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Dogfight with Loadouts 2.6

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About This File

Dogfight version 2.6 for Strike Fighters and First Eagles (Series 1 and Series 2)

Major changes in 2.6
The Loadouts of the aircraft as defined in each aircrafts loadout.ini can now be selected. If you hover over the loadout in the list it will display the ordanance carried.

Fixed bug which prevented some aircraft textures from being displayed.

Dogfight is a quick mission generator much like Microsofts Quick Combat and
Ubisofts Quick Mission Builder.

dogfightv2.6.thumb.png.5b071612aab452ef0039bcb55696d9f0.png

This simple little program is an attempt to add similar facility to Thirdwire products
without editing Mission files by hand, or struggling with a complex Mission Editor.
So, using it you should be up and flying against a selected opponent within a few
seconds (once you're use to the system anyway!).

The action begins at a seperation of 0.5-4 km.

To use you:
1)  Start Dogfight.
2)  Select aircraft types, numbers and heights, Pilot training etc.
3)  Press the Red WRITE MISSION button.
4)  LEAVE Dogfight running.
5)  Start the Thirdwire Simulator.
6)  Go to the Single Mission page and then Load Mission Menu.
7)  Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").

 
8)  When you want to change the mission click on Alt and Tab simultaneously.
9)  Select Dogfight, make your changes and then press the red WRITE MISSION button.
10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Mission Menu to update the information.
12) Play the mission!
 
Repeat 8-12 as many times as you want

This sounds a bit long winded but you do soon get used to it.

Installion
-------------
Unzip Dogfight.zip.

Find the folder called Dogfightv2.6 containing:
templates (folder)
df.cfg
dogfight.exe
readme.txt

COPY Dogfightv2.6 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is 
an Options.ini file in this directory as well.

i.e Dogfightv2.6 and Objects are at the same level.

OPEN THE Dogfightv2.6 FOLDER AND CREATE A SHORTCUT FROM dogfight.exe TO YOUR DESKTOP
(or wherever you want to launch if from).

Testing
--------
DogFight has been tested with:
FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
SF1 (chiefly SCW)
WOE (Principally Wings Over Russia and Wings Over Africa).
SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
I've also tried it with some early Korean War era jets.
Only briefly tried it with more modern types.

The program was written using Microsoft Visual Studio Express 2017 C++ and FLTK.
FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
Without it I doubt that I would have had time to write this program.

Thanks

Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.

I would also like to take this opportunity to thank the many add on creators at Combatace and
the Skunkworks who have given me many hours of great gaming.

I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.

Gary Ireland

See the Readme for more in depth instructions

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