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Andy's Sounds UPDATE 3.3

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About This File

Gentlemen :biggrin:

 

Here's my newest Sound-Mod Version 3.3. This is as always the full Version, including my previous Mod. You can delete the old Version 3.2! This Mod includes an Update for InGame Sounds, for my Soundtrack Mod and for the Engine-Sounds. Please read the ReadMe for some Details.

 

This Package is JSGME-ready. It contains THREE SEPARATE Mods, please unzip ALL three Mods into your JSGME-Mods Folder and activate all three. If JSGME wants to overwrite something, just click Yes and ignore all Warnings. It should work without Problems!

 

Many things are new:

 

-Twoseaters now have three different Engine Sounds

-New Engine Sounds for some Scouts

-New Machinegun Sounds

-Added new Explosions

-Fixed Distances for Front-Ambience

-Fokker Dr1 and Fokker EV with new Engine Sounds!

-Added new Songs and Battle Effects to my Soundtrack Mod

-Tweaked XML-File

 

I've changed nearly everything, especially the Distances for Engines and Machineguns. It is now harder to hear an Enemy Scout. If he is flying very close to you, you will hear his Engine and his Machineguns. This is realistic. :blink:

Explosions are no longer too loud when you are flying high. Fixed that Problem.

 

Thanks to OBD Software for using and tweaking some of their Stuff. Samples were used by different Sources, some are my own Creations, some were "remixed" from other Games. Of course you have Permission to use and tweak this Stuff for your own Experience...

 

This is definately my last Update on Phase 3. We are all waiting for WOFF, so I think my Job on Phase 3 is done :beach:

Have Fun!

 

Best, Andy


What's New in Version 3.3   See changelog

Released

No changelog available for this version.




User Feedback

Recommended Comments

Hi Andy,

 

Forgive my naiveness, however, i am still very new to downloading and using Mods. I did successfully do your 3.1 sound mod a few months ago and love it.

 

On this update of 3.2, I forgot, is it self installing or do I need to do anything else? I believe I did see a window about "installing update" show up and want to make sure.

 

Same with the Nieuport sounds?

 

Thanks

 

Arnold

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Hi Arnold,

you can delete my previous Version 3.1 of course. They are no longer needed. I've made an Update to Version 3.2.1 which includes EVERYTHING you need. Please download this Package again, Sir.

Simply install it, it will find the right paths.

Actually I'm not playing Lothar's OFFbase-Mod, so I can't tell you what this "installing update" is all about. If you are playing OFFbase, I think you'll don't need to activate it manually in JSGME. But I'm not sure.

 

You can install it, simply activate it in JSGME and it will work. If there should be any Warning or Error-Messages, please ignore it and just play normally your Campaign. It will work and you will love it:-)

 

I know some things are a little bit confusing. I've made so much Updates in the last few Months, that some Users may now be confused how to use this Audio-Stuff.

If you have further Questions, please feel free to write me.

 

Andy

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