and the Call of Duty Black Ops Sr-71 mission image that inspired me drawing it like that.
Model also can be used For TW's first gen users(just putting the decals inside the respective skin folders and pilots in Aircraft folder)
CREDITS:
CPL Engineering for the model
Alphasim for the original freeware FS-2004 SR-71A
Amokfloo for the 3D pilots
Torno for the skin layout
Spillone 104 to help converting the plane sounds an pilot bits
Pasko and Ordway for the F-106/102 pit base
FastCargo and his Eagle team for the Eagle AB effects that I've used as a base for the Habu's
JAT 81500 and Starfighter2 for the FM help
X-RAY for plane,pit and pilots skins,decals,and to let this upgrade reach the light!
Capun for shadow fixed in SR71-R1c.lod
Paulolopanz for 2.0 upgrades
(Charlie's Problem new skin, back wheels color fixed, jpg all skins converted, decals randomized/tweaked, jpg hangars and loading upgraded/new screens, tga loadout, skins patches, taxing fixed, steering front wheel, autoclosing canopy)
[2.1 V] : Charlie's Problem (missing texture) solved. Thanks Geary for report.
Enjoy!
@ paulopanz
PS: Ciao Max uno dei pacchi più belli mai rilasciati qui a CA aggiornato. Bisognava che qualcuno lo facesse
675 downloads
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Post War La-5FN (S-95) (*)
By paulopanz
After WWII 31 Lavochin La-5FN fighters and La-5UTI were incorporated into the inventory
of newly formed Czechoslovak Air Force.
Czechoslovakia became the sole operator of the La-5FN outside the Soviet union.
In the CAF the La-5FN were designated S-95 (S for Stihacka - Fighter).
These aircraft remained in use after the type had been withdrawn from Soviet union.
By the end of 1948 most La-5FN had reached the end of thier life and were gradually
withdrawn from service use.
WHAT'S IN:
- A brand new postwar La-5FN/S-95 plane
- 5 new CVL skins
- weapons
- pilot
- sound
CREDITS:
- A-TEAM/CAPUN plane model * (Lod not included)
- paulopanz skins factory & decals
INSTALL:
- all in your mod folder and overwtite
- take La-5FN-R2.lod from A-TEAM "StrikeFighters2 WW2Finland" install and put inside "La-5FN".
NOTE:
I'm going to upload a serie of A-TEAM/CAPUN great WWII planes post war remodded.
I'ld wish again that CA and A-TEAM great sites and people could find a way to be a whole great community, because togheter we will be all richer and stronger.
So don't post anything against anyone here, please.
Let's make mods and not mod-wars!
An early post war German clash coud be wellcome. Some more pieces are incoming ....
That's all
Enjoy.
@paulopanz
173 downloads
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Post War P-63C Kingcobra (*)
By paulopanz
In 1945, 114 P-63C were delivered to the French Air Force (Armée de l'Air), but they arrived too late to see service in World War II.
They however saw service during the First Indochina War before being replaced in 1951.
Initially the French Kingcobras were deployed to Algeria.
Fighter squadron (Groupe de Chasse) 2/6 "Travail", previously equipped with P-39 Airacobras, received their Kingcobras on 18 July at Casablanca;
the pilots were surprised by the higher landing speed of their new aircraft.
The Kingcobra were scrambled to Indochina when the insurgency broke.
Only 60 Kingcobras were operational in Indochina in January 1950, mainly because the Americans refused to supply spare parts.
Starting in February 1951, the squadrons equipped with Kingcobra started to receive Grumman F8F Bearcats as replacements.
Most Kingcobras were mothballed by July. The last flight of a Kingcobra in Indochina took place on September 6, 1951.
WHAT'S IN:
- a post war P-63C model remodded and repacked
- 14 new French Skins and decals added
- 2 new VVS skins
- weapons tweaked and fixed
- steering front gear
- USAF due very little usage disabled from userlist.
CREDITS:
- A-TEAM/CAPUN model (*) no lod inside this package
- paulopanz skins factory etc.
INSTALL:
- All in your mod folder
- add P-63C-R1 taken from A-TEAM site to your new P-63C folder
NOTE:
I'm going to upload a serie of A-TEAM/CAPUN great WWII planes post war remodded.
I'ld wish again that CA and A-TEAM great sites and people could find a way to be a whole great community, because togheter we will be all richer and stronger.
So don't post anything against anyone here, please.
Let's make mods and not mod-wars!
Anyone could build up an Indochina mod? I have some other good pieces to add ...
That's all
Enjoy.
@paulopanz
:boxing:
180 downloads
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HH-60 Pave Hawk
By JimBeamer5
Notes:
This is actually a HH-60G Pave Hawk. It's the actual bird (for a change!).
She has a pair of miniguns for your destructive pleasure.
As with all the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. .
Installation:
Place the HH-60G folder into your Aircraft folder.
Place the 160HeloGunnerR and 160MiniGun into your Weapons folder.
Place the 160HeloPilot1 & 2 folders into your Pilots folder.
Place the MH60LDAP wav file into your Sounds folder.
Place the two TADS files and the Loading wav file in your Flight folder.
You will need to copy over the MH-60G LOD's from the MH-60G Pave Hawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
Credits:
A-Team for MH-60G Pave Hawk Mod. Note my skin is best possible with current model limitations. It is a generic Pave Hawk from the 129th Rescue Squadron.
Kesselbrut for MH-60G Cockpit.
Wrench for Hangar/Loading Screens I used as a base.
Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the 160th pilots and gunner.
331KillerBee for the M134 Minigun.
Anyone else I have missed, apologies.
Thanks to all.
857 downloads
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Sikorsky MH-60S KnightHawk
By JimBeamer5
This is not actually a MH-60S KnightHawk, but a HH-60G Pave Hawk. It's the closest we have in SF2 so it will have to do. The MH-60S is based on the UH-60L Blackhawk, unlike the other USN helo's which are Seahawk based.
The KnightHawk peforms vertical replenishment, troop transport, and search and rescue, amongst other things. Although the KnightHawk has the usual minigun for your destructive pleasure, it is basically set up for vertrep. Non combat but very challenging.
Vertrep only works via the intricacies of sorcery. Actually, vertrep only works on land, as although the cargo palettes are "weapons" and can be "fired" anywhere, the will only show up on land as they become a "crater" when the hit the dirt. Craters, of course, do not show up on ships or the ocean.
You can still have lots of fun flying missions from ship to shore, and if you do not wish to have the cargo sling, for example, just de-select it in the Loadout screen.
As with all the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
She has the more powerful engines from the UH-60L so can hover with a full cargo load aboard.
INSTALLATION:
Place the MH-60S folder into your Aircraft folder. NOTE: You may have my fictional MH-60S "StealthHawk" in your Aircraft folder, rename or move it as this is the "real" MH-60S.
Place the 160MiniGun, Cargo, KHF, Sling1, Sling2 and USNHeloGunnerR folders into your Weapons folder.
Place the USNHeloPilot1 & 2 folders into your Pilots folder.
Place the MH60LDAP wav file into your Sounds folder.
Place the two TADS files and the Loading wav file in your Flight folder.
And finally, place the contents of the Object folder (cargo_03d, Dragchute, Frachtnetz, Frachtpalette, SlingLoad_03d, Storage and Wreckobject.ini) into your main Objects folder. These are the "craters" that will show the cargo palettes on the ground once released. NOTE: The new "craters" are WreckType006 and 007, if you already have WreckTypes with these numbers, just paste mine in and rename them as required.
You will need to copy over the MH-60G LOD's from the MH-60G Pave Hawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
Credits:
A-Team for MH-60G Pave Hawk Mod. Note my skin is best possible with current model limitations. It is a generic KnightHawk from Helicopter Sea Combat Squadron Two-Six.
Kesselbrut for MH-60G Cockpit.
Wrench for Hangar/Loading Screens I used as a base.
Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the USN pilots and gunner.
AmokFloo for the Freight Palette.
331KillerBee for the M134 Minigun, Crate, Gris, and Douglas IFR pod.
Anyone else I have missed, apologies.
Thanks to all.
751 downloads
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CH-47D- (FAMET)
By XaDaKo
CH-47D Perteneciente al Ejercito de tierra Español ( FAMET )
Fuerzas Aeromóviles del Ejército de Tierra
Con los tres esquemas de camuflaje Famet1988 que fue utilizado asta 2008 y los dos esquemas actuales El Europeo y el que se utiliza en terrenos aridos.
* Airplane Model by capun based on an original skp source file by WilliamT
* Beta Release 1 09/05/10
* Model CH-47-R0g No Incluido
* Do not distribute, repackage or post without previous consent.
* All Copyrights Reserved CPL Engineering, LLC © 2003-2010
* No Modifications without previous consent is allowed
* Models are done solely for the purpose of enjoyment by the SFP1 Dev A-Team. A-Team reserves the right
* to use poetic license in the design. Model released to the SFP1/WoV/WoE/FE community for their enjoyment with
* no implicit warranties, Caveat Emptor.
* By downloading this file you acknowledge that is provided on an "as is" basis, constructive feedback can be sent
* to the contact information. Custom work for this model can be done for a fee based on US$ 65 an hour
* Contributors list
* Original 3D Model design by WilliamT
* Model modifications by capun
* FM and testing by
* Texture skins by
* MH-60 Virtual Cockpit by Kessebrut
* Requires weapons pack up to date
No incluye:
- CH-147-R0g.LOD - Model LOD File
- CH-147-R0g.OUT - Model OUT File
Que esta disponible en:A-Team ThirdWire Flight Simulator
Modelo M-60Dm21 Conos de turbinas, antenas y las pieles. Modificacion .ini creado por JASCucarella/JASC_Magic
459 downloads
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Purple Foxes
By irisheyes
This skin for the CH-46 is in tribute to HMM-364. I served with the Marines in Vietnam (69-70). I was stationed at a little Combat Base named An Hoa south of Da Nang in an area called "Arizona Territory". When things got tough and the ceiling was low these guys could be depended on to fly from Da Nang to An Hoa with amo, supplies and mail. The emblem on the tail was a purple fox surrounded by the moto they lived up to - "Give A Shit"
irisheyes
174 downloads
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SF2 WW2 ETO A-20G Pak (DAT)
By Wrench
SF2 WW2 ETO A-20G Pak (DAT)
= For SF2 (Full4/5 Merged RECCOMENDED!)
**This mod -MAY- work in 1stGen game installs. But this has not/cannot be tested by me. **
This pak contains mods for the Dev A-Teams A-20G Havoc light attack bomber, as seen in
Western Europe (ETO) from 1943 through War's End. This is a semi-complete aircraft mod, as
per DAT directives, the aircraft lod is =NOT= included. So, those users that cannot access
the DAT downloads, you're advised to skip this, as it's of no use to you. Everything else,
minus guns and bombs, is included.
Those users with access, will be transfering the lod from from a seperate DAT download of
the A-20G. This mod has been built and tested with the
A-20_Havoc-R4.LOD, dated 10/21/2005 from their WW2 Aircraft Downloads section. You =WILL=
need that, to copy/paste into THIS aircraft's folder.
The skins from my Home Grown Template , and remain in their bmp format. New decals
were created as needed for serials, plane-in-group letters and others. The serials are
'generic' in nature, as they represent no particular aircraft within the units depicted,
but ARE for the model variant represented.
Weapons (bombs) and guns are NOT included; you should have them already.
The skins included herein are, "new builds" that were previously unreleased anywhere.
They are:
645th Bomb Squadron, 410th Bomb Group (7X)
646th Bomb Squadron, 410th Bomb Group (8U)
I chose the 410th BG, as they used their Havocs from later 43 until the war's end. They
had started converting to A-26, but never fully converted by May 45.
All markings are decals, and decal randomization is set to TRUE.
All the 1stGen Hangar and Loading screens were either rebuilt to SF2-spec, or created new
for this package. They are in jpg format. Damage textures are new, in DDS format.
Various inis may make use of the 'hide component' or the 'open cockpit' statements to make
sure the cockpits are where they're supposed to be. This may prevent them for working in
1stGens at any patch level. 1st Gen End Users can experiment on their own.
The Canopy (ok, cockpit hatch) has been switched to the Standard Animation Keystroke ,
Shift/0.
The FM, while far better than the 2005 release, may need further small adjustments. But it
flys fine for me! :)
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE
read them!!!
Happy Landings!
wrench
kevin stein
213 downloads
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SF2 WW2 ETO Bristol Blenheim Mk.IV Skin Pak (DAT)
By Wrench
SF2 WW2 ETO Bristol Blenheim Mk.IV Skin Pak (DAT)
-- Something for the WW2 ETO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
This pack contains 2 new skins for the Dev A-Team's Bristol Blenhiem Mk.4.
*Note you MUST have access to the DAT downloads to get the aircraft. If you do not have access, do NOT download this mod, as you'll be unable to make use of it.*
New skins, from a (not so fantastic) Home Grown Template �, now give you standard RAF European Day Scheme camo from the 1940-late 41 time frame. The aircraft is finished in the standard Light Earth/Dark Green with Sky Unders.
Squadrons represented:
No. 105 (code GB)
No. 107 (code OM)
Skins remain in their bmp format (and are a bit on the LARGE size -2048x). End users that wish to may convert to jpg or resize as necessary. Decal randomization is set to TRUE. Both skins make use of a 'pool' of plane-in-group letters and serial numbers. Serials ARE historiclly accurate for the Mk.IV, but represent no particular unit.
Also included, never before released Hangar and Loading screens.
REMINDER: there is nothing in here but skin maps, decals and their associated inis. You'll need the aircraft itself from the DAT downloads, either the seperate aircraft, or the one in the Wings Over Africa all-inclusive mod.
As always, fairly easy to follow, detailed install instructions are included. Please READ them.
Good Hunting!!
wrench
kevin stein
139 downloads
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Sikorsky HH-60H Rescue Hawk
By JimBeamer5
Not really a HH-60H Rescue Hawk, but of course a SH-60F Seahawk. It's the closest we have in SF so it will have to do.
She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
Installation:
Place the HH-60H folder into your Aircraft folder.
Place the AAQ16, RescueHawkMiniGun, RescueHawkTank and USNHeloGunnerR into your Weapons folder.
Place the USNHeloPilot1 & 2 folders into your Pilots folder. NOTE: For those with SF1 I have included the AAQ16 and USNHeloGunnerR as fake pilot objects. You will have to remove the ; from the data.ini file for them to work. They will look different from the SF2 version, but better than nothing.
You will not get the RescueHawkMiniGun to work in SF1 unless you edit the weaponsdata.ini file.
Place the RescueHawk wav file into your Sounds folder.
Place the two TADS files and the Loading wav file in your Flight folder.
Place the contents of the Decal folder into your Decal folder.
You will need to copy over the SH-60F LOD's from the SH-60F Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
Credits:
A-Team for SH-60F Seahawk Mod. Note my skin is best possible with current model limitations. It is HH-60H Rescue Hawk "307" from US Navy Helicopter Combat Support Squadron Five (HCS-5).
Kesselbrut for MH-60G Cockpit.
Wrench for Hangar/Loading Screens I used as a base.
Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the US Navy pilots and gunner.
331KillerBee for the LiteningIII pod and F-11F Tank which became the Rescue Hawk's nose FLIR and external tank.
Anyone else I have missed, apologies.
Thanks to all.
651 downloads
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Boeing Chinook RAF HC.5
By JimBeamer5
Notes:
This is not actually a HC.5 Chinook, but a standard base model Chinook. It's the only one we have in SF2 so it will have to do.
A programme to upgrade 46 Chinook HC2, HC2A and HC3 helicopters was initiated in December 2008. Called Project Julius, it includes new digital flight deck avionics based on the Thales TopDeck avionics suite, comprising new multifunction displays, a digital moving map display and an electronic flight bag, installation of a nose-mounted FLIR detector, and upgrading the engines to the more powerful T55-714 standard. Upgraded HC2, HC2A and HC3 aircraft will be redesignated HC4, HC4A and HC5 respectively, and deliveries are expected to commence in 2011. The first conversion, a Chinook HC4, first flew on 9 December 2010.
Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded.
She is armed with a pair of player operated 7.62mm L7A2 MMG's.
SAS Troopers can be deployed from the rear of the bird. A nice feature is that they will "run" down the ramp and deploy onto the ground (using a "crater" effect). Be careful when selecting the SAS to deploy as many of the HC.5's parts are "fake" weapons and therefore can be "fired". SAS Troopers are used as IIRC they are the only British Forces that use the M4 Carbine.
The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "G" landing gear key.
Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not.
Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre!
INSTALLATION:
Place the ChinookHC5 folder into your Aircraft folder.
Place the CH-47EA-Dam.bmp and MH-47G-Destroyed.LOD into your Aircraft folder.
Place the HC5Tank, HC5Winch, L7A2, RAFHeloGunner and SAS folders into your Weapons folder.
Place the 47Cargo, 47S, 47W2, HC5A, HC5A2, HC5CM, HC5F, HC5FLIR, HC5J, HC5M, HC5M2, HC5P, HC5RN, RAFHelopilot1 and RAFHelopilot2 folders into your Pilots folder.
Place the Chinook and Chinook4 wav files into your Sounds folder.
Place the two TADS files and the Loading wav file in your Flight folder.
And finally, place the contents of the Object folder (SASCrater001, UKForces and Wreckobject.ini) into your main Objects folder. These are the "craters" that will show the Troopers on the ground once deployed. NOTE: The new "crater" is WreckType009, if you already have a WreckType with this number, just paste mine in and rename them as required.
You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site.
CREDITS (a LONG list of contributors):
A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It is a generic RAF HC.5 Chinook.
Dave "Zur" Zurawski for the glass "Top Deck" cockpit. Thanks Dave for the permission.
My good friend Florian "AmokFloo" Schneider for the new SAS Trooper model and freight palette. Thanks buddy!
Thanks also to the following:
The BANIDOS TEAM for the most excellent damaged Chinook.
Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base.
Daniel "Kesselbrut" Himmel for Helo Pilots and Helo Gunner on which I based the RAF pilots and gunner.
Dels for the C-130J tanks.
Ravenclaw_007 for the flare/chaff launchers.
Dmtdragon for the flare/chaff positions etc.
Tracker for the GRUA_Alouette.
331KillerBee for the L7A2 MMG, Ac-123K CBU, A4Q antenna, Flashbox, Mk7 Depth charge, LAU-32, and XM-8.
Anyone else I have missed, apologies.
Thanks to all.
667 downloads
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A-3 Skywarrior Skin/Ini Update Pak (for DAT A-3D)
By Wrench
A-3D Skywarror Upgrade/Update Pak
= For SF2, Any and All =
For the Dev A-Team's A3D-1
*PLEASE NOTE: this is =NOT= a complete aircraft mod! A major component, the aircraft's LOD is NOT included!! This file is propritary of the Dev A-Team, and cannot be shared. You =MUST= be a Registed User at their site, with access to their downloads, to make use of the Pak. If you do not have, or cannot get access, DO NOT DOWNLOAD THIS MOD, AS YOU WILL NOT BE ABLE TO USE IT!!!*
It should be noted at this time, that while the folder & main ini are called "A3D-1", the aircraft in actuality is an A3D-2 (late)/A3B, as evidenced by the 'shovel nose' radome.
Lots of changes have been effected, to try and bring it close to SF2 standards; much more work is STILL needed by those that know how (FM rebuild). A new cockpit, adjusted loads (included a Nuke specific STRIKE loadout, and a Strike_Heavy -with MK.84s, for use with the 3W Mission Editor), a 61kt USN-spec Mk.7 atomic bomb is included (nuke effects are NOT included). All other loadouts use stock in-game items. See "Notes" for partial change list.
Wingfold operates by the standard manual animation keystroke, Shift/9.
3 skins and decal sets are included:
VAH-1, by ChampionVA56
VAH-3, also by Champ
VAH-13, based on Champ's, by me, with all new decals and markings (all markings are decals)
Decal Randomization for all skins is set to TRUE. New hangar and loading screens are included (yes, I know the artwork loading screen is the early -1 version, but it's an R.G Smith, Offical Douglas Aircraft litho ... so there ya go!)
The base skin for VAH-13, being "clean" can be used for many other units by simply creating new squadon codes and tail markings. 23 600 series modex decals are included (601-624). Serial/Bu numbers should be considered 'generic' in nature, but are 100% accurate for the model depicted.
As always, fairly easy to follow, yet detailed install instructions are included.
Please read them! Also, the "Notes" section is requied reading, as well. Seriously; READ the Notes ... it contains vital comments and requests. I've done everything I can ... now it's up to someone else.
Following DAT policy, all their documentation is included. But NOT the aircraft LOD. Just so's you know for sure.
Happy Landings!
wrench
kevin stein
268 downloads
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Sikorsky HH-60T Jayhawk 2.0
By JimBeamer5
Note: Version 2 is just the Jayhawk. The other "easter egg" helos are in the 1.0 file only.
Not really a HH-60T Jayhawk, but of course a SH-60B Seahawk. It's the closest we have in SF so it will have to do.
HH-60T is the upgrade model of the HH-60J, it has a glass cockpit and weapons capability. I have used the MH-60 cockpit to simulate this.
She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
Installation:
Place the HH-60T folder into your Aircraft folder.
Place the Tank_Jayhawk & CGHeloGunnerR folders into your Weapons folder.
Place the CGHeloPilot1 & 2 folders into your Pilots folder.
Place the JayR folder into your Pilots folder.
Place the JayW folder into your Pilots folder.
Place the Jayhawk wav file in your Sounds folder.
Place the two TADS files and the Loading wav file in your Flight folder.
Place the contents of the Decal folder into your Decal folder.
You will need to copy over the SH-60B LOD's from the SH-60B Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
Credits:
A-Team for SH-60B Seahawk Mod. Note my skin is best possible with current model limitations. It is HH-60T Jayhawk "6029" from Coast Guard Air Station Kodiak. Alaska.
Kesselbrut for MH-60G Cockpit.
Wrench for Hangar/Loading Screens I used as a base.
Dels for drop tanks from his PC-9 Mod. Note these tanks are used as they were the largest possible that could be used and the helo would still hover. Anything bigger is too heavy.
Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the Coast Guard pilots and gunner.
331KillerBee for the LAU-3 and TER2 which became the Jayhawk's nose radar and winch housing.
Anyone else I have missed, apologies.
Thanks to all.
374 downloads
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Sikorsky HH-60T Jayhawk
By JimBeamer5
Not really a HH-60T Jayhawk, but of course a SH-60B Seahawk. It's the closest we have in SF so it will have to do.
HH-60T is the upgrade model of the HH-60J, it has a glass cockpit and weapons capability. I have used the MH-60 cockpit to simulate this.
She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
You will need to copy over the SH-60B LOD's from the SH-60B Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
Credits:
A-Team for SH-60B Seahawk Mod. Note my skin is best possible with current model limitations. It is HH-60T Jayhawk "6029" from Coast Guard Air Station Kodiak. Alaska.
Kesselbrut for MH-60G Cockpit.
Wrench for Hangar/Loading Screens I used as a base.
Dels for drop tanks from his PC-9 Mod. Note these tanks are used as they were the largest possible that could be used and the helo would still hover. Anything bigger is too heavy.
Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the Coast Guard pilots and gunner.
331KillerBee for the LAU-3 and TER2 which became the Jayhawk's nose radar and winch housing.
Anyone else I have missed, apologies.
Thanks to all.
329 downloads
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Sea King (DAT) Package for Strike Fighters 2 Series
By dtmdragon
Sea King Package for Strike Fighters 2 Series
I have taken the Sea kings that were updated for SF2 in the Falklands campaign and packaged it up for SF2.
Included is:
-Sikorsky SH-3 SeaKing
-Westland SeaKing
-Marine One VH-3D
-Required weapons
I made a few changes including:
-Working 360 degree search radar for the Westland Seaking
-Added 3 crew positions with seats/crew inside the cabin
-Added skins for the Royal Australian Navy, Indian Navy, RAF, US Navy Vietnam CSAR and Indian Navy with their service years added to the nations.ini
-Separate Marine One VH-3D with countermeasures and jammers.
Instillation:
For the Westland_SeaKing:
-Step 1 Put files into appropriate folders, override when asked.
-Step 2 get the SH-3A-R13a7.LOD file from the 'Westland_SeaKing' at http://combatace.com...-falklands-mod/ or from the 'Sikorsky SH-3 SeaKing' from http://cplengineeringllc.com/SFP1/
-Step 3 Copy and past the SH-3A-R13a7.LOD file into the 'Westland_SeaKing' main folder now in your aircraft mods directory.
For the the SH-3 & VH-3D_Marine_One:
-Step 1 Put files into appropriate folders, override when asked.
-Step 2 get the following LOD files from the 'SH-3_AR' at http://combatace.com...-falklands-mod/ or from the 'Sikorsky SH-3 SeaKing' from http://cplengineeringllc.com/SFP1/
SH-3A-R13X20.LOD
SH-3A-R13X40.LOD
SH-3A-R13X60.LOD
SH-3A-R13X80.LOD
SH-3A-R14.LOD
-Step 3 Copy and paste the LOD files into the 'SH-3' & 'VH-3D_Marine_One' main folders now in your aircraft mods directory.
Note: has been tested in an all titles merged game but should work fine an any stand alone title
Credit goes to: eburger68 and the DevATeam who gave their permission for this mod.
839 downloads
0 comments
Updated
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Low-Viz P-3C Orion Armada Argentina SF2 - DAT
By Ariell
For the Dev A=Team's P-3
New paint Low-Viz for P-3C Orion Argentine Navy
Put this folder in the appropriate place: Documents and Settings or My Documents\StrikeFighters2...
in SF2 and enjoy.
\ Objects \ Aircraft \P-3C, for SFP2.
and P-3C folder that is inside "Decals ARA LV" in: Documents and Settings or My Documents...
\StrikeFighters2\Decals\
Feel free to modify as you like this painting,
just give me the corresponding credit. Since I do.
Good flight.Ariell
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Nueva pintura Baja Visivilidad para P-3C Orion de la Armada Argentina.
Ponga esta carpeta en el lugar correspondiente: Mis Documentos\StrikeFighters2...
\Objects\Aircraft\P-3C, para sfp2.
y la carpeta P-3C que esta dentro de "Decals ARA LV" en: Mis Documentos...
\StrikeFighters2\Decals\
Sientase en la libertad de modificar a su gusto esta pintura,
solo deme el correspondiente credito. Ya que yo lo hago.
Buen vuelo. Ariell
84 downloads
0 comments
Updated
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SF2 WW2 PTO Douglas P-70 Nighthawk (DAT) Tweeks Pak
By Wrench
SF2 WW2 PTO Douglas P-70 Nighthawk (DAT) Tweeks Pak 4/24/2015
= For SF2 (Any, but Full 4/5 Merged RECCOMENDED/REQUIRED!) ONLY =
**This mod will -NOT- work in 1stGen game installs.**
This pak contains mods for the Dev A-Teams USAAF P-70 Nighthawk night fighter, as seen in the SoWesPac in 1943 thru 1944.
This is an INCOMPLETE aircraft mod, as the main aircraft lod is =NOT= included, as per DAT directives. If you cannot access their downloads, don't bother downloading THIS mod, as it will be of no use to you. All other parts are included.
See "Change Log" in the Notes section for more details and full credits.
This package contains 2 aircraft, each with 2 skins. While tagged for the 6th NFS, 18th FG, they should be considered 'generic' for all the squadrons (4, iirc, with never more than 6-8 aircraft each) operating in SoWesPac. All aircraft are finished in overall Black (or Night, if you will):
The 2 aircraft are:
P-70 (no suffix, with 20mm belly gun pack and 2 cheek 50 cals for sighting the 20s)
P-70A-1/-2 (with 6-gun A-20G type nose)
The Skins are:
Early, star-and-ball
Late, star-and-bar (after 10/43)
All markings (insignia, serials, etc) are decals. All skins are in jpg format. There are NO nose arts or other distinctive markings.
All new, 100% historical serial number decals were created. Both skins for each aircraft use the same pool of 18 serials. Decal randomization is TRUE.
The serials, while historically correct for the 2 versions depicted, should be considered generic in nature, as it's impossible to run down individual aircraft to a particular squadron.
The Late skins for both uses the SF2 "date switch", and will automatically turn on in October, 1943 (although, the early A model may have been withdrawn from service eariler, or converted at local modification centers to the 6-gun "G" type nose).
All skins are tagged as "6th NFS", even though at least 3 other units were operational in SoWesPac. Consider this a 'representative' unit.
Operational dates have been adjusted to closest whole month. The P-70 has an end date of 1/1944, and the A-1/-2 has a start date 7/1943 through 5/1944 when P-61s were deployed in theatre.
The radar "arrowhead" transmitter and "H" fuselage and "V" wing antennas have been added via the fake pilot method.
The cockpit hatch opens with the Standard Animation Keystroke, Shift/0. My 'box art' style Hangar screen is included, now is SF2 format.
When in game you'll see on the Aircraft Selection Dropdown
P-70
P-70A-1/-2
This is to diferentiate the cannon equipped version from the 6-gun nosed version.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY suggested you unzip this archive FIRST, and =READ= the install instructions BEFORE installing this mod. So you know EXACTLY what to do. Of course, read the Notes section for notes, enlightments, and so forth.
Good Luck!
Wrench
Kevin Stein
136 downloads
0 comments
Submitted
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