About This File
This is an update to the original posting.
Inspiration for this work came mostly from extending the excellent approach
lights mod from Sidewinder86 (See here) and also reading up on Eightlein's details on lighting various airfield structures (here). I've extended that work and applied it only to Da Nang.
Also see here for details on static/parked aircraft for Da Nang and installing the QRA sheds at the North end of the airfield.
[update Info]
I noticed that this mod makes heavy use of the ground object modifications I had included in my earlier 'statics' postings. For Da Nang that's fine, but, for all other fields in WOV that use Airfield_1 the lights would still appear, and that looked just plain weird. I've corrected this dependence with this update so you can have the lights only apply to one field.
The extra lights entries detailed in this mod all live in a new file called VietnamSEA_Airfield1_DaNang.ini. This file is referenced from the existing "Da Nang Air Base" entry in the VIETNAMSEA_TARGETS.INI file. Simply change this entry to read the following:
[TargetArea091]
Name=Da Nang Air Base
...
AirfieldDataFile=VietnamSEA_Airfield1_DaNang.ini
...
The new extra lights in this mod illuminate all of the tall buildings and structures in the airfield vicinity:
- ASR Radar dish
- QRA Sheds (internal flood lights and external anti-collision lights)
- Fuel tanks
- Ramp fuel store
- Ramp Hangars (external flood lights and anti-collision lights)
- Heli-pad for RAF Rescue SH-3
- Water tower
- Bomb dumps
- Control Tower
This mod has only been tested with WOV but with some modifications this mod can be applied to SFP1. If the layout of Airfield_1 is the same then simply changing the names accordingly will enable SFP1 to pick up the changes.
See the following forum entry for screenshots of the changes defined below: (http://bbs.thirdwire.com/phpBB/viewtopic.php?t=2798)
I hope you like them.
Regards, P.T. :-)