About This File
Hasty Airstrip by Krfrge - April, 2014
This was built in response to a question on Combat Ace.
Credits go to Mitch for the original desert factory. I used one of the ground platte to make the aristrip. Next to Stary for his great terrain mods. If I have missed anyone please let me know so you are given proper credit.
This was originally designed in WoE.
What's in this package:
1. GERMANYG9.bmp tile
2. GERMANYG9.LOD
3. HastyAirstrip1.LOD
4. HastyAirstrip1.TGA
5. Jungle.TGA
6. Airfield9.ini
7. Airfield9.LOD
8. Airfield9_DATA.ini
Installing:
1. Place all 8 items into a terrain folder of your choice.
2. Add the GermanyG9 tile entry to your terrain_data.ini.
To do so, open the terrain_data.ini file with notepad and add the following entry:
[Texturexxx] <--------make sure to change the XXX to the next number
Filename=GERMANYG9.BMP
HasWater=0
Color=0.352682,0.385123,0.234305
SolidObjectTexture=
AlphaObjectTexture=jungle.TGA
3. Add the GermanyG9 tile to your terrain_texture.ini.
To do so, open the terrain_texture.ini file with notepad and add the following entry:
[GERMANYG9.bmp]
TextureType=4
DetailType=0
HeightMapScale=100.000000
TransitionType=0
TransitionTo=0
3WayTransitionTo=0
RiverType=0
RoadType=0
RandomFactor=100
ExclusionRegion=0
ExcludeMaxX=0
ExcludeMinX=0
ExcludeMaxY=0
ExcludeMinY=0
LimitRotation=0
Allow0deg=0
Allow90deg=0
Allow180deg=0
Allow270deg=0
SolidObjectTexture=
AlphaObjectTexture=jungle.tga
4. Add the following to your terrain_targets.ini
[TargetArea490] <-----------Renumber to the last target entry
Name=Hasty Airstrip <-----------You can rename this
Position=XXX000.000000,XXX000.000000 <-----Adjust the location
Radius=2485.281250
ActiveYear=1950 <-----------You can adjust the year
Location=1 <-----------You can adjust the location (1 or 2)
Alignment=FRIENDLY <-----------You can adjust the alignment (FRIENDLY or ENEMY)
AirfieldDataFile=airfield9.ini
NumSquadrons=1
Target[001].Type=HastyAirstrip1
Target[001].Offset=0.00,0.00
Target[001].Heading=0
Target[002].Type=ZPU-2
Target[002].Offset=227,235
Target[002].Heading=45
Target[003].Type=AAA
Target[003].Offset=8,67
Target[003].Heading=45
Target[004].Type=ZPU-2
Target[004].Offset=-121,325
Target[004].Heading=345
Target[005].Type=Camonet
Target[005].Offset=250,360
Target[005].Heading=0
Target[006].Type=Camonet
Target[006].Offset=278,340
Target[006].Heading=17
Target[007].Type=AAA
Target[007].Offset=47,274
Target[007].Heading=17
Target[008].Type=ZPU-2
Target[008].Offset=-316,-351
Target[008].Heading=220
Target[009].Type=Camonet
Target[009].Offset=-222,-117
Target[009].Heading=220
Target[010].Type=ammo
Target[010].Offset=278,-132
Target[010].Heading=220
Target[011].Type=ammo
Target[011].Offset=250,-171
Target[011].Heading=217
Target[012].Type=ammo
Target[012].Offset=296,-160
Target[012].Heading=178
Target[013].Type=Camonet
Target[013].Offset=282,-195
Target[013].Heading=178
Target[014].Type=AAA
Target[014].Offset=-16,-121
Target[014].Heading=180
Target[015].Type=AAA
Target[015].Offset=47,39
Target[015].Heading=100
Target[016].Type=BRDM
Target[016].Offset=172,133
Target[016].Heading=183
Target[017].Type=AAA
Target[017].Offset=235,-281
Target[017].Heading=77
Target[018].Type=Camonet
Target[018].Offset=24,-325
Target[018].Heading=7
Target[019].Type=Camonet
Target[019].Offset=-7,-363
Target[019].Heading=7
Target[020].Type=Camonet
Target[020].Offset=-211,-250
Target[020].Heading=187
Target[021].Type=Camonet
Target[021].Offset=-289,-156
Target[021].Heading=237
Target[022].Type=AAA
Target[022].Offset=317,168
Target[022].Heading=237
Target[023].Type=ZPU-2
Target[023].Offset=-218,-39
Target[023].Heading=260
You can substitue any of the above targets with others of your choice and additional targets to fit your requirements.
5. Add the following entries into the terrain_types.ini
[TargetTypexxx]
Name=HastyAirstrip1
FullName=Hasty Airstrip
ModelName=HastyAirstrip1.lod
TargetType=SMALL_RUNWAY
ActiveYear=0
TargetValue=1000
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=100
StartIdentifiedChance=50
IncreaseDetectChanceKey=10
MaxVisibleDist=30000.0
ZBufferOffset=6.000000
FlatObject=TRUE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
[TargetTypexxx]
Name=Runway9
FullName=Runway
ModelName=airfield9.lod
TargetType=SMALL_RUNWAY
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=100
StartIdentifiedChance=50
IncreaseDetectChanceKey=10
MaxVisibleDist=30000.0
ZBufferOffset=6.000000
FlatObject=TRUE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
6. You can takeoff using the north-south runway currently. I am working on improving the line-up and use of the 30 degree offset runway.
I subscribe to the Comabt Ace Freeware Policy.
If you have questions contact me at Combat Ace.
Krfrge April 2014.
~~~~~~~~~~~~~~~~~~~~~~~~~
Change 1 - Adjustment to airfield9_DATA.ini
The below adjustment should correct the displacement off the airfield
[Runway001]
Heading=0
Offset=135,-145
Length=300
Width=50
TouchDownHead=0,125
TouchDownTail=0,-125
TakeOffHead=0,130
TakeOffTail=0,-130
TaxiHead[01].Heading=90
TaxiHead[01].Offset=-10,143
TaxiHead[02].Heading=90
TaxiHead[02].Offset=-10,-143
What's New in Version v1
Released
- Ch1 - Adjusted airfield9_DATA.ini
Recommended Comments
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now