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Burning Sands 1944 v1.0

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Burning Sands 1944 v1.0

 

A fictional WW2 Campaign for Strike Fighters Project One

 

by baltika

 

 

 

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This is a mod of the stock Burning Sands campaign to take advantage of the many excellent WW2 MTO planes and skins which have been produced by individuals more talented than me. It is entirely fictional.

 

Please note that this download includes the campaign files only. 3rd party planes, skins and ground objects, and a couple of other essential mods, will require separate download. Full list below. But let's face it, if you're reading this you've already got them all anyway. Hell, you've probably got a dedicated MTO install you can drop this right into.

 

My thanks to all devs and modders whose work has inspired this campaign. See Credits.

 

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CAMPAIGN CONTENT:

 

FLYABLE SQUADRONS:-

 

RAF

213 Sqdn RAF - Hurricane 2C

601 Sqdn RAF - Spitfire 5BL

252 Sqdn RAF - Beaufighter Mk1

274 Sqdn RAF - Hurricane 2D

145 Sqdn RAF - Spitfire 8C

114 Sqdn RAF - Boston

 

RAAF

3 Sqdn RAAF - Curtiss P-40E (Kittyhawk)

 

 

Luftwaffe

I./JG26 Bf-109E (Emil)

V./JG77 Bf-109G10

I./ZG26 Bf-110E (Zerstorer)

I./JG52 Fw190

I./JG77 Me-262A (Schwalbe)

II./KG26 He-111H6

I./SchG2 Hs129B3

I./StG2 Ju 87B (Stuka)

I./JG300 FW-190A-8/R2 (Wurger)

 

 

DESERT TERRAIN CHANGES:-

 

-No more concrete runways. All airfields replaced with the desert airstrip, for a more WW2 look.

-Desert airstrip re-classified as MEDIUM_RUNWAY to allow some of the bigger birds to take off.

-Sam sites, radars, trucks and so on replaced with WW2 equivalents. But ground object placement is a frustrating and time-consuming business so more work is required here. For now, all AAA sites are active in 1944, and most of the airstrips will have a few WW2 vehicles around, including mobile AA units which will fire at you if you get low enough. You have been warned!

 

 

USER INTERFACE:-

 

-Squadron specific intro, victory and defeat screens to add atmosphere.

 

Please see Credits section for a full list of the modders whose work is featured in these screenshots. Thanks to everyone involved. If your name has been omitted, it is in error and I apologise. Please contact me and I will rectify the situation.

 

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* * * HEALTH WARNING * * *

 

INSTALLATION OF THIS MOD WILL OVERWRITE THE FOLLOWING FILES, WHICH WILL BREAK THE STOCK BURNING SANDS CAMPAIGN AND ANY OTHER MODS WHICH RELY ON THESE FILES. BACKUP THESE FILES BEFORE INSTALLATION SO YOU CAN RESTORE THEM IF NECESSARY.

 

Strike Fighters/PilotData/SquadronList.ini

Strike Fighters/Terrain/Desert/DESERT_NATIONS.INI

Strike Fighters/Terrain/Desert/DESERT_TARGETS.INI

Strike Fighters/Terrain/Desert/DESERT_TYPES.INI

 

AGAIN, YOU HAVE BEEN WARNED! BACKUP THOSE FILES!

 

Or, make a fresh install to run this campaign. Having a dedicated MTO install will probably make life easier. If you have that, you're not going to use it to run stock Burning Sands anyway.

 

Those of you who know what you are doing can copy my squadron list on to the end of the existing squadron list, if you already have a modded SquadronList.ini. You will have to renumber the squadrons.

 

I have simply added more (WW2) target types onto the end of those listed in DESERT_TYPES.INI, so that shouldn't cause any problem at all.

 

 

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REQUIRED FILES:-

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AIRCRAFT:-

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Hurricane 2C - SFP1 Dev A-team

Spitfire 5BL - SFP1 Dev A-team

Beaufighter Mk1 - SFP1 Dev A-team

Hurricane 2D - SFP1 Dev A-team

Spitfire 8C - SFP1 Dev A-team

Boston - SFP1 Dev A-team

P-40E - SFP1 Dev A-team

Bf-110E - SFP1 Dev A-team

Me-262A - SFP1 Dev A-team

He-111H6 - SFP1 Dev A-team

Hs129B3 - SFP1 Dev A-team

Bf-109E - RussoUK2004

Ju 87B - Pasko, virtual pit by Kesselbrut

FW-190A-8/R2 (Wurger) - howling1's mod of WOLF257's FW-190

 

All the above available at combatace in the WW2 aircraft section. A-team planes also available at Skunkworks website, http://cplengineeringllc.com/SFP1/ - Registration required for both sites.

 

Fw190 - WOLF257

Bf-109G10 - WOLF257

 

EDIT:- WOLF has generously re-issued his planes as the WW2 plane pack, available here at CombatAce. At present only the 2 listed above are required. A major expansion to this campaign is in the works to utilise the many American birds now available. Cheers to WOLF for the re-release.

 

 

COCKPITS:-

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Kesselbrut's excellent Bf-109E virtual pit

http://forum.combatace.com/index.php?autom...p;showfile=3235

 

 

 

SKINS:-

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213 Sqdn Hurri 2C - The Wrench

145 Sqdn Spitfire Mk8 - The Wrench

Bf-109G10 MTO JG53 - The Wrench

Bf-109G10 MTO JG77 - The Wrench

Fw190 MTO JG2 - The Wrench

FW190 MTO JG52 - The Wrench

ME-262 MTO JG 77 - The Wrench

 

Some of The Wrench's skins available at combatace. Best to stop off at his site first though, as not all are. Get them here:- http://wrench1smog.com/index.html

 

Bf-109E MTO theme - mrcraig

He111H6 IIKG26 - allenjb42

 

Both of the above available at combatace.

 

Please note, if you are using the Wurger instead of the Fw190, The Wrench's Fw190 MTO skins will work perfectly well on the Wurger, as it is a mod of WOLF's original Fw190.

 

 

 

GROUND OBJECTS:-

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WWII Ground Object Packs 1 & 2 - George (Geo)

http://www.geos-aircraft.com/SFObjects.htm

 

KpfPzIII_Pack - Kesselbrut

http://forum.combatace.com/index.php?autom...p;showfile=2682

 

 

WW2 AAA units -

BoforsFlak, FlakAchtAcht, Tommyflak37, Vierlingsflak - Created by Kesselbrut

 

I'm not sure where these can be downloaded seperately. However, if you have downloaded Gepard's excellent Battle of Britain terrain v 1.3, you will have these objects. If you don't have the BoB terrain, this is your excuse to download it from combatace. Otherwise AA fire is going to be thin on the ground in this campaign.

 

 

 

 

OTHER ESSENTIAL DOWNLOADS:-

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Bunyap's Weapons pack (latest version)

http://www.bunyap2w1.com/

 

WW2 Formations mod - Charles

EDIT http://www.users.bigpond.net.au/CharlesEAW/sfpage.html

 

 

 

 

 

Whew! Still with me? OK then, onwards to-

 

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INSTALLATION INSTRUCTIONS

 

1. Install Strike Fighters Project One

 

2. Patch up to v 083006

 

3. Install the latest weapons pack.

 

4. Delete all stock aircraft

 

5. Install the aircraft, skins and ground objects listed above. For detailed instructions on how to do this, see the readme file for each individual item. For the AA units from the BoB terrain, simply copy their folders from the SFP1/Objects/Groundobject folder to the the same folder of your new install.

 

6. Install Charles' WW2 formations mod.

 

7. Copy the Burning Sands 1944 mod files to the relevant folder of your new install. The simplest thing is to retain the file structure and copy the unpacked files over. Items in the Campaigns, Menu, Objects, PilotData and Terrain folders go into those same folders in your new install. When asked to overwrite existing files, say "Yes" each time. YOU DID BACK UP THOSE FILES LISTED ABOVE, DIDN'T YOU?

 

8. That's it. Burning Sands 1944 should now be available at the campaign menu. Happy hunting!

 

 

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KNOWN ISSUES

 

1. Some of the third party planes use the "_" character in the name of their install folder when unzipped, e.g. Bf_110E, He_111H6, Me_262A, P_40E. For some reason, my set up refuses to recognise those planes as installed when that character is present. I have all those planes installed in the following format: Strike Fighters/Objects/Aircraft/Bf-110E, Strike Fighters/Objects/Aircraft/He-111H6 and so on (Me-262A, P-40E). I have used that format in the BS1944_data.ini file, so if you find that the campaign does not allow you to select those planes, check that you have installed those planes with the same naming format. If they are different, either change each air unit entry in the BS1944_data.ini file to match the install folder for each plane, or change the name of the plane's install folder to the format used in the BS1944_data.ini file.

 

2. WOLF257's planes are not currently available for download. If you don't have them, use the alternative BS1944_data.ini file provided.

 

3. Skins. I have used the "DefaultTexture=" flag for each unit (in the BS1944_data.ini file) to try to ensure all planes use the appropriate MTO skin. Sometimes planes still show up in ETO skins. I have no idea why. If you are having skin problems, check that the "DefaultTexture=" for each squadron specifies the skin folder in the aircraft folder correctly. Or you could create a specific MTO install where the only skin in each plane's folder is an MTO skin - hint, hint. Otherwise, answers on a postcard to. . .

 

4. Loadouts. If you are having trouble saddling up with the appropriate tank-busting gear or whatever, check that the "AttachmentType=" flag in the Weapon Stations section of the appropriate aircraft_DATA.ini file is specified properly. Bunyap's site has updated DATA.ini files for many aircraft so they work with the latest weapons pack. Or just set it like this, "AttachmentType=UK,USAF,USN" (without the quotes) for the Allies and all will be well. Purists run screaming for the hills at this point. For Luftwaffe the setting is "AttachmentType=Nazi Germany" On the subject of loadouts, if (like me) you want to fly CAS campaign missions in the Hurri 2C (and what else would you do with a wingful of rockets?), go to the Strike Fighters/Objects/Aircraft/Hurricane2C/Hurricane2C_DATA.ini file, and add CAS to the "PrimaryRoles=" flag under [MissionData] near the top of the file. My apologies to the A-team. My excuse is that this is a fictional campaign.

 

5. I know that the RAAF squadron has to be selected from the RAF list. My apologies to our Australian cousins. Apparently the current build of the campaign engine has trouble with the ground war if more than two forces are defined. Take solace in the fact that the Poms can't cope without you.

 

6. If you have any other problems, questions, suggestions or constructive criticism, I can be contacted at Combatace, SimHQ, column5.us and the Thirdwire forums. I can't promise to solve your issue, but talking helps.

 

7. Now, if only someone would make an MTO skin for the Hawker Typhoon. . . ;-)

 

 

 

Cheers,

 

baltika

 

 

 

 

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CREDITS

 

 

 

This campaign is my way of saying thanks to all the modders who have created so many great WW2 planes to enhance the community's enjoyment of this great series of sims. Without all their hard work in producing a wealth of additional planes, skins, ground objects, terrains, weather mods, and all the rest, this mod would, quite simply, not exist. My thanks to all concerned, and indeed the wider SFP1/WOV/WOE/FE community in general who have provided so much information about how this whole bag of nuts and bolts works.

 

And, of course, thanks to TK and Thirdwire for creating SFP1/WOV/WOE/FE in the first place.

 

 

I have included a number of screenshots which feature the work of various devs and modders, and I would like to thank them for their contribution:-

 

The SFP1 Dev A-team (Capun, Gramps, Charles, Kesselbrut and The Wrench) - Planes and skins too numerous to mention. 12 out of the 16 aircraft featured in this campaign.

 

The Wrench (Kevin Stein) - Skins (see full list above) & inspiration. Kevin kicked this off with his Cold War Gone Hot: 1946 suggestion.

 

Pasko - Stuka Ju 87B (Skins by Gramps)

 

Polak - WW2 Ground objects, Sky mod

 

WOLF257 - Bf-109G10 and Fw190

 

Deuces - weapons, effects

 

Kesselbrut/Geo - WW2 Ground objects

 

Cellinsky - Weather Mod

 

 

Thanks to everyone. If your work is featured and I have not credited you, please accept my apology. Let me know & I will add you to the list.

 

Happy Hunting,

 

baltika

 

 

 

 

 

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DISCLAIMER AND LEGAL STUFF

 

Use these files at your own risk. They have been tested, but I accept no responsibility for loss of data, damage to hardware, or trashing of your heavily modded SFP1 install. Heed the health warning or else!

 

 

This campaign is distributed as freeware. Feel free to mod it to your heart's content, so long as you give credit where it's due. You are not permitted to attempt to make any money out of it. Or are you so low that you would feed your grandmother to the Ravenous Bugblatter Beast of Traal for only five altarian dollars?

 

(Douglas Adams, of course. See what I mean about credit where it's due?)

 

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What's New in Version   See changelog

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