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SF2_2019_RusNavy_SeaFlanker.7z 1.2.1

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Original Skin by Bazillius
 for the  Spectre8750  submission Su-33. 

They did all the real work. I did a quick tweak of a skin.jpg and a Su-33_Data.ini type file. Hope it goes thru the '33 is awesome!

11-01-2019: I made a reference to modifying the flight_data file above. I actually spent way more time trying to make the flight characteristics actually flyable on my system. If you try the plane and have difficulty, I enclose a Su33_data file. I also, explain what i did to the file. 

Ever since starting on combat flight sims  have tweakeed flight characteristics. I'm embarrassed to say how long ago. Let's just say I more than could legally drink when DCS World's predecessor Flanker 1 or 2 launched.  The point is, even so I am far from an expert.  Perhaps someone  could make it better.

pic.JPG


What's New in Version 1.2.1

Released

I worked on the 'Data' file again. I had tried to make the plane more flyable and to turn better on my system at least previously. Worked on it a few times and now it has a decent roll rate, but a more manageable one.

With this data file, it will turn now.    Don't give full back pressure on the stick when entering a turn. Apply more stick with added power as you go around.

Full stick to the left or right will snap roll it over. A fast aileron roll (using maximum left or right stick) may continue around the axis quite a bit after centering your joystick, so you will need to give opposite stick to slow the beast down and stop the roll where you want to. I do not believe in a fly-by-wire aircraft this would not be an issue.  A half way way over stick produces a crisp roll rate that will fizzle out quickly after centering the control column.

Another change I made was to the amount of power available. I copied the settings for the Su-37 available here on CA. I may have added to much. It'll bust the SB with a load of missiles on it.  I don't know, the real one might be able to. On the Su-27 documentary available on YouTube they had to chain the prototype to two tractors to run up the engines before the time to altitude flight record attempt.

SU-33_DATA.7z

 

Worked on it some more. Made it 'looser'  You might like the old one though.

 




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oops, i also added a edited weps.ini file. Even if u like it, u might want to comment out the intake missile entries. I'm not sure they used those low hanging missile positions on the jump ramp carriers. Also, I mention scaling down the skins to 1024 x 1024. I did not include a 2024 x 2024 jpg for the 'Tigers'  Am not sure you'd notice the difference.  Sorry.

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I found the Su-33 was included in the 'StrikeFighters2 War for Taiwan' Campaign as seen on page 8 of user campaigns. Inside my upload here I reference The Modern Korean War Campaign as the source for the SU-33.

I downloaded the Taiwan Campaign moments ago and found this on a readme:

Su-33 Sea Flanker For SF2
=============================================
Heavy Naval Based Fighter
By Insky Group
This mod is for the SF2 Series. 
The Insky Group and the mod creators own the copyright of this aircraft mod, no commercial-use of any part of this mod is permitted.
If you have any questions, you can go to the Strike Fighter forum in Insky BBS and post your questions.
=============================================
Su-33 Model: jv447

###############################################################################

So that's the situation for now.

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Here's a Thanksgiving Present (for those old enuf to remember such things)

I worked on the SU-33 Data file and got it to work better. I only tested it with a full weapon & fuel load doing basic moves/ not tried to dogfight it yet.  I assume it would turn better mostly empty.

It turns better and roll is more controllable.  The Su-33 ought to be the or one of the top large frame AirToAir combat aircraft (non-stealth) worldwide.  Easy to beat AIs in SF2.

One thing, The ailerons were set (in my file anyway) to move on the Z axis, which looked funny in camera mode. Set that to X axis and most is right again.

Oh, the "Su-27SM2" download (think I found it in one of the Campaigns previously mentioned) maneuvers excellently right out of the box. I tried some of its values in the SU33 datafile. I think I might make a SU33Data file using an entire Su-27SM2 datafile. Changing it's internal 'system names' and so forth. The canards in the SU33Data file could still be a part of problem and maybe the drag factor in the wings or fuselage are wrong. I will work on it til i can black you out with the su33 !!  As any real fighter plane should.

Bye

SU-33_DATA.7z

  • Thanks 1

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Hello Again,

I didn't mean some one named 'Again' only.  I meant all fans of the mighty Su-33.

I worked on the data file some more.

Download this version. B e sure to back up the old one...   Unzip and plop the new Su-33_Data.ini into your Su-33 folder.  It won't work if your primary '.ini' file doesnot have the data file remark pointing to Su-33_Data.ini . This is easy to remedy.

I have it working better than the old  one. Its a little easier to control and it turns pretty well. I personally think it should sustain a higher turn rate still. I think the problem lies in those cryptic values in for example a section describing a wing's aerodynamic qualities. Too much drag somewhere. If anyone has documentation on the 'XXX_data.ini' file, please let me know.

SU-33_DATA.7z

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