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Hurricane Mk.V V4.0

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About This File

Hurricane Mk.V

For SF1/WOE 06 Patch Level Installs.

To Install: UnZip and drop the Hurricane_Mk_V folder into the Aircraft folder, Sound in the Sound folder.


Weapons amd Templates for this aircraft are sulpied with the Hurricane Mk.IV




Copied from: "Hawker Hurricane V, 19 April 2007


The prototype of the Hurricane Mk IV had been equipped with the Merlin 32 engine, capable of providing 1,700 hp. The final production version had used the slightly less powerful Merlin 24 and 27, each of which gave 1,620 hp. In 1943 two Mk IVs were converted to use the Merlin 32, and re-designated as Mark Vs. The Mark V first flew on 3 April 1943. It reached a maximum speed of 326 mph, but overall performance was not significantly improved, and the Merlin 32 engine tended to overheat. The project was abandoned, and the two aircraft converted back to the Mk IV standard.


See Readme for details.



What's New in Version V4.0


  • Version 4.0 01/14
  • ------------------
  • Made 'Escape Panel' a separate mesh for decals
  • Added 'Aft Mesh' for SN decals.
  • Fixed various Pivot points.
  • Fixed external Cockpit.
  • Version 3.0 12/13
  • -----------------
  • Aircraft:
  • -----------------
  • Changed Animation Keys, Gear nolonger flap with gunpod.
  • Reworked Windscreen Frame.
  • Fixed ( annoying) Too shiney area on Fuselage near Canopy.
  • Added Damage Node's
  • Fixed Exhaust 'Glare panel' mapping.
  • Corrected (Left only) Retractable Step. (Animated)
  • Updated Wing Pylons.
  • Updated Drop tank (Pylon correctly afixed to tank).
  • Corrected Drop Tank and Pylon position.
  • Updated Textures.
  • Added Seat to aircraft model.
  • Changed 'destroyed model' to 1 texture.
  • Moved .out's to a seprate folder.
  • Cockpit:
  • --------------------------
  • Reworked Windscreen Frame.
  • Changed Radio.
  • Added Rudder trim Nob.
  • Updated Textures.
  • --------------------------------------------------------------------------
  • V2.0
  • Aircraft:
  • --------------
  • Corrected pivot points on all meshes for distance .lod’s ( _002,_003 etc.) Reduces flicker.
  • Added destroyed model.
  • Instlation: _Dest.lod and Mk2cDest.bmp go in the Aircraft folder.
  • Cockpit:
  • ---------
  • Reworked Canopy and Windscreen Frames (Not so blocky now).
  • V1.30
  • Added New Cockpit: See cockpit Readme.
  • Changed Cockpit texture in fuselage pit
  • Corrected GunSight facing direction in fuselage pit
  • Added Recognition Flare dispenser (For Fun)
  • Added All of the .out files
  • V1.20
  • Added Seat
  • V1.10
  • Updated LandingLights with Wrenche's Positions (Tail light will not move with Rudder at the 06 patch level)
  • Fixed Theater Stripes
  • Added missing "StructuralFactor=" Statements to Data.ini
  • Added Sound file - Merlin5

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